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On December 09 2012 16:53 Inflicted_ wrote:Show nested quote +On December 09 2012 16:00 Sufficiency wrote:On December 09 2012 15:57 overt wrote:On December 09 2012 15:51 101toss wrote:On December 09 2012 15:46 overt wrote: What do people think of Zephyr as like a fifth or sixth item on AD carries? It gives pretty much everything you want on most ADs minus the CDR (but some ADs like CDR). Same AS as PD and double the move speed but you don't get crit chance you get 20 AD and tenacity.
If you go something like Warmogs (like Rekkles did some in S2) or GA instead of QSS/Mercurial Scimitar I think that Zephyr might be one of the best sixth items to get as it gives you a nice combination of stats while also giving you some survivability by allowing you to actually build tenacity. Maybe even with a QSS/MercSci it'd still be better to get a Zephyr instead of another PD or whatever. It gives ms and tenacity so it's better for kiting but worse for damage output (trade utility/safety for crit dps and better pathing). I still think you should keep qss as-is if you get it until you're outta space, then you upgrade to MS (completing the item doesn't offer much). Should point out that I'm not necessarily suggesting you don't get PD. A lot of AD carries in S2 were running zerker+IE+PD+BT+defense item+second PD instead of picking up a Last Whisper. I think it's possible for Zephyr to be picked up in place of PD on some champions but likely not because the crit chance not being on Zephyr is pretty damn huge. I tried Zephyr. The lack of crit % hurts a lot.... Even if you don't go IE? I was thinking of BT -> SotD -> Zephyr on someone like Vayne (take advantage of SotD in ult, as well as to heal up).
Uh. The 30% crit means you will be doing ~30% more damage. After BT, say, you have ~200 AD, then the 30% crit basically adds another 60 to it.
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Everything in League hurts like hell now ;_;
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United States47024 Posts
On December 09 2012 16:59 VirgilSC2 wrote: Are there any OGN Winter matches tonight? Don't think so, but WE is playing G-League groupstage right now. They're against their B-team though, so it should be a 2-0 stomp (they already won game 1).
http://www.fengyunzhibo.com/tv/39079_1354004699650.htm
EDIT: nm that was game 2 they won both games in less than an hour LOL
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On December 09 2012 17:30 Sufficiency wrote:Show nested quote +On December 09 2012 16:53 Inflicted_ wrote:On December 09 2012 16:00 Sufficiency wrote:On December 09 2012 15:57 overt wrote:On December 09 2012 15:51 101toss wrote:On December 09 2012 15:46 overt wrote: What do people think of Zephyr as like a fifth or sixth item on AD carries? It gives pretty much everything you want on most ADs minus the CDR (but some ADs like CDR). Same AS as PD and double the move speed but you don't get crit chance you get 20 AD and tenacity.
If you go something like Warmogs (like Rekkles did some in S2) or GA instead of QSS/Mercurial Scimitar I think that Zephyr might be one of the best sixth items to get as it gives you a nice combination of stats while also giving you some survivability by allowing you to actually build tenacity. Maybe even with a QSS/MercSci it'd still be better to get a Zephyr instead of another PD or whatever. It gives ms and tenacity so it's better for kiting but worse for damage output (trade utility/safety for crit dps and better pathing). I still think you should keep qss as-is if you get it until you're outta space, then you upgrade to MS (completing the item doesn't offer much). Should point out that I'm not necessarily suggesting you don't get PD. A lot of AD carries in S2 were running zerker+IE+PD+BT+defense item+second PD instead of picking up a Last Whisper. I think it's possible for Zephyr to be picked up in place of PD on some champions but likely not because the crit chance not being on Zephyr is pretty damn huge. I tried Zephyr. The lack of crit % hurts a lot.... Even if you don't go IE? I was thinking of BT -> SotD -> Zephyr on someone like Vayne (take advantage of SotD in ult, as well as to heal up). Uh. The 30% crit means you will be doing ~30% more damage. After BT, say, you have ~200 AD, then the 30% crit basically adds another 60 to it.
30% damage if 100% of your damage comes from your basic AD autoattacks. I'd be willing to entertain Zephyr math on Vayne.
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On December 09 2012 17:08 De4ngus wrote:Show nested quote +On December 09 2012 15:46 VirgilSC2 wrote: TakashiX a dick?
I had drinks with him at one of the MLGs....Raleigh I think....and he seemed like a pretty nice guy.
In fact, I wish he would start streaming again. takashix is one of the worst in soloq people are waaay different in person and in game lol
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On December 09 2012 16:55 wei2coolman wrote:Show nested quote +On December 09 2012 16:20 icemanzdoinwork wrote: I'm not sure if some of you read GD or not, but the QQ about cleaver is down right hilarious at the moment. Reading the GD hasn't been this funny since Darius was released. Meh, I think the nerfs they're implementing for BC is a bit too much (in PBE). Just make the passive unique, and the rest shouldn't be touched. What they really need to change are the items that spritstone builds out of.
This wasn't about it not being too much or op or anything of the sort. I also, believe it's a little much especially the brute nerf. I'm just talking the general chat of it. Stuff like "Losing hard? Build another Cleaver." "Oh your team lost in SoloQ? Should have built more cleavers." The witty remarks are comical right now and if you have 30 minutes or an hour with nothing to do. It's worth reading some of the threads.
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On December 09 2012 17:34 Ketara wrote:Show nested quote +On December 09 2012 17:30 Sufficiency wrote:On December 09 2012 16:53 Inflicted_ wrote:On December 09 2012 16:00 Sufficiency wrote:On December 09 2012 15:57 overt wrote:On December 09 2012 15:51 101toss wrote:On December 09 2012 15:46 overt wrote: What do people think of Zephyr as like a fifth or sixth item on AD carries? It gives pretty much everything you want on most ADs minus the CDR (but some ADs like CDR). Same AS as PD and double the move speed but you don't get crit chance you get 20 AD and tenacity.
If you go something like Warmogs (like Rekkles did some in S2) or GA instead of QSS/Mercurial Scimitar I think that Zephyr might be one of the best sixth items to get as it gives you a nice combination of stats while also giving you some survivability by allowing you to actually build tenacity. Maybe even with a QSS/MercSci it'd still be better to get a Zephyr instead of another PD or whatever. It gives ms and tenacity so it's better for kiting but worse for damage output (trade utility/safety for crit dps and better pathing). I still think you should keep qss as-is if you get it until you're outta space, then you upgrade to MS (completing the item doesn't offer much). Should point out that I'm not necessarily suggesting you don't get PD. A lot of AD carries in S2 were running zerker+IE+PD+BT+defense item+second PD instead of picking up a Last Whisper. I think it's possible for Zephyr to be picked up in place of PD on some champions but likely not because the crit chance not being on Zephyr is pretty damn huge. I tried Zephyr. The lack of crit % hurts a lot.... Even if you don't go IE? I was thinking of BT -> SotD -> Zephyr on someone like Vayne (take advantage of SotD in ult, as well as to heal up). Uh. The 30% crit means you will be doing ~30% more damage. After BT, say, you have ~200 AD, then the 30% crit basically adds another 60 to it. 30% damage if 100% of your damage comes from your basic AD autoattacks. I'd be willing to entertain Zephyr math on Vayne.
Well they both give 50% AS. Zephyr wins in 20 extra AD, 5% MS, tenacity, and 10% CDR, but loses in 30% crit. Based on the previous math, say, I am not sure if it is worth trading 40 AD with 5% MS, tenacity, and 10% CDR. Also PD scales better into late game because it multiplies your AD.
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So jungle Elise is really fun, can get away with utility start, though I don't think its optimal. Haven't really figured out a great build path yet though. Malady really strong as it synergizes really well with her kit, been getting tanky AP items to fill the rest. Wraith spirit seems useless, I've been getting golem, but I don't really feel like its worth it, might be better to get Rylai's and sell stone mid-to-late game. Any thoughts? I know jungle isn't her ideal place, but its pretty strong depending on teamcomp.
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On December 09 2012 17:23 UniversalSnip wrote:Show nested quote +On December 09 2012 17:19 Carnivorous Sheep wrote:On December 09 2012 15:35 HazMat wrote: I think Wings officially hates me GG. I'ma become the next xj9 I think. That guy's my idol. I'm sure this time tomorrow he wont even remember your username. ^^^ no offense smash but this isn't really news Wasn't it ShakeGizmo?
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You mean SmashDrizmole.
My phone actually tried to autocorrect that to SmashDrizzle. Lol gg
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11589 Posts
I don't like this patch. Tankiness is a thing of the past. It seems like a race to get the most damage first.
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I think I found the answer to BC if you're a carry. Build randuins. It gives you health, armor AND a slow. They have a harder time getting on top of you, if they're doing true damage you live longer, if they're not, you live longer anyways! It's genius!
But seriously, fuck BC ==;
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On December 09 2012 18:52 Lmui wrote: I think I found the answer to BC if you're a carry. Build randuins. It gives you health, armor AND a slow. They have a harder time getting on top of you, if they're doing true damage you live longer, if they're not, you live longer anyways! It's genius!
But seriously, fuck BC ==;
The answer to BC as a carry is to play diana build hourglass and dfg and blow them up before they kill every1.
When you can't play diana, however :-(.
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On December 09 2012 18:52 Lmui wrote: I think I found the answer to BC if you're a carry. Build randuins. It gives you health, armor AND a slow. They have a harder time getting on top of you, if they're doing true damage you live longer, if they're not, you live longer anyways! It's genius!
But seriously, fuck BC ==; I tried running 4 Exhausts with some friends, it's hilarious in teamfights.
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Exhaust is far and away the strongest teamfight ability so I can certainly see 4 of it working out fine, if you don't badly lose the lane phase. Ignite and Flash are mostly laning skills. Ghost is used most in the river area, teleport is a gank assist and backdoor tool, cleanse is cleanse, and everything else sucks. :D
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Holy shit, Vman is a broken man streaming right now. He finally realized turning off his cam would be an alright idea. Poor guy crying for whatever reason.
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On December 09 2012 19:55 Inschato wrote: Exhaust is far and away the strongest teamfight ability so I can certainly see 4 of it working out fine, if you don't badly lose the lane phase. Ignite and Flash are mostly laning skills. Ghost is used most in the river area, teleport is a gank assist and backdoor tool, cleanse is cleanse, and everything else sucks. :D
I wouldn't classify Flash as mostly a laning skill, one of its advantages is that is stays useful throughout the game. There is no point in the game where instantly being somewhere else, maybe even across a wall, is not immensely useful. I am also wondering if exhaust could not be as useful as ignite during laning, but more useful lateron. Also, did exhaust get nerfed in the recent patch? I just looked up the numbers for some comparisons, and i was pretty sure it was something like -40% spelldmg, -70% autoattack damage before, when now it is -30% damage and -50% attackspeed.
Nonetheless, i think that pretty often, exhaust can be as good as ignite during laning. Of course especially against champions that rely on autoattacks for parts of their damage. It makes me question why people don't run it more often toplane. It also has the added benefit of enabling ganks, and being more useful during the teamfight stage. At level 6, Ignite does 170 dmg. So if you get 2 additional autos in due to exhaust, you break even. Of course it depends on the champion matchup how much benefit you can take from it, but why is it basically never used at the moment? I assume that ignite still gives you more killing potential, especially against someone close to their turret or in a dive. In a direct duel in the middle of the lane, i personally would give exhaust the advantage.
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On December 09 2012 20:19 Irave wrote: Holy shit, Vman is a broken man streaming right now. He finally realized turning off his cam would be an alright idea. Poor guy crying for whatever reason. He's drunk as fuck apparently. Wow I'm sorry I missed this...I actually tend to watch Vman quite a bit for whatever reason.....
Edit: And god damn it he removed me from friends.
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Exhaust: Now reduces attack speed by 50%. Movement speed reduction reduced to 30% from 40%. Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items.
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United States47024 Posts
On December 09 2012 19:55 Inschato wrote: Exhaust is far and away the strongest teamfight ability so I can certainly see 4 of it working out fine, if you don't badly lose the lane phase. Ignite and Flash are mostly laning skills. Ghost is used most in the river area, teleport is a gank assist and backdoor tool, cleanse is cleanse, and everything else sucks. :D One-of Heal is a stronger teamfight summoner until very late game, so much so that it has to be explicitly defined to be worse in multiples.
Also, CV has the largest post-laning impact of any summoner (even though not as a teamfight ability), but is conversely the weakest summoner spell during laning phase (it's real advantages don't really become apparent until Oracle's are up).
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