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I've bee playing some jungle Poppy and the spirit stone has been working well for me.
If I want to clear quickly at all I need to be using her abilities, and the mana regen has been VERY nice for that (in S2 I always just kept blue to myself :D)
I don't know which of the upgrades for it would be best on her though, never got that far :S
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United States47024 Posts
The most practical choice for Trundle right now is probably just to get Black Cleaver, lol.
Cleaver being bullshit aside, it was already a good final item for him in S1/S2, and it has a lot better buildup/stats for him now (particularly since it gives CDR).
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trinity was the best final item and overshadowed that I think
probably closer now because the arpen scales so well with his ult and fits with his supporting team damage +engage tank better but probably max cdr and tank stuff might be more important
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On December 14 2012 04:26 HOOG wrote: I've bee playing some jungle Poppy and the spirit stone has been working well for me.
If I want to clear quickly at all I need to be using her abilities, and the mana regen has been VERY nice for that (in S2 I always just kept blue to myself :D)
I don't know which of the upgrades for it would be best on her though, never got that far :S when i jungle poppy'd in S2 (undefeated :D) i just bought 2 mana pots and 2 hp pots every trip back.
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United States23745 Posts
On December 14 2012 03:57 Seuss wrote:Show nested quote +On December 14 2012 03:51 onlywonderboy wrote:Trundle is getting the next visual update. Seems like an odd choice since no one really plays him. Popularity doesn't seem a particularly convincing argument against a visual rework. The real reason this is an odd choice is because Sivir has had the worst model in the game since forever. The Janna, Soraka, and Katarina models pre-rework were at least close to as bad, but there's seriously nothing else that's close. You can at least argue that maybe they want to make Karma more visually appealing (inc boob job), but I don't really understand what about Trundle's current model or look needs an update. Also, when they inevitably remake Nunu I'm totally gunning for Willump to just eat the kid and move on. Like, I totally don't even register he's there, the Yeti is the important part. I'm not saying champs that don't get played a lot shouldn't get a visual rework, just that there are more pressing reworks at hand (like Sivir as your mentioned). I guess it's more odd because Trundle doesn't seem all that bad to me (or a lot of people for that matter)
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United States47024 Posts
On December 14 2012 04:28 Slayer91 wrote: trinity was the best final item and overshadowed that I think It was situational depending on armor values/how badly you needed Phage slow. I used both in different scenarios.
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On December 14 2012 04:28 onlywonderboy wrote:Show nested quote +On December 14 2012 03:57 Seuss wrote:On December 14 2012 03:51 onlywonderboy wrote:Trundle is getting the next visual update. Seems like an odd choice since no one really plays him. Popularity doesn't seem a particularly convincing argument against a visual rework. The real reason this is an odd choice is because Sivir has had the worst model in the game since forever. The Janna, Soraka, and Katarina models pre-rework were at least close to as bad, but there's seriously nothing else that's close. You can at least argue that maybe they want to make Karma more visually appealing (inc boob job), but I don't really understand what about Trundle's current model or look needs an update. Also, when they inevitably remake Nunu I'm totally gunning for Willump to just eat the kid and move on. Like, I totally don't even register he's there, the Yeti is the important part. I'm not saying champs that don't get played a lot shouldn't get a visual rework, just that there are more pressing reworks at hand (like Sivir as your mentioned). I guess it's more odd because Trundle doesn't seem all that bad to me (or a lot of people for that matter) people don't play trundle because he's ugly and his animations are all weird. a rework fixes all of that.
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i dont know.
trundle needs to be really tanky since all he can do is walk up to an enemy, but decent clearing speed requires investment into damage or the stupid "+% dmg to jungle monsters, we dont know how to really design our game properly" i tried him in S3 jungle, but i didnt like it.
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United States47024 Posts
Trundle needs to be picked into a comp that can give him lane farm. This was true even back in S1 when he cleared really well.
Actually, I think this is really ironic. The intent of Riot's jungle changes was to increase the viability of higher-position carry junglers who would get more farm. But making it hard for laners to take jungle camps makes it hard to swap farming smoothly between the jungler and laners (particularly mid, as mid can gank lanes, and efficiently clear small camps in between ganks/backing while the jungler takes mid farm). This makes it HARDER to assign lane farm to a jungler, and HURTS carry junglers because you can't give them lane farm without hurting your team's overall farm efficiency.
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On December 14 2012 04:27 TheYango wrote: The most practical choice for Trundle right now is probably just to get Black Cleaver, lol.
Cleaver being bullshit aside, it was already a good final item for him in S1/S2, and it has a lot better buildup/stats for him now (particularly since it gives CDR).
My guess would be something like Cleaver, locket and SV with a wriggles. All that free cdr along with tankiness is too gud to pass up.
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On December 14 2012 04:14 TheYango wrote: Unrelated--but does Spirit Stone's design really bother anyone else? I absolutely abhor buying an item like Spirit Stone that has no combat stats, but the huge % increase to damage vs. Jungle monsters makes it seem hard to skip on. It just feels like a situation where junglers are screwed either way--getting a Spirit Stone fucks over your midgame fighting ability because it's an 800 gold zero-combat-stat item, but NOT getting one fucks you over in the long run because of the difference in jungling speed with or without one.
Designing jungle around the assumption/requirement that you're getting Machete/Machete-based items really bothers me and feels like a cop-out solution to the issues of the S2 jungle.
The problem I have with the design is the awkward transition into its upgrades. Both Spirit of the Ancient Golem and Spirit of the Elder Lizard require a sizable chunk of gold to buy Giant's Belt or Pickaxe respectively, and then another appreciable gold investment for completing them. Unless you're just straight up farming or ganking very successfully that's a rough transition.
Spirit of the Spectral Wraith avoids this to an extent because its "chunk" is Hextech Revolved, which is broken up into smaller pieces. Because it is also more expensive than Giant's Belt or Pickaxe it makes the combine cost less of a problem.
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United States23745 Posts
On December 14 2012 04:30 PrinceXizor wrote:Show nested quote +On December 14 2012 04:28 onlywonderboy wrote:On December 14 2012 03:57 Seuss wrote:On December 14 2012 03:51 onlywonderboy wrote:Trundle is getting the next visual update. Seems like an odd choice since no one really plays him. Popularity doesn't seem a particularly convincing argument against a visual rework. The real reason this is an odd choice is because Sivir has had the worst model in the game since forever. The Janna, Soraka, and Katarina models pre-rework were at least close to as bad, but there's seriously nothing else that's close. You can at least argue that maybe they want to make Karma more visually appealing (inc boob job), but I don't really understand what about Trundle's current model or look needs an update. Also, when they inevitably remake Nunu I'm totally gunning for Willump to just eat the kid and move on. Like, I totally don't even register he's there, the Yeti is the important part. I'm not saying champs that don't get played a lot shouldn't get a visual rework, just that there are more pressing reworks at hand (like Sivir as your mentioned). I guess it's more odd because Trundle doesn't seem all that bad to me (or a lot of people for that matter) people don't play trundle because he's ugly and his animations are all weird. a rework fixes all of that. I can understand fixing the animations, but how pretty can they make him? He's a goddamn troll haha. I honestly don't think the model is THAT bad.
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So I'm playing this game again since the recent expansion-patch thing.
Who is the hardest carry right now so I can purchase them? I tend to rage when I'm 8/0/1 and the rest of my team dies behind their own turrets during the laning phase.
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On December 14 2012 04:30 LaNague wrote: i dont know.
trundle needs to be really tanky since all he can do is walk up to an enemy, but decent clearing speed requires investment into damage. i tried him in S3 jungle, but i didnt like it. Tiamat Merc treads and a locket gives you 2700 hp and 120 armor/mres his ult steals a lot more usually about 50/50 for the duration. he's pretty damn tanky and shrugs off almost all of any disables. it's only 5600 gold for that. which is definitely doable for a jungler.
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On December 14 2012 04:38 Phunkapotamus wrote: So I'm playing this game again since the recent expansion-patch thing.
Who is the hardest carry right now so I can purchase them? I tend to rage when I'm 8/0/1 and the rest of my team dies behind their own turrets during the laning phase. Heimerdinger.
Remake made him legit OP. Just stack black cleavers.
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On December 14 2012 04:14 TheYango wrote: Unrelated--but does Spirit Stone's design really bother anyone else? I absolutely abhor buying an item like Spirit Stone that has no combat stats, but the huge % increase to damage vs. Jungle monsters makes it seem hard to skip on. It just feels like a situation where junglers are screwed either way--getting a Spirit Stone fucks over your midgame fighting ability because it's an 800 gold zero-combat-stat item, but NOT getting one fucks you over in the long run because of the difference in jungling speed with or without one.
Designing jungle around the assumption/requirement that you're getting Machete/Machete-based items really bothers me and feels like a cop-out solution to the issues of the S2 jungle.
Solution: just play champs where you can convert the machete to wriggles huehue.
Seriously, spirit stone is garbage. The few times I've built it I've been really pissed off at how weak it felt.
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Trundle and Karma reworks are either really far out in the future or are really confusing to me because there are still a lot of release champions that haven't been upgraded.
From the original release champions: Annie Fiddlesticks Jax Master Yi Morgana Nunu Ryze Sion Sivir Teemo Tristana Warwick Singed Zilean Karthus Cho'Gath Amumu Anivia ( I think) Rammus Veigar Kassadin Taric Malphite Blitzcrank Mundo Corki Nasus Heimerdinger Shaco
on a side note: TF still has programmer art on his ultimate made by guinsoo
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On December 14 2012 04:43 zer0das wrote:Show nested quote +On December 14 2012 04:14 TheYango wrote: Unrelated--but does Spirit Stone's design really bother anyone else? I absolutely abhor buying an item like Spirit Stone that has no combat stats, but the huge % increase to damage vs. Jungle monsters makes it seem hard to skip on. It just feels like a situation where junglers are screwed either way--getting a Spirit Stone fucks over your midgame fighting ability because it's an 800 gold zero-combat-stat item, but NOT getting one fucks you over in the long run because of the difference in jungling speed with or without one.
Designing jungle around the assumption/requirement that you're getting Machete/Machete-based items really bothers me and feels like a cop-out solution to the issues of the S2 jungle. Solution: just play champs where you can convert the machete to wriggles huehue. Seriously, spirit stone is garbage. The few times I've built it I've been really pissed off at how weak it felt.
You would only build it on very few champs who cant really use wriggles
Maybe:
Amumu Chogath Fiddle Karthus Malphite Maokai Naut
Its really good on a few people. On a side not amumu with liandry and the true shard aura is a monster
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welll.. karmas rework is changing the way she functions. like her spells and everything, trundle is a visual upgrade and probably the most requested visual upgrade. a large portion of the community refuses to play him solely based on his appearance.
also spirit stone is better than philo for supports. and i highly encourage supports buy spirit stone over philo early on.
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On December 14 2012 04:13 PrinceXizor wrote:Show nested quote +On December 14 2012 03:33 wei2coolman wrote: It still baffles me how people actually get banned >.> if you are 0-1400 ELO you'll get reported roughly every other game for SOMETHING. eventually enough ban spammers get your case you get banned. regardless of if you are deserving. just played a game on a low level account i got reported by a xin for something i don't even know, he got mad that i took mini golems while he was ganking top (on blue) so he raged at me all game and said he'd report me then said "enjoy your ban" before leaving post game he also intentionally just split push and ignored anything the entire game and never retreated just died to go back home. people love to report for anything that isn't dick riding them.
Bullshit. I would be astonished if even a ninth of people who say they're reporting me actually do. The idea that playing a lot of games is enough to get anyone banned because the reports just fly in is completely ridiculous. You getting banned probably has more to do with your ridiculous, shitty troll builds and inability to back down from a point.
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