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[Patch 1.0.0.151: End of S2] General Discussion - Page 115

Forum Index > LoL General
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Prev 1 113 114 115 116 117 280 Next
EquilasH
Profile Joined April 2009
Denmark2142 Posts
November 18 2012 22:39 GMT
#2281
My new team just got 2nd place in go4lol weekly
wat
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
November 18 2012 22:45 GMT
#2282
On November 19 2012 07:39 EquilasH wrote:
My new team just got 2nd place in go4lol weekly


Grats! Got to play any big EU teams?
- TEAM LIQUID - doctorbeat on LoL
AsnSensation
Profile Joined April 2011
Germany24009 Posts
November 18 2012 22:45 GMT
#2283
who is the current sub for curse? name somehow sounds familiar, is he that guy that won the curse 1v1 tourney?
EquilasH
Profile Joined April 2009
Denmark2142 Posts
November 18 2012 22:49 GMT
#2284
Nah, the only semi-big team was Cplay, and they were knocked out in ro8, I think.
wat
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
November 18 2012 22:51 GMT
#2285
Does saint play anything else apart from mundo these days lol?
Cackle™
thenexusp
Profile Joined May 2009
United States3721 Posts
November 18 2012 22:52 GMT
#2286
On November 19 2012 06:59 ProV1 wrote:
How long before LoL takes as much mechanical skills as Yu-Gi-Oh! U know, gotta give dem foreigners a chance.

I've never played yu-gi-oh but I was under the impression you had to do some pretty mechanically complicated hand motions to get the good topdecks needed to win games
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
November 18 2012 22:53 GMT
#2287
On November 19 2012 07:51 TheKefka wrote:
Does saint play anything else apart from mundo these days lol?

Played Lee Sin last two game :p
TRUEESPORTS || your days as a respected member of team liquid are over
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
November 18 2012 22:58 GMT
#2288
On November 19 2012 07:53 emperorchampion wrote:
Show nested quote +
On November 19 2012 07:51 TheKefka wrote:
Does saint play anything else apart from mundo these days lol?

Played Lee Sin last two game :p

played only skarner (but 1 game i think?) in lone star..
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
TheSinisterRed
Profile Joined September 2012
United States1546 Posts
November 18 2012 22:59 GMT
#2289
On November 19 2012 07:52 thenexusp wrote:
Show nested quote +
On November 19 2012 06:59 ProV1 wrote:
How long before LoL takes as much mechanical skills as Yu-Gi-Oh! U know, gotta give dem foreigners a chance.

I've never played yu-gi-oh but I was under the impression you had to do some pretty mechanically complicated hand motions to get the good topdecks needed to win games

You just needed to believe in the heart of the cards, as far as I remember.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
November 18 2012 23:01 GMT
#2290
Voyboy 10/2 on Elise, yikes.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-11-18 23:03:04
November 18 2012 23:02 GMT
#2291
On November 19 2012 07:45 AsnSensation wrote:
who is the current sub for curse? name somehow sounds familiar, is he that guy that won the curse 1v1 tourney?


Yea he is I think. Wombat spoke about it yesterday. He seems to be doing quite well. Wonder where elements is. Oh name is Rhux.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
November 18 2012 23:12 GMT
#2292
On November 19 2012 07:20 OutlaW- wrote:
Show nested quote +
On November 19 2012 07:19 Dusty wrote:
I think it is worth pointing out that the siege minions give like an extra 10 or 15 gold at all points in the game, in the new patch.

I ALREADY WANT TO KILL MYSELF WHENVER I MISS THE SIEGE MINION RIOT WHY
anyway i guess it makes sense, i always felt that I was getting too few gold from him (compared to the exp at least)

Well.. that reaction changed quickly.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
petered
Profile Joined February 2010
United States1817 Posts
November 18 2012 23:39 GMT
#2293
On November 19 2012 05:50 Craton wrote:
Show nested quote +
On November 19 2012 05:29 barbsq wrote:
On November 19 2012 05:25 Numy wrote:
On November 19 2012 05:22 overt wrote:
On November 19 2012 04:57 barbsq wrote:
hmmm. I have to wonder if they disincentivize farming then why exactly am I not playing bloodline champions? The idea of promoting a 0 laning phase brawl fest really rubs me the wrong way, and removes a lot of what I like about how the game is currently structured (it's part of why I'm not terribly fond of TT or dom). Hopefully it's not too bad.

edit: IMO if they want to reduce the 'snowball effect' (which I actually think is a much smaller problem than ppl are making it out to be tbh) then they should introduce methods for the snowballee to come back into the game, not handicap the snowballer.


Lanes snowballing is a real thing. Sadly people bitch and complain about it because it somehow justifies them being bad. I've snowballed all three lanes because I outplayed my opponent. I've been snowballed in all three lanes too.

Lanes don't just magically get out of your control. You're either worse than your opponent or you fucked up and now you have to pay for it. Trying to make top lane less snowball-y might be a good idea but changing every lanes balance isn't.


I don't really understand them. The whole game is built around the idea of "snowball". I think the only way to really get rid of "snowballing" is to have powercurves but they attempted to remove that too so they just kind of stuck between a rock and a hard place.

The only way to remove snowballing is to have everybody win or to just make it totally RNG. Ppl just hate getting outplayed, but hate admitting it even more.

Snowballing and losing are wildly different things.

Snowballing is about how a minor lead early equates to a massive lead the longer the game goes. This is especially true in many areas of the game, typically true with tops where one gets slightly ahead and then zones the other and tremendously widens the gap, but is also true with assassins and hypercarries.

A small lead shouldn't win you a lane or the game, but it should make the other team have to do something to even it out. Right now a small lead is a huge lead in too many scenarios.


Definitely agree with this. I am not sure that lowering lane gold is the right way to prevent snowballing, but I still hope they look for ways to soften the way a small lead can get out of control.

I personally think they should lower the amount of stats you receive upon leveling up for all champions across the board. Even a one level difference is pretty huge at early levels.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 18 2012 23:47 GMT
#2294
Musing lately. When jungling, is it better to try and hit every lane as you can, or snowball the hell out of 1 or 2? Obviously you need to go where you're needed and what not, but when I'm in a game and all lanes are pushed/all lanes are frozen in the middle, and no one is inherently more gankable than the others, should I just focus on one? Or should I put a lot of pressure everywhere?
It's your boy Guzma!
TheYango
Profile Joined September 2008
United States47024 Posts
November 18 2012 23:49 GMT
#2295
On November 19 2012 08:47 Requizen wrote:
Musing lately. When jungling, is it better to try and hit every lane as you can, or snowball the hell out of 1 or 2? Obviously you need to go where you're needed and what not, but when I'm in a game and all lanes are pushed/all lanes are frozen in the middle, and no one is inherently more gankable than the others, should I just focus on one? Or should I put a lot of pressure everywhere?

Depends on jungler, depends on lane matchups.
Moderator
WiseBagus
Profile Joined September 2011
Canada452 Posts
November 18 2012 23:56 GMT
#2296
Has anyone done the math on Volibear with an Atma's or the parts of Warmog for DPS and survivability?
"When you come at the King, you best not miss"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-11-19 00:05:37
November 19 2012 00:04 GMT
#2297
On November 19 2012 08:39 petered wrote:
Show nested quote +
On November 19 2012 05:50 Craton wrote:
On November 19 2012 05:29 barbsq wrote:
On November 19 2012 05:25 Numy wrote:
On November 19 2012 05:22 overt wrote:
On November 19 2012 04:57 barbsq wrote:
hmmm. I have to wonder if they disincentivize farming then why exactly am I not playing bloodline champions? The idea of promoting a 0 laning phase brawl fest really rubs me the wrong way, and removes a lot of what I like about how the game is currently structured (it's part of why I'm not terribly fond of TT or dom). Hopefully it's not too bad.

edit: IMO if they want to reduce the 'snowball effect' (which I actually think is a much smaller problem than ppl are making it out to be tbh) then they should introduce methods for the snowballee to come back into the game, not handicap the snowballer.


Lanes snowballing is a real thing. Sadly people bitch and complain about it because it somehow justifies them being bad. I've snowballed all three lanes because I outplayed my opponent. I've been snowballed in all three lanes too.

Lanes don't just magically get out of your control. You're either worse than your opponent or you fucked up and now you have to pay for it. Trying to make top lane less snowball-y might be a good idea but changing every lanes balance isn't.


I don't really understand them. The whole game is built around the idea of "snowball". I think the only way to really get rid of "snowballing" is to have powercurves but they attempted to remove that too so they just kind of stuck between a rock and a hard place.

The only way to remove snowballing is to have everybody win or to just make it totally RNG. Ppl just hate getting outplayed, but hate admitting it even more.

Snowballing and losing are wildly different things.

Snowballing is about how a minor lead early equates to a massive lead the longer the game goes. This is especially true in many areas of the game, typically true with tops where one gets slightly ahead and then zones the other and tremendously widens the gap, but is also true with assassins and hypercarries.

A small lead shouldn't win you a lane or the game, but it should make the other team have to do something to even it out. Right now a small lead is a huge lead in too many scenarios.


Definitely agree with this. I am not sure that lowering lane gold is the right way to prevent snowballing, but I still hope they look for ways to soften the way a small lead can get out of control.

I personally think they should lower the amount of stats you receive upon leveling up for all champions across the board. Even a one level difference is pretty huge at early levels.

You can't really *stop* snowballing. The nature of this game is that item/XP advantage leads to greater fighting ability, which lets you create pressure to build greater item/XP advantage. Even if you reduce the advantage per creep, the effect still exists.

That said, IMO the real issue is the lack of options by which players can do something about it. The real regrettable thing about snowballing in top lane is the sort of "helplessness" you have in a losing top lane. There are a couple things to this:

- Champion power curves. The comparative closeness in terms of item/level development on top laners has its own effect on snowballing. While more differentiated champion power curves creates its own potential issues, having wider differences in champion strength at different levels does help the issue of snowballing. Having champion strength/weakness at different levels outweigh item/XP advantage means that players can use those level timings to come back from a disadvantage, rather than just getting snowballed because their item/XP disadvantage is more significant than their timing advantage at those levels.

- The isolation of top lane. This works two ways: 1) it's comparatively infrequent to see top laners leave lane to gank, and 2) it becomes increasingly hard for mid/jungle to gank top as the game progresses unless the snowballing top laner allows his wards to lapse carelessly. In the former case, top laners tend to not have much to do in the case where they're losing lanes. While there are certain exceptions (like level 6 Malph being able to gank other lanes easily and reliably), top laners for the most part just return to top lane, which means that the losing top laner repeatedly returns to an environment where he cannot do much. Being able to set your other lanes ahead when you are behind means that while you may not be able to go back and win your lane, you may still have enough of an effect on the game to outweigh your lane opponent's advantage, curbing the "snowball" effect. Whether this is an issue of top laners not playing actively on the map, or a case of the game not encouraging them enough to do so remains to be seen, but it is something to consider.

The converse point is that how relatively inexpensive wards are compared to how much they allow a top laner to leverage their advantage allows a top laner to isolate the lane that he is winning. The most obvious way to lose a snowballing advantage is to get ganked, but this becomes increasingly hard as the money used to maintain ward control is comparatively small compared to the growing advantage. While this is partially curbed by reducing the gold advantage of building an advantage in lane, note that Riot is introducing an item that has an even bigger influence in the other direction--the Sightstone. The Sightstone means that a laner can invest in a one-time cost item that more or less lets them maintain ward control for *no future cost*. They just pay the one-time cost for the Sightstone, and then never have to buy wards again to ward their lane.
Moderator
Simberto
Profile Blog Joined July 2010
Germany11880 Posts
November 19 2012 00:15 GMT
#2298
I think the part that makes toplane so snowbally is that minions become irrelevant pretty fast, meaning that if you are even slightly ahead, you can often zone the enemy completely if the lane ever pushes your way, because you can simply ignore minions an freeze lane. If the power of minions is increased, there is an area where you are so far ahead that you win an even fight, but not any fight. This does not really exist at the moment. I think they addressed this by removing the -4 combined damage from minions you could take from the def tree, and it would be interesting to see how much that alone changes things. If minions do non-neglectable damage, freezing lane or zoning the enemy becomes much harder.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
November 19 2012 00:15 GMT
#2299
Mandatorycloud looking so good this weekend, wow!
TRUEESPORTS || your days as a respected member of team liquid are over
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 19 2012 00:26 GMT
#2300
Damn, fear just stomped quanitc... Mancloud carry so hard.
liftlift > tsm
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