• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:53
CEST 02:53
KST 09:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202540Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
TL Team Map Contest #5: Presented by Monster Energy Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
[G] Progamer Settings Nobody gona talk about this year crazy qualifiers? How do the new Battle.net ranks translate? Help, I can't log into staredit.net BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 528 users

[Patch 1.0.0.152: Preseason 3] General Discussion - Page 9

Forum Index > LoL General
Post a Reply
Prev 1 7 8 9 10 11 212 Next
sylverfyre
Profile Joined May 2010
United States8298 Posts
December 04 2012 17:49 GMT
#161
On December 05 2012 02:39 TheYango wrote:
Show nested quote +
On December 05 2012 02:10 thenexusp wrote:
It's not 100% better if you can't afford the sightstone in the first place

So you're saying that when you have 6 items, you never back with 700 gold but always back with enough for a full item?

Show nested quote +
On December 05 2012 02:29 UniversalSnip wrote:
On December 05 2012 02:11 TheYango wrote:
The fundamental difference between Sightstone and a gp10 item is that gp10 items are slot-inefficient, while Sightstone is slot-efficient because it's taking up a slot that would otherwise hold wards---and still giving you wards.

This means that you can take advantage of Sightstone at the point where you're banking money and can't fill any more slots in a way you can't with gp10 because gp10 items' slot-inefficiency is a liability at that point. It's cost-inefficiency isn't a downside, because it's slot-efficiency allows you to make use of it a time where the fact that it's a gold deficit isn't relevant.


well, presuming you don't need more than two wards out on the map at a time, yeah.

Well I mean, it's pretty rare that the AP or AD would have 2+ wards on the map that belong to them. Obviously the support will still buy wards, but that will supplement Sightstone.

Do these numbers transfer reasonably well over to the Ruby Sightstone too, given roughly the same conditions but assuming you have a ruby crystal dicking around?
BlueSpace
Profile Joined May 2011
Germany2182 Posts
Last Edited: 2012-12-04 17:53:39
December 04 2012 17:49 GMT
#162
I did some math to figure out how significant the difference between the old and the new creeps is in terms of gold. The easiest way to calculate is to neglect the slight scaling in gold value and to calculate the difference for three waves always in order to account for the large change of the siege creep:

Old: (3*20+3*16)*3+27=369
New: ((3*20+3*15)*3+40=355

Old-New=14

Until the 19:30 minute mark 36 waves of creeps will have spawned.

36/3=12 -> 12*14 = 168

So the difference by the 20 minutes mark will be 168 Gold. Including the increase in money due to the scaling change on the siege creeps this can be slightly adjusted. Every sixth wave the siege creep is worth 0.5 Gold more.

36/6 = 6 -> 6-1= -> 168-(5*0.5) ~ 165

The adjustment is very small as can be seen by this calculation and scales linearly, so at 40 the minute mark the difference ~330 gold and ~495 gold at the 60 minute mark.

TL;DR: The difference between the new and the old lane is 165 gold less in the new lane at the 20 minute mark. The impact is therefor minimal.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 04 2012 17:52 GMT
#163
Plus the Ruby Sightstone allows you to put three wards out at a time. If it becomes too much of an issue an easy solution would be to make the ward limit per sightstone apply to the team as a whole instead of on a per item basis.
RIP Ryan Davis / TL or Die / @onlywonderboy
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 04 2012 17:52 GMT
#164
On December 05 2012 02:49 sylverfyre wrote:
Show nested quote +
On December 05 2012 02:39 TheYango wrote:
On December 05 2012 02:10 thenexusp wrote:
It's not 100% better if you can't afford the sightstone in the first place

So you're saying that when you have 6 items, you never back with 700 gold but always back with enough for a full item?

On December 05 2012 02:29 UniversalSnip wrote:
On December 05 2012 02:11 TheYango wrote:
The fundamental difference between Sightstone and a gp10 item is that gp10 items are slot-inefficient, while Sightstone is slot-efficient because it's taking up a slot that would otherwise hold wards---and still giving you wards.

This means that you can take advantage of Sightstone at the point where you're banking money and can't fill any more slots in a way you can't with gp10 because gp10 items' slot-inefficiency is a liability at that point. It's cost-inefficiency isn't a downside, because it's slot-efficiency allows you to make use of it a time where the fact that it's a gold deficit isn't relevant.


well, presuming you don't need more than two wards out on the map at a time, yeah.

Well I mean, it's pretty rare that the AP or AD would have 2+ wards on the map that belong to them. Obviously the support will still buy wards, but that will supplement Sightstone.

Do these numbers transfer reasonably well over to the Ruby Sightstone too, given roughly the same conditions but assuming you have a ruby crystal dicking around?

Or assuming you're using that slot for Sightstone later into the game anyway, so might as well get more health in that slot as long as you have it.
It's your boy Guzma!
adriftt
Profile Joined March 2012
335 Posts
Last Edited: 2012-12-04 17:58:36
December 04 2012 17:52 GMT
#165
On December 05 2012 01:53 Irave wrote:
Show nested quote +
On December 05 2012 01:46 Sandster wrote:
On December 05 2012 01:44 adriftt wrote:
I really don;t understand what they are thinking with the ward/oracle changes. Sighstone is a ridiculous item that can be bought on everything except AD carry. With the oracle nerf.. theres going to be 1000 wards everywhere in competitive games and its even harder to go oracle when behind because its temporary now.

They should have made Oracle transfer to whoever kills you but still be permanent. So if one team is ahead you can comeback by killing their oracle and getting a free one.


If anything they needed to nerf oracles and make wards more expensive.

They did, I imagine the use of pink wards during lane phase will skyrocket. As well I think people are overreacting at the thought that everyone but the adc will have a sightstone.


Maybe not in solo queue. And definitely not at lower ratings. But in competitive play?

Think about it like this. If you buy 10 wards in the course of a game that is 750 gold. Its very rare for a jungler/support/solo laner to not buy at least 10 wards in a tournament setting. Sightstone gives you nearly infinite wards + 100 HP for 700g.

Think about mid lane before. 2x Doran was not uncommon. That is 950g for 160 HP, 30 AP, and mana 6 mana regen. On top of that its common for mid lane at high levels to buy 2 wards basically every time they back. Now I can have 1x Doran + Sightstone for 1175. That gives me 180 HP, 15 AP, 3 mana regen + new passive and nearly infinite wards. The 275 G cost difference is offset and then some by spending 0 gold on wards. Not to mention you can sell the item back for 490 so its pays for itself after only using 3 wards.

Then I just keep it until I'm ready to buy my sixth item and sell it. No need to upgrade it or anything.

And I really think making Oracle permanent again but transferable on death is the perfect solution. They didn't like how snowbally it was for a jungler to buy an early oracle. Now, if you are ahead and buy an oracle you run the risk of potentially giving it to the other team which will help them come back. On the flip side, if you are behind you don't have to take the hgue risk of spending 400g of an oracle to try and come back. You can try to make a play on their jungler if/when they buy it and spend your 400g on the items that you need.

As it is now, how will you ever come back in a competitive game? Spending 400g on a 5 minute oracle is a huge risk when already behind. There will be wards EVERYWHERE with this sightstone. The only person that can really justify spending 400g is the jungler that is already ahead in an attempt to snowball even further.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 04 2012 17:53 GMT
#166
wow, utility is so strong now
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
TheYango
Profile Joined September 2008
United States47024 Posts
December 04 2012 17:54 GMT
#167
On December 05 2012 02:49 sylverfyre wrote:
Show nested quote +
On December 05 2012 02:39 TheYango wrote:
On December 05 2012 02:10 thenexusp wrote:
It's not 100% better if you can't afford the sightstone in the first place

So you're saying that when you have 6 items, you never back with 700 gold but always back with enough for a full item?

On December 05 2012 02:29 UniversalSnip wrote:
On December 05 2012 02:11 TheYango wrote:
The fundamental difference between Sightstone and a gp10 item is that gp10 items are slot-inefficient, while Sightstone is slot-efficient because it's taking up a slot that would otherwise hold wards---and still giving you wards.

This means that you can take advantage of Sightstone at the point where you're banking money and can't fill any more slots in a way you can't with gp10 because gp10 items' slot-inefficiency is a liability at that point. It's cost-inefficiency isn't a downside, because it's slot-efficiency allows you to make use of it a time where the fact that it's a gold deficit isn't relevant.


well, presuming you don't need more than two wards out on the map at a time, yeah.

Well I mean, it's pretty rare that the AP or AD would have 2+ wards on the map that belong to them. Obviously the support will still buy wards, but that will supplement Sightstone.

Do these numbers transfer reasonably well over to the Ruby Sightstone too, given roughly the same conditions but assuming you have a ruby crystal dicking around?

The problem is that Ruby Sightstone invests more gold so the sell-cost difference is bigger.

Sightstone is 700 and sells for 490, so you've made a surplus after you've placed 3 wards. Ruby Sightstone is 1300 and sells for 910, which is a surplus after 6 wards.

Basically Sightstone anyone can buy with the intent of selling it later. Ruby Sightstone somewhat commits you to actually keeping it for a while.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 04 2012 17:56 GMT
#168
On December 05 2012 02:54 TheYango wrote:
Show nested quote +
On December 05 2012 02:49 sylverfyre wrote:
On December 05 2012 02:39 TheYango wrote:
On December 05 2012 02:10 thenexusp wrote:
It's not 100% better if you can't afford the sightstone in the first place

So you're saying that when you have 6 items, you never back with 700 gold but always back with enough for a full item?

On December 05 2012 02:29 UniversalSnip wrote:
On December 05 2012 02:11 TheYango wrote:
The fundamental difference between Sightstone and a gp10 item is that gp10 items are slot-inefficient, while Sightstone is slot-efficient because it's taking up a slot that would otherwise hold wards---and still giving you wards.

This means that you can take advantage of Sightstone at the point where you're banking money and can't fill any more slots in a way you can't with gp10 because gp10 items' slot-inefficiency is a liability at that point. It's cost-inefficiency isn't a downside, because it's slot-efficiency allows you to make use of it a time where the fact that it's a gold deficit isn't relevant.


well, presuming you don't need more than two wards out on the map at a time, yeah.

Well I mean, it's pretty rare that the AP or AD would have 2+ wards on the map that belong to them. Obviously the support will still buy wards, but that will supplement Sightstone.

Do these numbers transfer reasonably well over to the Ruby Sightstone too, given roughly the same conditions but assuming you have a ruby crystal dicking around?

The problem is that Ruby Sightstone invests more gold so the sell-cost difference is bigger.

Sightstone is 700 and sells for 490, so you've made a surplus after you've placed 3 wards. Ruby Sightstone is 1300 and sells for 910, which is a surplus after 6 wards.

Basically Sightstone anyone can buy with the intent of selling it later. Ruby Sightstone somewhat commits you to actually keeping it for a while.

6 isn't that much, since you can have 3 out on the map at the same time with Ruby and 5 in the total charge. So that's basically almost a surplus after using them all, and definitely a surplus after a single back with it in your inventory.
It's your boy Guzma!
thenexusp
Profile Joined May 2009
United States3721 Posts
December 04 2012 18:00 GMT
#169
From the spotlight video it seems you can deny someone from getting gold from killing a sightstone-placed ward by placing a 3rd ward from the sightstone which immediately removes the first you placed >:D

Do the sightstone wards have exactly the same properties as normal wards? vision range and hp basically.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 04 2012 18:01 GMT
#170
On December 05 2012 03:00 thenexusp wrote:
From the spotlight video it seems you can deny someone from getting gold from killing a sightstone-placed ward by placing a 3rd ward from the sightstone which immediately removes the first you placed >:D

Do the sightstone wards have exactly the same properties as normal wards? vision range and hp basically.

Now that is interesting, I just assumed it wouldn't let you place any more wards unless your other wards ran out or were killed.
RIP Ryan Davis / TL or Die / @onlywonderboy
adriftt
Profile Joined March 2012
335 Posts
December 04 2012 18:03 GMT
#171
On December 05 2012 03:00 thenexusp wrote:
From the spotlight video it seems you can deny someone from getting gold from killing a sightstone-placed ward by placing a 3rd ward from the sightstone which immediately removes the first you placed >:D

Do the sightstone wards have exactly the same properties as normal wards? vision range and hp basically.


Yes, they are the same in every way as far as I can tell. When you place a ward over the limit, the first one you placed will despawn.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-12-04 18:07:24
December 04 2012 18:04 GMT
#172
Do the sightstone wards have exactly the same properties as normal wards? vision range and hp basically.


Yes, they are regular wards for all intents and purposes.
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
December 04 2012 18:04 GMT
#173
Wow I am really excited about this patch. Just in time before winter break. Can't wait to play during the next couple weeks after finals
Long live BroodWar!
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
December 04 2012 18:09 GMT
#174
So why more gold for doing nothing and less for farming?

Sure it allows supports to get more gold, but also rewards better players less for out farming their opponent.
http://www.youtube.com/watch?v=uu96xMwFVXw
adriftt
Profile Joined March 2012
335 Posts
Last Edited: 2012-12-04 18:12:39
December 04 2012 18:11 GMT
#175
Another thing about Sightstone:

They remove HoG because HP is too desirable of a stat to go with Gp10. But Sightstone is essentially a super HoG because of the gold you save from buying wards. If you buy 1 ward every 5 minutes thats 75g per 300 seconds or roughly 2.5 GP10 which is even more than Heart of Gold gave with its 2 Gp10. And thats a pretty conservative calculation since you are getting 4 wards per recall which is a lot more than 1 ward every 5 minutes.
Dgiese
Profile Joined July 2010
United States2687 Posts
December 04 2012 18:12 GMT
#176
On December 05 2012 03:04 ManyCookies wrote:
Show nested quote +
Do the sightstone wards have exactly the same properties as normal wards? vision range and hp basically.


Yes, they are regular wards for all intents and purposes.

I'm glad you caught your mistake Must have taken some intensive study
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-12-04 18:13:56
December 04 2012 18:13 GMT
#177
On December 05 2012 01:54 TheYango wrote:
Show nested quote +
On December 05 2012 01:45 Seuss wrote:
To be fair, all the other AS items were pretty horrible. PD was competing against old SotD and Bloodrazor. Perhaps it wasn't obvious initially, but in retrospect it should have been fairly obvious that the item which multiplied the effectiveness of IE and boosted movespeed would win out.

This time around it's a little different, as each of the AS items has a key strength which is actually relevant. The old items had "strengths" that were either extremely limited in scope or weren't all that strong.

It was also competing with old Stark's and post-buff Wit's End. Neither of those were remotely bad.


Actually, Wit's End wasn't reworked until patch 118, whereas the Last Whisper change occurred in patch 107, roughly a six month gap. By the time Wit's End was reworked PD had long since cemented itself as the follow up to IE.

Stark's wasn't bad, but its strength was clearly team-wide rather than personal. If you had a bruiser on your team who could make use of the stats it made more sense for them to buy it and let the AD carry (an inherently selfish role) mooch and rush PD. Otherwise there wasn't much reason to buy it (unless your support was rich). As such, it never really caught on as an AD carry item (except insofar as it was in the recommended items for some of them).
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 04 2012 18:17 GMT
#178
Don't really like what they did with attack speed, makes nunu even more of a god tier support when hes already annoying as shit and makes ad carries like ashe/cait/vayne etc who dont have a steroid even more reliant on him. You literally cannot play these champs anymore without nunu. Anyone else thinks that is pretty dumb?
I come in for the scraps
TSBspartacus
Profile Joined October 2011
England1046 Posts
December 04 2012 18:17 GMT
#179
So people can place a ward when they see the first ward being destroyed? Means it can be possible to reduce the enemy teams oracle gold income if played correctly.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-12-04 18:19:31
December 04 2012 18:18 GMT
#180
On December 05 2012 03:09 Mementoss wrote:
So why more gold for doing nothing and less for farming?

Sure it allows supports to get more gold, but also rewards better players less for out farming their opponent.


Yes, but it also lowers the opportunity cost of doing other non-farming related things, like ganking/roaming or supporting. Hopefully this opens up more active opportunities for better players to leverage.


I'm glad you caught your mistake Must have taken some intensive study


tyty.
Prev 1 7 8 9 10 11 212 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Elite Rising Star #16 - Day 1
CranKy Ducklings83
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft319
UpATreeSC 152
CosmosSc2 48
Ketroc 42
Vindicta 32
StarCraft: Brood War
Artosis 846
Hyuk 646
BeSt 316
ggaemo 146
Sexy 9
Dota 2
monkeys_forever707
capcasts446
NeuroSwarm133
League of Legends
JimRising 561
Counter-Strike
Fnx 1966
fl0m1779
Super Smash Bros
AZ_Axe158
Mew2King45
Other Games
summit1g12414
shahzam860
C9.Mang0223
Maynarde142
Organizations
Other Games
gamesdonequick1698
BasetradeTV23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta61
• Hupsaiya 11
• mYiSmile1 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6478
Upcoming Events
OSC
9h 7m
WardiTV Summer Champion…
10h 7m
WardiTV Summer Champion…
14h 7m
PiGosaur Monday
23h 7m
WardiTV Summer Champion…
1d 10h
Stormgate Nexus
1d 13h
uThermal 2v2 Circuit
1d 15h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
2 days
[ Show More ]
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
CSO Cup
4 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Wardi Open
6 days
RotterdaM Event
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.