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[Patch 1.0.0.151: End of S2] General Discussion - Page 116

Forum Index > LoL General
Post a Reply
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Haasts
Profile Joined October 2011
New Zealand4445 Posts
November 19 2012 00:28 GMT
#2301
Yeah, really liked how ManCloud picked up an early Chain Vest for his Hourglass, letting him get away with some cheekier tower-dives than would normally be the case. Muffin had some great Lulu ults on him, too.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
beefhamburger
Profile Joined December 2007
United States3962 Posts
November 19 2012 00:28 GMT
#2302
CLG NA vs EU charity showmatch starting
http://clgaming.net/live/8935-fragforcharity

http://www.teamliquid.net/forum/viewmessage.php?topic_id=382889
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-11-19 00:59:35
November 19 2012 00:43 GMT
#2303
On November 19 2012 09:15 Simberto wrote:
I think the part that makes toplane so snowbally is that minions become irrelevant pretty fast, meaning that if you are even slightly ahead, you can often zone the enemy completely if the lane ever pushes your way, because you can simply ignore minions an freeze lane. If the power of minions is increased, there is an area where you are so far ahead that you win an even fight, but not any fight. This does not really exist at the moment. I think they addressed this by removing the -4 combined damage from minions you could take from the def tree, and it would be interesting to see how much that alone changes things. If minions do non-neglectable damage, freezing lane or zoning the enemy becomes much harder.

This actually goes hand in hand with what I was saying about top laner map mobility.

Freezing the lane is supposed to be a tradeoff. You gain safety/zoning ability, but you lose the ability to control your lane opponent's map movements because you willingly allow the creep pressure to always be slightly toward your side, limiting your vision on the lane, and making it harder to push his tower if he chooses to leave. The problem is that the infrequency and typical ineffectiveness of top lane ganking other lanes means that this isn't actually a tradeoff--you freeze the lane and there's no downside because it's unlikely that your opponent will take advantage of this and leave to go gank your other lanes/jungle--and even if he does, it's unlikely he will be effective enough for it to be worth it.

Top lane snowballs because it's isolated. Everyone's had that game where they were winning mid lane, but then the enemy mid laner ganks your bottom lane, gets a double kill, and puts himself completely back in the game while giving an advantage to his bot lane. This doesn't happen from top lane because top laners are more or less expected to just stay on lane--so if you are incapable of staying on lane, there's just nothing you can do. Again, it's a question of whether this is because the game encourages this, or because it's just how people choose to play now.
Moderator
Ryalnos
Profile Joined July 2010
United States1946 Posts
November 19 2012 00:45 GMT
#2304
They'd better not nerf support Zyra! This chick is fun.
Koenig99
Profile Joined July 2011
Canada904 Posts
November 19 2012 00:50 GMT
#2305
Last minute trading shenanigans for CLG NA.

And wtf is this caster talking about......"AP Kha'zix mid, support Tristana and AD Blitz"

smh
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-11-19 00:54:42
November 19 2012 00:52 GMT
#2306
I think part of the problem with top lane exerting map presence is that it's so easy to have vision on any top lane gangs so they have to kind of go from base. If vision was a resource instead of a given maybe it would be a bit easier for them to impact the map. Vision in general feels very binary. You either have the whole map warded or enemy jungler removes all vision and it's a fight of how many wards your guy can kill vs him :<
TheYango
Profile Joined September 2008
United States47024 Posts
November 19 2012 00:54 GMT
#2307
On November 19 2012 09:52 Numy wrote:
I think part of the problem with top lane exerting map presence is that it's so easy to have vision on any top lane gangs so they have to kind of go from base. If vision was a resource instead of a given maybe it would be a bit easier for them to impact the map

Unfortunately, the addition of Sightstone is going to make vision even less of a resource and even more of a given.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 19 2012 00:55 GMT
#2308
mancloud needs to change his name to beastcloud, cuz he's beasting it in this series.
liftlift > tsm
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
November 19 2012 00:56 GMT
#2309
On November 19 2012 09:28 beefhamburger wrote:
CLG NA vs EU charity showmatch starting
http://clgaming.net/live/8935-fragforcharity

http://www.teamliquid.net/forum/viewmessage.php?topic_id=382889

Froggen is just... Holy shit xD
The legend of Darien lives on
barbsq
Profile Joined November 2009
United States5348 Posts
November 19 2012 01:02 GMT
#2310
i don't understand how spiderbitch works in the slightest.

can anyone enlighten me? I can't even figure out a reasonable combo, her skills feel all over the place.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 19 2012 01:04 GMT
#2311
On November 19 2012 09:56 mr_tolkien wrote:
Show nested quote +
On November 19 2012 09:28 beefhamburger wrote:
CLG NA vs EU charity showmatch starting
http://clgaming.net/live/8935-fragforcharity

http://www.teamliquid.net/forum/viewmessage.php?topic_id=382889

Froggen is just... Holy shit xD


Locodoco steals dragon with tristana ulti, hahahahaha wow.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
November 19 2012 01:05 GMT
#2312
Doublelift Blitzcrank. How I have missed you so.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 19 2012 01:05 GMT
#2313
On November 19 2012 07:59 TheSinisterRed wrote:
Show nested quote +
On November 19 2012 07:52 thenexusp wrote:
On November 19 2012 06:59 ProV1 wrote:
How long before LoL takes as much mechanical skills as Yu-Gi-Oh! U know, gotta give dem foreigners a chance.

I've never played yu-gi-oh but I was under the impression you had to do some pretty mechanically complicated hand motions to get the good topdecks needed to win games

You just needed to believe in the heart of the cards, as far as I remember.

All you did was go to, recent tournament results, pick one of the top 8 decks and copy it if i recall. win all kinds of tournaments by getting luckier draws than your opponent
Artillery spawned from the forges of Hell
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2012-11-19 01:12:31
November 19 2012 01:10 GMT
#2314
DL doing so much work this game.
WHAT
DL cancels Darius ult with knock up for the save and Darius's goes on CD.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
November 19 2012 01:11 GMT
#2315
On November 19 2012 09:55 wei2coolman wrote:
mancloud needs to change his name to beastcloud, cuz he's beasting it in this series.


Xsmithie's jangle Olaf was pretty fantastic, too - great ambushes on Mao, and later on the game near the enemy blue where he hung around on 10% HP for a few minutes hiding behind walls and sniping kills with Undertow like some sort of bargain-bin Xerath.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 19 2012 01:12 GMT
#2316
Hotshot Teemo and jungle Garen.

Is this LoL?
It's your boy Guzma!
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 19 2012 01:13 GMT
#2317
On November 19 2012 10:11 Haasts wrote:
Show nested quote +
On November 19 2012 09:55 wei2coolman wrote:
mancloud needs to change his name to beastcloud, cuz he's beasting it in this series.


Xsmithie's jangle Olaf was pretty fantastic, too - great ambushes on Mao, and later on the game near the enemy blue where he hung around on 10% HP for a few minutes hiding behind walls and sniping kills with Undertow like some sort of bargain-bin Xerath.

Hahahahaha, that quote's awesome.

Xsmithie can be very on and off, sometimes very strong, but sometimes underwhelming. I think today it was just a complete mismatch from Fear, each lane pretty much beat quantic.
liftlift > tsm
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
November 19 2012 01:16 GMT
#2318
Loco Tristana still as beast as it used to be <3
It's like, "Is the Federation's Mobile Suit some kind of monster?"
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 19 2012 01:20 GMT
#2319
CLG.na still confirmed for Chauster Logic Gaming, with the legendary jungle Garen.
liftlift > tsm
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
November 19 2012 01:29 GMT
#2320
On November 19 2012 10:02 barbsq wrote:
i don't understand how spiderbitch works in the slightest.

can anyone enlighten me? I can't even figure out a reasonable combo, her skills feel all over the place.


Q W R W Q is the basic one, throw a human E in there before or after initial human burst, and a spider E if you need to catch up to hit spider W Q
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
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