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[Patch 3.01: Season 3] General Discussion - Page 105

Forum Index > LoL General
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Mondeezy
Profile Joined August 2011
United States1938 Posts
February 06 2013 08:20 GMT
#2081
I seriously need to l2p Rumble. Sooo strong if you can play him right ;_;
LoL NA: Mondeezy - TL - Riven <3
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 06 2013 08:29 GMT
#2082
On February 06 2013 17:20 Mondeezy wrote:
I seriously need to l2p Rumble. Sooo strong if you can play him right ;_;

False logic. Most champs are strong if you play them right.

Exhibit A) Maknoon.
liftlift > tsm
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
February 06 2013 08:48 GMT
#2083
On February 06 2013 17:29 wei2coolman wrote:
Show nested quote +
On February 06 2013 17:20 Mondeezy wrote:
I seriously need to l2p Rumble. Sooo strong if you can play him right ;_;

False logic. Most champs are strong if you play them right.

Exhibit A) Maknoon.

But Rumble is such a niche pick that people who really knows how to play him just crush top because most people they face don't understand this little ball of furr standing on a robot.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2013-02-06 08:50:26
February 06 2013 08:50 GMT
#2084
On February 06 2013 16:44 Two_DoWn wrote:
What are people's average gains from this shitty system?

I just got 25.

I get shit ton of points when I win, I lose shit ton when I lose.
Just got my placement matches, I was going from 90 to 60 by losing once, then back to 90 by winning once.

Awwww fuck double post, I'm dumb. It's so early in the morning.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 06 2013 09:00 GMT
#2085
On February 06 2013 17:48 WhiteDog wrote:
Show nested quote +
On February 06 2013 17:29 wei2coolman wrote:
On February 06 2013 17:20 Mondeezy wrote:
I seriously need to l2p Rumble. Sooo strong if you can play him right ;_;

False logic. Most champs are strong if you play them right.

Exhibit A) Maknoon.

But Rumble is such a niche pick that people who really knows how to play him just crush top because most people they face don't understand this little ball of furr standing on a robot.

The S3 changes made him worse imo, in mid-S2 he was a real beast.
He use to be able to crush top lane, now the lane matchup is more fair. His real strength is midgame tower pushing.
liftlift > tsm
zodde
Profile Joined October 2010
Sweden1908 Posts
February 06 2013 09:03 GMT
#2086
So the old system was 12~ Elo lost/gained for even teams, does this system have a "default League Points like that when you reach the league/division you should be in (according to your MMR)?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 06 2013 09:09 GMT
#2087
On February 06 2013 18:03 zodde wrote:
So the old system was 12~ Elo lost/gained for even teams, does this system have a "default League Points like that when you reach the league/division you should be in (according to your MMR)?

Best I can figure, based on what we have been told:

The old MMR/Elo system is in place, exactly as it was before. Its just that now we have this fancy new overlay completely hiding it. LP still check your Division/Points against your MMR to determine where it wants you to go, so you get bounced around a bit since it isnt the primary system: old Elo is.

My guess would be cutoffs are exactly where they were before, a fact borne out by my own experience. I had 1450 before the reset, and it took me about 8 wins to hit gold out of silver 1.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
February 06 2013 09:10 GMT
#2088
On February 06 2013 17:48 WhiteDog wrote:
Show nested quote +
On February 06 2013 17:29 wei2coolman wrote:
On February 06 2013 17:20 Mondeezy wrote:
I seriously need to l2p Rumble. Sooo strong if you can play him right ;_;

False logic. Most champs are strong if you play them right.

Exhibit A) Maknoon.

But Rumble is such a niche pick that people who really knows how to play him just crush top because most people they face don't understand this little ball of furr standing on a robot.


I almost exclusively like to play underplayed champs for that reason. It's always sad when they become popular then too. Gragas was my favorite and best champ for ages with an absurd win%. Then he got the buffs and everybody realized how crazy good he was... then all the nerfs came and everybody shelved him again.

It's not about being a hipster or anything, but playing the rarer champions always feels like you're spreading the word of their awesomeness to the unenlightened masses.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
zodde
Profile Joined October 2010
Sweden1908 Posts
February 06 2013 09:19 GMT
#2089
On February 06 2013 18:09 Two_DoWn wrote:
Show nested quote +
On February 06 2013 18:03 zodde wrote:
So the old system was 12~ Elo lost/gained for even teams, does this system have a "default League Points like that when you reach the league/division you should be in (according to your MMR)?

Best I can figure, based on what we have been told:

The old MMR/Elo system is in place, exactly as it was before. Its just that now we have this fancy new overlay completely hiding it. LP still check your Division/Points against your MMR to determine where it wants you to go, so you get bounced around a bit since it isnt the primary system: old Elo is.

My guess would be cutoffs are exactly where they were before, a fact borne out by my own experience. I had 1450 before the reset, and it took me about 8 wins to hit gold out of silver 1.


I might be wrong, but shouldn't there still be a standard number of LP gained/lost from a win, if your MMR and division/points are at the same place (for example low Gold V and low 1500s Elo) and the teams are both have an average Elo/MMR of low 1500s?
GregMandel
Profile Blog Joined December 2011
France822 Posts
February 06 2013 09:27 GMT
#2090
On February 06 2013 18:10 I_Love_Bacon wrote:
Show nested quote +
On February 06 2013 17:48 WhiteDog wrote:
On February 06 2013 17:29 wei2coolman wrote:
On February 06 2013 17:20 Mondeezy wrote:
I seriously need to l2p Rumble. Sooo strong if you can play him right ;_;

False logic. Most champs are strong if you play them right.

Exhibit A) Maknoon.

But Rumble is such a niche pick that people who really knows how to play him just crush top because most people they face don't understand this little ball of furr standing on a robot.


I almost exclusively like to play underplayed champs for that reason. It's always sad when they become popular then too. Gragas was my favorite and best champ for ages with an absurd win%. Then he got the buffs and everybody realized how crazy good he was... then all the nerfs came and everybody shelved him again.

It's not about being a hipster or anything, but playing the rarer champions always feels like you're spreading the word of their awesomeness to the unenlightened masses.


That's actually the inner definition of being a hipster l0l
Like you've said it like I always wanted to but couldn't find the words.

You're on TL LoL, being a hipster here is mandatory so no big deal :-p
http://www.youtube.com/watch?v=RD8QLNiolfk - Racing with the sun
zodde
Profile Joined October 2010
Sweden1908 Posts
February 06 2013 09:30 GMT
#2091
On February 06 2013 18:10 I_Love_Bacon wrote:
Show nested quote +
On February 06 2013 17:48 WhiteDog wrote:
On February 06 2013 17:29 wei2coolman wrote:
On February 06 2013 17:20 Mondeezy wrote:
I seriously need to l2p Rumble. Sooo strong if you can play him right ;_;

False logic. Most champs are strong if you play them right.

Exhibit A) Maknoon.

But Rumble is such a niche pick that people who really knows how to play him just crush top because most people they face don't understand this little ball of furr standing on a robot.


I almost exclusively like to play underplayed champs for that reason. It's always sad when they become popular then too. Gragas was my favorite and best champ for ages with an absurd win%. Then he got the buffs and everybody realized how crazy good he was... then all the nerfs came and everybody shelved him again.

It's not about being a hipster or anything, but playing the rarer champions always feels like you're spreading the word of their awesomeness to the unenlightened masses.


I have a friend that does this all the time. Takes a champion that no one plays, masters it, then gets these "hipster" feelings when people (pros/streamers) make his champion mainstream :D
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-02-06 09:32:41
February 06 2013 09:32 GMT
#2092
Viktor isn't about being a hipster, it's about being a visionary. See, even him is misunderstood in Runeterra.

On February 06 2013 18:19 zodde wrote:
Show nested quote +
On February 06 2013 18:09 Two_DoWn wrote:
On February 06 2013 18:03 zodde wrote:
So the old system was 12~ Elo lost/gained for even teams, does this system have a "default League Points like that when you reach the league/division you should be in (according to your MMR)?

Best I can figure, based on what we have been told:

The old MMR/Elo system is in place, exactly as it was before. Its just that now we have this fancy new overlay completely hiding it. LP still check your Division/Points against your MMR to determine where it wants you to go, so you get bounced around a bit since it isnt the primary system: old Elo is.

My guess would be cutoffs are exactly where they were before, a fact borne out by my own experience. I had 1450 before the reset, and it took me about 8 wins to hit gold out of silver 1.


I might be wrong, but shouldn't there still be a standard number of LP gained/lost from a win, if your MMR and division/points are at the same place (for example low Gold V and low 1500s Elo) and the teams are both have an average Elo/MMR of low 1500s?

Maybe, but we'll see that once people are placed correctly. It's more or less admitted that each division (100 LP) doesn't cover the same scale of 100 Elo, so you'll probably always move more LP than you moved Elo previously after a game, but to which extent is hidden by all the "too high/too low" atm that tries to move you toward your "right" league.

Since EUW has figuratively exploded from all the people coming in to try ranked, I expect most of them to still be on accelerated Elo, if not directly doing their placement matches, so higher numbers are normal, and wide variations occur, that heed wide LP variations until they settle down.
Cant take LMS hipsters serious.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
February 06 2013 09:38 GMT
#2093
On February 06 2013 18:27 GregMandel wrote:
Show nested quote +
On February 06 2013 18:10 I_Love_Bacon wrote:
On February 06 2013 17:48 WhiteDog wrote:
On February 06 2013 17:29 wei2coolman wrote:
On February 06 2013 17:20 Mondeezy wrote:
I seriously need to l2p Rumble. Sooo strong if you can play him right ;_;

False logic. Most champs are strong if you play them right.

Exhibit A) Maknoon.

But Rumble is such a niche pick that people who really knows how to play him just crush top because most people they face don't understand this little ball of furr standing on a robot.


I almost exclusively like to play underplayed champs for that reason. It's always sad when they become popular then too. Gragas was my favorite and best champ for ages with an absurd win%. Then he got the buffs and everybody realized how crazy good he was... then all the nerfs came and everybody shelved him again.

It's not about being a hipster or anything, but playing the rarer champions always feels like you're spreading the word of their awesomeness to the unenlightened masses.


That's actually the inner definition of being a hipster l0l
Like you've said it like I always wanted to but couldn't find the words.

You're on TL LoL, being a hipster here is mandatory so no big deal :-p


Hipsters only wish to spread the word about how awesome they are... I'm more about showcasing the awesomeness of the champ. It'd be like if hipsters were drinking PBR un-ironically.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
zodde
Profile Joined October 2010
Sweden1908 Posts
February 06 2013 09:44 GMT
#2094
On February 06 2013 18:32 Alaric wrote:


Show nested quote +
On February 06 2013 18:19 zodde wrote:
On February 06 2013 18:09 Two_DoWn wrote:
On February 06 2013 18:03 zodde wrote:
So the old system was 12~ Elo lost/gained for even teams, does this system have a "default League Points like that when you reach the league/division you should be in (according to your MMR)?

Best I can figure, based on what we have been told:

The old MMR/Elo system is in place, exactly as it was before. Its just that now we have this fancy new overlay completely hiding it. LP still check your Division/Points against your MMR to determine where it wants you to go, so you get bounced around a bit since it isnt the primary system: old Elo is.

My guess would be cutoffs are exactly where they were before, a fact borne out by my own experience. I had 1450 before the reset, and it took me about 8 wins to hit gold out of silver 1.


I might be wrong, but shouldn't there still be a standard number of LP gained/lost from a win, if your MMR and division/points are at the same place (for example low Gold V and low 1500s Elo) and the teams are both have an average Elo/MMR of low 1500s?

Maybe, but we'll see that once people are placed correctly. It's more or less admitted that each division (100 LP) doesn't cover the same scale of 100 Elo, so you'll probably always move more LP than you moved Elo previously after a game, but to which extent is hidden by all the "too high/too low" atm that tries to move you toward your "right" league.

Since EUW has figuratively exploded from all the people coming in to try ranked, I expect most of them to still be on accelerated Elo, if not directly doing their placement matches, so higher numbers are normal, and wide variations occur, that heed wide LP variations until they settle down.



Yeah I guess the system is too volatile to tell yet. Somewhere around 25 LP per game is a reasonable guess.

EUW is a mess, so much server stability issues these days. If the playerbase keeps growing, which I assume it is, they need to upgrade their servers before we get to the same state as it was before the EUW/EUNE split.
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
February 06 2013 09:54 GMT
#2095
So I won't have internet for a very long time. I was thinking about downloading WC3 and DotA to practice mechanics and be able to play a MOBA. I have never played DotA before, just LoL.

Last hitting and mechanics are very similar between the two games correct? And can I play against bots in DotA?

If you have a better idea of how to play an offline MOBA game close to LoL, I'd love to hear it.
LiquidLegends StaffWho is Jon Galt?
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
February 06 2013 09:57 GMT
#2096
On February 06 2013 18:19 zodde wrote:
Show nested quote +
On February 06 2013 18:09 Two_DoWn wrote:
On February 06 2013 18:03 zodde wrote:
So the old system was 12~ Elo lost/gained for even teams, does this system have a "default League Points like that when you reach the league/division you should be in (according to your MMR)?

Best I can figure, based on what we have been told:

The old MMR/Elo system is in place, exactly as it was before. Its just that now we have this fancy new overlay completely hiding it. LP still check your Division/Points against your MMR to determine where it wants you to go, so you get bounced around a bit since it isnt the primary system: old Elo is.

My guess would be cutoffs are exactly where they were before, a fact borne out by my own experience. I had 1450 before the reset, and it took me about 8 wins to hit gold out of silver 1.


I might be wrong, but shouldn't there still be a standard number of LP gained/lost from a win, if your MMR and division/points are at the same place (for example low Gold V and low 1500s Elo) and the teams are both have an average Elo/MMR of low 1500s?


yeah, should be, except promotional matches probably mess up the equilibrium pretty easily.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
Last Edited: 2013-02-06 10:02:14
February 06 2013 10:00 GMT
#2097
On February 06 2013 17:29 wei2coolman wrote:
Show nested quote +
On February 06 2013 17:20 Mondeezy wrote:
I seriously need to l2p Rumble. Sooo strong if you can play him right ;_;

False logic. Most champs are strong if you play them right.

Exhibit A) Maknoon.

Even if it were false logic, a consistent 60~ winrate in soloq doesn't lie. (At least it says that maining Rumble is viable as fuck)



I play under played champions because the inevitablility that is Riot's ban hammer will take longer.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
GregMandel
Profile Blog Joined December 2011
France822 Posts
February 06 2013 10:01 GMT
#2098
On February 06 2013 18:54 JonGalt wrote:
So I won't have internet for a very long time. I was thinking about downloading WC3 and DotA to practice mechanics and be able to play a MOBA. I have never played DotA before, just LoL.

Last hitting and mechanics are very similar between the two games correct? And can I play against bots in DotA?

If you have a better idea of how to play an offline MOBA game close to LoL, I'd love to hear it.


#WeWantLAN

For real though, yes you can play DotA vs Bots but they are retarded, and it's fairly boring

Also the last hitting in War3 was like a real pain in the ass for me
http://www.youtube.com/watch?v=RD8QLNiolfk - Racing with the sun
zodde
Profile Joined October 2010
Sweden1908 Posts
February 06 2013 10:01 GMT
#2099
On February 06 2013 18:57 UniversalSnip wrote:
Show nested quote +
On February 06 2013 18:19 zodde wrote:
On February 06 2013 18:09 Two_DoWn wrote:
On February 06 2013 18:03 zodde wrote:
So the old system was 12~ Elo lost/gained for even teams, does this system have a "default League Points like that when you reach the league/division you should be in (according to your MMR)?

Best I can figure, based on what we have been told:

The old MMR/Elo system is in place, exactly as it was before. Its just that now we have this fancy new overlay completely hiding it. LP still check your Division/Points against your MMR to determine where it wants you to go, so you get bounced around a bit since it isnt the primary system: old Elo is.

My guess would be cutoffs are exactly where they were before, a fact borne out by my own experience. I had 1450 before the reset, and it took me about 8 wins to hit gold out of silver 1.


I might be wrong, but shouldn't there still be a standard number of LP gained/lost from a win, if your MMR and division/points are at the same place (for example low Gold V and low 1500s Elo) and the teams are both have an average Elo/MMR of low 1500s?


yeah, should be, except promotional matches probably mess up the equilibrium pretty easily.


Oh I forgot that, yeah that sounds correct.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-02-06 10:14:35
February 06 2013 10:11 GMT
#2100
On February 06 2013 18:27 GregMandel wrote:
Show nested quote +
On February 06 2013 18:10 I_Love_Bacon wrote:
On February 06 2013 17:48 WhiteDog wrote:
On February 06 2013 17:29 wei2coolman wrote:
On February 06 2013 17:20 Mondeezy wrote:
I seriously need to l2p Rumble. Sooo strong if you can play him right ;_;

False logic. Most champs are strong if you play them right.

Exhibit A) Maknoon.

But Rumble is such a niche pick that people who really knows how to play him just crush top because most people they face don't understand this little ball of furr standing on a robot.


I almost exclusively like to play underplayed champs for that reason. It's always sad when they become popular then too. Gragas was my favorite and best champ for ages with an absurd win%. Then he got the buffs and everybody realized how crazy good he was... then all the nerfs came and everybody shelved him again.

It's not about being a hipster or anything, but playing the rarer champions always feels like you're spreading the word of their awesomeness to the unenlightened masses.


That's actually the inner definition of being a hipster l0l
Like you've said it like I always wanted to but couldn't find the words.

You're on TL LoL, being a hipster here is mandatory so no big deal :-p


No way, that's like the opposite of being a hipster.

A true hipster would never want the mainstream to appreciate something they enjoy, in fact it would insult them to know that the average pleb thought they could understand the complexity and greatness of their favorite lo-fi jazztronic flute collective or hand-made japanese raw denim jeans. They will display such art to the general population only to see their confusion and revel in their own inferred superiority.

Trust me. I live in portland.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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