• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:45
CEST 23:45
KST 06:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver3[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon75Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Holy Diver ASL22 General Discussion Broodwar Prediction Market
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11475 users

[Patch 1.0.0.152: Preseason 3] General Discussion - Page 9

Forum Index > LoL General
Post a Reply
Prev 1 7 8 9 10 11 212 Next
sylverfyre
Profile Joined May 2010
United States8298 Posts
December 04 2012 17:49 GMT
#161
On December 05 2012 02:39 TheYango wrote:
Show nested quote +
On December 05 2012 02:10 thenexusp wrote:
It's not 100% better if you can't afford the sightstone in the first place

So you're saying that when you have 6 items, you never back with 700 gold but always back with enough for a full item?

Show nested quote +
On December 05 2012 02:29 UniversalSnip wrote:
On December 05 2012 02:11 TheYango wrote:
The fundamental difference between Sightstone and a gp10 item is that gp10 items are slot-inefficient, while Sightstone is slot-efficient because it's taking up a slot that would otherwise hold wards---and still giving you wards.

This means that you can take advantage of Sightstone at the point where you're banking money and can't fill any more slots in a way you can't with gp10 because gp10 items' slot-inefficiency is a liability at that point. It's cost-inefficiency isn't a downside, because it's slot-efficiency allows you to make use of it a time where the fact that it's a gold deficit isn't relevant.


well, presuming you don't need more than two wards out on the map at a time, yeah.

Well I mean, it's pretty rare that the AP or AD would have 2+ wards on the map that belong to them. Obviously the support will still buy wards, but that will supplement Sightstone.

Do these numbers transfer reasonably well over to the Ruby Sightstone too, given roughly the same conditions but assuming you have a ruby crystal dicking around?
BlueSpace
Profile Joined May 2011
Germany2182 Posts
Last Edited: 2012-12-04 17:53:39
December 04 2012 17:49 GMT
#162
I did some math to figure out how significant the difference between the old and the new creeps is in terms of gold. The easiest way to calculate is to neglect the slight scaling in gold value and to calculate the difference for three waves always in order to account for the large change of the siege creep:

Old: (3*20+3*16)*3+27=369
New: ((3*20+3*15)*3+40=355

Old-New=14

Until the 19:30 minute mark 36 waves of creeps will have spawned.

36/3=12 -> 12*14 = 168

So the difference by the 20 minutes mark will be 168 Gold. Including the increase in money due to the scaling change on the siege creeps this can be slightly adjusted. Every sixth wave the siege creep is worth 0.5 Gold more.

36/6 = 6 -> 6-1= -> 168-(5*0.5) ~ 165

The adjustment is very small as can be seen by this calculation and scales linearly, so at 40 the minute mark the difference ~330 gold and ~495 gold at the 60 minute mark.

TL;DR: The difference between the new and the old lane is 165 gold less in the new lane at the 20 minute mark. The impact is therefor minimal.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 04 2012 17:52 GMT
#163
Plus the Ruby Sightstone allows you to put three wards out at a time. If it becomes too much of an issue an easy solution would be to make the ward limit per sightstone apply to the team as a whole instead of on a per item basis.
RIP Ryan Davis / TL or Die / @onlywonderboy
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 04 2012 17:52 GMT
#164
On December 05 2012 02:49 sylverfyre wrote:
Show nested quote +
On December 05 2012 02:39 TheYango wrote:
On December 05 2012 02:10 thenexusp wrote:
It's not 100% better if you can't afford the sightstone in the first place

So you're saying that when you have 6 items, you never back with 700 gold but always back with enough for a full item?

On December 05 2012 02:29 UniversalSnip wrote:
On December 05 2012 02:11 TheYango wrote:
The fundamental difference between Sightstone and a gp10 item is that gp10 items are slot-inefficient, while Sightstone is slot-efficient because it's taking up a slot that would otherwise hold wards---and still giving you wards.

This means that you can take advantage of Sightstone at the point where you're banking money and can't fill any more slots in a way you can't with gp10 because gp10 items' slot-inefficiency is a liability at that point. It's cost-inefficiency isn't a downside, because it's slot-efficiency allows you to make use of it a time where the fact that it's a gold deficit isn't relevant.


well, presuming you don't need more than two wards out on the map at a time, yeah.

Well I mean, it's pretty rare that the AP or AD would have 2+ wards on the map that belong to them. Obviously the support will still buy wards, but that will supplement Sightstone.

Do these numbers transfer reasonably well over to the Ruby Sightstone too, given roughly the same conditions but assuming you have a ruby crystal dicking around?

Or assuming you're using that slot for Sightstone later into the game anyway, so might as well get more health in that slot as long as you have it.
It's your boy Guzma!
adriftt
Profile Joined March 2012
335 Posts
Last Edited: 2012-12-04 17:58:36
December 04 2012 17:52 GMT
#165
On December 05 2012 01:53 Irave wrote:
Show nested quote +
On December 05 2012 01:46 Sandster wrote:
On December 05 2012 01:44 adriftt wrote:
I really don;t understand what they are thinking with the ward/oracle changes. Sighstone is a ridiculous item that can be bought on everything except AD carry. With the oracle nerf.. theres going to be 1000 wards everywhere in competitive games and its even harder to go oracle when behind because its temporary now.

They should have made Oracle transfer to whoever kills you but still be permanent. So if one team is ahead you can comeback by killing their oracle and getting a free one.


If anything they needed to nerf oracles and make wards more expensive.

They did, I imagine the use of pink wards during lane phase will skyrocket. As well I think people are overreacting at the thought that everyone but the adc will have a sightstone.


Maybe not in solo queue. And definitely not at lower ratings. But in competitive play?

Think about it like this. If you buy 10 wards in the course of a game that is 750 gold. Its very rare for a jungler/support/solo laner to not buy at least 10 wards in a tournament setting. Sightstone gives you nearly infinite wards + 100 HP for 700g.

Think about mid lane before. 2x Doran was not uncommon. That is 950g for 160 HP, 30 AP, and mana 6 mana regen. On top of that its common for mid lane at high levels to buy 2 wards basically every time they back. Now I can have 1x Doran + Sightstone for 1175. That gives me 180 HP, 15 AP, 3 mana regen + new passive and nearly infinite wards. The 275 G cost difference is offset and then some by spending 0 gold on wards. Not to mention you can sell the item back for 490 so its pays for itself after only using 3 wards.

Then I just keep it until I'm ready to buy my sixth item and sell it. No need to upgrade it or anything.

And I really think making Oracle permanent again but transferable on death is the perfect solution. They didn't like how snowbally it was for a jungler to buy an early oracle. Now, if you are ahead and buy an oracle you run the risk of potentially giving it to the other team which will help them come back. On the flip side, if you are behind you don't have to take the hgue risk of spending 400g of an oracle to try and come back. You can try to make a play on their jungler if/when they buy it and spend your 400g on the items that you need.

As it is now, how will you ever come back in a competitive game? Spending 400g on a 5 minute oracle is a huge risk when already behind. There will be wards EVERYWHERE with this sightstone. The only person that can really justify spending 400g is the jungler that is already ahead in an attempt to snowball even further.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 04 2012 17:53 GMT
#166
wow, utility is so strong now
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
TheYango
Profile Joined September 2008
United States47024 Posts
December 04 2012 17:54 GMT
#167
On December 05 2012 02:49 sylverfyre wrote:
Show nested quote +
On December 05 2012 02:39 TheYango wrote:
On December 05 2012 02:10 thenexusp wrote:
It's not 100% better if you can't afford the sightstone in the first place

So you're saying that when you have 6 items, you never back with 700 gold but always back with enough for a full item?

On December 05 2012 02:29 UniversalSnip wrote:
On December 05 2012 02:11 TheYango wrote:
The fundamental difference between Sightstone and a gp10 item is that gp10 items are slot-inefficient, while Sightstone is slot-efficient because it's taking up a slot that would otherwise hold wards---and still giving you wards.

This means that you can take advantage of Sightstone at the point where you're banking money and can't fill any more slots in a way you can't with gp10 because gp10 items' slot-inefficiency is a liability at that point. It's cost-inefficiency isn't a downside, because it's slot-efficiency allows you to make use of it a time where the fact that it's a gold deficit isn't relevant.


well, presuming you don't need more than two wards out on the map at a time, yeah.

Well I mean, it's pretty rare that the AP or AD would have 2+ wards on the map that belong to them. Obviously the support will still buy wards, but that will supplement Sightstone.

Do these numbers transfer reasonably well over to the Ruby Sightstone too, given roughly the same conditions but assuming you have a ruby crystal dicking around?

The problem is that Ruby Sightstone invests more gold so the sell-cost difference is bigger.

Sightstone is 700 and sells for 490, so you've made a surplus after you've placed 3 wards. Ruby Sightstone is 1300 and sells for 910, which is a surplus after 6 wards.

Basically Sightstone anyone can buy with the intent of selling it later. Ruby Sightstone somewhat commits you to actually keeping it for a while.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 04 2012 17:56 GMT
#168
On December 05 2012 02:54 TheYango wrote:
Show nested quote +
On December 05 2012 02:49 sylverfyre wrote:
On December 05 2012 02:39 TheYango wrote:
On December 05 2012 02:10 thenexusp wrote:
It's not 100% better if you can't afford the sightstone in the first place

So you're saying that when you have 6 items, you never back with 700 gold but always back with enough for a full item?

On December 05 2012 02:29 UniversalSnip wrote:
On December 05 2012 02:11 TheYango wrote:
The fundamental difference between Sightstone and a gp10 item is that gp10 items are slot-inefficient, while Sightstone is slot-efficient because it's taking up a slot that would otherwise hold wards---and still giving you wards.

This means that you can take advantage of Sightstone at the point where you're banking money and can't fill any more slots in a way you can't with gp10 because gp10 items' slot-inefficiency is a liability at that point. It's cost-inefficiency isn't a downside, because it's slot-efficiency allows you to make use of it a time where the fact that it's a gold deficit isn't relevant.


well, presuming you don't need more than two wards out on the map at a time, yeah.

Well I mean, it's pretty rare that the AP or AD would have 2+ wards on the map that belong to them. Obviously the support will still buy wards, but that will supplement Sightstone.

Do these numbers transfer reasonably well over to the Ruby Sightstone too, given roughly the same conditions but assuming you have a ruby crystal dicking around?

The problem is that Ruby Sightstone invests more gold so the sell-cost difference is bigger.

Sightstone is 700 and sells for 490, so you've made a surplus after you've placed 3 wards. Ruby Sightstone is 1300 and sells for 910, which is a surplus after 6 wards.

Basically Sightstone anyone can buy with the intent of selling it later. Ruby Sightstone somewhat commits you to actually keeping it for a while.

6 isn't that much, since you can have 3 out on the map at the same time with Ruby and 5 in the total charge. So that's basically almost a surplus after using them all, and definitely a surplus after a single back with it in your inventory.
It's your boy Guzma!
thenexusp
Profile Joined May 2009
United States3721 Posts
December 04 2012 18:00 GMT
#169
From the spotlight video it seems you can deny someone from getting gold from killing a sightstone-placed ward by placing a 3rd ward from the sightstone which immediately removes the first you placed >:D

Do the sightstone wards have exactly the same properties as normal wards? vision range and hp basically.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 04 2012 18:01 GMT
#170
On December 05 2012 03:00 thenexusp wrote:
From the spotlight video it seems you can deny someone from getting gold from killing a sightstone-placed ward by placing a 3rd ward from the sightstone which immediately removes the first you placed >:D

Do the sightstone wards have exactly the same properties as normal wards? vision range and hp basically.

Now that is interesting, I just assumed it wouldn't let you place any more wards unless your other wards ran out or were killed.
RIP Ryan Davis / TL or Die / @onlywonderboy
adriftt
Profile Joined March 2012
335 Posts
December 04 2012 18:03 GMT
#171
On December 05 2012 03:00 thenexusp wrote:
From the spotlight video it seems you can deny someone from getting gold from killing a sightstone-placed ward by placing a 3rd ward from the sightstone which immediately removes the first you placed >:D

Do the sightstone wards have exactly the same properties as normal wards? vision range and hp basically.


Yes, they are the same in every way as far as I can tell. When you place a ward over the limit, the first one you placed will despawn.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-12-04 18:07:24
December 04 2012 18:04 GMT
#172
Do the sightstone wards have exactly the same properties as normal wards? vision range and hp basically.


Yes, they are regular wards for all intents and purposes.
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
December 04 2012 18:04 GMT
#173
Wow I am really excited about this patch. Just in time before winter break. Can't wait to play during the next couple weeks after finals
Long live BroodWar!
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
December 04 2012 18:09 GMT
#174
So why more gold for doing nothing and less for farming?

Sure it allows supports to get more gold, but also rewards better players less for out farming their opponent.
http://www.youtube.com/watch?v=uu96xMwFVXw
adriftt
Profile Joined March 2012
335 Posts
Last Edited: 2012-12-04 18:12:39
December 04 2012 18:11 GMT
#175
Another thing about Sightstone:

They remove HoG because HP is too desirable of a stat to go with Gp10. But Sightstone is essentially a super HoG because of the gold you save from buying wards. If you buy 1 ward every 5 minutes thats 75g per 300 seconds or roughly 2.5 GP10 which is even more than Heart of Gold gave with its 2 Gp10. And thats a pretty conservative calculation since you are getting 4 wards per recall which is a lot more than 1 ward every 5 minutes.
Dgiese
Profile Joined July 2010
United States2687 Posts
December 04 2012 18:12 GMT
#176
On December 05 2012 03:04 ManyCookies wrote:
Show nested quote +
Do the sightstone wards have exactly the same properties as normal wards? vision range and hp basically.


Yes, they are regular wards for all intents and purposes.

I'm glad you caught your mistake Must have taken some intensive study
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-12-04 18:13:56
December 04 2012 18:13 GMT
#177
On December 05 2012 01:54 TheYango wrote:
Show nested quote +
On December 05 2012 01:45 Seuss wrote:
To be fair, all the other AS items were pretty horrible. PD was competing against old SotD and Bloodrazor. Perhaps it wasn't obvious initially, but in retrospect it should have been fairly obvious that the item which multiplied the effectiveness of IE and boosted movespeed would win out.

This time around it's a little different, as each of the AS items has a key strength which is actually relevant. The old items had "strengths" that were either extremely limited in scope or weren't all that strong.

It was also competing with old Stark's and post-buff Wit's End. Neither of those were remotely bad.


Actually, Wit's End wasn't reworked until patch 118, whereas the Last Whisper change occurred in patch 107, roughly a six month gap. By the time Wit's End was reworked PD had long since cemented itself as the follow up to IE.

Stark's wasn't bad, but its strength was clearly team-wide rather than personal. If you had a bruiser on your team who could make use of the stats it made more sense for them to buy it and let the AD carry (an inherently selfish role) mooch and rush PD. Otherwise there wasn't much reason to buy it (unless your support was rich). As such, it never really caught on as an AD carry item (except insofar as it was in the recommended items for some of them).
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 04 2012 18:17 GMT
#178
Don't really like what they did with attack speed, makes nunu even more of a god tier support when hes already annoying as shit and makes ad carries like ashe/cait/vayne etc who dont have a steroid even more reliant on him. You literally cannot play these champs anymore without nunu. Anyone else thinks that is pretty dumb?
I come in for the scraps
TSBspartacus
Profile Joined October 2011
England1046 Posts
December 04 2012 18:17 GMT
#179
So people can place a ward when they see the first ward being destroyed? Means it can be possible to reduce the enemy teams oracle gold income if played correctly.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-12-04 18:19:31
December 04 2012 18:18 GMT
#180
On December 05 2012 03:09 Mementoss wrote:
So why more gold for doing nothing and less for farming?

Sure it allows supports to get more gold, but also rewards better players less for out farming their opponent.


Yes, but it also lowers the opportunity cost of doing other non-farming related things, like ganking/roaming or supporting. Hopefully this opens up more active opportunities for better players to leverage.


I'm glad you caught your mistake Must have taken some intensive study


tyty.
Prev 1 7 8 9 10 11 212 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 842
StarCraft: Brood War
Britney 12941
Shuttle 1248
Artosis 928
Dewaltoss 86
Dota 2
LuMiX1
League of Legends
Doublelift6481
JimRising 387
Counter-Strike
Fnx 836
Super Smash Bros
C9.Mang0386
hungrybox230
Mew2King182
Chillindude18
Heroes of the Storm
Liquid`Hasu453
Other Games
summit1g12085
Liquid`RaSZi2650
B2W.Neo996
Tasteless547
Livibee162
XaKoH 116
Organizations
Other Games
gamesdonequick2418
StarCraft 2
StarCraft2364
Heroes of the Storm
Heroes of the Storm634
StarCraft: Brood War
Afreeca ASL 554
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH351
• Hupsaiya 75
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• EnkiAlexander 73
• Azhi_Dahaki35
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21939
Other Games
• Shiphtur157
Upcoming Events
Afreeca Starleague
12h 15m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
13h 15m
Monday Night Weeklies
18h 15m
Afreeca Starleague
1d 12h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 13h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.