• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:50
CEST 04:50
KST 11:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview5[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 Path of Exile OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1242 users

[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 201

Forum Index > LoL General
Post a Reply
Prev 1 199 200 201 202 203 451 Next
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-29 19:35:50
December 29 2012 19:34 GMT
#4001
On December 30 2012 04:32 barbsq wrote:
solo queue players have absolutely no clue how to play with a mid zilean or karma.

I mean, that's also the issue of the team needing to have 100% trust in Zilean/Karma because of how they function. With Zilean every team member needs to be ready to go balls-deep no matter how low they are and trust the Zilean player's mechanics. Same with Karma, really.

It's honestly harder to get a 5s team used to playing WITH Zilean than it is for the Zilean player to get used to playing Zilean.

Nobody has that level of trust in solo queue for good reason.
Moderator
Alaric
Profile Joined November 2009
France45622 Posts
December 29 2012 19:35 GMT
#4002
On December 30 2012 04:18 obesechicken13 wrote:
Show nested quote +
On December 30 2012 03:02 Numy wrote:
On December 30 2012 02:54 Seuss wrote:
So I don't really understand the "toxic" label anymore, and I'm not sure what Riot is seeing in Riven.


It's quite simple. When you want to nerf something call it toxic. When you releasing a champion that has similar mechanic to something you called toxic before say how you will never release a champion like that again. Riot devs seem to be 90% marketing speak.

Morello's actually given his reasoning for Riven being toxic. Something about how her ult let her keep an advantage by killing someone again immediately when they came back to lane. Honestly sounds like Morello got his ass handed to him one time too many by a Riven. It's really subjective and I could come up with a hundred more abuse cases for why a hundred champions are toxic. The reason why Riven's ult is toxic is because she also doesn't use mana.

Well most mid/top champs have a 120 seconds cooldown on their ult at least at rank 1, 100 for a few shorter ones, with some exceptions (Galio's is much longer, Ahri is a bit shorter, Irelia is damn short and surprises me everytime I look at the total damage, and Darius has no cd if he killed you using it).
Riven's is 75s, going down, and pretty much like Singed its duration covers a fair bit of the cooldown. Add in the death timer, the time it takes to come back to lane, and if she's strong enough to kill you or force a back whenever she ults you would actually spend almost more time out of lane than ready to farm. It's a huge bullying tool.
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 29 2012 19:38 GMT
#4003
On December 30 2012 04:35 Alaric wrote:
Show nested quote +
On December 30 2012 04:18 obesechicken13 wrote:
On December 30 2012 03:02 Numy wrote:
On December 30 2012 02:54 Seuss wrote:
So I don't really understand the "toxic" label anymore, and I'm not sure what Riot is seeing in Riven.


It's quite simple. When you want to nerf something call it toxic. When you releasing a champion that has similar mechanic to something you called toxic before say how you will never release a champion like that again. Riot devs seem to be 90% marketing speak.

Morello's actually given his reasoning for Riven being toxic. Something about how her ult let her keep an advantage by killing someone again immediately when they came back to lane. Honestly sounds like Morello got his ass handed to him one time too many by a Riven. It's really subjective and I could come up with a hundred more abuse cases for why a hundred champions are toxic. The reason why Riven's ult is toxic is because she also doesn't use mana.

Well most mid/top champs have a 120 seconds cooldown on their ult at least at rank 1, 100 for a few shorter ones, with some exceptions (Galio's is much longer, Ahri is a bit shorter, Irelia is damn short and surprises me everytime I look at the total damage, and Darius has no cd if he killed you using it).
Riven's is 75s, going down, and pretty much like Singed its duration covers a fair bit of the cooldown. Add in the death timer, the time it takes to come back to lane, and if she's strong enough to kill you or force a back whenever she ults you would actually spend almost more time out of lane than ready to farm. It's a huge bullying tool.

So nerf her health regeneration is the solution?
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-29 19:41:11
December 29 2012 19:40 GMT
#4004
The fundamental problem there is that top laners at almost all levels of play don't understand what to do when you can't go back to lane so they do nothing. Mid lane has quite a few matchups where one player can reach the point of "kill the other player whenever ult is up", and blue buff reduces CDs for mid laners--but mid laners also generally learn how to make plays, so they can make back a lot of ground by killing the other lanes if mid lane isn't safe--which forces the other mid laner to push waves rather than freezing lane and farming. Top lane has been this island for a long time that people just completely get the idea of moving around the map and making plays when they play top lane, so something that forces you out of lane like that feels "toxic" when it's more or less commonplace in mid.
Moderator
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2012-12-29 19:42:43
December 29 2012 19:42 GMT
#4005
On December 30 2012 04:40 TheYango wrote:
The fundamental problem there is that top laners at almost all levels of play don't understand what to do when you can't go back to lane so they do nothing. Mid lane has quite a few matchups where one player can reach the point of "kill the other player whenever ult is up", and blue buff reduces CDs for mid laners--but mid laners also generally learn how to make plays, so they can make back a lot of ground by killing the other lanes if mid lane isn't safe--which forces the other mid laner to push waves rather than freezing lane and farming. Top lane has been this island for a long time that people just completely get the idea of moving around the map and making plays when they play top lane, so something that forces you out of lane like that feels "toxic" when it's more or less commonplace in mid.

This is compounded in soloq if you leave your lane to try and help push/make a play and your teammates just complain that you are taking farm/exp.
RIP Ryan Davis / TL or Die / @onlywonderboy
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 29 2012 19:47 GMT
#4006
There's a distinct lack of "team" mindset in the community of a team game. That's the biggest issue.
EquilasH
Profile Joined April 2009
Denmark2142 Posts
December 29 2012 19:47 GMT
#4007
On December 30 2012 04:42 onlywonderboy wrote:
Show nested quote +
On December 30 2012 04:40 TheYango wrote:
The fundamental problem there is that top laners at almost all levels of play don't understand what to do when you can't go back to lane so they do nothing. Mid lane has quite a few matchups where one player can reach the point of "kill the other player whenever ult is up", and blue buff reduces CDs for mid laners--but mid laners also generally learn how to make plays, so they can make back a lot of ground by killing the other lanes if mid lane isn't safe--which forces the other mid laner to push waves rather than freezing lane and farming. Top lane has been this island for a long time that people just completely get the idea of moving around the map and making plays when they play top lane, so something that forces you out of lane like that feels "toxic" when it's more or less commonplace in mid.

This is compounded in soloq if you leave your lane to try and help push/make a play and your teammates just complain that you are taking farm/exp.


A lot of the time that's because this is what you're doing - you need to first see (or create) an opportunity before you can push down a lane. For example if you go mid lane to push while both mids are full hp chances are you can't get more than 100-150 hp off of the turret. However, if your jungle just ganked bot and enemy bot lane is now backing, then you have an opportunity to bring 3-4 people mid and push, or if you simply killed the enemy mid first you would be able to push it.

I know this was a bit messy, but my point is that a large amount of the time where people think they can help by pushing it's simply not possible to get any significant damage on the turret.
wat
Slusher
Profile Blog Joined December 2010
United States19143 Posts
December 29 2012 19:51 GMT
#4008
On December 30 2012 04:40 TheYango wrote:
The fundamental problem there is that top laners at almost all levels of play don't understand what to do when you can't go back to lane so they do nothing. Mid lane has quite a few matchups where one player can reach the point of "kill the other player whenever ult is up", and blue buff reduces CDs for mid laners--but mid laners also generally learn how to make plays, so they can make back a lot of ground by killing the other lanes if mid lane isn't safe--which forces the other mid laner to push waves rather than freezing lane and farming. Top lane has been this island for a long time that people just completely get the idea of moving around the map and making plays when they play top lane, so something that forces you out of lane like that feels "toxic" when it's more or less commonplace in mid.


I agree to an extent, I mean to say you are right but instant wave clear and wraiths are also a big part of the problem, top lane gets doubles at best.
Carrilord has arrived.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 29 2012 19:51 GMT
#4009
On December 30 2012 04:47 EquilasH wrote:
Show nested quote +
On December 30 2012 04:42 onlywonderboy wrote:
On December 30 2012 04:40 TheYango wrote:
The fundamental problem there is that top laners at almost all levels of play don't understand what to do when you can't go back to lane so they do nothing. Mid lane has quite a few matchups where one player can reach the point of "kill the other player whenever ult is up", and blue buff reduces CDs for mid laners--but mid laners also generally learn how to make plays, so they can make back a lot of ground by killing the other lanes if mid lane isn't safe--which forces the other mid laner to push waves rather than freezing lane and farming. Top lane has been this island for a long time that people just completely get the idea of moving around the map and making plays when they play top lane, so something that forces you out of lane like that feels "toxic" when it's more or less commonplace in mid.

This is compounded in soloq if you leave your lane to try and help push/make a play and your teammates just complain that you are taking farm/exp.


A lot of the time that's because this is what you're doing - you need to first see (or create) an opportunity before you can push down a lane. For example if you go mid lane to push while both mids are full hp chances are you can't get more than 100-150 hp off of the turret. However, if your jungle just ganked bot and enemy bot lane is now backing, then you have an opportunity to bring 3-4 people mid and push, or if you simply killed the enemy mid first you would be able to push it.

I know this was a bit messy, but my point is that a large amount of the time where people think they can help by pushing it's simply not possible to get any significant damage on the turret.

This is just a measure of someone's overall map awareness. Still, I've seen people bitch and moan about losing out on CS when pushing down the tower was the right option. Plus in this scenario where the Top Laner has been pushed out of lane the usual laning phase practices should be altered unless you just want your Top to continue to feed/get behind in lane for the rest of the game.
RIP Ryan Davis / TL or Die / @onlywonderboy
101toss
Profile Blog Joined April 2010
3232 Posts
December 29 2012 19:53 GMT
#4010
On December 30 2012 04:51 Slusher wrote:
Show nested quote +
On December 30 2012 04:40 TheYango wrote:
The fundamental problem there is that top laners at almost all levels of play don't understand what to do when you can't go back to lane so they do nothing. Mid lane has quite a few matchups where one player can reach the point of "kill the other player whenever ult is up", and blue buff reduces CDs for mid laners--but mid laners also generally learn how to make plays, so they can make back a lot of ground by killing the other lanes if mid lane isn't safe--which forces the other mid laner to push waves rather than freezing lane and farming. Top lane has been this island for a long time that people just completely get the idea of moving around the map and making plays when they play top lane, so something that forces you out of lane like that feels "toxic" when it's more or less commonplace in mid.


I agree to an extent, I mean to say you are right but instant wave clear and wraiths are also a big part of the problem, top lane gets doubles at best.

top nunu abuses double golems like no other
Math doesn't kill champions and neither do wards
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2012-12-29 20:00:33
December 29 2012 19:57 GMT
#4011
does not allow him to stay farming top in a lost matchup nearly as much as instagibbing mid wave then clearing wraiths with 2 spells does. thats more or less my point, much like Yango's mid has a lot of options when their lane opponenet can gib them, top does not.

it's actually a mistake (imo) that a lot of mids make, I was playing Fizz vs a Lux just yesterday (they picked into me don't ask me why) she went chalice first (standard) but then after I killed her she finished athene's and bought a negatron to stop me from killing her, what she really should have done is just buy a fucking needless and keep me shoved but w/e.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35172 Posts
December 29 2012 19:58 GMT
#4012
On December 30 2012 04:38 wei2coolman wrote:
Show nested quote +
On December 30 2012 04:35 Alaric wrote:
On December 30 2012 04:18 obesechicken13 wrote:
On December 30 2012 03:02 Numy wrote:
On December 30 2012 02:54 Seuss wrote:
So I don't really understand the "toxic" label anymore, and I'm not sure what Riot is seeing in Riven.


It's quite simple. When you want to nerf something call it toxic. When you releasing a champion that has similar mechanic to something you called toxic before say how you will never release a champion like that again. Riot devs seem to be 90% marketing speak.

Morello's actually given his reasoning for Riven being toxic. Something about how her ult let her keep an advantage by killing someone again immediately when they came back to lane. Honestly sounds like Morello got his ass handed to him one time too many by a Riven. It's really subjective and I could come up with a hundred more abuse cases for why a hundred champions are toxic. The reason why Riven's ult is toxic is because she also doesn't use mana.

Well most mid/top champs have a 120 seconds cooldown on their ult at least at rank 1, 100 for a few shorter ones, with some exceptions (Galio's is much longer, Ahri is a bit shorter, Irelia is damn short and surprises me everytime I look at the total damage, and Darius has no cd if he killed you using it).
Riven's is 75s, going down, and pretty much like Singed its duration covers a fair bit of the cooldown. Add in the death timer, the time it takes to come back to lane, and if she's strong enough to kill you or force a back whenever she ults you would actually spend almost more time out of lane than ready to farm. It's a huge bullying tool.

So nerf her health regeneration is the solution?

Her health regen has been significantly higher than a lot of other tops for a long period of time. Riot has tried nerfing in small amounts in the past and still hasn't found where they thing it should be at. Her ult CD is getting adjusted in the next patch aswell.

Blade of the Exile [ R ]

Cooldown is now 110/85/50 Seconds (Up from 75/60/45 Seconds)
Alaric
Profile Joined November 2009
France45622 Posts
December 29 2012 20:00 GMT
#4013
When I fall behind top to the point that I can't stay in lane (and I don't derp and try to farm anyway just to feed) I generally look at opportunities for plays, for example a drake if our botlane is ahead.
Two problems I've found are the lack of reaction from the team (you tell them you'll come to force a drake because your lane is losing, if they're ahead they'll want to stay and farm and not react to you, or you try to convince them to go and take towers to make space to farm and prevent the cs gap top to get bigger by forcing him to roam too and they complain because they won't be able to zone anymore if you do that), which has already been addressed, and the time window you have to make those plays.
Especially if you're blue side as the drake is farer, and if you have to take a detour to dive the bot turret, if the enemy top has good waveclear he'll often be able to shove the lane then run to mid/drake and if he's that stronger than you (compounded by any poke they may have) they may be able to contest/defend anyway. Again, this relies on your team
a) agreeing to a play
b) reacting to it soon enough that the enemy team can't group up

Of course with my level there's a lot of stuff that I'm lacking (for example with wards and bluffs you could make so the other top doesn't assume you're going in the eastern part of the map).
I think there's also the fact that depending on match-ups the jungler can help mid a lot more than top as he doesn't have to "isolate" bot lane and its buff as much to exert pressure there.
Cant take LMS hipsters serious.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 29 2012 20:05 GMT
#4014
On December 30 2012 05:00 Alaric wrote:
When I fall behind top to the point that I can't stay in lane (and I don't derp and try to farm anyway just to feed) I generally look at opportunities for plays, for example a drake if our botlane is ahead.
Two problems I've found are the lack of reaction from the team (you tell them you'll come to force a drake because your lane is losing, if they're ahead they'll want to stay and farm and not react to you, or you try to convince them to go and take towers to make space to farm and prevent the cs gap top to get bigger by forcing him to roam too and they complain because they won't be able to zone anymore if you do that), which has already been addressed, and the time window you have to make those plays.
Especially if you're blue side as the drake is farer, and if you have to take a detour to dive the bot turret, if the enemy top has good waveclear he'll often be able to shove the lane then run to mid/drake and if he's that stronger than you (compounded by any poke they may have) they may be able to contest/defend anyway. Again, this relies on your team
a) agreeing to a play
b) reacting to it soon enough that the enemy team can't group up

Of course with my level there's a lot of stuff that I'm lacking (for example with wards and bluffs you could make so the other top doesn't assume you're going in the eastern part of the map).
I think there's also the fact that depending on match-ups the jungler can help mid a lot more than top as he doesn't have to "isolate" bot lane and its buff as much to exert pressure there.

Yeah, it's a combination of the lack of teamwork and lack of options. Mid can shove, bot has a second player to fall back on, jungler has the jungle. If you get behind top, you getting back into the game relies directly on how accommodating your team is.
RIP Ryan Davis / TL or Die / @onlywonderboy
Dan HH
Profile Joined July 2012
Romania9207 Posts
December 29 2012 20:07 GMT
#4015
Just like "meta" and "cheese", "toxic" lost meaning once it started being spouted non stop by the whole community. We need a popular caster to start using some random word like Lulu's "transmogulate" on a regular basis to describe a very specific action (for example when top laners come down for dragon), as a social experiment to see how long until everyone uses it for different actions.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
December 29 2012 20:09 GMT
#4016
On December 30 2012 04:08 101toss wrote:
Show nested quote +
On December 14 2012 11:39 101toss wrote:
Time for me to play nostradomus

1. Teemo's base damage gets nerfed
2. People realize liandry's is a noob trap (especially for non-teemo champs)
3. Call myself nostradomus and collect league karma

Hey guys, I'm nostradomus, please give me league karma


Except you are wrong about #2. Liandry's is pretty legitimate on Anivia as her ult is great for initiation and will proc Liandry's on up to the entire enemy team.
Abstracts, the too long didn't read of the educated world.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2012-12-29 20:10:51
December 29 2012 20:09 GMT
#4017
Reminds me of a story from high school where we actually conditioned a guy to say "dick in my mouth" in a public setting lol.

procing AoE version of Liandry's =/= legit on anything not stacking hp
Carrilord has arrived.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
December 29 2012 20:11 GMT
#4018
On December 30 2012 05:07 Dan HH wrote:
Just like "meta" and "cheese", "toxic" lost meaning once it started being spouted non stop by the whole community. We need a popular caster to start using some random word like Lulu's "transmogulate" on a regular basis to describe a very specific action (for example when top laners come down for dragon), as a social experiment to see how long until everyone uses it for different actions.

You totally metagamed this, yo.

Toxic cheese is also really not healthy.
A backwards poet writes inverse.
Alaric
Profile Joined November 2009
France45622 Posts
December 29 2012 20:12 GMT
#4019
Scarra playing AP Alistar on his stream. It destroyed me so hard when I faced it in the middle of s2 before the nerfs, burst+instaclear at the same time.
Cant take LMS hipsters serious.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 29 2012 20:13 GMT
#4020
On December 30 2012 05:07 Dan HH wrote:
Just like "meta" and "cheese", "toxic" lost meaning once it started being spouted non stop by the whole community. We need a popular caster to start using some random word like Lulu's "transmogulate" on a regular basis to describe a very specific action (for example when top laners come down for dragon), as a social experiment to see how long until everyone uses it for different actions.

These days "cheese" is just synonyms with not following the meta. Kind of annoying, it has this undeserved negative connotation associated with it.
RIP Ryan Davis / TL or Die / @onlywonderboy
Prev 1 199 200 201 202 203 451 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro8 Group B
CranKy Ducklings139
EnkiAlexander 82
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 100
RuFF_SC2 67
StarCraft: Brood War
Calm 4374
Dota 2
NeuroSwarm172
LuMiX0
League of Legends
Doublelift4313
JimRising 758
Other Games
summit1g9921
tarik_tv6526
monkeys_forever536
WinterStarcraft154
Organizations
Other Games
gamesdonequick2818
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 69
• davetesta25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
7h 11m
RSL Revival
7h 11m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
9h 11m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
16h 11m
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 5h
Afreeca Starleague
1d 7h
Soma vs Leta
Wardi Open
1d 9h
Monday Night Weeklies
1d 13h
OSC
1d 21h
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.