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[Patch 1.0.0.152: Preseason 3] General Discussion - Page 8

Forum Index > LoL General
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Gahlo
Profile Joined February 2010
United States35172 Posts
December 04 2012 16:53 GMT
#141
Chaox: I feel like I'm going slightly delusional, see things. That's a good sign, right?
Ezreal: Agreed!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 04 2012 16:53 GMT
#142
On December 05 2012 01:47 Gahlo wrote:
Show nested quote +
On December 05 2012 01:38 YouGotNothin wrote:
Did you see how quickly that Riven dropped though when she came in for a gank? he could've easily 1v2ed Riven and Cait if Cait hadn't run. Sword of the Divine just seems to synergize really well with Vayne early.

He was also like 4-6 levels up on both of them and massively ahead gold wise.


SotD is still pretty dumb. In the replay I used for my show yesterday I got destroyed by a Varus while playing Vayne. I managed to finish SotD at about 18 minutes. Cue the first teamfight, and I walk away with four kills because SotD burst is dumb.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-04 16:57:56
December 04 2012 16:54 GMT
#143
On December 05 2012 01:45 Seuss wrote:
To be fair, all the other AS items were pretty horrible. PD was competing against old SotD and Bloodrazor. Perhaps it wasn't obvious initially, but in retrospect it should have been fairly obvious that the item which multiplied the effectiveness of IE and boosted movespeed would win out.

This time around it's a little different, as each of the AS items has a key strength which is actually relevant. The old items had "strengths" that were either extremely limited in scope or weren't all that strong.

It was also competing with old Stark's and post-buff Wit's End. Neither of those were remotely bad.

On December 05 2012 01:53 Irave wrote:
Show nested quote +
On December 05 2012 01:46 Sandster wrote:
On December 05 2012 01:44 adriftt wrote:
I really don;t understand what they are thinking with the ward/oracle changes. Sighstone is a ridiculous item that can be bought on everything except AD carry. With the oracle nerf.. theres going to be 1000 wards everywhere in competitive games and its even harder to go oracle when behind because its temporary now.

They should have made Oracle transfer to whoever kills you but still be permanent. So if one team is ahead you can comeback by killing their oracle and getting a free one.


If anything they needed to nerf oracles and make wards more expensive.

They did, I imagine the use of pink wards during lane phase will skyrocket. As well I think people are overreacting at the thought that everyone but the adc will have a sightstone.

It's not overreacting, lol.

Buying Sightstone is mathematically better than buying wards at the point where you have 6 slots and would be banking money anyway (e.g. the sell Doran's, buy Wards that happens virtually every game for APs, ADs, and sometimes top laners). The difference between the buy and sell cost of Sightstone is smaller than the value of the wards you would have used in that span, and you get to have +125 HP while holding the Sightstone rather than +0 from holding wards. Anyone who's buying wards at that point rather than a Sightstone (which they can sell later) is being stupid.
Moderator
WilDMousE
Profile Joined July 2011
Chile1335 Posts
December 04 2012 16:56 GMT
#144
Was just watching chaox stream, he had 0% critrate on ezreal and his Q critted for 250 being lvl 1 D:
Barackopala
nosliw
Profile Blog Joined December 2008
United States2716 Posts
December 04 2012 16:59 GMT
#145
Anyone got a gold comparison chart for the new masteries?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 04 2012 17:03 GMT
#146
Even if buying sightstone delays more important items? I mean, obviously Sightstone pays for itself really fast, but it's still 700 gold in the early game, 210 if you sell it back. If the enemy skips it and gets actual fighting items instead, I don't think 100 health is going to help your laning. Sure, you're safe from ganks and what not, but it really impacts your lane skirmishing. Whereas buying a Dorans and a Ward is cheaper, but obviously less coverage.

Sure, later on, everyone having one is a godsend for vision on the map, but early that's 700 gold that doesn't really make you that tanky and kind of concedes lane advantage to your opponent if they got Doran's items or went for like Bruta/Guise/whatever early/mid game power item.
It's your boy Guzma!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 04 2012 17:03 GMT
#147
On December 05 2012 01:56 WilDMousE wrote:
Was just watching chaox stream, he had 0% critrate on ezreal and his Q critted for 250 being lvl 1 D:

You know Ezreals Q cant crit right?
Artillery spawned from the forges of Hell
TheYango
Profile Joined September 2008
United States47024 Posts
December 04 2012 17:06 GMT
#148
On December 05 2012 02:03 Requizen wrote:
Even if buying sightstone delays more important items? I mean, obviously Sightstone pays for itself really fast, but it's still 700 gold in the early game, 210 if you sell it back. If the enemy skips it and gets actual fighting items instead, I don't think 100 health is going to help your laning. Sure, you're safe from ganks and what not, but it really impacts your lane skirmishing. Whereas buying a Dorans and a Ward is cheaper, but obviously less coverage.

Sure, later on, everyone having one is a godsend for vision on the map, but early that's 700 gold that doesn't really make you that tanky and kind of concedes lane advantage to your opponent if they got Doran's items or went for like Bruta/Guise/whatever early/mid game power item.

You didn't read my post.

I said Sightstone is better than wards at the point where you would be carrying 5 items+wards. At that point you don't have slots left to buy new items. You're saving toward major items anyway, so it doesn't hurt you to bank gold in a Sightstone.

Whether buying a Sightstone is worth it before that point is up for debate. But in any game where an AP/AD/top reaches 6 items and is selling Doran's to make room for wards (e.g. an AP has, say, 2DRing+Guise+DFG+Abyssal+Sorcs, and sells his DRing for a ward slot), putting a Sightstone in that slot is 100% better than buying wards.
Moderator
Irave
Profile Joined October 2010
United States9965 Posts
December 04 2012 17:07 GMT
#149
On December 05 2012 02:03 arb wrote:
Show nested quote +
On December 05 2012 01:56 WilDMousE wrote:
Was just watching chaox stream, he had 0% critrate on ezreal and his Q critted for 250 being lvl 1 D:

You know Ezreals Q cant crit right?

Yea that's why Chaox was like omg q can't crit. But it just crit ali for over 200 lvl1. Filled with more omg's and there must be a bug.
Ryalnos
Profile Joined July 2010
United States1946 Posts
December 04 2012 17:08 GMT
#150
Chaox is building CDR on Ez...to get the muramana faster?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 04 2012 17:08 GMT
#151
On December 05 2012 02:07 Irave wrote:
Show nested quote +
On December 05 2012 02:03 arb wrote:
On December 05 2012 01:56 WilDMousE wrote:
Was just watching chaox stream, he had 0% critrate on ezreal and his Q critted for 250 being lvl 1 D:

You know Ezreals Q cant crit right?

Yea that's why Chaox was like omg q can't crit. But it just crit ali for over 200 lvl1. Filled with more omg's and there must be a bug.

Oh, I misread, thats quite strange
Artillery spawned from the forges of Hell
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2012-12-04 17:11:59
December 04 2012 17:10 GMT
#152
On December 05 2012 01:44 adriftt wrote:
I really don;t understand what they are thinking with the ward/oracle changes. Sighstone is a ridiculous item that can be bought on everything except AD carry. With the oracle nerf.. theres going to be 1000 wards everywhere in competitive games and its even harder to go oracle when behind because its temporary now.

They should have made Oracle transfer to whoever kills you but still be permanent. So if one team is ahead you can comeback by killing their oracle and getting a free one.

How do the changes it make it harder to get while behind? Currently when you're behind you can't even get an oracle's at all because the holder will keep getting killed, while their oracle's holder is impossibly tanky and impossible to remove. At least now the winning team will have to keep buying new oracles rather than ride the one they bought at 5 minutes to the end of the game.

On December 05 2012 02:06 TheYango wrote:
Show nested quote +
On December 05 2012 02:03 Requizen wrote:
Even if buying sightstone delays more important items? I mean, obviously Sightstone pays for itself really fast, but it's still 700 gold in the early game, 210 if you sell it back. If the enemy skips it and gets actual fighting items instead, I don't think 100 health is going to help your laning. Sure, you're safe from ganks and what not, but it really impacts your lane skirmishing. Whereas buying a Dorans and a Ward is cheaper, but obviously less coverage.

Sure, later on, everyone having one is a godsend for vision on the map, but early that's 700 gold that doesn't really make you that tanky and kind of concedes lane advantage to your opponent if they got Doran's items or went for like Bruta/Guise/whatever early/mid game power item.

You didn't read my post.

I said Sightstone is better than wards at the point where you would be carrying 5 items+wards. At that point you don't have slots left to buy new items. You're saving toward major items anyway, so it doesn't hurt you to bank gold in a Sightstone.

Whether buying a Sightstone is worth it before that point is up for debate. But in any game where an AP/AD/top reaches 6 items and is selling Doran's to make room for wards (e.g. an AP has, say, 2DRing+Guise+DFG+Abyssal+Sorcs, and sells his DRing for a ward slot), putting a Sightstone in that slot is 100% better than buying wards.

It's not 100% better if you can't afford the sightstone in the first place
TheYango
Profile Joined September 2008
United States47024 Posts
December 04 2012 17:11 GMT
#153
The fundamental difference between Sightstone and a gp10 item is that gp10 items are slot-inefficient, while Sightstone is slot-efficient because it's taking up a slot that would otherwise hold wards---and still giving you wards.

This means that you can take advantage of Sightstone at the point where you're banking money and can't fill any more slots in a way you can't with gp10 because gp10 items' slot-inefficiency is a liability at that point. It's cost-inefficiency isn't a downside, because it's slot-efficiency allows you to make use of it a time where the fact that it's a gold deficit isn't relevant.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 04 2012 17:11 GMT
#154
On December 05 2012 02:06 TheYango wrote:
Show nested quote +
On December 05 2012 02:03 Requizen wrote:
Even if buying sightstone delays more important items? I mean, obviously Sightstone pays for itself really fast, but it's still 700 gold in the early game, 210 if you sell it back. If the enemy skips it and gets actual fighting items instead, I don't think 100 health is going to help your laning. Sure, you're safe from ganks and what not, but it really impacts your lane skirmishing. Whereas buying a Dorans and a Ward is cheaper, but obviously less coverage.

Sure, later on, everyone having one is a godsend for vision on the map, but early that's 700 gold that doesn't really make you that tanky and kind of concedes lane advantage to your opponent if they got Doran's items or went for like Bruta/Guise/whatever early/mid game power item.

You didn't read my post.

I said Sightstone is better than wards at the point where you would be carrying 5 items+wards. At that point you don't have slots left to buy new items. You're saving toward major items anyway, so it doesn't hurt you to bank gold in a Sightstone.

Whether buying a Sightstone is worth it before that point is up for debate. But in any game where an AP/AD/top reaches 6 items and is selling Doran's to make room for wards (e.g. an AP has, say, 2DRing+Guise+DFG+Abyssal+Sorcs, and sells his DRing for a ward slot), putting a Sightstone in that slot is 100% better than buying wards.

Ah, I misunderstood.

I can see myself getting it on champs who like health in lane, though, Rengar for example. Naut and Voli jungle as well will be all over that. Vlad could also probably pick it up and be fine, though I don't know if delaying things like DC or Revolver on him are worth it. But yeah, anyone who likes wards (i.e. everyone) and health (Rengar/Naut/Voli/Vlad/Jax/Xin/Garen for starters) will probably get Ruby Sighstone pretty fucking fast for both laning/early jungle prowess and safety. Will be really fucking good on them for sure.
It's your boy Guzma!
WilDMousE
Profile Joined July 2011
Chile1335 Posts
December 04 2012 17:11 GMT
#155
On December 05 2012 02:08 arb wrote:
Show nested quote +
On December 05 2012 02:07 Irave wrote:
On December 05 2012 02:03 arb wrote:
On December 05 2012 01:56 WilDMousE wrote:
Was just watching chaox stream, he had 0% critrate on ezreal and his Q critted for 250 being lvl 1 D:

You know Ezreals Q cant crit right?

Yea that's why Chaox was like omg q can't crit. But it just crit ali for over 200 lvl1. Filled with more omg's and there must be a bug.

Oh, I misread, thats quite strange

Yeah, plus he had 0% critrate, checked his mastery tree/runes and no crit anywhere D:!
Barackopala
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 04 2012 17:29 GMT
#156
On December 05 2012 02:11 TheYango wrote:
The fundamental difference between Sightstone and a gp10 item is that gp10 items are slot-inefficient, while Sightstone is slot-efficient because it's taking up a slot that would otherwise hold wards---and still giving you wards.

This means that you can take advantage of Sightstone at the point where you're banking money and can't fill any more slots in a way you can't with gp10 because gp10 items' slot-inefficiency is a liability at that point. It's cost-inefficiency isn't a downside, because it's slot-efficiency allows you to make use of it a time where the fact that it's a gold deficit isn't relevant.


well, presuming you don't need more than two wards out on the map at a time, yeah.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
December 04 2012 17:31 GMT
#157
Imagine how op sotd was when the cooldown was under 20 seconds.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 04 2012 17:33 GMT
#158
yeah, 30 armor penetration and no dodges. So OP!
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
December 04 2012 17:38 GMT
#159
Anyone played Wukong yet?
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-04 17:40:52
December 04 2012 17:39 GMT
#160
On December 05 2012 02:10 thenexusp wrote:
It's not 100% better if you can't afford the sightstone in the first place

So you're saying that when you have 6 items, you never back with 700 gold but always back with enough for a full item?

On December 05 2012 02:29 UniversalSnip wrote:
Show nested quote +
On December 05 2012 02:11 TheYango wrote:
The fundamental difference between Sightstone and a gp10 item is that gp10 items are slot-inefficient, while Sightstone is slot-efficient because it's taking up a slot that would otherwise hold wards---and still giving you wards.

This means that you can take advantage of Sightstone at the point where you're banking money and can't fill any more slots in a way you can't with gp10 because gp10 items' slot-inefficiency is a liability at that point. It's cost-inefficiency isn't a downside, because it's slot-efficiency allows you to make use of it a time where the fact that it's a gold deficit isn't relevant.


well, presuming you don't need more than two wards out on the map at a time, yeah.

Well I mean, it's pretty rare that the AP or AD would have 2+ wards on the map that belong to them. Obviously the support will still buy wards, but that will supplement Sightstone.
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