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[Patch 1.0.0.150: Shadow Isles] General Discussion - Page 22

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kyarisan
Profile Joined May 2010
United States347 Posts
October 25 2012 15:20 GMT
#421
I've always understood a crutch to be something that allows a lesser player to more easily play near the level of a better player, but doesn't really help a better player. Or at least not nearly as much as it would a lesser player.
Alaric
Profile Joined November 2009
France45622 Posts
October 25 2012 15:22 GMT
#422
Uh... I expect a Last Whisper nerf, or you won't even really need to build AD items to trash people, as somebody showed one or two pages ago. ôo At least on the %Pen.
Cant take LMS hipsters serious.
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-10-25 15:31:55
October 25 2012 15:30 GMT
#423
On October 25 2012 23:35 Sandster wrote:
The armor pen change sounds really, really broken by the way. Just from current items/masteries/runes:

Masteries: 6 armor pen, 10% armor pen
Runes: 15 armor pen (25 if you use quints too)
Brutalizer: 15 armor pen, 1337g
LW: 40% armor pen, 2290g

Let's assume % pen is still multiplicative. For 3600 gold you do true damage for the entire game to anyone who doesn't build armor, and crush upwards of 200 armor champs to almost nothing (60ish armor). This is not counting other effects from your team (Black Cleavers, Corki, etc)

Wukong's late game just got even more hilarious.


Yeah, just bumping my post. They can't let this go through.

If I'm looking at this right the 10% pen mastery + LW currently gives 46% armor pen. The arp marks/quint setup + brutalizer gives you 46 flat pen. In other words while the AD carry is still working on that IE you're basically dealing true damage to anyone below 100 armor, not counting the effects of Corki/Taric/Wukong. This means that everyone will rush LW, which is exactly what they didn't want with DFG.

If you run a team comp of Black Cleaver Corki + Taric bot lane, and bruiser/assassin that builds brut+LW top, even Malphite would get chunked like he's MF. Meanwhile your mid is building Sorc + Haunting Guise + Aybssal. And they're making resists MORE expensive? The game is going to be ridiculously snowbally.
Alaric
Profile Joined November 2009
France45622 Posts
October 25 2012 15:31 GMT
#424
Well on http://www.ustream.tv/channel/nicegametv Volibear just flinged Ezreal after he E'd away.
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 25 2012 15:33 GMT
#425
On October 26 2012 00:31 Alaric wrote:
Well on http://www.ustream.tv/channel/nicegametv Volibear just flinged Ezreal after he E'd away.

Yeah, Fling works the same way. There's a couple others, can't think of them at the moment, but Skarner's got the most QQ on the forums, so it got the hammer.
It's your boy Guzma!
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 25 2012 15:36 GMT
#426
Is there a break between the end of S2 and the start of S3 or is it just flow right into the other?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-10-25 15:40:39
October 25 2012 15:37 GMT
#427
I don't think the patch is up on KR but what I meant is that we'll still see this (albeit harder since aa range) after it is.
Sandster, from what I understood Phreak meant that resistances got more expensive since some previous time, rather than them going to raise their price again?

LOL Lulu ulting Shaco's clone on stream so the enemy team focuses the clone instead of the true one. Worked!
Cant take LMS hipsters serious.
Schwopzi
Profile Joined August 2010
Netherlands954 Posts
October 25 2012 15:38 GMT
#428
On October 26 2012 00:33 Requizen wrote:
Show nested quote +
On October 26 2012 00:31 Alaric wrote:
Well on http://www.ustream.tv/channel/nicegametv Volibear just flinged Ezreal after he E'd away.

Yeah, Fling works the same way. There's a couple others, can't think of them at the moment, but Skarner's got the most QQ on the forums, so it got the hammer.

Jayce's E also depends (or used to dunno?) on position when he casts, so if you flash after cast but before it lands you get silly displacements. Singed fling also works after flash.
I get the feeling it'll keep being possible on skarner depending on when someone flashes/blinks. A bit like trist her rocket jump that has been "fixed" like 5 times allready.
Only the dead have seen the end of war
Sermokala
Profile Blog Joined November 2010
United States14220 Posts
October 25 2012 15:40 GMT
#429
On October 26 2012 00:36 NotSorry wrote:
Is there a break between the end of S2 and the start of S3 or is it just flow right into the other?


Yes. They said that theres going to be a preseason where they're gona test out the changes like they did with s2. this will be a lot bigger then s2 with the item changes as well as everything else.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
jadoth
Profile Joined December 2011
694 Posts
October 25 2012 15:40 GMT
#430
The major effect of the ult nerf on skar is his team fight initiation power. Before you could force flashes without burring your own and if you got in flash range of their ad or ap you could grab them near 100%. Now everyone can just wait for your flash before flashing so you just trade flashes and your flash is way more valuable then one of their flashes so it is a bad trade.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 25 2012 15:41 GMT
#431

Doa will be casting ogn with montecristo
Glorious SEA doto
Simberto
Profile Blog Joined July 2010
Germany12068 Posts
October 25 2012 15:41 GMT
#432
On October 26 2012 00:30 Sandster wrote:
Show nested quote +
On October 25 2012 23:35 Sandster wrote:
The armor pen change sounds really, really broken by the way. Just from current items/masteries/runes:

Masteries: 6 armor pen, 10% armor pen
Runes: 15 armor pen (25 if you use quints too)
Brutalizer: 15 armor pen, 1337g
LW: 40% armor pen, 2290g

Let's assume % pen is still multiplicative. For 3600 gold you do true damage for the entire game to anyone who doesn't build armor, and crush upwards of 200 armor champs to almost nothing (60ish armor). This is not counting other effects from your team (Black Cleavers, Corki, etc)

Wukong's late game just got even more hilarious.


Yeah, just bumping my post. They can't let this go through.

If I'm looking at this right the 10% pen mastery + LW currently gives 46% armor pen. The arp marks/quint setup + brutalizer gives you 46 flat pen. In other words while the AD carry is still working on that IE you're basically dealing true damage to anyone below 100 armor, not counting the effects of Corki/Taric/Wukong. This means that everyone will rush LW, which is exactly what they didn't want with DFG.

If you run a team comp of Black Cleaver Corki + Taric bot lane, and bruiser/assassin that builds brut+LW top, even Malphite would get chunked like he's MF. Meanwhile your mid is building Sorc + Haunting Guise + Aybssal. And they're making resists MORE expensive? The game is going to be ridiculously snowbally.


Hm. This would basically make anything below 85 armor useless, and afterwards you still have to deal with 46% armorpen far earlier then at the moment. I am too lazy to calculate this at the moment, but it logically makes everyone more squishy, and health more useful in comparision to armor/MR. Also, it is good for people like Lee Sin who have pretty high base damages and thus profit a lot more from this. Which would help the ADC-centric lategame people have been complaining about by making bruisers stronger. Sadly it also makes them stronger during the midgame, which is already a phase they shine at. I might be wrong here, but i see a distinct possibility of a team without an ADC abusing midgame timings hard, and still not falling off too hard lategame. Basically, this is kind of an indirect ADC nerf by making everything else stronger.
TheSinisterRed
Profile Joined September 2012
United States1546 Posts
Last Edited: 2012-10-25 15:48:12
October 25 2012 15:43 GMT
#433
On October 25 2012 23:01 gtrsrs wrote:
Show nested quote +
On October 25 2012 22:49 Requizen wrote:
On October 25 2012 21:33 Scip wrote:
On October 25 2012 13:57 gtrsrs wrote:
lol it was 100% a bug that they just never bothered fixing. your gameplay should not revolve around it

and yes people have been saying hecarim is better than skarner for like months. scip and i had to defend our favorite rock lobster and now that the world finals have proved us right, the haters are quiet ^_^

What? If a bug works reliably and consistently then you ought to adapt to it and make it part of your play. As it happens, this "bug" as you say is really important. If the ultimate works as it sounds it does, Skarner is unable to initiate teamfights with flash-ult now, which was a pretty big part of his strenght.

edit: heck, even if the bug doesn't work reliably you ought to account for it and find opportunities to use it

How does this stop Flash/Ult from being reliable now? Same as before, either you get a grab or force a Flash, except now the latter may happen more often than the former.

People acting like his ult doesn't even work anymore. Shit's fine, calm your sad machines.


agreed
when you try to flash to ult as skarner, you should force a reaction flash 100% of the time and miss your ult against aware players. that's the purpose, a flash for a flash. the fact that you could still grab someone despite them flashing was just icing, and really frustrating to play AGAINST. you will still be able to flash grab 100% of the time against players with worse mechanics/reactions than you.
now the skill has just been normalized to work as intended and you'll actually have to trade flashes instead of getting their flash for free (plus the kill), just like any other ganking champ

besides skarner's strength has always been his dual-purpose Q which hasn't been changed. might have to tinker a bit with QEW for first 3 levels, but again, a 4s nerf on W is actually like a 2s nerf on W in the jungle. will hurt his insane escapability, but using that as a crutch for risky play was bad anyway

basically all the fotm kiddies will stop playing skarner now and my win% will stay high :swag:


also inb4 the %-pen change is a huge success for assassins and a huge disaster for ADC, making them even stronger t_t

The bold part is really the only thing I have a problem with. If this is how Riot intends these kind of skills to work, then why are they only changing Skarner? I would say that Darius's ult is just as frustrating to play against when he is still able to kill you after you flashed away, but he didn't get touched. There are a few other skills that are really annoying in the same way, but I think Darius and Skarner are the top two.

Also, where did Riot say they are changing how ArPen works? Is that something they are going to do in the item overhaul for S3? It sounds a little too powerful the way the game is currently played, but maybe the item changes will balance it out.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-10-25 15:47:22
October 25 2012 15:45 GMT
#434
On October 26 2012 00:41 Simberto wrote:
Show nested quote +
On October 26 2012 00:30 Sandster wrote:
On October 25 2012 23:35 Sandster wrote:
The armor pen change sounds really, really broken by the way. Just from current items/masteries/runes:

Masteries: 6 armor pen, 10% armor pen
Runes: 15 armor pen (25 if you use quints too)
Brutalizer: 15 armor pen, 1337g
LW: 40% armor pen, 2290g

Let's assume % pen is still multiplicative. For 3600 gold you do true damage for the entire game to anyone who doesn't build armor, and crush upwards of 200 armor champs to almost nothing (60ish armor). This is not counting other effects from your team (Black Cleavers, Corki, etc)

Wukong's late game just got even more hilarious.


Yeah, just bumping my post. They can't let this go through.

If I'm looking at this right the 10% pen mastery + LW currently gives 46% armor pen. The arp marks/quint setup + brutalizer gives you 46 flat pen. In other words while the AD carry is still working on that IE you're basically dealing true damage to anyone below 100 armor, not counting the effects of Corki/Taric/Wukong. This means that everyone will rush LW, which is exactly what they didn't want with DFG.

If you run a team comp of Black Cleaver Corki + Taric bot lane, and bruiser/assassin that builds brut+LW top, even Malphite would get chunked like he's MF. Meanwhile your mid is building Sorc + Haunting Guise + Aybssal. And they're making resists MORE expensive? The game is going to be ridiculously snowbally.


Hm. This would basically make anything below 85 armor useless, and afterwards you still have to deal with 46% armorpen far earlier then at the moment. I am too lazy to calculate this at the moment, but it logically makes everyone more squishy, and health more useful in comparision to armor/MR. Also, it is good for people like Lee Sin who have pretty high base damages and thus profit a lot more from this. Which would help the ADC-centric lategame people have been complaining about by making bruisers stronger. Sadly it also makes them stronger during the midgame, which is already a phase they shine at. I might be wrong here, but i see a distinct possibility of a team without an ADC abusing midgame timings hard, and still not falling off too hard lategame. Basically, this is kind of an indirect ADC nerf by making everything else stronger.


so, i've been told that an early LW is really good on cait. it seems to be true, can anyone explain exactly why?

speaking of, cait/nid lane OP. start mana manipulator, always trap and poke, never ward.
(╯°□°)╯︵ ┻━┻
thenexusp
Profile Joined May 2009
United States3721 Posts
October 25 2012 15:49 GMT
#435
On October 26 2012 00:30 Sandster wrote:
Show nested quote +
On October 25 2012 23:35 Sandster wrote:
The armor pen change sounds really, really broken by the way. Just from current items/masteries/runes:

Masteries: 6 armor pen, 10% armor pen
Runes: 15 armor pen (25 if you use quints too)
Brutalizer: 15 armor pen, 1337g
LW: 40% armor pen, 2290g

Let's assume % pen is still multiplicative. For 3600 gold you do true damage for the entire game to anyone who doesn't build armor, and crush upwards of 200 armor champs to almost nothing (60ish armor). This is not counting other effects from your team (Black Cleavers, Corki, etc)

Wukong's late game just got even more hilarious.


Yeah, just bumping my post. They can't let this go through.

If I'm looking at this right the 10% pen mastery + LW currently gives 46% armor pen. The arp marks/quint setup + brutalizer gives you 46 flat pen. In other words while the AD carry is still working on that IE you're basically dealing true damage to anyone below 100 armor, not counting the effects of Corki/Taric/Wukong. This means that everyone will rush LW, which is exactly what they didn't want with DFG.

If you run a team comp of Black Cleaver Corki + Taric bot lane, and bruiser/assassin that builds brut+LW top, even Malphite would get chunked like he's MF. Meanwhile your mid is building Sorc + Haunting Guise + Aybssal. And they're making resists MORE expensive? The game is going to be ridiculously snowbally.

Except that the armor pen change is going through with the item overhaul and the mastery changes (my prediction is that the 10% penetration masteries will be replaced) so don't jump the gun on this too fast. Obviously it's overpowered with the current items and masteries but that's not what it's balanced around
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-10-25 15:57:24
October 25 2012 15:55 GMT
#436
I realize that, what I'm saying is that this is the exactly OPPOSITE of what they did with DFG. They nerf DFG to make it more of a late-game item. That's what LW currently is - a late game item to deal with tanky bruisers.

If any %pen item like LW is in the game post-patch, it will be rushed along with whatever flat pen items are in the game (like brutalizer). I don't think this is the way to make assassins come back because it utterly kills item diversity. (Your opponent will stack armor like rammus on crack. If you build "normal" BF items instead of %pen/flat pen items you do way less damage, and have to get a %pen item anyway later on.)

The same thing is true for Void Staff and magic pen items, by the way.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
October 25 2012 15:56 GMT
#437
well luckily the changes for magicpen are not confirmed yet, otherwise void+Haunting guise+sorc = real ugly true dmg burst
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 25 2012 16:00 GMT
#438
I wake up and NA isn't patched? What's going on??
Don't remember the last time this happened!
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
October 25 2012 16:04 GMT
#439
I realize that, what I'm saying is that this is the exactly OPPOSITE of what they did with DFG. They nerf DFG to make it more of a late-game item. That's what LW currently is - a late game item to deal with tanky bruisers.


i guess it's true that they nerfed DFG to make it more of a late-game item given that they hit the early game of it harder than the late game, but it's also kinda misleading because what they REALLY did was take DFG out of the game because they nerfed it into uselessness.

If any %pen item like LW is in the game post-patch, it will be rushed along with whatever flat pen items are in the game (like brutalizer). I don't think this is the way to make assassins come back because it utterly kills item diversity. (Your opponent will stack armor like rammus on crack. If you build "normal" BF items instead of %pen/flat pen items you do way less damage, and have to get a %pen item anyway later on.)


Someone needs to do calculations on Brutalizer+LW damage vs IE damage. I'm too lazy.
EggYsc2
Profile Blog Joined February 2011
620 Posts
October 25 2012 16:10 GMT
#440
when are servers back up usually?
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