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[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 386

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Sermokala
Profile Blog Joined November 2010
United States14113 Posts
January 11 2013 01:21 GMT
#7701
does the warmogs health regen work with the ga revive like mundos passive does?
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
cLutZ
Profile Joined November 2010
United States19574 Posts
January 11 2013 01:27 GMT
#7702
On January 11 2013 08:53 TheYango wrote:
Show nested quote +
On January 11 2013 08:11 Seuss wrote:
The pressing question is whether this strategy is effective enough at pushing towers to be a compelling alternative to running an AD carry. If this idea isn't effective as a result of assassins being so deadly that we can't reasonably expect even a coordinated team to protect one person long enough to deal with the threat, then things are far worse than either TheYango or I considered and everyone should break out four bruisers + Karma and win games that way.

The thing is, I don't think it is that dire.

It IS possible for a ranged carry to itemize in such a way that they can duel an assassin that dives them, in a reasonable manner. The inherent superiority of melee champion kits (which I think is a pretty suspect idea to begin with--the only disparity is Riot releasing OP champs) is not so much as to overcome a significant item advantage, which a ranged carry maintains due to being the highest farm priority on a team. A ranged carry with a minor farm advantage can duel an assassin, provided they do not choose to totally neglect their defensive stats. This was proven yesterday in SWL. GodJJ with LW+Thirster+Giant's Belt didn't have any trouble dueling Reapered's Warmog's+Cleaver Kha'zix. In fact, he 1v1ed him to death with basically no help. All it took is having slightly higher farm priority and an investment into defensive stats by the 3rd major item.

The truth about S1 and S2 is that people CHOSE not to itemize in such a self-sufficient way. People chose deliberately to itemize as a glass cannon who is vulnerable to being dived and insta-killed because the quality of peeling was high enough, and the damage dealing/diving ability of an anti-carry was low enough that a ranged carry player could get away with that.

In some ways, this can be likened to carry itemization in DotA. DotA carry itemization DEMANDS self-sufficiency because of the existence of BKB--any diving hero, for a moderate investment, can make himself unpeelable. The onus is on the carry to itemize in a way that makes himself self-sufficient in the face of such threats. We're reaching the same sort of state in LoL (albeit it is a product of several other awkward factors). And it IS possible in LoL for a ranged carry to itemize to be self-sufficient.

Incidentally, when 2009 played LoL casually, he remarked on this as being one of the differences in carry play between the two games. He said something to the effect of "In DotA, if you are Drow, and a Blademail Bloodseeker dives you in a fight, you turn on your BKB and you fight him like a man. But in LoL, if you are in an equivalent situation, you just kite and run." We're simply just reaching another point of similarity where carries have to be able to man-fight anti-carries, and not just run.


Ahh yes, but your solution, is actually just another indication of the problem: The AD Carry had to build inefficient AD Carry items: BT and LW for that duel.

The point is not that Assassins make AD carry's obsolete, or can always 100-0 people, its that it forces such significant interactions that are unfavorable: It limits the AD Carries the other team can pick, it limits the Mids they can pick, it forces everyone on the other team to build 1 additional tank item.

Like I said, you win in every scenario:
1. They dont build tank, they dont peel: You kill Priority 1/2 targets.
2. They don't build tank, they peel. You have exhausted the other teams CC, rest of your team can clean up, or you get a kill anyways sometimes. Plus if you have BC you spread significant armor shred before you died.
3. They build tank. They have significantly gimped damage. Your AD is much stronger (IE/PD/LW vs. BT/LW/GA etc).

Its like the Eve problem: She nullifies sightstone (the best support item) and even ignoring that costs the enemy team like 50+gold per lane every 3 minutes.
Freeeeeeedom
VayneAuthority
Profile Joined October 2012
United States8983 Posts
January 11 2013 01:28 GMT
#7703
heartseeker vayne finally on sale and I dont have any RP refunds in my history apparently. gGGG
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-11 01:35:57
January 11 2013 01:33 GMT
#7704
On January 11 2013 10:27 cLutZ wrote:
Ahh yes, but your solution, is actually just another indication of the problem: The AD Carry had to build inefficient AD Carry items: BT and LW for that duel.

The point is not that Assassins make AD carry's obsolete, or can always 100-0 people, its that it forces such significant interactions that are unfavorable: It limits the AD Carries the other team can pick, it limits the Mids they can pick, it forces everyone on the other team to build 1 additional tank item.

Like I said, you win in every scenario:
1. They dont build tank, they dont peel: You kill Priority 1/2 targets.
2. They don't build tank, they peel. You have exhausted the other teams CC, rest of your team can clean up, or you get a kill anyways sometimes. Plus if you have BC you spread significant armor shred before you died.
3. They build tank. They have significantly gimped damage. Your AD is much stronger (IE/PD/LW vs. BT/LW/GA etc).

Its like the Eve problem: She nullifies sightstone (the best support item) and even ignoring that costs the enemy team like 50+gold per lane every 3 minutes.

The disparity here is that you're treating "AD carry" as a core role that a team must have and "Assassin" as an optional role. Neither is any more or less required than the other.

So you're treating the fact that a team that has a an AD carry and an Assassin can beat one that has an AD carry but no Assassin as an imbalance, when there is none. Either you consider them both core roles and the AD Carry+Assassin teamcomp is just a better, more well-rounded teamcomp and deserves to win, or you treat neither as core roles, and you have to evaluate the interaction between AD Carry-less comps and these comps to properly judge them.

Yes the presence of strong Assassins limits the options you have in terms of ranged carries. But it opens up options in other spheres which people have discussed in this thread, which would not otherwise be possible because of how strong AD carries were in S1/S2. You're only seeing the reduction in options because you're treating the AD carry as a requirement when it only was a requirement because of how the game played in S1/S2, not because of some inherent rule of the game.
Moderator
TSBspartacus
Profile Joined October 2011
England1046 Posts
January 11 2013 01:35 GMT
#7705
On January 11 2013 09:33 kainzero wrote:
Show nested quote +
On January 11 2013 08:59 Ryuu314 wrote:
TLDR: DotA carries are for manly men; LoL carries are pussies.


that's what happens when you take the term "carry" and you put it in another game where the meaning completely changes.

i'd say jax/irelia would probably fit into the old definition.

Show nested quote +
On January 11 2013 09:31 Gearuza wrote:
New super skin sale:

http://na.leagueoflegends.com/news/champion-skin-sale-skin-super-sale

Riot's really raking in the dough this holiday season

FINALLY HEART SEEKER VAYNE ON SALE

God dammit I just bought her last week.
I put a ticket in to riot to ask for the reduced price, hopefully they'll allow it.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 11 2013 01:39 GMT
#7706
On January 11 2013 10:33 TheYango wrote:
Show nested quote +
On January 11 2013 10:27 cLutZ wrote:
Ahh yes, but your solution, is actually just another indication of the problem: The AD Carry had to build inefficient AD Carry items: BT and LW for that duel.

The point is not that Assassins make AD carry's obsolete, or can always 100-0 people, its that it forces such significant interactions that are unfavorable: It limits the AD Carries the other team can pick, it limits the Mids they can pick, it forces everyone on the other team to build 1 additional tank item.

Like I said, you win in every scenario:
1. They dont build tank, they dont peel: You kill Priority 1/2 targets.
2. They don't build tank, they peel. You have exhausted the other teams CC, rest of your team can clean up, or you get a kill anyways sometimes. Plus if you have BC you spread significant armor shred before you died.
3. They build tank. They have significantly gimped damage. Your AD is much stronger (IE/PD/LW vs. BT/LW/GA etc).

Its like the Eve problem: She nullifies sightstone (the best support item) and even ignoring that costs the enemy team like 50+gold per lane every 3 minutes.

The disparity here is that you're treating "AD carry" as a core role that a team must have and "Assassin" as an optional role. Neither is any more or less required than the other.

So you're treating the fact that a team that has a an AD carry and an Assassin can beat one that has an AD carry but no Assassin as an imbalance, when there is none. Either you consider them both core roles and the AD Carry+Assassin teamcomp is just a better, more well-rounded teamcomp and deserves to win, or you treat neither as core roles, and you have to evaluate the interaction between AD Carry-less comps and these comps to properly judge them.

Yes the presence of strong Assassins limits the options you have in terms of ranged carries. But it opens up options in other spheres which people have discussed in this thread, which would not otherwise be possible because of how strong AD carries were in S1/S2. You're only seeing the reduction in options because you're treating the AD carry as a requirement when it only was a requirement because of how the game played in S1/S2, not because of some inherent rule of the game.

So essentially you're talking about mutually assured destruction, cold war style, except instead of nukes, it's assassins.
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19574 Posts
January 11 2013 01:43 GMT
#7707
On January 11 2013 10:33 TheYango wrote:
Show nested quote +
On January 11 2013 10:27 cLutZ wrote:
Ahh yes, but your solution, is actually just another indication of the problem: The AD Carry had to build inefficient AD Carry items: BT and LW for that duel.

The point is not that Assassins make AD carry's obsolete, or can always 100-0 people, its that it forces such significant interactions that are unfavorable: It limits the AD Carries the other team can pick, it limits the Mids they can pick, it forces everyone on the other team to build 1 additional tank item.

Like I said, you win in every scenario:
1. They dont build tank, they dont peel: You kill Priority 1/2 targets.
2. They don't build tank, they peel. You have exhausted the other teams CC, rest of your team can clean up, or you get a kill anyways sometimes. Plus if you have BC you spread significant armor shred before you died.
3. They build tank. They have significantly gimped damage. Your AD is much stronger (IE/PD/LW vs. BT/LW/GA etc).

Its like the Eve problem: She nullifies sightstone (the best support item) and even ignoring that costs the enemy team like 50+gold per lane every 3 minutes.

The disparity here is that you're treating "AD carry" as a core role that a team must have and "Assassin" as an optional role. Neither is any more or less required than the other.

So you're treating the fact that a team that has a an AD carry and an Assassin can beat one that has an AD carry but no Assassin as an imbalance, when there is none. Either you consider them both core roles and the AD Carry+Assassin teamcomp is just a better, more well-rounded teamcomp and deserves to win, or you treat neither as core roles, and you have to evaluate the interaction between AD Carry-less comps and these comps to properly judge them.


The Ad-Carry-less comp loses to the assassin+ADC comp because no 1 on the 4 bruiser team can kill the Udyr/Mundo/Olaf/Taric/Cho/ETC on the other side.

You need a character with multiplicative scaling, Ranged AD Autoattackers are the safest position for that, and its only Fair/Balanced if the mutiplicative scaling comes out of Autoattacks or some other sustained damage, because burst is always better than sustained damage, given similar values.

IDK why you are arguing in favor of lane bullies with midgame-dominant strategies not being irrelevant later on.

Freeeeeeedom
Seuss
Profile Blog Joined May 2010
United States10536 Posts
January 11 2013 01:54 GMT
#7708
On January 11 2013 10:43 cLutZ wrote:
Show nested quote +
On January 11 2013 10:33 TheYango wrote:
On January 11 2013 10:27 cLutZ wrote:
Ahh yes, but your solution, is actually just another indication of the problem: The AD Carry had to build inefficient AD Carry items: BT and LW for that duel.

The point is not that Assassins make AD carry's obsolete, or can always 100-0 people, its that it forces such significant interactions that are unfavorable: It limits the AD Carries the other team can pick, it limits the Mids they can pick, it forces everyone on the other team to build 1 additional tank item.

Like I said, you win in every scenario:
1. They dont build tank, they dont peel: You kill Priority 1/2 targets.
2. They don't build tank, they peel. You have exhausted the other teams CC, rest of your team can clean up, or you get a kill anyways sometimes. Plus if you have BC you spread significant armor shred before you died.
3. They build tank. They have significantly gimped damage. Your AD is much stronger (IE/PD/LW vs. BT/LW/GA etc).

Its like the Eve problem: She nullifies sightstone (the best support item) and even ignoring that costs the enemy team like 50+gold per lane every 3 minutes.

The disparity here is that you're treating "AD carry" as a core role that a team must have and "Assassin" as an optional role. Neither is any more or less required than the other.

So you're treating the fact that a team that has a an AD carry and an Assassin can beat one that has an AD carry but no Assassin as an imbalance, when there is none. Either you consider them both core roles and the AD Carry+Assassin teamcomp is just a better, more well-rounded teamcomp and deserves to win, or you treat neither as core roles, and you have to evaluate the interaction between AD Carry-less comps and these comps to properly judge them.


The Ad-Carry-less comp loses to the assassin+ADC comp because no 1 on the 4 bruiser team can kill the Udyr/Mundo/Olaf/Taric/Cho/ETC on the other side.

You need a character with multiplicative scaling, Ranged AD Autoattackers are the safest position for that, and its only Fair/Balanced if the mutiplicative scaling comes out of Autoattacks or some other sustained damage, because burst is always better than sustained damage, given similar values.

IDK why you are arguing in favor of lane bullies with midgame-dominant strategies not being irrelevant later on.



You don't need a character with multiplicative scaling to kill bruisers. It's one way to do it, but just as there isn't one way to push a tower there isn't one way to beat a bruiser.

I feel like we're walking through the history of the LoL meta as a part of this conversation.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
zodde
Profile Joined October 2010
Sweden1908 Posts
January 11 2013 02:05 GMT
#7709
On January 11 2013 10:43 cLutZ wrote:
Show nested quote +
On January 11 2013 10:33 TheYango wrote:
On January 11 2013 10:27 cLutZ wrote:
Ahh yes, but your solution, is actually just another indication of the problem: The AD Carry had to build inefficient AD Carry items: BT and LW for that duel.

The point is not that Assassins make AD carry's obsolete, or can always 100-0 people, its that it forces such significant interactions that are unfavorable: It limits the AD Carries the other team can pick, it limits the Mids they can pick, it forces everyone on the other team to build 1 additional tank item.

Like I said, you win in every scenario:
1. They dont build tank, they dont peel: You kill Priority 1/2 targets.
2. They don't build tank, they peel. You have exhausted the other teams CC, rest of your team can clean up, or you get a kill anyways sometimes. Plus if you have BC you spread significant armor shred before you died.
3. They build tank. They have significantly gimped damage. Your AD is much stronger (IE/PD/LW vs. BT/LW/GA etc).

Its like the Eve problem: She nullifies sightstone (the best support item) and even ignoring that costs the enemy team like 50+gold per lane every 3 minutes.

The disparity here is that you're treating "AD carry" as a core role that a team must have and "Assassin" as an optional role. Neither is any more or less required than the other.

So you're treating the fact that a team that has a an AD carry and an Assassin can beat one that has an AD carry but no Assassin as an imbalance, when there is none. Either you consider them both core roles and the AD Carry+Assassin teamcomp is just a better, more well-rounded teamcomp and deserves to win, or you treat neither as core roles, and you have to evaluate the interaction between AD Carry-less comps and these comps to properly judge them.


The Ad-Carry-less comp loses to the assassin+ADC comp because no 1 on the 4 bruiser team can kill the Udyr/Mundo/Olaf/Taric/Cho/ETC on the other side.

You need a character with multiplicative scaling, Ranged AD Autoattackers are the safest position for that, and its only Fair/Balanced if the mutiplicative scaling comes out of Autoattacks or some other sustained damage, because burst is always better than sustained damage, given similar values.

IDK why you are arguing in favor of lane bullies with midgame-dominant strategies not being irrelevant later on.



If you have loads of bruisers, and kill their ADC+assassin, it's just bruisers vs bruisers? I don't see how that would be imbalanced.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-11 02:09:09
January 11 2013 02:06 GMT
#7710
On January 11 2013 10:43 cLutZ wrote:
Show nested quote +
On January 11 2013 10:33 TheYango wrote:
On January 11 2013 10:27 cLutZ wrote:
Ahh yes, but your solution, is actually just another indication of the problem: The AD Carry had to build inefficient AD Carry items: BT and LW for that duel.

The point is not that Assassins make AD carry's obsolete, or can always 100-0 people, its that it forces such significant interactions that are unfavorable: It limits the AD Carries the other team can pick, it limits the Mids they can pick, it forces everyone on the other team to build 1 additional tank item.

Like I said, you win in every scenario:
1. They dont build tank, they dont peel: You kill Priority 1/2 targets.
2. They don't build tank, they peel. You have exhausted the other teams CC, rest of your team can clean up, or you get a kill anyways sometimes. Plus if you have BC you spread significant armor shred before you died.
3. They build tank. They have significantly gimped damage. Your AD is much stronger (IE/PD/LW vs. BT/LW/GA etc).

Its like the Eve problem: She nullifies sightstone (the best support item) and even ignoring that costs the enemy team like 50+gold per lane every 3 minutes.

The disparity here is that you're treating "AD carry" as a core role that a team must have and "Assassin" as an optional role. Neither is any more or less required than the other.

So you're treating the fact that a team that has a an AD carry and an Assassin can beat one that has an AD carry but no Assassin as an imbalance, when there is none. Either you consider them both core roles and the AD Carry+Assassin teamcomp is just a better, more well-rounded teamcomp and deserves to win, or you treat neither as core roles, and you have to evaluate the interaction between AD Carry-less comps and these comps to properly judge them.


The Ad-Carry-less comp loses to the assassin+ADC comp because no 1 on the 4 bruiser team can kill the Udyr/Mundo/Olaf/Taric/Cho/ETC on the other side.

You need a character with multiplicative scaling, Ranged AD Autoattackers are the safest position for that, and its only Fair/Balanced if the mutiplicative scaling comes out of Autoattacks or some other sustained damage, because burst is always better than sustained damage, given similar values.

IDK why you are arguing in favor of lane bullies with midgame-dominant strategies not being irrelevant later on.


I don't know how you saw "AD carry-less comp" and somehow derived literally only one team archetype from it.

Guess this is how closed-minded S2 has made people. The only thing you can come up with as far as a teamcomp with no AD is the 4-bruiser comp.

On January 11 2013 10:54 Seuss wrote:
I feel like we're walking through the history of the LoL meta as a part of this conversation.

This is kind of funny because I was just mentioning to people yesterday how some of the popular picks resemble the state of the game around WCG 2010, with Amumu/Sona/MF AoE teamfight comps.

Just need people to start picking Galio again.
Moderator
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
January 11 2013 02:10 GMT
#7711
On January 11 2013 10:54 Seuss wrote:
Show nested quote +
On January 11 2013 10:43 cLutZ wrote:
On January 11 2013 10:33 TheYango wrote:
On January 11 2013 10:27 cLutZ wrote:
Ahh yes, but your solution, is actually just another indication of the problem: The AD Carry had to build inefficient AD Carry items: BT and LW for that duel.

The point is not that Assassins make AD carry's obsolete, or can always 100-0 people, its that it forces such significant interactions that are unfavorable: It limits the AD Carries the other team can pick, it limits the Mids they can pick, it forces everyone on the other team to build 1 additional tank item.

Like I said, you win in every scenario:
1. They dont build tank, they dont peel: You kill Priority 1/2 targets.
2. They don't build tank, they peel. You have exhausted the other teams CC, rest of your team can clean up, or you get a kill anyways sometimes. Plus if you have BC you spread significant armor shred before you died.
3. They build tank. They have significantly gimped damage. Your AD is much stronger (IE/PD/LW vs. BT/LW/GA etc).

Its like the Eve problem: She nullifies sightstone (the best support item) and even ignoring that costs the enemy team like 50+gold per lane every 3 minutes.

The disparity here is that you're treating "AD carry" as a core role that a team must have and "Assassin" as an optional role. Neither is any more or less required than the other.

So you're treating the fact that a team that has a an AD carry and an Assassin can beat one that has an AD carry but no Assassin as an imbalance, when there is none. Either you consider them both core roles and the AD Carry+Assassin teamcomp is just a better, more well-rounded teamcomp and deserves to win, or you treat neither as core roles, and you have to evaluate the interaction between AD Carry-less comps and these comps to properly judge them.


The Ad-Carry-less comp loses to the assassin+ADC comp because no 1 on the 4 bruiser team can kill the Udyr/Mundo/Olaf/Taric/Cho/ETC on the other side.

You need a character with multiplicative scaling, Ranged AD Autoattackers are the safest position for that, and its only Fair/Balanced if the mutiplicative scaling comes out of Autoattacks or some other sustained damage, because burst is always better than sustained damage, given similar values.

IDK why you are arguing in favor of lane bullies with midgame-dominant strategies not being irrelevant later on.



You don't need a character with multiplicative scaling to kill bruisers. It's one way to do it, but just as there isn't one way to push a tower there isn't one way to beat a bruiser.

I feel like we're walking through the history of the LoL meta as a part of this conversation.

From the day we arrive in the League... and blinking, step into the lane. There's more to ward than can ever be seen. More to gank than can ever be ganked! There's far too much to take in here. More OPs than can ever be found. But the server delays, and the smurfs with big plays, keeps great and small making endless throws!

It's the League of Legends! And it moves us all, through rage and hope, through ganks and jukes. Till we find our place on the lane unwinding - In the League, the League of Legends~*
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
cLutZ
Profile Joined November 2010
United States19574 Posts
January 11 2013 02:14 GMT
#7712
On January 11 2013 11:06 TheYango wrote:
Show nested quote +
On January 11 2013 10:43 cLutZ wrote:
On January 11 2013 10:33 TheYango wrote:
On January 11 2013 10:27 cLutZ wrote:
Ahh yes, but your solution, is actually just another indication of the problem: The AD Carry had to build inefficient AD Carry items: BT and LW for that duel.

The point is not that Assassins make AD carry's obsolete, or can always 100-0 people, its that it forces such significant interactions that are unfavorable: It limits the AD Carries the other team can pick, it limits the Mids they can pick, it forces everyone on the other team to build 1 additional tank item.

Like I said, you win in every scenario:
1. They dont build tank, they dont peel: You kill Priority 1/2 targets.
2. They don't build tank, they peel. You have exhausted the other teams CC, rest of your team can clean up, or you get a kill anyways sometimes. Plus if you have BC you spread significant armor shred before you died.
3. They build tank. They have significantly gimped damage. Your AD is much stronger (IE/PD/LW vs. BT/LW/GA etc).

Its like the Eve problem: She nullifies sightstone (the best support item) and even ignoring that costs the enemy team like 50+gold per lane every 3 minutes.

The disparity here is that you're treating "AD carry" as a core role that a team must have and "Assassin" as an optional role. Neither is any more or less required than the other.

So you're treating the fact that a team that has a an AD carry and an Assassin can beat one that has an AD carry but no Assassin as an imbalance, when there is none. Either you consider them both core roles and the AD Carry+Assassin teamcomp is just a better, more well-rounded teamcomp and deserves to win, or you treat neither as core roles, and you have to evaluate the interaction between AD Carry-less comps and these comps to properly judge them.


The Ad-Carry-less comp loses to the assassin+ADC comp because no 1 on the 4 bruiser team can kill the Udyr/Mundo/Olaf/Taric/Cho/ETC on the other side.

You need a character with multiplicative scaling, Ranged AD Autoattackers are the safest position for that, and its only Fair/Balanced if the mutiplicative scaling comes out of Autoattacks or some other sustained damage, because burst is always better than sustained damage, given similar values.

IDK why you are arguing in favor of lane bullies with midgame-dominant strategies not being irrelevant later on.


I don't know how you saw "AD carry-less comp" and somehow derived literally only one team archetype from it.

Guess this is how closed-minded S2 has made people. The only thing you can come up with as far as a teamcomp with no AD is the 4-bruiser comp.

Show nested quote +
On January 11 2013 10:54 Seuss wrote:
I feel like we're walking through the history of the LoL meta as a part of this conversation.

This is kind of funny because I was just mentioning to people yesterday how some of the popular picks resemble the state of the game around WCG 2010, with Amumu/Sona/MF AoE teamfight comps.

Just need people to start picking Galio again.


Well, if you are trying to avoid the problem of assassins assassinating, then yes, yes it is.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
January 11 2013 02:24 GMT
#7713
If the other team has an assassin, they you can run an assassin too. If the other team has an assassin... you can splitpush or poke comp and refuse to let him get a chance to fight! If the other team has an assassin, you can focus on assassinating him.
You can use super duelists like Jax that can't be assassinated and let him deal with the enemy bruisers. You can run Karhus and melt entire teams.
You can run Trundle just to fuck up people because he replaces any LW or BC you could need when the enemy team only has one guy relying on resistances to bolster his EHP, and send Elise destroy those HP bags.

You're saying "it's bad because AD carries aren't viable". But before that, it was assassins who weren't viable, you said it yourself.
Also passive mids (except Karthus) aren't viable (or at least not popular) at the competitive level because you need pressure and map presence.
Stuff like Poppy? Nasus? Veigar? Too farm reliant! Not enough roaming capabilities! etc. etc.

I don't see a problem with AD not being as good (they're still viable with only 3 damage items really). Diversity, yay!
Cant take LMS hipsters serious.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 11 2013 02:33 GMT
#7714
It isnt unique that roles have to optimize both defensive and offensive stats. ADC and AP carries have always gone for the best mix possible, just enough defense to live.

The thing ATM is that the scale got tipped a bit in favor of going heavier defense to adjust to S3 itemization and penetration. ADC have benefited just as much as assassins have from the changes on the offensive side, they just need to adjust a bit defensively.

This isnt unique to LoL. Even Anti Mage in Dota, perhaps the hardest carry there is, grabs a Heart and a butterfly.

The idea that the most efficient build is whatever kills the enemy team the fastest is complete and utter bullshit. The most efficient build is the one that lets you and your teammates kill every member of the opponent team with you ending the fight on 1 hp.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
HazMat
Profile Blog Joined October 2009
United States17077 Posts
January 11 2013 02:44 GMT
#7715
On January 11 2013 11:10 MoonBear wrote:
Show nested quote +
On January 11 2013 10:54 Seuss wrote:
On January 11 2013 10:43 cLutZ wrote:
On January 11 2013 10:33 TheYango wrote:
On January 11 2013 10:27 cLutZ wrote:
Ahh yes, but your solution, is actually just another indication of the problem: The AD Carry had to build inefficient AD Carry items: BT and LW for that duel.

The point is not that Assassins make AD carry's obsolete, or can always 100-0 people, its that it forces such significant interactions that are unfavorable: It limits the AD Carries the other team can pick, it limits the Mids they can pick, it forces everyone on the other team to build 1 additional tank item.

Like I said, you win in every scenario:
1. They dont build tank, they dont peel: You kill Priority 1/2 targets.
2. They don't build tank, they peel. You have exhausted the other teams CC, rest of your team can clean up, or you get a kill anyways sometimes. Plus if you have BC you spread significant armor shred before you died.
3. They build tank. They have significantly gimped damage. Your AD is much stronger (IE/PD/LW vs. BT/LW/GA etc).

Its like the Eve problem: She nullifies sightstone (the best support item) and even ignoring that costs the enemy team like 50+gold per lane every 3 minutes.

The disparity here is that you're treating "AD carry" as a core role that a team must have and "Assassin" as an optional role. Neither is any more or less required than the other.

So you're treating the fact that a team that has a an AD carry and an Assassin can beat one that has an AD carry but no Assassin as an imbalance, when there is none. Either you consider them both core roles and the AD Carry+Assassin teamcomp is just a better, more well-rounded teamcomp and deserves to win, or you treat neither as core roles, and you have to evaluate the interaction between AD Carry-less comps and these comps to properly judge them.


The Ad-Carry-less comp loses to the assassin+ADC comp because no 1 on the 4 bruiser team can kill the Udyr/Mundo/Olaf/Taric/Cho/ETC on the other side.

You need a character with multiplicative scaling, Ranged AD Autoattackers are the safest position for that, and its only Fair/Balanced if the mutiplicative scaling comes out of Autoattacks or some other sustained damage, because burst is always better than sustained damage, given similar values.

IDK why you are arguing in favor of lane bullies with midgame-dominant strategies not being irrelevant later on.



You don't need a character with multiplicative scaling to kill bruisers. It's one way to do it, but just as there isn't one way to push a tower there isn't one way to beat a bruiser.

I feel like we're walking through the history of the LoL meta as a part of this conversation.

From the day we arrive in the League... and blinking, step into the lane. There's more to ward than can ever be seen. More to gank than can ever be ganked! There's far too much to take in here. More OPs than can ever be found. But the server delays, and the smurfs with big plays, keeps great and small making endless throws!

It's the League of Legends! And it moves us all, through rage and hope, through ganks and jukes. Till we find our place on the lane unwinding - In the League, the League of Legends~*

moonbear stahp.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2013-01-11 02:51:15
January 11 2013 02:45 GMT
#7716
It's not the same tho because carrys in dota get naturally tanky by just building agility/strength items.
Also the idea that whatever kills the enemy team fastest is the most effective isn't quite complete bullshit because you are able to peel way more effectively in LoL than in Dota(where things like bkb,blink dagger,etc exist).So building glass cannon was always optimal for ads in lol,eventually leading up to you getting a GA or w/e as your only defensive item.
Cackle™
TheYango
Profile Joined September 2008
United States47024 Posts
January 11 2013 02:52 GMT
#7717
On January 11 2013 11:45 TheKefka wrote:
It's not the same tho because carrys in dota get naturally tanky by just building agility/strength items.

The fact that you get defense and offense from the same stat is largely one of cosmetic/organizational usefulness. Item costs for flat-stat items are still balanced around it.

On January 11 2013 11:45 TheKefka wrote:
Also the idea that whatever kills the enemy team fastest is the most effective isn't quite complete bullshit because you are able to peel more effectively than in Dota(where things like bkb,blink dagger,etc exist).So building glass cannon was always optimal for ads in lol,eventually leading up to you getting a GA or w/e as your only defensive item.

But it becomes more and more bullshit as peeling becomes less and less effective.
Moderator
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
January 11 2013 02:55 GMT
#7718
Well doh,I was just saying how it was up till now largely.If we do go back to the tele galio/mumu/w/e wombo combo than obviously yea peeling is gonna get harder.
Cackle™
cLutZ
Profile Joined November 2010
United States19574 Posts
January 11 2013 03:01 GMT
#7719
On January 11 2013 11:24 Alaric wrote:
If the other team has an assassin, they you can run an assassin too. If the other team has an assassin... you can splitpush or poke comp and refuse to let him get a chance to fight! If the other team has an assassin, you can focus on assassinating him.
You can use super duelists like Jax that can't be assassinated and let him deal with the enemy bruisers. You can run Karhus and melt entire teams.
You can run Trundle just to fuck up people because he replaces any LW or BC you could need when the enemy team only has one guy relying on resistances to bolster his EHP, and send Elise destroy those HP bags.

You're saying "it's bad because AD carries aren't viable". But before that, it was assassins who weren't viable, you said it yourself.
Also passive mids (except Karthus) aren't viable (or at least not popular) at the competitive level because you need pressure and map presence.
Stuff like Poppy? Nasus? Veigar? Too farm reliant! Not enough roaming capabilities! etc. etc.

I don't see a problem with AD not being as good (they're still viable with only 3 damage items really). Diversity, yay!


1. Counter an assassin with an assassin? Joke right?
2. Splitpush: Depending on who you run, the assassin will be either able to slaughter the SP-er or slaughter your carry in a 5v4.
3. Jax is a fine plan, but there are not many characters that can duplicate Jax.
4. You can't Run Karthus because he will just die to the assassin. Both in lane and in teamfights.
5. Passive mids aren't played much atm because they will just get Assassinated in the river.
6. Poppy and Nasus are champs that have issues, not an entire group of characters.

On January 11 2013 11:33 Two_DoWn wrote:
It isnt unique that roles have to optimize both defensive and offensive stats. ADC and AP carries have always gone for the best mix possible, just enough defense to live.

The thing ATM is that the scale got tipped a bit in favor of going heavier defense to adjust to S3 itemization and penetration. ADC have benefited just as much as assassins have from the changes on the offensive side, they just need to adjust a bit defensively.

This isnt unique to LoL. Even Anti Mage in Dota, perhaps the hardest carry there is, grabs a Heart and a butterfly.

The idea that the most efficient build is whatever kills the enemy team the fastest is complete and utter bullshit. The most efficient build is the one that lets you and your teammates kill every member of the opponent team with you ending the fight on 1 hp.


Ahh, thanks for bringing up Anti-mage. Does he perform well in the early game? mid game? No? Oh you mean he is a carry that is farm reliant? What would happen in DOTA if Antimage was super strong at say...level 6?
Freeeeeeedom
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
January 11 2013 03:05 GMT
#7720
the issue is that itemization takes far more survivablity because heroes are far more mobile and cc has much more effective duration but far less damage lategame in dota. the fact that skills scale and its always possible to 100-0 things in lol means that the lol equivalebt of say building warmogs on ez is absurd and that damge is almost always preferable just because of how frontloaded everything is
When in doubt, just believe in yourself and press buttons
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