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[Patch 3.02: Fake Quinn] General Discussion - Page 133

Forum Index > LoL General
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Bwaaaa
Profile Joined September 2011
Australia969 Posts
February 25 2013 10:51 GMT
#2641
Is cassio still a top tier AP worth learning?
iCanada
Profile Joined August 2010
Canada10660 Posts
February 25 2013 11:02 GMT
#2642
On February 25 2013 19:51 Bwaaaa wrote:
Is cassio still a top tier AP worth learning?


A good cassio scary as all hell, imo.

But right now she hard to play really well because of all the assassins being picked, hard for her to stay and do the big damage she needs to because she is a sustained damage champion and not really as much of a burst caster; needs to be continuously fanging every second to deal maximum damage, but much harder for her to stay in the fight and just DPS when the Zeds/Talons/Leblancs can eat her alive pretty quickly.

A different element than most APs because most of them have longer cooldowns and getting a full round of spells off more beneficial to team.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 25 2013 11:13 GMT
#2643
Shes still the highest constant burst AP in the game, but shes squishy and her ult is somewhat predictable . Shes still dangerous tho.
KCCO!
fishinguy
Profile Joined November 2010
Russian Federation798 Posts
February 25 2013 11:29 GMT
#2644
Just play ryze instead if you want constant dmg.
Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
February 25 2013 12:06 GMT
#2645
She's a much scarier laner than Ryze though, and totally shuts down certain Champions, especially Assassin types who've gone mid.
It is what you read when you don't have to that determines what you will be when you can't help it.
Mensol
Profile Joined September 2012
14536 Posts
February 25 2013 12:08 GMT
#2646
I think i started to hate renekton. It's so annoying to play against him.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
Last Edited: 2013-02-25 12:39:16
February 25 2013 12:36 GMT
#2647
On February 25 2013 19:39 UniversalSnip wrote:
so mechanically, lux passive, some kind of skillshot, lux E, buster shot, and sej R as ult? Not inviting comparison in terms of quality, I'm just trying to see if I get how these work since the wording isn't totally clear to me.

Show nested quote +
On February 25 2013 19:36 Nytefish wrote:
On February 25 2013 19:24 JonGalt wrote:
OK. So I have an idea for a champion I want to submit to Riot but would love your help with critiquing it.

This champion is a animal tamer with two large ferocious cats. They also have a whip. One cat follows close by their feet, the other rests on his shoulder/around their neck.

Passive: After successfully landing an ability, autoattacks for the next few seconds do additional magic damage.

Q: A straight projectile skillshot that does magic damage. The cat by the champion's feet, attacks. The first enemy (champion or minion) it encounters.

-- Should Q have spell vamp? Mana return? Should the attack be the whole line of sight like a TF wildcard, or just first enemy encountered?

W: An AOE slow where the cat perched on the champion pounces and slows all in the area. Won't be instant, so it can be dodged. A shadow will appear where the cat is landing to give champions time to dodge it. Does magic damage.

E: A magic damage knock back. The champion shoots the whip forward. The closer you are to the whip tail, the farther you get knocked back and the more damage it does.

R: The champion swings his whip in the air and brings it down in an area. If champions are in this area, he snares/stuns/suppresses them in his whip and the two cats deal magic damage to all champions stuck in the whip.

Current skin: Ranger looking champion with two jungle ferocious cats and a whip.

Random skin ideas: Crazy Old Cat Lady, Circus Tamer

Let me know what you think and don't hold back! Give it harsh criticism.

Note: All attacks deal magic damage and scale off AP. Champ has mana, but I don't know what to make the CDs, Mana costs, base damage, or ap ratios.


Probably better off trying this place: http://www.reddit.com/r/lolchampconcepts


whyz that


I will try to reword it.

Passive: After landing an ability, ALL autoattacks for the next few seconds do additional magic damage.

Q: Skillshot that I'd either like kennen shruiken OR a Galio E. I was thinking about giving this spell either spell vamp OR mana return as well.

W: AOE slow, but it isn't instant so the opposing champion can dodge. Similar to a Brand W I think.
Edit: Actually. More similar to the syndra slow. Cat jumps off champion and slams into ground cause AOE slow.

E: Straight line skill shot, but the closer to the whip's tail, the more knockback and damage is inflicted.

R: Whip shoots out at maybe a Malphite-esque ult speed and snares/stuns/suppresses an area and does damage.
LiquidLegends StaffWho is Jon Galt?
BlueSpace
Profile Joined May 2011
Germany2182 Posts
February 25 2013 12:58 GMT
#2648
On February 25 2013 21:36 JonGalt wrote:
Show nested quote +
On February 25 2013 19:39 UniversalSnip wrote:
so mechanically, lux passive, some kind of skillshot, lux E, buster shot, and sej R as ult? Not inviting comparison in terms of quality, I'm just trying to see if I get how these work since the wording isn't totally clear to me.

On February 25 2013 19:36 Nytefish wrote:
On February 25 2013 19:24 JonGalt wrote:
OK. So I have an idea for a champion I want to submit to Riot but would love your help with critiquing it.

This champion is a animal tamer with two large ferocious cats. They also have a whip. One cat follows close by their feet, the other rests on his shoulder/around their neck.

Passive: After successfully landing an ability, autoattacks for the next few seconds do additional magic damage.

Q: A straight projectile skillshot that does magic damage. The cat by the champion's feet, attacks. The first enemy (champion or minion) it encounters.

-- Should Q have spell vamp? Mana return? Should the attack be the whole line of sight like a TF wildcard, or just first enemy encountered?

W: An AOE slow where the cat perched on the champion pounces and slows all in the area. Won't be instant, so it can be dodged. A shadow will appear where the cat is landing to give champions time to dodge it. Does magic damage.

E: A magic damage knock back. The champion shoots the whip forward. The closer you are to the whip tail, the farther you get knocked back and the more damage it does.

R: The champion swings his whip in the air and brings it down in an area. If champions are in this area, he snares/stuns/suppresses them in his whip and the two cats deal magic damage to all champions stuck in the whip.

Current skin: Ranger looking champion with two jungle ferocious cats and a whip.

Random skin ideas: Crazy Old Cat Lady, Circus Tamer

Let me know what you think and don't hold back! Give it harsh criticism.

Note: All attacks deal magic damage and scale off AP. Champ has mana, but I don't know what to make the CDs, Mana costs, base damage, or ap ratios.


Probably better off trying this place: http://www.reddit.com/r/lolchampconcepts


whyz that


I will try to reword it.

Passive: After landing an ability, ALL autoattacks for the next few seconds do additional magic damage.

Q: Skillshot that I'd either like kennen shruiken OR a Galio E. I was thinking about giving this spell either spell vamp OR mana return as well.

W: AOE slow, but it isn't instant so the opposing champion can dodge. Similar to a Brand W I think.
Edit: Actually. More similar to the syndra slow. Cat jumps off champion and slams into ground cause AOE slow.

E: Straight line skill shot, but the closer to the whip's tail, the more knockback and damage is inflicted.

R: Whip shoots out at maybe a Malphite-esque ult speed and snares/stuns/suppresses an area and does damage.

This all sounds very utility heavy and you're basically able to slow/stun/knockback a target to infinity. Three of the four abilities are some sort of crowd control. Ratios would probably have to be adjusted to that. In principal it sounds like a modified version of Oriana to me, so it would probably have to be balanced around the same point in terms of damage. Sustained caster instead of burst.
Oriana's passive lets her deal more damage by building AP. Q is a straight damage nuke. W is an area slow. R is an area crowd control ability that deals damage. The e is significant different of course as Oriana has a shield and your hero has a knockback.
I like the idea of the animal tamer, but maybe there could be some more interesting interactions with the animals themselves. Right now they are basically just visual "fluff".
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
discator
Profile Joined March 2011
Germany639 Posts
February 25 2013 13:10 GMT
#2649
http://www.reddit.com/r/leagueoflegends/comments/196rqa/has_phantoml0rd_sold_out/
new PL hate thread \o/
;;
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 25 2013 13:22 GMT
#2650
we all know reddit, just copy pasting links is kinda worthless -.-

On another note, it looks more and more as if this wasnt actually the quinn patch and neo got baited :D
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
February 25 2013 13:23 GMT
#2651
Yah that's pretty true. I had intended them to play more of a part. I really wanted to use the animals to make it a high skill cap champion but I had trouble working out how that would work. Controlling them like a morde ghost/tibbers? That could be cool. You use Q and W to move them around, and they can only go a certain distance away from you. Q can do damage, while W does damage and slows every time they attack - but you have to control them with Q and W, otherwise they just attack the closest enemy (champion or otherwise).

I think the damage of the abilities would have to be lower because of all the utility brought. I thought lower damage and ratios, but building with a nashor's to utilize the passive could still make the champion stronger. I also thought the champion could be an AP jungler, maybe an AP harass/poke support, or a mid laner.

And wow. I have never played Orianna before and I didn't really know too much about her, but I basically just built her huh?
LiquidLegends StaffWho is Jon Galt?
BlueSpace
Profile Joined May 2011
Germany2182 Posts
February 25 2013 13:48 GMT
#2652
On February 25 2013 22:23 JonGalt wrote:
Yah that's pretty true. I had intended them to play more of a part. I really wanted to use the animals to make it a high skill cap champion but I had trouble working out how that would work. Controlling them like a morde ghost/tibbers? That could be cool. You use Q and W to move them around, and they can only go a certain distance away from you. Q can do damage, while W does damage and slows every time they attack - but you have to control them with Q and W, otherwise they just attack the closest enemy (champion or otherwise).

I think the damage of the abilities would have to be lower because of all the utility brought. I thought lower damage and ratios, but building with a nashor's to utilize the passive could still make the champion stronger. I also thought the champion could be an AP jungler, maybe an AP harass/poke support, or a mid laner.

And wow. I have never played Orianna before and I didn't really know too much about her, but I basically just built her huh?

I think your champion is significantly different from Ori. I rather used her as an example for a utility heavy AP caster, to get some sort of baseline on your idea. Ori's ball is more or less a pet. I also brought her up so that you could differentiate more from her.
You could thing about leaving the pets for a while at the place where you casted and have them interact with the next spell. Like if you hit a slow and cast a q on top of it, the second cat does extra damage or something like that. This would be similar to Syndra and her balls, who gets more powerful if she is allowed to cast several abilities and is then able to combo them.

Or maybe leave the pets for a while where you casted them like traps. If someone approaches them after the inital cast, they
still deal damage/slow. Another idea would be a further interaction with the whip. Cast e to trigger them and if they hit something you can trigger them again and again... Don't know but I would probably look through the existing champions and think about mechanics that are not there yet.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
Argoth.
Profile Joined December 2004
Germany1961 Posts
February 25 2013 13:50 GMT
#2653
Sounds like Zyra's plants to me.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2013-02-25 14:26:52
February 25 2013 14:25 GMT
#2654
On February 25 2013 21:36 JonGalt wrote:
Show nested quote +
On February 25 2013 19:39 UniversalSnip wrote:
so mechanically, lux passive, some kind of skillshot, lux E, buster shot, and sej R as ult? Not inviting comparison in terms of quality, I'm just trying to see if I get how these work since the wording isn't totally clear to me.

On February 25 2013 19:36 Nytefish wrote:
On February 25 2013 19:24 JonGalt wrote:
OK. So I have an idea for a champion I want to submit to Riot but would love your help with critiquing it.

This champion is a animal tamer with two large ferocious cats. They also have a whip. One cat follows close by their feet, the other rests on his shoulder/around their neck.

Passive: After successfully landing an ability, autoattacks for the next few seconds do additional magic damage.

Q: A straight projectile skillshot that does magic damage. The cat by the champion's feet, attacks. The first enemy (champion or minion) it encounters.

-- Should Q have spell vamp? Mana return? Should the attack be the whole line of sight like a TF wildcard, or just first enemy encountered?

W: An AOE slow where the cat perched on the champion pounces and slows all in the area. Won't be instant, so it can be dodged. A shadow will appear where the cat is landing to give champions time to dodge it. Does magic damage.

E: A magic damage knock back. The champion shoots the whip forward. The closer you are to the whip tail, the farther you get knocked back and the more damage it does.

R: The champion swings his whip in the air and brings it down in an area. If champions are in this area, he snares/stuns/suppresses them in his whip and the two cats deal magic damage to all champions stuck in the whip.

Current skin: Ranger looking champion with two jungle ferocious cats and a whip.

Random skin ideas: Crazy Old Cat Lady, Circus Tamer

Let me know what you think and don't hold back! Give it harsh criticism.

Note: All attacks deal magic damage and scale off AP. Champ has mana, but I don't know what to make the CDs, Mana costs, base damage, or ap ratios.


Probably better off trying this place: http://www.reddit.com/r/lolchampconcepts


whyz that


I will try to reword it.

Passive: After landing an ability, ALL autoattacks for the next few seconds do additional magic damage.

Q: Skillshot that I'd either like kennen shruiken OR a Galio E. I was thinking about giving this spell either spell vamp OR mana return as well.

W: AOE slow, but it isn't instant so the opposing champion can dodge. Similar to a Brand W I think.
Edit: Actually. More similar to the syndra slow. Cat jumps off champion and slams into ground cause AOE slow.

E: Straight line skill shot, but the closer to the whip's tail, the more knockback and damage is inflicted.

R: Whip shoots out at maybe a Malphite-esque ult speed and snares/stuns/suppresses an area and does damage.



I don't see the need for this character. Other than the liontamer art angle, there's nothing new or exciting about this character- no new resource, no new mechanics, just a CC-heavy caster with some aoes and skillshots.

The game doesn't need "more of the same" which this essentially is. Additionally, that passive is just weird. Synergizing AP with AA has always been clunky- remember when they nerfed Orianna's attack range so that people wouldn't go AS Ori?

The game is moving towards more micro-intensive and team-oriented characters. If you're going to design a new character, keep these aspects in mind. Your character is just a compilation of mechanics we've already seen- aoe stun, knockback, aoe snare.

Additionally, how are you working the pet tamer aspect into the character at all? From what I can tell, only in art. There's no synergy with pet, no feeling of teamwork. I haven't played Quinn yet, but Orianna is a good example of a pet class. You literally give commands to your pet, and it functions independently from you at times. Your character could just as easily be a lasercannon-weilding robot as a lion tamer.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
February 25 2013 14:27 GMT
#2655
I love playing Cassiopea against Ryze, you can really crush him early. But she is so weak to a lot of common champion.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
February 25 2013 14:47 GMT
#2656
Ok! Thanks for all the input. Gonna go back to the drawing board and see what I can come up with.
LiquidLegends StaffWho is Jon Galt?
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
Last Edited: 2013-02-25 15:11:55
February 25 2013 14:47 GMT
#2657


Passive: After landing an ability, ALL autoattacks for the next few seconds do additional magic damage.

Q: Skillshot that I'd either like kennen shruiken OR a Galio E. I was thinking about giving this spell either spell vamp OR mana return as well.

W: AOE slow, but it isn't instant so the opposing champion can dodge. Similar to a Brand W I think.
Edit: Actually. More similar to the syndra slow. Cat jumps off champion and slams into ground cause AOE slow.

E: Straight line skill shot, but the closer to the whip's tail, the more knockback and damage is inflicted.

R: Whip shoots out at maybe a Malphite-esque ult speed and snares/stuns/suppresses an area and does damage.



I don't see the need for this character. Other than the liontamer art angle, there's nothing new or exciting about this character- no new resource, no new mechanics, just a CC-heavy caster with some aoes and skillshots.

The game doesn't need "more of the same" which this essentially is. Additionally, that passive is just weird. Synergizing AP with AA has always been clunky- remember when they nerfed Orianna's attack range so that people wouldn't go AS Ori?

The game is moving towards more micro-intensive and team-oriented characters. If you're going to design a new character, keep these aspects in mind. Your character is just a compilation of mechanics we've already seen- aoe stun, knockback, aoe snare. The champ doesn't address any current trends (many assassins, unkillable bruisers, too much HP), or add any new features.

Additionally, how are you working the pet tamer aspect into the character at all? From what I can tell, only in art. There's no synergy with pet, no feeling of teamwork. I haven't played Quinn yet, but Orianna is a good example of a pet class. You literally give commands to your pet, and it functions independently from you at times. Your character could just as easily be a lasercannon-weilding robot as a lion tamer.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
ArchAngelSC
Profile Joined April 2012
England706 Posts
February 25 2013 14:51 GMT
#2658
sorry guys random question... does QSS/cleanse work on wither?
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2013-02-25 15:10:30
February 25 2013 15:07 GMT
#2659
alexich just reported krepo and yellowpete :D He lost his first placement match due krepo and yellowpete's internet problems :d

i thought EG and GG were great friends :D
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 25 2013 15:08 GMT
#2660
On February 25 2013 23:51 ArchAngelSC wrote:
sorry guys random question... does QSS/cleanse work on wither?

Yes, both the slow and AS slow
It's your boy Guzma!
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