|
On October 25 2012 21:54 Chexx wrote: Does not look good for MVP White. Nidalee pushing top like a boss and TF gets his ganks off :/
MVP was so low on health all members under 10% Where are you watching this ? <3
|
Korea (South)11232 Posts
On October 25 2012 22:07 mr_tolkien wrote:Show nested quote +On October 25 2012 21:54 Chexx wrote: Does not look good for MVP White. Nidalee pushing top like a boss and TF gets his ganks off :/
MVP was so low on health all members under 10% Where are you watching this ? <3
http://www.ustream.tv/channel/nicegametv you missed some nice and close games
|
On October 25 2012 21:33 Scip wrote:Show nested quote +On October 25 2012 13:57 gtrsrs wrote: lol it was 100% a bug that they just never bothered fixing. your gameplay should not revolve around it
and yes people have been saying hecarim is better than skarner for like months. scip and i had to defend our favorite rock lobster and now that the world finals have proved us right, the haters are quiet ^_^ What? If a bug works reliably and consistently then you ought to adapt to it and make it part of your play. As it happens, this "bug" as you say is really important. If the ultimate works as it sounds it does, Skarner is unable to initiate teamfights with flash-ult now, which was a pretty big part of his strenght. edit: heck, even if the bug doesn't work reliably you ought to account for it and find opportunities to use it How does this stop Flash/Ult from being reliable now? Same as before, either you get a grab or force a Flash, except now the latter may happen more often than the former.
People acting like his ult doesn't even work anymore. Shit's fine, calm your sad machines.
|
will the ult go on cooldown if someone flashes out? or can u just use it again
also the new % pen before flat armor pen looks yummy time to play olaf again with bruta into lw so not only E for true dmg but true dmg all day everday huehue
|
On October 25 2012 22:49 Requizen wrote:Show nested quote +On October 25 2012 21:33 Scip wrote:On October 25 2012 13:57 gtrsrs wrote: lol it was 100% a bug that they just never bothered fixing. your gameplay should not revolve around it
and yes people have been saying hecarim is better than skarner for like months. scip and i had to defend our favorite rock lobster and now that the world finals have proved us right, the haters are quiet ^_^ What? If a bug works reliably and consistently then you ought to adapt to it and make it part of your play. As it happens, this "bug" as you say is really important. If the ultimate works as it sounds it does, Skarner is unable to initiate teamfights with flash-ult now, which was a pretty big part of his strenght. edit: heck, even if the bug doesn't work reliably you ought to account for it and find opportunities to use it How does this stop Flash/Ult from being reliable now? Same as before, either you get a grab or force a Flash, except now the latter may happen more often than the former. People acting like his ult doesn't even work anymore. Shit's fine, calm your sad machines.
agreed when you try to flash to ult as skarner, you should force a reaction flash 100% of the time and miss your ult against aware players. that's the purpose, a flash for a flash. the fact that you could still grab someone despite them flashing was just icing, and really frustrating to play AGAINST. you will still be able to flash grab 100% of the time against players with worse mechanics/reactions than you. now the skill has just been normalized to work as intended and you'll actually have to trade flashes instead of getting their flash for free (plus the kill), just like any other ganking champ
besides skarner's strength has always been his dual-purpose Q which hasn't been changed. might have to tinker a bit with QEW for first 3 levels, but again, a 4s nerf on W is actually like a 2s nerf on W in the jungle. will hurt his insane escapability, but using that as a crutch for risky play was bad anyway
basically all the fotm kiddies will stop playing skarner now and my win% will stay high :swag:
also inb4 the %-pen change is a huge success for assassins and a huge disaster for ADC, making them even stronger t_t
|
On October 25 2012 22:49 Requizen wrote:Show nested quote +On October 25 2012 21:33 Scip wrote:On October 25 2012 13:57 gtrsrs wrote: lol it was 100% a bug that they just never bothered fixing. your gameplay should not revolve around it
and yes people have been saying hecarim is better than skarner for like months. scip and i had to defend our favorite rock lobster and now that the world finals have proved us right, the haters are quiet ^_^ What? If a bug works reliably and consistently then you ought to adapt to it and make it part of your play. As it happens, this "bug" as you say is really important. If the ultimate works as it sounds it does, Skarner is unable to initiate teamfights with flash-ult now, which was a pretty big part of his strenght. edit: heck, even if the bug doesn't work reliably you ought to account for it and find opportunities to use it How does this stop Flash/Ult from being reliable now? Same as before, either you get a grab or force a Flash, except now the latter may happen more often than the former. People acting like his ult doesn't even work anymore. Shit's fine, calm your sad machines.
Because forcing a flash with your flash is not an especially good trade. Before, if you flash onto someone, and they don't flash away proactively, you get a grab. Now, they got a MUCH larger window of time to flash away. Thus, it is far less reliable. This is a pretty big nerf. From my experience, i got at least one of those flash/knockback/dash etc.. grabs every second game as skarner. If all of those are now no longer a grab, that is a pretty big nerf. If this will make skarner unviable, i don't know. We will have to see this. But anyone that plays skarner at all knows that this is a rather big nerf. HOW big of a nerf it is depends on the distance the enemy can travel during the animation time with the ult still working. Usually, if you grab someone, they are at the edge of your grabbing range. If they can just walk out, skarner is dead. If they have to dash out, he is nerfed, but might still work. Still, i'd like to see the animation shortened as a response to this, since it is pretty long at the moment, and gives everyone who has any dash of flash up ample time to escape.
|
Czech Republic11293 Posts
Using W as a "crutch" for risky play doesn't even make sense. It allowed you to go deeper and more aggresive, it made risky play not risky. I don't see how it can be a "crutch" in any way. Ultimate flash is not reliable as an initiation, so he lost that use as a champion completely. Other junglers often have other mechanisms to deal with flash when ganking (usually it's something like actually having ranged spells)
|
Soo now ez is a hard counter to skarner? Cuz a skarner will now pretty much never ever be able to grab a good ez ever.
|
same with graves, corki, tristana and cait though
also ez is shit now
|
On October 25 2012 23:10 deathray797 wrote: Soo now ez is a hard counter to skarner? Cuz a skarner will now pretty much never ever be able to grab a good ez ever.
Who, not coincidentally, is also nerfed.
Seriously this Skarner nerf was needed (and I'm saying this as a Skarner player). Forcing your escape mechanism only to get grabbed is incredibly frustrating to play against, especially since it's very possible you would actually survive the gank if your flash/blink wasn't wasted. There are few things in the game that are more anti-fun than the way impale works right now.
That said it does hurt Skarner quite a bit, and you have to consider enemy escapes now instead of blindly 1st/2nd pick Skarner every game to jungle. Which is probably a good thing - the pressure he currently puts on other teams for the entire game is insane.
|
On October 25 2012 23:06 Scip wrote: Using W as a "crutch" for risky play doesn't even make sense. It allowed you to go deeper and more aggresive, it made risky play not risky. I don't see how it can be a "crutch" in any way. Ultimate flash is not reliable as an initiation, so he lost that use as a champion completely. Other junglers often have other mechanisms to deal with flash when ganking (usually it's something like actually having ranged spells)
that's exactly what i meant... you can go balls deep into the enemy jungle and know you have a permanent shield + ghost. it's a crutch. now with a slight nerf it retains most of its offensive power (you won't even notice the nerf when chasing someone) due to his passive, while losing some of its defensive strength.
you're going to find other ways to get his ult off. W up to them, blow their flash, flash after them and THEN ult. boom i just solved skarner for you
either way, LoL community overreacting to a nerf? i never would have guessed ehehe
|
does anyone think that this armor pen change is going to shake up adc builds? I know the full blown itemization overhaul is coming but does anyone think that a bruta into lw build is going to be the next big thing for adcs as well?
lol at korean cast talking about the new meta of yorick and zealian. silly koreans thats just na meta.
Jungle yorrick what the fuck?
|
If someone is running really fast, can they just run out of skarner ult? That's what i'm most worried about
|
On October 25 2012 23:25 Abenson wrote: If someone is running really fast, can they just run out of skarner ult? That's what i'm most worried about
i doubt it i do share your worry though if THIS is the ult change, that's no bueno. if it only applies to blink skills, not at all worried. if it applies to blinks and dashes, very slightly concerned. if it applies to any sort of movement outside of his targeting circle, then somewhat dismayed.
|
Czech Republic11293 Posts
On October 25 2012 23:19 gtrsrs wrote:Show nested quote +On October 25 2012 23:06 Scip wrote: Using W as a "crutch" for risky play doesn't even make sense. It allowed you to go deeper and more aggresive, it made risky play not risky. I don't see how it can be a "crutch" in any way. Ultimate flash is not reliable as an initiation, so he lost that use as a champion completely. Other junglers often have other mechanisms to deal with flash when ganking (usually it's something like actually having ranged spells) that's exactly what i meant... you can go balls deep into the enemy jungle and know you have a permanent shield + ghost. it's a crutch. now with a slight nerf it retains most of its offensive power (you won't even notice the nerf when chasing someone) due to his passive, while losing some of its defensive strength. you're going to find other ways to get his ult off. W up to them, blow their flash, flash after them and THEN ult. boom i just solved skarner for you either way, LoL community overreacting to a nerf? i never would have guessed ehehe Going balls deep into enemy jungle as Skarner is an option. It has nothing to do with crutches. It's like saying diving the enemy carries in a teamfight as Malphite is just using his ultimate as a crutch. It doesn't make sense.
|
On October 25 2012 23:19 gtrsrs wrote:Show nested quote +On October 25 2012 23:06 Scip wrote: Using W as a "crutch" for risky play doesn't even make sense. It allowed you to go deeper and more aggresive, it made risky play not risky. I don't see how it can be a "crutch" in any way. Ultimate flash is not reliable as an initiation, so he lost that use as a champion completely. Other junglers often have other mechanisms to deal with flash when ganking (usually it's something like actually having ranged spells) that's exactly what i meant... you can go balls deep into the enemy jungle and know you have a permanent shield + ghost. it's a crutch.
This is exactly the same argument as the idiots claiming that playing an AD with an escape is just a crutch for bad play. Either you are missing the point, or you're using 'crutch' completely differently to how I imagine it.
|
51446 Posts
Does anyone know if Moletrap + Torch were shafted by OGN? MonteCristo said it would be him + DoA for both LoL and SC2 next season.
|
On October 25 2012 23:33 GTR wrote: Does anyone know if Moletrap + Torch were shafted by OGN? MonteCristo said it would be him + DoA for both LoL and SC2 next season.
torch went to ipl I believe and moletrap is terrible so I wouldn't see that as too much of a stretch.
|
The armor pen change sounds really, really broken by the way. Just from current items/masteries/runes:
Masteries: 6 armor pen, 10% armor pen Runes: 15 armor pen (25 if you use quints too) Brutalizer: 15 armor pen, 1337g LW: 40% armor pen, 2290g
Let's assume % pen is still multiplicative. For 3600 gold you do true damage for the entire game to anyone who doesn't build armor, and crush upwards of 200 armor champs to almost nothing (60ish armor). This is not counting other effects from your team (Black Cleavers, Corki, etc)
Wukong's late game just got even more hilarious.
|
thats really good news if it's true
|
|
|
|