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On December 05 2012 03:35 Requizen wrote:Show nested quote +On December 05 2012 03:31 arb wrote:On December 05 2012 03:25 UniversalSnip wrote: played my first game, sightstone is just as ridiculous as you think it is. Yeah its pretty dumb, buy a sightstone for next to nothing, then you no longer have to spend 225~ gold or something a trip on wards, and are perfectly safe from ganks. Totally fair. on a side note, spellsword is so underwhelming its kinda unreal In your book, how much damage/on what champion would it have to be to be considered, uh, "whelming"? For someone like Diana, who wants to auto a lot, or Annie, who has the range to use her autos quite a bit between bursts, I don't think it needs to do a lot of magic damage per hit to be worthwhile. But someone like Xerath, who wants to be as far away as humanly possible and maybe only gets off a couple autos, I can see it being very meh. Say 10% of your ap in magic damage? That might be too strong tho. 1 magic damage every 20 ap right now just seems kinda meh. Maybe like you said Diana/Annie, TF maybe it'd be really strong. Swain is where i expected to see the most use from it when auto spamming with E but it just didnt feel like it did anything
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United States47024 Posts
Honestly, the only buff Spark needed was for the bounce range to be upped to 550 so that it could actually bounce to ranged creeps on champs that might conceivably use it to farm.
On December 05 2012 03:41 arb wrote: Say 10% of your ap in magic damage? That might be too strong tho. 1 magic damage every 20 ap right now just seems kinda meh. Maybe like you said Diana/Annie, TF maybe it'd be really strong. Swain is where i expected to see the most use from it when auto spamming with E but it just didnt feel like it did anything Very few of the masteries feel like they "do something" for 1 point.
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On December 05 2012 03:41 arb wrote:Show nested quote +On December 05 2012 03:35 Requizen wrote:On December 05 2012 03:31 arb wrote:On December 05 2012 03:25 UniversalSnip wrote: played my first game, sightstone is just as ridiculous as you think it is. Yeah its pretty dumb, buy a sightstone for next to nothing, then you no longer have to spend 225~ gold or something a trip on wards, and are perfectly safe from ganks. Totally fair. on a side note, spellsword is so underwhelming its kinda unreal In your book, how much damage/on what champion would it have to be to be considered, uh, "whelming"? For someone like Diana, who wants to auto a lot, or Annie, who has the range to use her autos quite a bit between bursts, I don't think it needs to do a lot of magic damage per hit to be worthwhile. But someone like Xerath, who wants to be as far away as humanly possible and maybe only gets off a couple autos, I can see it being very meh. Say 10% of your ap in magic damage? That might be too strong tho. 1 magic damage every 20 ap right now just seems kinda meh. Maybe like you said Diana/Annie, TF maybe it'd be really strong. Swain is where i expected to see the most use from it when auto spamming with E but it just didnt feel like it did anything And AP Teemo, don't forget AP Teemo.
10% would be pretty crazy, I think. I see 5% as pretty good, while you get damage out of it, you don't all of the sudden want APs nuking people down with autos in between combos. AP should still tie to your spells (and autos if you're Teemo/Kog/whoever), but this is just meant to be a nice little bonus.
Personally, while it might not be the most powerful point you put in the Offense tree, I like that it's the most noticeable. Everything else is mostly just number boosts, this is something fun that you see on you actually can notice.
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There's Statikk Shiv now, which I'm not sure how it's significantly different from ionic spark besides different stats and charging up by rubbing your feet on the ground
Spellsword is fine imo. Not going to be good on many champs but there will be some that make good use of it (for comparison, you only got 1 AD per point on the old mastery tree and APs were still picking that up)
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On December 05 2012 03:35 Requizen wrote:Show nested quote +On December 05 2012 03:31 arb wrote:On December 05 2012 03:25 UniversalSnip wrote: played my first game, sightstone is just as ridiculous as you think it is. Yeah its pretty dumb, buy a sightstone for next to nothing, then you no longer have to spend 225~ gold or something a trip on wards, and are perfectly safe from ganks. Totally fair. on a side note, spellsword is so underwhelming its kinda unreal In your book, how much damage/on what champion would it have to be to be considered, uh, "whelming"? For someone like Diana, who wants to auto a lot, or Annie, who has the range to use her autos quite a bit between bursts, I don't think it needs to do a lot of magic damage per hit to be worthwhile. But someone like Xerath, who wants to be as far away as humanly possible and maybe only gets off a couple autos, I can see it being very meh.
I can see it being pretty solid in my new on hit Teemo build. Or like, Kayle and other hybrids.
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Played my first S3 game on my smurf on TF - just some thoughts:
- Farming Wraiths and Wolves is slightly harder, but still doable. The new Wraith placement makes it easier to hit Wildcards keke
- Liandry's Torment's passive didn't feel as strong as I would have liked on a burst build, even with the 2x damage proc
- DFG also felt rather weak after the changes, especially considering the price increase. I think you would seriously want the cooldown reduction to buy it. Of course though, TF isn't exactly a burst assassin, so it'll probably have a better place on those champions.
- Cheaper Deathcap feels much nicer, even with the slight AP nerf
As for the Sightstone discussion, I feel there should be a upgrade that allows you to place Vision Wards using 2-3 charges.
That being said though, Wards are in a awkward spot right now, because they are so difficult to get rid of. Oracles is on a 5 minute timer now, so picking that up is risky, and there are just so many places you can ward that it's hard to counter-ward with Vision Wards except in key places (Dragon/Baron mostly).
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On December 05 2012 03:34 Ryuu314 wrote: Honestly I think sightstone is just super OP and needs to be nerfed/removed. I also think it's bad design. CV was nerfed to shit because it granted too much unconditional vision on too low a cooldown. Sightstone does almost the same thing; it's essentially free wards past ward #3 (6 if you upgrade it). Wriggles used to give free wards but the cost of wriggles was not insignificant and it only granted 1 ward at a time. Sightstone grants 2, with 4 charges.
Iunno, I feel like sightstone is going to cause Riot some serious problems. It's probably going to promote more passive play, which imo is a bad thing. i have a feeling its gonna be nerfed down to 2 charges in the beginning instead of 4.
The item thought causes complications. From what I hear the new jungling is like the first jungling meta. People aren't getting a whole lot of xp despite farming quite a lot. So to offset that they have to go gank...but that is already hard as shit to do now with the whole ward spam orgy fest.
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I think I am just gonna mass normal games for a while and improve my gragas/xin guides. Then, if no one is still playing her, I'l look at the Syndra guide that is yet to be made.
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On December 05 2012 03:40 Praetorial wrote:Show nested quote +On December 05 2012 03:38 Ryuu314 wrote: Oh yea, did Riot give any reason as to why they removed Ionic Spark?
They removed a lot of mid tier items that fell off lategame. I wouldn't say Spark fell off lategame. It's pushing power was relevant all game long and in teamfights, Spark outdamages Wit's, assuming you hit 2+ targets with the bounce. Removing it doesn't really make sense to me as Spark was definitely balance-able. Maybe they wanted to make splitpushers buy Tiamat instead? Iunno
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On December 05 2012 03:59 57 Corvette wrote: I think I am just gonna mass normal games for a while and improve my gragas/xin guides. Then, if no one is still playing her, I'l look at the Syndra guide that is yet to be made. I wish I was good enough to write a guide
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PSA: tried LoL again for the S3 changes, team gave up fb then started the leavers, rengar left, one of theirs left then our bot left then one of theirs left ect. don't bother playing. I can't believe 5 people left the game in a ranked queue. community has only declined.
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does tough skin still stop damage from in lane minions (says monsters, not minions, as opposed to bladed armor's "monsters and minions"?)
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On December 05 2012 03:59 heroyi wrote:Show nested quote +On December 05 2012 03:34 Ryuu314 wrote: Honestly I think sightstone is just super OP and needs to be nerfed/removed. I also think it's bad design. CV was nerfed to shit because it granted too much unconditional vision on too low a cooldown. Sightstone does almost the same thing; it's essentially free wards past ward #3 (6 if you upgrade it). Wriggles used to give free wards but the cost of wriggles was not insignificant and it only granted 1 ward at a time. Sightstone grants 2, with 4 charges.
Iunno, I feel like sightstone is going to cause Riot some serious problems. It's probably going to promote more passive play, which imo is a bad thing. i have a feeling its gonna be nerfed down to 2 charges in the beginning instead of 4. The item thought causes complications. From what I hear the new jungling is like the first jungling meta. People aren't getting a whole lot of xp despite farming quite a lot. So to offset that they have to go gank...but that is already hard as shit to do now with the whole ward spam orgy fest. The dumbest thing I think about the whole sightstone thing is that not all that long ago Riot was complaining about "passive" play. Part of the reason for passivity was due to the overwhelming prevalence of vision. Teams adjusted to that by picking strong gankers for more jungle presence and/or picking up very early oracles.
Now Riot compounds an existing problem by nerfing oracles, making wards even easier to get on top of making jungle even hard to clear? It doesn't make any sense to me.
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On December 05 2012 04:03 ManyCookies wrote: There's always MOBAfire. I'm not that bad. I mean, dear lord.
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On December 05 2012 04:04 Navi wrote: does tough skin still stop damage from in lane minions (says monsters, not minions, as opposed to bladed armor's "monsters and minions"?)
According to the wiki it no longer reduces damage from lane minions.
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On December 05 2012 04:02 Requizen wrote:Show nested quote +On December 05 2012 03:59 57 Corvette wrote: I think I am just gonna mass normal games for a while and improve my gragas/xin guides. Then, if no one is still playing her, I'l look at the Syndra guide that is yet to be made. I wish I was good enough to write a guide  Req if you have the time and effort go ahead. Hiicantpk there isn't even gold himself.
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On December 05 2012 04:05 Ryuu314 wrote:Show nested quote +On December 05 2012 03:59 heroyi wrote:On December 05 2012 03:34 Ryuu314 wrote: Honestly I think sightstone is just super OP and needs to be nerfed/removed. I also think it's bad design. CV was nerfed to shit because it granted too much unconditional vision on too low a cooldown. Sightstone does almost the same thing; it's essentially free wards past ward #3 (6 if you upgrade it). Wriggles used to give free wards but the cost of wriggles was not insignificant and it only granted 1 ward at a time. Sightstone grants 2, with 4 charges.
Iunno, I feel like sightstone is going to cause Riot some serious problems. It's probably going to promote more passive play, which imo is a bad thing. i have a feeling its gonna be nerfed down to 2 charges in the beginning instead of 4. The item thought causes complications. From what I hear the new jungling is like the first jungling meta. People aren't getting a whole lot of xp despite farming quite a lot. So to offset that they have to go gank...but that is already hard as shit to do now with the whole ward spam orgy fest. The dumbest thing I think about the whole sightstone thing is that not all that long ago Riot was complaining about "passive" play. Part of the reason for passivity was due to the overwhelming prevalence of vision. Teams adjusted to that by picking strong gankers for more jungle presence and/or picking up very early oracles. Now Riot compounds an existing problem by nerfing oracles, making wards even easier to get on top of making jungle even hard to clear? It doesn't make any sense to me.
I think Riot has proven time and time again you should ignore anything they say and only focus on what they do. What they say and do are completely different things.
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Roffles
Pitcairn19291 Posts
On December 05 2012 04:04 Navi wrote: does tough skin still stop damage from in lane minions (says monsters, not minions, as opposed to bladed armor's "monsters and minions"?)
I wanna say monsters = jungle creeps only. Makes sense as it leads into bladed armor.
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On December 05 2012 04:08 Numy wrote:Show nested quote +On December 05 2012 04:05 Ryuu314 wrote:On December 05 2012 03:59 heroyi wrote:On December 05 2012 03:34 Ryuu314 wrote: Honestly I think sightstone is just super OP and needs to be nerfed/removed. I also think it's bad design. CV was nerfed to shit because it granted too much unconditional vision on too low a cooldown. Sightstone does almost the same thing; it's essentially free wards past ward #3 (6 if you upgrade it). Wriggles used to give free wards but the cost of wriggles was not insignificant and it only granted 1 ward at a time. Sightstone grants 2, with 4 charges.
Iunno, I feel like sightstone is going to cause Riot some serious problems. It's probably going to promote more passive play, which imo is a bad thing. i have a feeling its gonna be nerfed down to 2 charges in the beginning instead of 4. The item thought causes complications. From what I hear the new jungling is like the first jungling meta. People aren't getting a whole lot of xp despite farming quite a lot. So to offset that they have to go gank...but that is already hard as shit to do now with the whole ward spam orgy fest. The dumbest thing I think about the whole sightstone thing is that not all that long ago Riot was complaining about "passive" play. Part of the reason for passivity was due to the overwhelming prevalence of vision. Teams adjusted to that by picking strong gankers for more jungle presence and/or picking up very early oracles. Now Riot compounds an existing problem by nerfing oracles, making wards even easier to get on top of making jungle even hard to clear? It doesn't make any sense to me. I think Riot has proven time and time again you should ignore anything they say and only focus on what they do. What they say and do are completely different things. Very true. I suppose if the LoL scene could adjust back then, they can adjust again. I'm just expecting some nerfs on sightstone in some way, probably # of charges and/or # of simultaneous wards.
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