• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:46
CET 09:46
KST 17:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
Tenacious Turtle Tussle RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest
Strategy
Ride the Waves in Surf City: Why Surfing Lessons H
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays Which season is the best in ASL? FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together?
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
The Perfect Game Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2164 users

[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 388

Forum Index > LoL General
Post a Reply
Prev 1 386 387 388 389 390 451 Next
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 11 2013 05:16 GMT
#7741
On January 11 2013 13:44 Kupon3ss wrote:
Show nested quote +
On January 11 2013 13:32 Alaric wrote:
On January 11 2013 12:58 Kupon3ss wrote:
The difference between am and an assassin is that am can't randomly instagib a hero whenever it wants

The main problem is that assassins are inherently Antifun in a game that needs to appeal to casuals. When there are champs that as a principle just randomly walks up to you and instagibs you without any danger to themselves while continuously scaling to be constantly able to do so, people are going to complain

I like Talon. I find it fun to use his combo, and kill somebody.
What I like the most is, when played mid and especially against a long-ranged mage, the feeling of outplaying when you finally get in E range and you get to unload your combo on him while he can't just cc you and walk away, or Flash. Because you silenced him.

+ Show Spoiler [Rest of old/new rant] +
Pantheon wouldn't get his whole HSS on a fleeing enemy if he didn't stun said enemy first.
Imagine Jax Leap Striking on a target without using Counterstrike first. Woops, Caitlyn used her net and now you're all sad and you can't hit her. The same would happen to Talon if he had no silence on his E. He wouldn't get his combo off.
On the other hand, he doesn't kill you in the blink of an eye. There is a slight wind down on his E. W has a travel time and has to come back. Same with his ult, even moreso if you want to use it to escape and so don't trigger the second part right away.

There is counterplay because during this time, you can use all kind of stuff to interrupt him. I had a great game where I would loath Cho'Gath (because fuck Cho'Gath really, I find he makes games really boring but whatever) who is sitting in front of his team. So I would try to flank them and jump on Draven after the teamfight was engaged by one side. At the start it worked well, but after 3 fights Lulu started sitting close to him, and she'd ult him, or polymorphs me during my combo.
Draven gets to live! But it also means his team has to fight 3v4 while he defends against me with Lulu.

I get to kill Draven 1v1. Doing my assassin's job. But in situations of bigger fights, I'm not as useful. I am exposed to counterplay. I don't "randomly instagib a champion whenever I want", I don't "randomly walks up to you and instagib you without any danger to myself".

TL;DR: I have already pointed it out a lot, but it has more to do with power creep and kits' issues than with assassins in general.
"Old school" assassins need some time to kill you (Pantheon, Akali, Talon, pre-rework Katarina who was more reliant on her ult so had to get at least 2 seconds out of it to get a solo kill), and often rely on multiple gap closer or cc to keep you from escaping by yourself, giving them the edge in 1v1s but making them weaker in teamfights where you can get help.
Newers ones (Rengar, Zed, Kha'Zix, Eve) can burst you down much faster (admittedly thanks to stealth removing the awareness and gap closing aspects, for some) and have better sustained damage, so they're both stronger and less opened to counterplay.
I don't really like it (and I don't really like them either, for the most part), but I see this as a problem inherent to the design process of champions, rather than an assassin problem in general.

On January 11 2013 13:08 cLutZ wrote:
On January 11 2013 12:59 Alaric wrote:
On January 11 2013 12:01 cLutZ wrote:
On January 11 2013 11:24 Alaric wrote:
If the other team has an assassin, they you can run an assassin too. If the other team has an assassin... you can splitpush or poke comp and refuse to let him get a chance to fight! If the other team has an assassin, you can focus on assassinating him.
You can use super duelists like Jax that can't be assassinated and let him deal with the enemy bruisers. You can run Karhus and melt entire teams.
You can run Trundle just to fuck up people because he replaces any LW or BC you could need when the enemy team only has one guy relying on resistances to bolster his EHP, and send Elise destroy those HP bags.

You're saying "it's bad because AD carries aren't viable". But before that, it was assassins who weren't viable, you said it yourself.
Also passive mids (except Karthus) aren't viable (or at least not popular) at the competitive level because you need pressure and map presence.
Stuff like Poppy? Nasus? Veigar? Too farm reliant! Not enough roaming capabilities! etc. etc.

I don't see a problem with AD not being as good (they're still viable with only 3 damage items really). Diversity, yay!


1. Counter an assassin with an assassin? Joke right?
2. Splitpush: Depending on who you run, the assassin will be either able to slaughter the SP-er or slaughter your carry in a 5v4.
3. Jax is a fine plan, but there are not many characters that can duplicate Jax.
4. You can't Run Karthus because he will just die to the assassin. Both in lane and in teamfights.
5. Passive mids aren't played much atm because they will just get Assassinated in the river.
6. Poppy and Nasus are champs that have issues, not an entire group of characters.

Oh please I asked you to stop with the goddamn Antimage thing. Antimage is a mix of Jax/Olaf's survivablity with Vayne's damage output and Katarina/Akali's (assuming they get resets). The guy is designed to 1v5 once farmed! Will your assassin do that? Nope. Sure, if his team helps him survive, deals damage so he just has to clean-up, etc. he'll do it. But if he gets focused, he'll die. Or GTFO at low health without damaging anyone apart from his original target.

+ Show Spoiler [non-concise example] +
I just finished a game where a bruta-BT-warmogs Zed killed our Ezreal several times. Why? Well, for one, noone peeled for Ez (I'd have done it but as Irelia there's stuff I do better than help killing a warmogs wearing dude), and moreover Ez didn't build anything defensive until his GA. I don't know if he managed to survive when that happened, Zed killed him several times but apparently he needed more than his combo (which means "hey, if we cc this guy Ez will survive and lifesteal back to healthiness", and he'll even end up healthier if we cc during the combo). So if Ez had randuin's instead of GA, or warmogs? Ez would have survived. Dueled I don't know, but definitely survived.

When Zed killed him through our peels, he had invested almost 3k (about 40% of his money at the time) in that warmogs. Ez hadn't invested anything into defensive itemis. Then Zed bought GA.
(I'll admit that I was surprised to see Zed with 315 AD from just bruta, BT, masteries and quints.)

I was playing Irelia (you can check lolking on Armoric, fucking tanky build since AP Nid was fed as hell and they'd focus me most of the time, 2 to 3 damage dealers and Nami's cc), I killed most of them 1v1 at one point or the other but when they focused me in teamfights they'd kill me. Often without me killing my target. Was fine. We won several fights because I'd occupy 2 of them and Ezreal would survive either through peeling or GA active; had Ezreal built warmogs (or even a belt instead of BF after his GA) he could even have survived Zed's combo reliably while their glass-cannon champs would be zoned because too low from me, and Zed dead. We proceed to win the 4v3.

TL;DR: I wish I had recorded a replay, because bruta-BT-warmogs Zed was a first and I'm really curious to know how it fared when trying to dive Ezreal, pre and post GA.
Also when Zed killed through peels and lived, he had invested more than half his money in defensive itemization. That's almost bruiser more than assassin here.

+ Show Spoiler [Passive mids example] +
Karthus can lane without fighting an assassin. You can accomodate picks around that (hell, people lane swapped just to give a safe laning phase to Vayne or Kog).
About passive mids getting assassinated in the river, well, 3 things:
- they're passive because they don't go in the river, be it for invades or for roaming, anyway.
- if they went, even in s2, they would get ambushed by champs like Annie or Ahri, so they'd die all the same, and it wouldn't be "assassinated".
- if an assassin can 100-0 somebody, even a popular roaming mid like Ahri or Diana would get assassinated in the river then.
Put assassins out of the picture. Passive mids aren't loved currently because the meta makes them weak at the competitive level. They don't have what is currently required (map presence, potential for pressure). It's not a particular example, it doesn't have to do with other roles specifically. If we say "squishy ranged carries aren't popular in this meta because they blow up too easily", it's the same.

TL;DR: Passive mids didn't fit s2 competitive meta (sorry Jiji). If we say "squishy ranged carries aren't popular in this meta because they blow up too easily", it's the same. You can blame assassins for being able to kill glass-cannon, I can blame squishies for not fitting the meta. Do you blame Malzahar because his roaming is vulnerable or do you blame Ahri because she ambushes and kills him?

If AD carries have to be tankier (without going BT->warmogs->randuin's I mean, of course that'd be a concern), how is it a problem?
Of course the full glass-cannon build doesn't work as well anymore. But then, if your carries build boots/BT/PD/LW/GA/warmogs they're still the pinacle of dps. They're still kings at killing towers (shush Nidalee and Jayce). It's just that the pinacle of dps has lowered. It doesn't make AD carries non-viable, though. And they still truck bruisers for 200+ dps while being ranged.

You know, it's been awhile since AP carries don't 100-0 stuff anymore, past midgame. Burst mages with such potential have been nerfed (hi Gragas, hey Eve). Did we say "oh AP carries can't burst down targets anymore, they're useless and non-viable"? Nop. Meta evolved. We moved toward sustained damage, we moved toward utility, we moved toward map pressure. But we moved away from full damage. We adapted.


Then why not just do the same for AD Assassins?

Isn't that what I have been arguing for all along?

They did it for AP mages, right.
Did they have to do it, though?
Was it the right thing to do, or even a right thing to do?

Do we have to take the exact same approach to assassin'?
If you give utility to assassins' and lower their damage, then they aren't assassins anymore, anyway.

I want the game to keep assassins. And I want them to be somewhat viable. It makes for diversity, gives more archetypes to play with, hell, AD caster is dubious from a design standpoint but they went for it because it was "cooler" than having Pantheon or Talon be AP casters, and they'll certainly have other ideas for "cool" assassin archetypes so they'll want them in the game (which isn't a good thing per see, I just mean that even Riot has interest in keeping the role in the game).
Imagine if we could kill bruisers without AD carries. Then AD carries would be "unfun" because they'd be so much less fair, those slippery ranged characters with OP damage that can kill everything in the game under 5 seconds. Should we remove them too?



Unless its something like leesin that's not something explicitly designed with "assassin" in mind, assassin effectiveness is basically op if instagib weak if not, without utility there's no logical way of balancing something whose main use is 100-0

This talk about ad carries being unfun, did you miss all the balance patches during the second half of s2?

Cool and unique concepts are often inherently "unfun" as defined by riot and tend to get the nerf treatment from riot as soon as it becomes popular instead of them unnecessarily raisin the skill requirement of the game for casuals needing to think about specific champs instead of just the roles

I just woke up, and my mind is already blown away. Your points are all very strong and it's obvious you understand this game. Why aren't you posting more?
One thing you forgot when talking about melee carries, though, that there is no Vanguard, Manta style and most importantly BKB in league, so even if Yi had AM's or Void's farm, he still wouldn't be able to carry as hard. Their abilities are also much more suited for it, Yi has pretty much a useless Q and mediocre W. Void has a 40% (i think it was 40% at max?) chance to backtrack any damage, 40% to stun, a blink that makes him invulnerable, and an ultimate that stops time for everyone besides Void inside. AM, similarly, has a 40% magic reduction, and a 4 second cooldown blink. These are kits made for hard carrying in mind. Yi has 2 useless skills, none of which help him survive when attacking. PL has many clones dealing ridiculous damage and stealth, etc. I feel that melee carries in league could potentially exist, if only riot designed them for it.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
January 11 2013 05:17 GMT
#7742
Riot says "this is an assassin" during the preview and it can 100-0
When in doubt, just believe in yourself and press buttons
Zooper31
Profile Joined May 2009
United States5711 Posts
January 11 2013 05:17 GMT
#7743
On January 11 2013 14:14 zulu_nation8 wrote:
how do you categorize assassin?


Obviously by the LoL tags when searching a champion!
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
darkcloud8282
Profile Joined December 2010
Canada776 Posts
January 11 2013 05:19 GMT
#7744
I recently started playing top lane and I was wondering when you're supposed to go back for items. What ends up happening now is everyone spamming mass pots and I end up pushing the wave to their tower. However if I back at this moment and shop, I'll end up behind in levels when I return. I actually had a game where I went from winning my lane to losing after I went to shop and returned. Is this just something you learn from experience? :S
jaybrundage
Profile Joined December 2009
United States3921 Posts
January 11 2013 05:21 GMT
#7745
On January 11 2013 13:43 phyvo wrote:
Show nested quote +
On January 11 2013 13:32 Alaric wrote:
Imagine if we could kill bruisers without AD carries. Then AD carries would be "unfun" because they'd be so much less fair, those slippery ranged characters with OP damage that can kill everything in the game under 5 seconds. Should we remove them too?


We shouldn't stop removing things until Mundo is the only champion left.

...man I've been wanting to play a 5 on 5 mundo match for _so_ long.

ADC were too strong for a while. Thats why the nerfed the best ones : ( Also the red slow got nerfed.
The more you sweat in training, the less you bleed in battle.
jaybrundage
Profile Joined December 2009
United States3921 Posts
January 11 2013 05:22 GMT
#7746
On January 11 2013 14:19 darkcloud8282 wrote:
I recently started playing top lane and I was wondering when you're supposed to go back for items. What ends up happening now is everyone spamming mass pots and I end up pushing the wave to their tower. However if I back at this moment and shop, I'll end up behind in levels when I return. I actually had a game where I went from winning my lane to losing after I went to shop and returned. Is this just something you learn from experience? :S

Yea alot of it is experiance. But if you can wait till they back first then shove and b
The more you sweat in training, the less you bleed in battle.
Zooper31
Profile Joined May 2009
United States5711 Posts
January 11 2013 05:22 GMT
#7747
On January 11 2013 14:19 darkcloud8282 wrote:
I recently started playing top lane and I was wondering when you're supposed to go back for items. What ends up happening now is everyone spamming mass pots and I end up pushing the wave to their tower. However if I back at this moment and shop, I'll end up behind in levels when I return. I actually had a game where I went from winning my lane to losing after I went to shop and returned. Is this just something you learn from experience? :S


You go back and buy when you kill the person, they also go back, or you are so low you have to go back or get dived and killed.

If you go back and buy and it's not after you killed them, roamed the map and got obj or during the same time they back then you are giving them an adv.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
January 11 2013 05:24 GMT
#7748
I often go back once I have the gold to buy philo, avarice blade, and lucky pick all at once
When in doubt, just believe in yourself and press buttons
darkcloud8282
Profile Joined December 2010
Canada776 Posts
January 11 2013 05:25 GMT
#7749
But what if they never back and just last hit under tower? I'm not strong enough to dive them and not all champs have poke to harass with.
Zooper31
Profile Joined May 2009
United States5711 Posts
Last Edited: 2013-01-11 05:29:01
January 11 2013 05:26 GMT
#7750
On January 11 2013 14:25 darkcloud8282 wrote:
But what if they never back and just last hit under tower? I'm not strong enough to dive them and not all champs have poke to harass with.


Then after you shoved a big wave hard into their tower and while they are busy missing CS trying to last hit under tower, you go back and buy.

You will then come back to lane up on items. Usually what happens after you buy though is they try to shove the wave hard back into your tower before you come back so they can also buy while attempting to make you lose CS aswell. But since you shoved first and if you were quick enough to get back into lane you should miss barely any CS.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 11 2013 05:28 GMT
#7751
Then you can back for free. There's also the possibility of the jungler diving you. If you come back with 1000 worth of items and he still hasn't bought then you have a huge advantage and he will be forced out of lane, during which time he will lose many creep waves (because you're pushing) and take turret damage.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-01-11 05:34:45
January 11 2013 05:31 GMT
#7752
On January 11 2013 14:19 darkcloud8282 wrote:
I recently started playing top lane and I was wondering when you're supposed to go back for items. What ends up happening now is everyone spamming mass pots and I end up pushing the wave to their tower. However if I back at this moment and shop, I'll end up behind in levels when I return. I actually had a game where I went from winning my lane to losing after I went to shop and returned. Is this just something you learn from experience? :S


Basically any time you have the lane pushed past about 60-70%, and you don't have a ward, you need to push it like a mofo the moment the next wave comes and back immediately. Places when you can back without losing much

1. You've pushed the next wave extremely quickly. You can back with a chance of not losing anything.

2. Your wave piled up and pushed to their turret. They won't be doing anything for the next 30 seconds except last hitting under turret. Unless you can dive them right now, or you've got wards up everywhere you don't actually want to be harassing them under turret. Use the time to back and replenish resources+buy items.

3. The opponent's creep wave is pushing towards your turret. You can back and be back in lane before it gets into turret range. Also you know that the jungler cannot possibly be top to push it, and the top laner either is backing or dead.

I think those are 3 basic scenarios where you can back without losing an advantage. Might be missing a few other scenarios, but those are three most common.
Porouscloud - NA LoL
darkcloud8282
Profile Joined December 2010
Canada776 Posts
January 11 2013 05:32 GMT
#7753
Yea I guess I just need to judge what kind of item buys would give me a significant enough advantage to be a threat when I come back to lane. Thanks everyone.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-01-11 05:40:33
January 11 2013 05:39 GMT
#7754
On January 11 2013 14:24 Kupon3ss wrote:
I often go back once I have the gold to buy philo, avarice blade, and lucky pick all at once

Not sure which lane you're talking about but on all of them you get destroyed if you do this.

On January 11 2013 14:25 darkcloud8282 wrote:
But what if they never back and just last hit under tower? I'm not strong enough to dive them and not all champs have poke to harass with.

If they never back you win the lane for free. Also situations to harrass will definitely arrive. You need to be a very very specific champion to have nothing to kill or harrass with. I can't even think of a single one.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
EquilasH
Profile Joined April 2009
Denmark2142 Posts
January 11 2013 05:42 GMT
#7755
LOL Shikyo.... Your quote. wtf..
wat
Alaric
Profile Joined November 2009
France45622 Posts
January 11 2013 06:21 GMT
#7756
On January 11 2013 14:39 Shikyo wrote:
Show nested quote +
On January 11 2013 14:25 darkcloud8282 wrote:
But what if they never back and just last hit under tower? I'm not strong enough to dive them and not all champs have poke to harass with.

If they never back you win the lane for free. Also situations to harrass will definitely arrive. You need to be a very very specific champion to have nothing to kill or harrass with. I can't even think of a single one.

Xin, Wukong, Irelia, Jax, etc. can't harass with skills, unless they hit at the edge of the tower's range and back away before it fires, but everybody can do that if your opponent isn't careful.
To get more than a quick auto in, though, they need to commit, and thus if the opponent isn't weakened enough to die from the dive it can be tricky to harass them (compared to, say, Olaf, Darius, Jayce, etc.).
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 11 2013 06:22 GMT
#7757
http://www.solomid.net/livestream.php?s=4307

Is anyone else watching this?
Vi Recall taunt op?
Freeeeeeedom
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-01-11 06:56:07
January 11 2013 06:23 GMT
#7758
On January 11 2013 15:22 cLutZ wrote:
http://www.solomid.net/livestream.php?s=4307

Is anyone else watching this?
Vi Recall taunt op?

Too busy watching Toyz, foreign streams OP.
RIP Ryan Davis / TL or Die / @onlywonderboy
1godless
Profile Joined August 2011
United States247 Posts
January 11 2013 06:24 GMT
#7759
Can someone give me a definition/overview of the term power creep? Is it related to movement speed creep? I am confus...
The enemy's throne is down
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
January 11 2013 06:27 GMT
#7760
just when i thought it couldn't get any worse, i got into champ select with caseynelson
Prev 1 386 387 388 389 390 451 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 168
Nina 17
StarCraft: Brood War
BeSt 185
Hyun 175
Soma 167
Dewaltoss 78
NotJumperer 63
ToSsGirL 47
ajuk12(nOOB) 10
Hm[arnc] 8
Soulkey 2
Dota 2
XcaliburYe56
League of Legends
JimRising 495
Other Games
summit1g11271
ceh9474
Happy351
C9.Mang0297
Fuzer 82
Trikslyr14
Organizations
Other Games
gamesdonequick638
Dota 2
PGL Dota 2 - Main Stream246
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH23
• LUISG 21
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• iopq 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota243
League of Legends
• Rush1597
• Lourlo1021
• Stunt646
Upcoming Events
Replay Cast
14m
Wardi Open
3h 14m
OSC
4h 14m
Tenacious Turtle Tussle
15h 14m
The PondCast
1d 1h
Replay Cast
1d 14h
OSC
2 days
LAN Event
2 days
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Korean Royale
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.