On November 28 2012 07:05 VayneAuthority wrote: also spoiler - dont pick jax against elise, you're not going to have fun. you need some one with sustain or all in potential, neither of which jax has
Frankly, I'm not sure that I really want to lane with Jax anymore. I've been doing much better with him in the S2 jungle, and I expect him to do even better in the S3 jungle.
Where you gettin the farm Jax needs though.
Simple.
Step 1: Pick Jungle Jax. Step 2: Always farm, never not farm. Step 3: Whenever your allies leave a lane, take all the farm. Step 4: Ignore the cries for help from your team unless you're certain to get kills. Step 5: Win the game because you farmed 6000g in 20 minutes.
considering my lanes usually manage to loose 1v1 (and yes i know that is just my perception etc. etc. etc.) I'm not comfortable picking a jungler which cannot leave his jungle/farm for at least a decent amount of time.
Mostly I'm jungling Olaf or Cho depending on if my team needs someone to dive or if they need a tankish guy to protect the carry. I guess Jax could replace Olaf as my "dive" champion, but Olaf is such a beast at low level ganks, that I'm not sure i can give him up.
On November 28 2012 07:05 VayneAuthority wrote: also spoiler - dont pick jax against elise, you're not going to have fun. you need some one with sustain or all in potential, neither of which jax has
Frankly, I'm not sure that I really want to lane with Jax anymore. I've been doing much better with him in the S2 jungle, and I expect him to do even better in the S3 jungle.
Where you gettin the farm Jax needs though.
1) Jungling. 2) Really active ganking -- particularly with red buff. 3) Taking a lane when top/mid/bot go buy.
If I'm doing well, I typically have at least boots1 + trinity by the 20 minute mark. If no ganks are available, then I have problems.
On November 28 2012 07:30 Tula wrote: considering my lanes usually manage to loose 1v1 (and yes i know that is just my perception etc. etc. etc.) I'm not comfortable picking a jungler which cannot leave his jungle/farm for at least a decent amount of time.
Mostly I'm jungling Olaf or Cho depending on if my team needs someone to dive or if they need a tankish guy to protect the carry. I guess Jax could replace Olaf as my "dive" champion, but Olaf is such a beast at low level ganks, that I'm not sure i can give him up.
Jax is much more effective built for DPS then tanky so wouldnt recommend him as a "dive champion." hes much better at dishing out damage to bruisers/tanks and peeling for your ad in the back and then cleaning up the scraps since he is susceptible to burst but sustains quite well once you get items on him.
On November 28 2012 06:44 xes wrote: Elise suffers even more than Jayce from the "no ult" problem though. At lvl 7 (jungle 6) if you 2v2 top with jungler Elise can't do much. All about poking and being a huge asshole in isolated lane
You mean she has two different Q abilities on different cooldowns, one of which does not cost mana? Yea, that's totally fair.
On November 28 2012 07:05 VayneAuthority wrote: also spoiler - dont pick jax against elise, you're not going to have fun. you need some one with sustain or all in potential, neither of which jax has
Frankly, I'm not sure that I really want to lane with Jax anymore. I've been doing much better with him in the S2 jungle, and I expect him to do even better in the S3 jungle.
Where you gettin the farm Jax needs though.
Simple.
Step 1: Pick Jungle Jax. Step 2: Always farm, never not farm. Step 3: Whenever your allies leave a lane, take all the farm. Step 4: Ignore the cries for help from your team unless you're certain to get kills. Step 5: Win the game because you farmed 6000g in 20 minutes.
That's how I play all my junglers. Good to know I've been doing something right all along.
On November 28 2012 06:44 xes wrote: Elise suffers even more than Jayce from the "no ult" problem though. At lvl 7 (jungle 6) if you 2v2 top with jungler Elise can't do much. All about poking and being a huge asshole in isolated lane
You mean she has two different Q abilities on different cooldowns, one of which does not cost mana? Yea, that's totally fair.
Watching streams, anyone who can set up ganks well and duel well (Xin, Irelia, Jax, etc) can kind of get zoned and just wait for Jungle to come. You win the 2v1 obv, and can win most 2v2. And then once you're behind as Elise, you can't be as big of an asshole as you want to since you don't have as many disengages as Jayce.
In soloq I've definitely been on the receiving end and 1v1 in lane you can't do shit. But in competitive play I don't think she is OP
This is only for AP bruiser Elise though (Haunting/Abyssal/Frozen/Grail/etc, ala Singed or Nunu top). Not sure how straight AP Elise or AD bruiser fares.
On November 28 2012 04:53 Sandster wrote: Did anyone see this? Interesting strat from IG....
Is that a no-jungle elise/jax top lane?
That's a support Elise with Jax toplane, and a support Nunu with smite bot lane giving buffs to Graves early on.
m5 rolled IG but the gold was dead even out of the laning phase. Right now the lanes take jungles anyway, so IG took it to an extreme and gave all wolves/wraiths to mid and golems to bot lane, and buffs to the appropriate people.
Dunno if that strategy would work as well (or at all) on purple side 'cause bot lane can't farm golems. Also would be interesting to see how that strategy would work in the new jungle once that change hits. It's cool to see teams trying new stuff though.
You can do laneswap if you're purple side as well, I'd guess. If you take a champ who already can 1v2 lane (Jax, Irelia, etc) and give them the same sort of pseudo support like they did with Elise, it could work out.
I didn't really understand the Elise pick either to be honest. That team has no initiation minus Orianna or Elise's shitty initiation with her single target stun. All you need the top lane support for is harassing/zoning so that Jax or some other melee carry can get a big gold advantage even though he'll have a level disadvantage. There's surely other supports that could harass just as well or better while being more useful later in the game.
True, however, I think Elise has some of the higher base damage poke in the game with her humanoid abilities. If she can utilize that to harass out a top lane or just assist Jax in laning, Jax's late game can make up for hers in a big way. I think the strat has a lot of downsides that can be abused, but I don't think Elise as a champ is one of them.
EDIT:
I need an idea for a small but complex programming project that I can attach to my Riot application. What is something small that you guys think could be automated via a succinct and efficient program? I could do one of my bigger ideas, but they'd all be like, weeks to a month of work and I want to get this application out soon-ish.
GLGL. Don't have anything off the top of my head, but I have my second interview on Friday. TWO MORE TLERS IN RIOT PLOX.
On November 28 2012 07:05 VayneAuthority wrote: also spoiler - dont pick jax against elise, you're not going to have fun. you need some one with sustain or all in potential, neither of which jax has
Frankly, I'm not sure that I really want to lane with Jax anymore. I've been doing much better with him in the S2 jungle, and I expect him to do even better in the S3 jungle.
Where you gettin the farm Jax needs though.
Simple.
Step 1: Pick Jungle Jax. Step 2: Always farm, never not farm. Step 3: Whenever your allies leave a lane, take all the farm. Step 4: Ignore the cries for help from your team unless you're certain to get kills. Step 5: Win the game because you farmed 6000g in 20 minutes.
That's how I play all my junglers. Good to know I've been doing something right all along.
The funny thing about it is it actually could be right, but isn't largely because it doesn't match the meta/solo queue expectations.
On November 28 2012 06:49 Requizen wrote: I need an idea for a small but complex programming project that I can attach to my Riot application. What is something small that you guys think could be automated via a succinct and efficient program? I could do one of my bigger ideas, but they'd all be like, weeks to a month of work and I want to get this application out soon-ish.
GLGL. Don't have anything off the top of my head, but I have my second interview on Friday. TWO MORE TLERS IN RIOT PLOX.
I've found solving some of these to work wonders in augmenting an application that wants a programming/algorithm sample. Don't pick the super easy ones with online solutions obv.
Okay, so for a concrete illustration of Jax jungle income, I just completed a game where I had tri force and boots1 at the 17-minute mark and boots2 at the 18-minute mark, and a total income of 6200 when the enemy team surrendered at the 20-minute mark. I had 5 hero kills, 5 assists, and 71 cs. Team-wise, we killed 1 dragon and took down 3 towers.
On November 28 2012 07:05 VayneAuthority wrote: also spoiler - dont pick jax against elise, you're not going to have fun. you need some one with sustain or all in potential, neither of which jax has
Frankly, I'm not sure that I really want to lane with Jax anymore. I've been doing much better with him in the S2 jungle, and I expect him to do even better in the S3 jungle.
he will be strong season 3 just on the premise that he will be one of the few champs left that can freeze top lane. (his dodge/stun allows him to tank massive amounts of minions whereas other champs wont be able to now if that isnt clear)
Maybe. The problem is that most champs wreck him in pre-level 6 trades. I just feel like Jax is an overall liability in the early game when laning -- a liability that often costs me the game. If the minions do enough damage to dissuade trading before level 6, then maybe Jax will be relatively stronger. Being able to freeze lanes alone won't do it.
On November 28 2012 08:56 OutlaW- wrote: I don't know man, chances are you're probably just bad at laning. I never considered Jax as having a bad early game.
That may be part of it, but some champs just wreck Jax (Darius and Garen come to mind). He does okay against some others (Olaf, Irelia). It's pretty easy to fall behind and get rolled if you make a mistake.
On November 28 2012 08:56 OutlaW- wrote: I don't know man, chances are you're probably just bad at laning. I never considered Jax as having a bad early game.
He's severely outclassed by a bunch of champions pre 6, but after that, Jax is pretty much the easiest champion to lane as, in my experience at least.
Completely different topic: are there champs that you just KNOW are great, stop playing at some point and then rediscover them? I just played a game of Wukong where I went Phage > Aegis > FMallet > LW and I wrecked faces. He's soooo tanky, yet deals ridiculous amounts of damage (that ult scaling) and is really really slippery. I don't know man, he just seems great.
Also, i doubt that anyone would ever use Jax' stun to freeze the lane. That sounds like a particularly bad idea given that it has a pretty long cooldown, and it is pivotal to both your ability to fight the enemy laner and to deal with ganks.
On November 28 2012 07:05 VayneAuthority wrote: also spoiler - dont pick jax against elise, you're not going to have fun. you need some one with sustain or all in potential, neither of which jax has
Frankly, I'm not sure that I really want to lane with Jax anymore. I've been doing much better with him in the S2 jungle, and I expect him to do even better in the S3 jungle.
he will be strong season 3 just on the premise that he will be one of the few champs left that can freeze top lane. (his dodge/stun allows him to tank massive amounts of minions whereas other champs wont be able to now if that isnt clear)
Maybe. The problem is that most champs wreck him in pre-level 6 trades. I just feel like Jax is an overall liability in the early game when laning -- a liability that often costs me the game. If the minions do enough damage to dissuade trading before level 6, then maybe Jax will be relatively stronger. Being able to freeze lanes alone won't do it.
Just give up some cs simply because once he hits 6 then he goes from total bitch to superman. Who cares if you are 15 cs down if you can just jump on the other guy with ult proc and chunk him by a third of his health with just 2 abilities. Not to mention the fact that Jax can very easily support ganks with his stun. By the same logic you can say that Irelia's early laning makes her too much of a liability to go top lane.
So unless you run into a hard counter, Jax top lane isn't bad at all. Jax needs farm, unless you are farming all the time in the jungle and or taking a lot of lane farm you are not going to get the items that Jax needs to do his damage. And when you get tri force you notice enemy maokai ganked each lane 5 times and now the score in 3-15....
I'm feeling frisky, so here's what we're trying with Karma's Mantra Soul Shield: "Stuns in an area around the target, damaging targets... and shielding the target based upon how many targets were hit."
On November 28 2012 08:56 OutlaW- wrote: I don't know man, chances are you're probably just bad at laning. I never considered Jax as having a bad early game.
That may be part of it, but some champs just wreck Jax (Darius and Garen come to mind). He does okay against some others (Olaf, Irelia). It's pretty easy to fall behind and get rolled if you make a mistake.
That's just the nature of top lane. If you're Darius or Garen and make a mistake against Jax, you can lose pretty handily.
The bigger limitation on Jax right now is the proliferation of 2v1 swaps. As a result you can't really count on either "top" lane getting farmed if you're playing at the competitive level. This is one of the reasons I would not be surprised to see jungle farming enter the meta. If you're going to be dealing with lane swaps anyway sending a champion who needs farm into the jungle while relying on mid/Teleport/globals to apply early game pressure makes sense. It's extremely difficult to stop a jungler from farming, and fairly easy to pass lane farm to them to compound the process. You can actually get more farm this way than you normally could by laning, even with perfect last-hitting.
On November 28 2012 08:37 xDaunt wrote: Okay, so for a concrete illustration of Jax jungle income, I just completed a game where I had tri force and boots1 at the 17-minute mark and boots2 at the 18-minute mark, and a total income of 6200 when the enemy team surrendered at the 20-minute mark. I had 5 hero kills, 5 assists, and 71 cs. Team-wise, we killed 1 dragon and took down 3 towers.
that has to be one of the least telling anecdotes I've ever heard.