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Czech Republic11293 Posts
AS being more expensive doesn't relate to Randuin's or FH in any way it's just a %DPS decrease unrelated to how fast your attack speed is (unless you have more than 2.5, yaddy yadda).
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Cait + Nunu + Runaan's Hurricane = Machinegun sniper : P.
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On December 05 2012 00:22 Seuss wrote:Show nested quote +On December 05 2012 00:17 Requizen wrote:On December 05 2012 00:07 Sermokala wrote:On December 04 2012 23:57 hasuprotoss wrote: So I'm 90% sure that Ravenous Hydra resets AA animation. Anyone else know if this is true or if it's already been discovered? Pretty cool thing that you can use to marginally increase DPS, especially with 10s cooldown you can maybe use it once or twice a fight. yeah it resets aa animation. it means that you have to wait for the next auto attack to come up but the new tiamat does add a nice chipper bit to your clear time and battle damage. On December 05 2012 00:02 Requizen wrote:On December 04 2012 23:58 thenexusp wrote: Man, why do they have machete as a recommended item for any of the champs? At the level where people look at recommended items, they're not going to be jungling and it'll just throw them off :\ For champs that mainly jungle (which they've done an ok job of singling out) it's good for quick start of the game "grab and run", rather than searching for it. Will invades on junglers still start boots, or do you think they'll still grab machete and just be slightly behind the group, but still able to clear afterwards? You don't start with boots on anyone. the benefit that you get with it over a flask opening even for invades is simply worse. I've had games where I go without boots completly for 10-15 minutes and I didn't notice it a thing. Which junglers do you think will start Flask over Machete? Nunu because he can do whatever the hell he wants, but I can't really think of any others whose clear won't be really hurt by not having it. No one with start Flask instead of Machete, but with the Wealth mastery you can start both. This only really works on junglers with good sustain/defenses, but it does work. Ah, true, forgot about speccing Utility. I don't know man, 21 points in Defense almost seems too good to pass, maybe even more. Defense tree so sexy right now.
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Defense tree is cray man.
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On December 05 2012 00:29 Requizen wrote:Show nested quote +On December 05 2012 00:22 Seuss wrote:On December 05 2012 00:17 Requizen wrote:On December 05 2012 00:07 Sermokala wrote:On December 04 2012 23:57 hasuprotoss wrote: So I'm 90% sure that Ravenous Hydra resets AA animation. Anyone else know if this is true or if it's already been discovered? Pretty cool thing that you can use to marginally increase DPS, especially with 10s cooldown you can maybe use it once or twice a fight. yeah it resets aa animation. it means that you have to wait for the next auto attack to come up but the new tiamat does add a nice chipper bit to your clear time and battle damage. On December 05 2012 00:02 Requizen wrote:On December 04 2012 23:58 thenexusp wrote: Man, why do they have machete as a recommended item for any of the champs? At the level where people look at recommended items, they're not going to be jungling and it'll just throw them off :\ For champs that mainly jungle (which they've done an ok job of singling out) it's good for quick start of the game "grab and run", rather than searching for it. Will invades on junglers still start boots, or do you think they'll still grab machete and just be slightly behind the group, but still able to clear afterwards? You don't start with boots on anyone. the benefit that you get with it over a flask opening even for invades is simply worse. I've had games where I go without boots completly for 10-15 minutes and I didn't notice it a thing. Which junglers do you think will start Flask over Machete? Nunu because he can do whatever the hell he wants, but I can't really think of any others whose clear won't be really hurt by not having it. No one with start Flask instead of Machete, but with the Wealth mastery you can start both. This only really works on junglers with good sustain/defenses, but it does work. Ah, true, forgot about speccing Utility. I don't know man, 21 points in Defense almost seems too good to pass, maybe even more. Defense tree so sexy right now. With the way leashing works now, if you dont find someone to give you soem help youre gonna be hella low after wolves-> blue with machete +5pot(was playing udyr)
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On December 05 2012 00:32 arb wrote:Show nested quote +On December 05 2012 00:29 Requizen wrote:On December 05 2012 00:22 Seuss wrote:On December 05 2012 00:17 Requizen wrote:On December 05 2012 00:07 Sermokala wrote:On December 04 2012 23:57 hasuprotoss wrote: So I'm 90% sure that Ravenous Hydra resets AA animation. Anyone else know if this is true or if it's already been discovered? Pretty cool thing that you can use to marginally increase DPS, especially with 10s cooldown you can maybe use it once or twice a fight. yeah it resets aa animation. it means that you have to wait for the next auto attack to come up but the new tiamat does add a nice chipper bit to your clear time and battle damage. On December 05 2012 00:02 Requizen wrote:On December 04 2012 23:58 thenexusp wrote: Man, why do they have machete as a recommended item for any of the champs? At the level where people look at recommended items, they're not going to be jungling and it'll just throw them off :\ For champs that mainly jungle (which they've done an ok job of singling out) it's good for quick start of the game "grab and run", rather than searching for it. Will invades on junglers still start boots, or do you think they'll still grab machete and just be slightly behind the group, but still able to clear afterwards? You don't start with boots on anyone. the benefit that you get with it over a flask opening even for invades is simply worse. I've had games where I go without boots completly for 10-15 minutes and I didn't notice it a thing. Which junglers do you think will start Flask over Machete? Nunu because he can do whatever the hell he wants, but I can't really think of any others whose clear won't be really hurt by not having it. No one with start Flask instead of Machete, but with the Wealth mastery you can start both. This only really works on junglers with good sustain/defenses, but it does work. Ah, true, forgot about speccing Utility. I don't know man, 21 points in Defense almost seems too good to pass, maybe even more. Defense tree so sexy right now. With the way leashing works now, if you dont find someone to give you soem help youre gonna be hella low after wolves-> blue with machete +5pot(was playing udyr) Yeah, I don't think I'm going to play jungle in ranked for a while, until people start to realize you really need to help for level 1 at least. I think perhaps some junglers will do straight blue before wolves so they can get 2 and their second ability before more clearing, but that really depends on how much help you get on killing Wolves.
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On December 05 2012 00:37 Requizen wrote:Show nested quote +On December 05 2012 00:32 arb wrote:On December 05 2012 00:29 Requizen wrote:On December 05 2012 00:22 Seuss wrote:On December 05 2012 00:17 Requizen wrote:On December 05 2012 00:07 Sermokala wrote:On December 04 2012 23:57 hasuprotoss wrote: So I'm 90% sure that Ravenous Hydra resets AA animation. Anyone else know if this is true or if it's already been discovered? Pretty cool thing that you can use to marginally increase DPS, especially with 10s cooldown you can maybe use it once or twice a fight. yeah it resets aa animation. it means that you have to wait for the next auto attack to come up but the new tiamat does add a nice chipper bit to your clear time and battle damage. On December 05 2012 00:02 Requizen wrote:On December 04 2012 23:58 thenexusp wrote: Man, why do they have machete as a recommended item for any of the champs? At the level where people look at recommended items, they're not going to be jungling and it'll just throw them off :\ For champs that mainly jungle (which they've done an ok job of singling out) it's good for quick start of the game "grab and run", rather than searching for it. Will invades on junglers still start boots, or do you think they'll still grab machete and just be slightly behind the group, but still able to clear afterwards? You don't start with boots on anyone. the benefit that you get with it over a flask opening even for invades is simply worse. I've had games where I go without boots completly for 10-15 minutes and I didn't notice it a thing. Which junglers do you think will start Flask over Machete? Nunu because he can do whatever the hell he wants, but I can't really think of any others whose clear won't be really hurt by not having it. No one with start Flask instead of Machete, but with the Wealth mastery you can start both. This only really works on junglers with good sustain/defenses, but it does work. Ah, true, forgot about speccing Utility. I don't know man, 21 points in Defense almost seems too good to pass, maybe even more. Defense tree so sexy right now. With the way leashing works now, if you dont find someone to give you soem help youre gonna be hella low after wolves-> blue with machete +5pot(was playing udyr) Yeah, I don't think I'm going to play jungle in ranked for a while, until people start to realize you really need to help for level 1 at least. I think perhaps some junglers will do straight blue before wolves so they can get 2 and their second ability before more clearing, but that really depends on how much help you get on killing Wolves. In the game I just played getting zero help, 0-21-9 AS/AR/MR/MS on Udyr i got down to like 220 hp after doing blue with no help. So im with you on not jangling till people figure it out
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On December 05 2012 00:17 Requizen wrote:Show nested quote +On December 05 2012 00:07 Sermokala wrote:On December 04 2012 23:57 hasuprotoss wrote: So I'm 90% sure that Ravenous Hydra resets AA animation. Anyone else know if this is true or if it's already been discovered? Pretty cool thing that you can use to marginally increase DPS, especially with 10s cooldown you can maybe use it once or twice a fight. yeah it resets aa animation. it means that you have to wait for the next auto attack to come up but the new tiamat does add a nice chipper bit to your clear time and battle damage. On December 05 2012 00:02 Requizen wrote:On December 04 2012 23:58 thenexusp wrote: Man, why do they have machete as a recommended item for any of the champs? At the level where people look at recommended items, they're not going to be jungling and it'll just throw them off :\ For champs that mainly jungle (which they've done an ok job of singling out) it's good for quick start of the game "grab and run", rather than searching for it. Will invades on junglers still start boots, or do you think they'll still grab machete and just be slightly behind the group, but still able to clear afterwards? You don't start with boots on anyone. the benefit that you get with it over a flask opening even for invades is simply worse. I've had games where I go without boots completly for 10-15 minutes and I didn't notice it a thing. Which junglers do you think will start Flask over Machete? Nunu because he can do whatever the hell he wants, but I can't really think of any others whose clear won't be really hurt by not having it.
I mean for non junglers. There is no desernable reason to get boots on anyone first with how weak they are compared to any other starting build.
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expanded mind no longer gives bonus energy
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wow the new defense tree is really good, and offense still feels kinda underwhelming. might go deep defense and utility on every champ now and negelect offense completely
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On December 05 2012 00:40 arb wrote:Show nested quote +On December 05 2012 00:37 Requizen wrote:On December 05 2012 00:32 arb wrote:On December 05 2012 00:29 Requizen wrote:On December 05 2012 00:22 Seuss wrote:On December 05 2012 00:17 Requizen wrote:On December 05 2012 00:07 Sermokala wrote:On December 04 2012 23:57 hasuprotoss wrote: So I'm 90% sure that Ravenous Hydra resets AA animation. Anyone else know if this is true or if it's already been discovered? Pretty cool thing that you can use to marginally increase DPS, especially with 10s cooldown you can maybe use it once or twice a fight. yeah it resets aa animation. it means that you have to wait for the next auto attack to come up but the new tiamat does add a nice chipper bit to your clear time and battle damage. On December 05 2012 00:02 Requizen wrote:On December 04 2012 23:58 thenexusp wrote: Man, why do they have machete as a recommended item for any of the champs? At the level where people look at recommended items, they're not going to be jungling and it'll just throw them off :\ For champs that mainly jungle (which they've done an ok job of singling out) it's good for quick start of the game "grab and run", rather than searching for it. Will invades on junglers still start boots, or do you think they'll still grab machete and just be slightly behind the group, but still able to clear afterwards? You don't start with boots on anyone. the benefit that you get with it over a flask opening even for invades is simply worse. I've had games where I go without boots completly for 10-15 minutes and I didn't notice it a thing. Which junglers do you think will start Flask over Machete? Nunu because he can do whatever the hell he wants, but I can't really think of any others whose clear won't be really hurt by not having it. No one with start Flask instead of Machete, but with the Wealth mastery you can start both. This only really works on junglers with good sustain/defenses, but it does work. Ah, true, forgot about speccing Utility. I don't know man, 21 points in Defense almost seems too good to pass, maybe even more. Defense tree so sexy right now. With the way leashing works now, if you dont find someone to give you soem help youre gonna be hella low after wolves-> blue with machete +5pot(was playing udyr) Yeah, I don't think I'm going to play jungle in ranked for a while, until people start to realize you really need to help for level 1 at least. I think perhaps some junglers will do straight blue before wolves so they can get 2 and their second ability before more clearing, but that really depends on how much help you get on killing Wolves. In the game I just played getting zero help, 0-21-9 AS/AR/MR/MS on Udyr i got down to like 220 hp after doing blue with no help. So im with you on not jangling till people figure it out Stonewall had a good line of vids in the new jungle, just doing the normal level 4 route with Machete/5 on everyone (except Nunu who's a monster). Leashless in all of them, and it was really only like Fiddle and Nunu who didn't get low. Darius only got low after Blue, I think, and then he just started murdering everything in seconds.
http://www.youtube.com/user/stonewall008/videos
As usual, his commentary isn't the best, but it's more insightful that what I could put forward probably and it's worth watching just to see clear speeds/health levels if you haven't done it in person.
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United States15536 Posts
On December 05 2012 00:44 AsnSensation wrote: wow the new defense tree is really good, and offense still feels kinda underwhelming. might go deep defense and utility on every champ now and negelect offense completely
Maybe it's not enough of a trade-off for the entire Offense tree, but Spellsword seems pretty awesome for Diana/TF/Elise(?)/Eve and the like. I can see speccing Offense for that at the very least.
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On December 05 2012 00:51 AsmodeusXI wrote:Show nested quote +On December 05 2012 00:44 AsnSensation wrote: wow the new defense tree is really good, and offense still feels kinda underwhelming. might go deep defense and utility on every champ now and negelect offense completely Maybe it's not enough of a trade-off for the entire Offense tree, but Spellsword seems pretty awesome for Diana/TF/Elise(?)/Eve and the like. I can see speccing Offense for that at the very least. I dunno, how much AP do you need before it starts to be worthwhile? You get 1 point of damage out of it for every 20 points of AP, so even Rabadoodle's is only giving you 7.5 magic damage on your autos.
But yeah, you're actually right, I can see that adding up on Diana/TF. I don't know how much Eve autos, I only ever see her spam Hate Spike. Elise also doesn't really build AP, she more goes for MPen, so I dunno about that.
Could be worthwhile, I'll leave it to people who play those champs
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On December 05 2012 00:51 AsmodeusXI wrote:Show nested quote +On December 05 2012 00:44 AsnSensation wrote: wow the new defense tree is really good, and offense still feels kinda underwhelming. might go deep defense and utility on every champ now and negelect offense completely Maybe it's not enough of a trade-off for the entire Offense tree, but Spellsword seems pretty awesome for Diana/TF/Elise(?)/Eve and the like. I can see speccing Offense for that at the very least. Spellsword OP on Swain, since i assume it works with Torment, E + Auto spam imba
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Has anyone seen power per point math on any of the masteries yet? I know the AP ones mostly sucked last season/
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Perseverance gives you HP regen based on missing health but never actually tells you how...does anyone know exactly what the numbers are?
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Sad face when I come home and see no update on EUW
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Rabadons giving you 7.5 magic damage on your autos for 1 mastery point?
How much AP would a given single mastery point have to have to add 7.5 magic damage to your average skill? 12? 15?
Spellsword is so ridiculously cost efficient as long as you're planning on autoing ever. I wouldn't be surprised if everybody gets it but maybe like Karthus. Even at level 1 just from runes and masteries it should add 1 magic damage, which will make CSing easier and everybody likes that.
I don't think the Offense tree is bad, but the Defense tree is clearly way better than the old one. It really pays off to go heavy defense instead of just 9-11 or so into it.
Both Defense and Utility there are benefits to going 25-27 into them I think. Offense not so much unless you're some sort of hybrid character, but 21 Offense still looks good, and was improved for both AD and AP champs.
There is also a lot more versatility in the Offense tree, since you don't need the attack speed mastery to grab the armor pen. You can go an AD build with the 4% CDR now. Unfortunately if you're a caster that doesn't really want CDR, there isn't so much of an option for you.
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Malady/Ruunan/Liandry's/Rabby's Teemo all day erry day now.
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On December 05 2012 00:22 Scip wrote: AS being more expensive doesn't relate to Randuin's or FH in any way it's just a %DPS decrease unrelated to how fast your attack speed is (unless you have more than 2.5, yaddy yadda).
Of course it doesn't, what I was trying to say is that I feel like ADs might be missing a 'go-to' AS item that definitely was PD last season. The general AS price increase and the better anti-AD mechanics make for a pretty harsh DPS decrease that the modern ranged AD has to find a way to compensate. At first glance I now fear it will be hard to have that, but we will see.
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