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[Patch 1.0.0.152: Preseason 3] General Discussion - Page 202

Forum Index > LoL General
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Simberto
Profile Blog Joined July 2010
Germany12062 Posts
December 13 2012 19:10 GMT
#4021
On December 14 2012 03:57 Seuss wrote:
Show nested quote +
On December 14 2012 03:51 onlywonderboy wrote:
Trundle is getting the next visual update. Seems like an odd choice since no one really plays him.


Popularity doesn't seem a particularly convincing argument against a visual rework. The real reason this is an odd choice is because Sivir has had the worst model in the game since forever. The Janna, Soraka, and Katarina models pre-rework were at least close to as bad, but there's seriously nothing else that's close.

You can at least argue that maybe they want to make Karma more visually appealing (inc boob job), but I don't really understand what about Trundle's current model or look needs an update.

Also, when they inevitably remake Nunu I'm totally gunning for Willump to just eat the kid and move on. Like, I totally don't even register he's there, the Yeti is the important part.


Well, Trundles boobs aren't really large, either. Maybe that is a determining factor regarding who gets reworks?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-13 19:13:31
December 13 2012 19:10 GMT
#4022
Trundle's still fine out of the jungle for the purposes he serves. The biggest issue is that every iteration of the jungle seems to be shittier for him than the last. S1 jungle was great, S2 jungle sucked but was situationally playable, and S3 somehow manages to be even worse than S2.
Moderator
Slayer91
Profile Joined February 2006
Ireland23461 Posts
December 13 2012 19:12 GMT
#4023
clearing harder reward for clearing not really bigger, wriggles nerfed, tanks and bruiser nerfed in general
sad trundle
aka Teutonica
thenexusp
Profile Joined May 2009
United States3721 Posts
December 13 2012 19:13 GMT
#4024
On December 14 2012 03:29 PrinceXizor wrote:
I would definitely think that 20-30% of bans from the tribunal are people who should not be banned. which is an unacceptable margin, hell anything above 2% should be unacceptable, one in fifty cases is already ridiculously bad, and it's definitely above that.

That's only by your standards though. You might think it's ok to call people idiots once in a while, but the tribunal voters might not, and it's their ideas that matter in the end. Don't like it? Go participate in tribunal yourself.

And there is no such thing as punish-spamming in tribunal. Just look at how many people deserve bans but get pardoned all the time.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-12-13 19:15:43
December 13 2012 19:13 GMT
#4025
On December 14 2012 03:33 wei2coolman wrote:
It still baffles me how people actually get banned >.>

if you are 0-1400 ELO you'll get reported roughly every other game for SOMETHING. eventually enough ban spammers get your case you get banned. regardless of if you are deserving. just played a game on a low level account i got reported by a xin for something i don't even know, he got mad that i took mini golems while he was ganking top (on blue) so he raged at me all game and said he'd report me then said "enjoy your ban" before leaving post game he also intentionally just split push and ignored anything the entire game and never retreated just died to go back home.

people love to report for anything that isn't dick riding them.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-13 19:15:10
December 13 2012 19:14 GMT
#4026
Unrelated--but does Spirit Stone's design really bother anyone else? I absolutely abhor buying an item like Spirit Stone that has no combat stats, but the huge % increase to damage vs. Jungle monsters makes it seem hard to skip on. It just feels like a situation where junglers are screwed either way--getting a Spirit Stone fucks over your midgame fighting ability because it's an 800 gold zero-combat-stat item, but NOT getting one fucks you over in the long run because of the difference in jungling speed with or without one.

Designing jungle around the assumption/requirement that you're getting Machete/Machete-based items really bothers me and feels like a cop-out solution to the issues of the S2 jungle.
Moderator
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-12-13 19:18:20
December 13 2012 19:14 GMT
#4027
I dunno I feel like S3 jungle is a relative improvement for Trundle vs. top speed aoe clear junglers. The biggest issue that I see is, he competes with Mundo for the jungler position of "we want a poke/siege comp".

On December 14 2012 04:14 TheYango wrote:
Unrelated--but does Spirit Stone's design really bother anyone else? I absolutely abhor buying an item like Spirit Stone that has no combat stats, but the huge % increase to damage vs. Jungle monsters makes it seem hard to skip on. It just feels like a situation where junglers are screwed either way--getting a Spirit Stone fucks over your midgame fighting ability because it's an 800 gold zero-combat-stat item, but NOT getting one fucks you over in the long run because of the difference in jungling speed with or without one.

Designing jungle around the assumption/requirement that you're getting Machete/Machete-based items really bothers me and feels like a cop-out solution to the issues of the S2 jungle.


Ugh, I agree. Any improved gold junglers are getting in the new jungle AND MORE is just getting sunk into the shitty jungle-mandatory items. I don't feel good about spirit stone until it's spirit of the Ancient Golem. And even then, i'm not particularly fond of SoAG. Even wriggles feels awful now.

700 gold for an item which is regen like philo, but instead of gp10, I am 'ALLOWED' to kill monsters in the jungle at a reasonable speed instead of stupidly slow :/
Slayer91
Profile Joined February 2006
Ireland23461 Posts
Last Edited: 2012-12-13 19:16:25
December 13 2012 19:15 GMT
#4028
nerfing junglers as an attempt to stop mids stealing farm by making it too hard? shame it doesnt work

Also dunno if you actually played trundle in the new jungle but his clearing got SLOWER meanwhile tanks with spirit stone got FASTER because their spells burst down the camps faster lol.
aka Teutonica
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 13 2012 19:17 GMT
#4029
On December 14 2012 04:14 TheYango wrote:
Unrelated--but does Spirit Stone's design really bother anyone else? I absolutely abhor buying an item like Spirit Stone that has no combat stats, but the huge % increase to damage vs. Jungle monsters makes it seem hard to skip on. It just feels like a situation where junglers are screwed either way--getting a Spirit Stone fucks over your midgame fighting ability because it's an 800 gold zero-combat-stat item, but NOT getting one fucks you over in the long run because of the difference in jungling speed with or without one.

Designing jungle around the assumption/requirement that you're getting Machete/Machete-based items really bothers me and feels like a cop-out solution to the issues of the S2 jungle.

Yeah it's dumb. i've taken to buying it on supports. and just taking wolves/mini golems whenever i know the jungler will get back by the time it respawns. acts like a philo stone in that way, except it's way stronger for laning, and helps vs dragon/baron as well. also it has some nifty situational upgrades. soraka with lizard stone is hilarious , true damage bonus burn on starfall is funny.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
December 13 2012 19:18 GMT
#4030
On December 14 2012 04:14 TheYango wrote:
Unrelated--but does Spirit Stone's design really bother anyone else? I absolutely abhor buying an item like Spirit Stone that has no combat stats, but the huge % increase to damage vs. Jungle monsters makes it seem hard to skip on. It just feels like a situation where junglers are screwed either way--getting a Spirit Stone fucks over your midgame fighting ability because it's an 800 gold zero-combat-stat item, but NOT getting one fucks you over in the long run because of the difference in jungling speed with or without one.

Designing jungle around the assumption/requirement that you're getting Machete/Machete-based items really bothers me and feels like a cop-out solution to the issues of the S2 jungle.

I feel the same way but felt I was in the minority since many junglers in S2 built philo stone early on.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
TheYango
Profile Joined September 2008
United States47024 Posts
December 13 2012 19:19 GMT
#4031
Riot pls just give us S1 jungle back.
Moderator
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2012-12-13 19:21:08
December 13 2012 19:19 GMT
#4032
I would argue against Trundle being situationally pickable in S2, not like it matters much now, but if you look at any pro games of the last 4(?) months or so you'll see that poke comps were going with Maokai, not Trundle, if Maokai was picked/banned they'd go with some random stuff depending on what the jungler played (Skarner, Cho, Mundo). Basically, for poke comp the jungler generally wants to get Shurelyas very fast for disengage (edit - or some early game benefits, like the junglers above. Pillar is a bit overrated as far as disengage goes though, until it reaches higher levels), which is something that Trundle can't do, because he kinda needs Wriggles to not clear camps horrendously slowly. And the bad ganks and very overrated and weak counterjungling abilities were nowhere near enough to compensate for that. If you look at the way junglers played towards end of S2, you'll notice that Trundle would have trouble maxing his E before teamfights begun, or he created massive problems for himself and became effectively a squishy due to lack of experience.

That's all S2 though. From theorycraft (because I haven't seen him played nor have I played him myself yet) he looks worse.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
sylverfyre
Profile Joined May 2010
United States8298 Posts
December 13 2012 19:20 GMT
#4033
On December 14 2012 04:15 Slayer91 wrote:
nerfing junglers as an attempt to stop mids stealing farm by making it too hard? shame it doesnt work

Also dunno if you actually played trundle in the new jungle but his clearing got SLOWER meanwhile tanks with spirit stone got FASTER because their spells burst down the camps faster lol.

I have, went wriggles and my clear speed didn't feel too bad. But I feel like any jungler I play these days is sinking too much gold into "I am allowed to clear the jungle" instead of combat effectiveness.
Slayer91
Profile Joined February 2006
Ireland23461 Posts
Last Edited: 2012-12-13 19:22:49
December 13 2012 19:21 GMT
#4034
Cept it was faster in S2

I played warwick and trundle a bit in normals or ranked 5;s to try them in s2 and usually did ok but they just feel depressing now.
and wriggles gave 7 AD more
aka Teutonica
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 13 2012 19:22 GMT
#4035
On December 14 2012 04:21 Slayer91 wrote:
Cept it was faster in S2

I played warwick and trundle a bit in normals or ranked 5;s to try them in s2 and usually did ok but they just feel depressing now.

just get a tiamat on trundle. clears faster than pretty much anyone then.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 13 2012 19:23 GMT
#4036
On a sidenote, chogath with one of the spirits clears obscenely fast, it effects his E and QW clears camps instantly.

also I hate playing chogath
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Slayer91
Profile Joined February 2006
Ireland23461 Posts
Last Edited: 2012-12-13 19:23:41
December 13 2012 19:23 GMT
#4037
On December 14 2012 04:22 PrinceXizor wrote:
Show nested quote +
On December 14 2012 04:21 Slayer91 wrote:
Cept it was faster in S2

I played warwick and trundle a bit in normals or ranked 5;s to try them in s2 and usually did ok but they just feel depressing now.

just get a tiamat on trundle. clears faster than pretty much anyone then.



its sad but this is probably viable since wriggles is so bad and expensive now
aka Teutonica
sylverfyre
Profile Joined May 2010
United States8298 Posts
December 13 2012 19:24 GMT
#4038
On December 14 2012 04:23 Slayer91 wrote:
Show nested quote +
On December 14 2012 04:22 PrinceXizor wrote:
On December 14 2012 04:21 Slayer91 wrote:
Cept it was faster in S2

I played warwick and trundle a bit in normals or ranked 5;s to try them in s2 and usually did ok but they just feel depressing now.

just get a tiamat on trundle. clears faster than pretty much anyone then.



its sad but this is probably viable since wriggles is so bad and expensive now

I thought of this, and had discarded the idea as too trollish. But clearly I wasn't in the right mindset for Trundle
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
December 13 2012 19:24 GMT
#4039
Ok this may be old, but TF's dance is now the Horse dance from Gangnam style. Just ignore me if you guys already knew this
Terran
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-12-13 19:27:55
December 13 2012 19:26 GMT
#4040
On December 14 2012 04:23 Slayer91 wrote:
Show nested quote +
On December 14 2012 04:22 PrinceXizor wrote:
On December 14 2012 04:21 Slayer91 wrote:
Cept it was faster in S2

I played warwick and trundle a bit in normals or ranked 5;s to try them in s2 and usually did ok but they just feel depressing now.

just get a tiamat on trundle. clears faster than pretty much anyone then.



its sad but this is probably viable since wriggles is so bad and expensive now

it's stupidly fast. can clear wraith/wolves in 12 seconds, stopping only a second at each camp. trundle is also healthy enough to start long sword + 2 in the jungle anyway (alternate start, bottle + rejuv + 70 gold)
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