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On October 26 2012 01:00 NeoIllusions wrote: I wake up and NA isn't patched? What's going on?? Don't remember the last time this happened!
World ending mate, steal all the coconuts.
Seems like this armor pen change is just going to get me crushed in a support role, because my luck is their AD will know, mine wont, and we'll spend the day getting shit on by them.
and boy oh boy do i hate being shit on.
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The client is now patchable :D
Edit: Looks to be about 200mb
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Looks like they want to reduce the Time-To-Kill for everything, not that big of a fan of that.
Also, i'm reaching 1250 ELO again, next 100 ELO drop incoming  (Yes, i'm bad)
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On October 26 2012 00:49 thenexusp wrote:Show nested quote +On October 26 2012 00:30 Sandster wrote:On October 25 2012 23:35 Sandster wrote: The armor pen change sounds really, really broken by the way. Just from current items/masteries/runes:
Masteries: 6 armor pen, 10% armor pen Runes: 15 armor pen (25 if you use quints too) Brutalizer: 15 armor pen, 1337g LW: 40% armor pen, 2290g
Let's assume % pen is still multiplicative. For 3600 gold you do true damage for the entire game to anyone who doesn't build armor, and crush upwards of 200 armor champs to almost nothing (60ish armor). This is not counting other effects from your team (Black Cleavers, Corki, etc)
Wukong's late game just got even more hilarious. Yeah, just bumping my post. They can't let this go through. If I'm looking at this right the 10% pen mastery + LW currently gives 46% armor pen. The arp marks/quint setup + brutalizer gives you 46 flat pen. In other words while the AD carry is still working on that IE you're basically dealing true damage to anyone below 100 armor, not counting the effects of Corki/Taric/Wukong. This means that everyone will rush LW, which is exactly what they didn't want with DFG. If you run a team comp of Black Cleaver Corki + Taric bot lane, and bruiser/assassin that builds brut+LW top, even Malphite would get chunked like he's MF. Meanwhile your mid is building Sorc + Haunting Guise + Aybssal. And they're making resists MORE expensive? The game is going to be ridiculously snowbally. Except that the armor pen change is going through with the item overhaul and the mastery changes (my prediction is that the 10% penetration masteries will be replaced) so don't jump the gun on this too fast. Obviously it's overpowered with the current items and masteries but that's not what it's balanced around
I remain concerned. We didn't arrive at the current math for penetration/reduction at random. Unless Riot is very careful about penetration itemization it can become trivial for champions to completely bypass large amounts of defense. To upend this system to assist assassins, with whom Riot has a perpetual love/hate relationship, is extremely dangerous for game balance.
It is too soon to say, but Riot's walking a tightrope of balance and it isn't clear from Phreak's post that this won't turn into a circus.
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Well that took awhile to patch
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So I'm going to ask for everyone's opinion on something: slow.
I have had numerous discussions with a friend of mine about it. It honestly is a terrible form of cc that doesn't even affect most of the champs nowadays. Try to slow Riven? Nah, she gets 3 bunny hops and a dash to keep moving. Try to slow an Ahri? No, three flashes and shes outta there. Hell, try slowing an ad carry with a blink? Nope, can't catch them.
Now, its great against some champs like Udyr that lack a dash, but it really ruins some junglers. Trundle, for instance, can't gank half the champs these days since they just dash right around his pillar. Basically, he suggested that it MIGHT be worth looking into to have slow affect skills like Ahri ult. Basically when slowed, you don't get to teleport/blink/dash as far.
inb4 everyones mad and isuck
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On October 26 2012 01:18 Morfildur wrote:Looks like they want to reduce the Time-To-Kill for everything, not that big of a fan of that. Also, i'm reaching 1250 ELO again, next 100 ELO drop incoming  (Yes, i'm bad) That feel, I know it.
I'm honestly at the point where I'm like, I'm not reaching Gold by the 6th, and my highest is Silver, so I don't care about the skin anymore. Just playing ranked to improve and prepare for next season, hopefully placement will be more intuitive and there will be less playing with the types of "gamers" that have plagued my games for the previous weeks.
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On October 26 2012 01:21 Requizen wrote:Show nested quote +On October 26 2012 01:18 Morfildur wrote:Looks like they want to reduce the Time-To-Kill for everything, not that big of a fan of that. Also, i'm reaching 1250 ELO again, next 100 ELO drop incoming  (Yes, i'm bad) That feel, I know it. I'm honestly at the point where I'm like, I'm not reaching Gold by the 6th, and my highest is Silver, so I don't care about the skin anymore. Just playing ranked to improve and prepare for next season, hopefully placement will be more intuitive and there will be less playing with the types of "gamers" that have plagued my games for the previous weeks. Yeah just lost 200 elo too (1450 to 1270ish), do you guys have an idea why you drop that much ? Did you try out new things, play other roles ? I'm wondering, is it because I left my comfort zone ?
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On October 26 2012 01:21 Cloud9157 wrote: So I'm going to ask for everyone's opinion on something: slow.
I have had numerous discussions with a friend of mine about it. It honestly is a terrible form of cc that doesn't even affect most of the champs nowadays. Try to slow Riven? Nah, she gets 3 bunny hops and a dash to keep moving. Try to slow an Ahri? No, three flashes and shes outta there. Hell, try slowing an ad carry with a blink? Nope, can't catch them.
Now, its great against some champs like Udyr that lack a dash, but it really ruins some junglers. Trundle, for instance, can't gank half the champs these days since they just dash right around his pillar. Basically, he suggested that it MIGHT be worth looking into to have slow affect skills like Ahri ult. Basically when slowed, you don't get to teleport/blink/dash as far.
inb4 everyones mad and isuck I don't think it's as bad as you think it is. There are quite a few strong counters that work well against "Dashers". Ryze was a popular anti-ahri pick, during the height of her pick, because rune prison completely wrecked her hard. Also, remember with these types of "dashes", if they're using them to escape, they can't use them to do damage.
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On October 26 2012 01:21 Cloud9157 wrote: So I'm going to ask for everyone's opinion on something: slow.
I have had numerous discussions with a friend of mine about it. It honestly is a terrible form of cc that doesn't even affect most of the champs nowadays. Try to slow Riven? Nah, she gets 3 bunny hops and a dash to keep moving. Try to slow an Ahri? No, three flashes and shes outta there. Hell, try slowing an ad carry with a blink? Nope, can't catch them.
Now, its great against some champs like Udyr that lack a dash, but it really ruins some junglers. Trundle, for instance, can't gank half the champs these days since they just dash right around his pillar. Basically, he suggested that it MIGHT be worth looking into to have slow affect skills like Ahri ult. Basically when slowed, you don't get to teleport/blink/dash as far.
inb4 everyones mad and isuck Mobility Creep is the term we're looking for. There were not nearly as many champs with blinks and dashes in the early days (Trist was the only true dash on launch, Yi, WW and Jax had the only gap closers), but it feels like nearly every champ nowadays has a mobility spell or some way to counter soft CC.
Slows are still good. They help you chase, they peel for your carry (against divers that don't have a way around it), they get kills. But yeah, they aren't as good as they could be in a game with less mobility. It's been less prevalent lately (5 out of the previous 6 squishy carries don't have any sort of dash/blink), but the "top tier" picks generally have high amounts right now.
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Czech Republic11293 Posts
I may sound really really bitchy in my comments about Skarner, but to be honest I was already gravitating away from him in favour of Amumu, because of how inactive Skarner is before level6, especially in the middle lane. I also don't really like the way he scales into the lategame as much as other junglers do (again, Amumu/Nunu are the biggest competition here, but there are a lot of other champions that can be situationally better late like Kayle).
So all that Skarner had going for him was his midgame aggresion, which was fucking awesome, but was still reliant on having dominant or semi-dominant midgame AP carry and also required your top to have teleport, which is pretty good anyways but it is still limiting. But this nerfed his midgame aggresion a huge amount. He can still be played as a farmy lategame bruiser but even there he faces competition from he extremely niche stuff like Olaf. And I also don't like farmy lategame focused bruiser junglers. And I don't think Skarner is a particularly good one either, because he is pretty easy to kite and stuff.
So I'll probably go ahead and semi-give up on him, I guess I will still 4th/5th pick him sometimes but I like early picking my junglers so eh.
edit: I know some of you guys play him like lategame bruiser-ish by building items like HoG (looking at you Skarnold) but I am pretty sure that wasn't the best way to play him at all. Still might not be.
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On October 26 2012 01:12 Capped wrote:Show nested quote +On October 26 2012 01:00 NeoIllusions wrote: I wake up and NA isn't patched? What's going on?? Don't remember the last time this happened! World ending mate, steal all the coconuts. Seems like this armor pen change is just going to get me crushed in a support role, because my luck is their AD will know, mine wont, and we'll spend the day getting shit on by them. and boy oh boy do i hate being shit on.
What armor pen change?
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On October 26 2012 01:25 WhiteDog wrote:Show nested quote +On October 26 2012 01:21 Requizen wrote:On October 26 2012 01:18 Morfildur wrote:Looks like they want to reduce the Time-To-Kill for everything, not that big of a fan of that. Also, i'm reaching 1250 ELO again, next 100 ELO drop incoming  (Yes, i'm bad) That feel, I know it. I'm honestly at the point where I'm like, I'm not reaching Gold by the 6th, and my highest is Silver, so I don't care about the skin anymore. Just playing ranked to improve and prepare for next season, hopefully placement will be more intuitive and there will be less playing with the types of "gamers" that have plagued my games for the previous weeks. Yeah just lost 200 elo too (1450 to 1270ish), do you guys have an idea why you drop that much ? Did you try out new things, play other roles ? I'm wondering, is it because I left my comfort zone ? I tilt really hard, and I don't listen to my own advice :\
As I've said before: when you're on a losing streak, take a break and don't go into games already pissed at yourself and teammates, it just wrecks your play. But alas, I lose 2-3 in a row, rage, then queue up and immediately view my new team as a group of idiots, then throw lane because I'm not focusing. I'm apparently only rational when I'm calm, short fuse and all that.
Plus I have the bad habit of playing new champs for the first time in ranked. Almost threw my first Kha'Zix game, WAY threw my first Leona and Diana games.
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On October 26 2012 01:27 wei2coolman wrote:Show nested quote +On October 26 2012 01:21 Cloud9157 wrote: So I'm going to ask for everyone's opinion on something: slow.
I have had numerous discussions with a friend of mine about it. It honestly is a terrible form of cc that doesn't even affect most of the champs nowadays. Try to slow Riven? Nah, she gets 3 bunny hops and a dash to keep moving. Try to slow an Ahri? No, three flashes and shes outta there. Hell, try slowing an ad carry with a blink? Nope, can't catch them.
Now, its great against some champs like Udyr that lack a dash, but it really ruins some junglers. Trundle, for instance, can't gank half the champs these days since they just dash right around his pillar. Basically, he suggested that it MIGHT be worth looking into to have slow affect skills like Ahri ult. Basically when slowed, you don't get to teleport/blink/dash as far.
inb4 everyones mad and isuck I don't think it's as bad as you think it is. There are quite a few strong counters that work well against "Dashers". Ryze was a popular anti-ahri pick, during the height of her pick, because rune prison completely wrecked her hard. Also, remember with these types of "dashes", if they're using them to escape, they can't use them to do damage.
I mean, yeah Ryze works well against her, but snare works against everyone frankly. Not saying to nerf dashes, merely suggesting to "buff" slows a bit.
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Seems like its done patching and servers are coming online 'soon'
Although if you know the password to make that 'play' button orange, youre already in the client
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On October 26 2012 01:32 Cloud9157 wrote:Show nested quote +On October 26 2012 01:27 wei2coolman wrote:On October 26 2012 01:21 Cloud9157 wrote: So I'm going to ask for everyone's opinion on something: slow.
I have had numerous discussions with a friend of mine about it. It honestly is a terrible form of cc that doesn't even affect most of the champs nowadays. Try to slow Riven? Nah, she gets 3 bunny hops and a dash to keep moving. Try to slow an Ahri? No, three flashes and shes outta there. Hell, try slowing an ad carry with a blink? Nope, can't catch them.
Now, its great against some champs like Udyr that lack a dash, but it really ruins some junglers. Trundle, for instance, can't gank half the champs these days since they just dash right around his pillar. Basically, he suggested that it MIGHT be worth looking into to have slow affect skills like Ahri ult. Basically when slowed, you don't get to teleport/blink/dash as far.
inb4 everyones mad and isuck I don't think it's as bad as you think it is. There are quite a few strong counters that work well against "Dashers". Ryze was a popular anti-ahri pick, during the height of her pick, because rune prison completely wrecked her hard. Also, remember with these types of "dashes", if they're using them to escape, they can't use them to do damage. I mean, yeah Ryze works well against her, but snare works against everyone frankly. Not saying to nerf dashes, merely suggesting to "buff" slows a bit. Eh, I don't think slows need to "counter" high mobility. Slows counter sprints in the way that hard CC (including snares, stuns, and supresses) counters dashes/blinks. The issue is, there are less sprints, and the champions that have them are underplayed or not played at all, so slows are less useful.
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Tried to carry a friend and went from 1430 to 1100 v_v, now I gotta grind back to get my gold before season ends.
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On October 26 2012 01:28 smOOthMayDie wrote:Show nested quote +On October 26 2012 01:12 Capped wrote:On October 26 2012 01:00 NeoIllusions wrote: I wake up and NA isn't patched? What's going on?? Don't remember the last time this happened! World ending mate, steal all the coconuts. Seems like this armor pen change is just going to get me crushed in a support role, because my luck is their AD will know, mine wont, and we'll spend the day getting shit on by them. and boy oh boy do i hate being shit on. What armor pen change? Phreak wrote in some forum post that %armor pen is going to apply before flat armor pen, probably when they release their item/mastery overhaul
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Apparently Riot wants champs like Jarvan to deal true damage to AD carries lategame with their full burst combo. >_> I don't see how that will affect anything at all. *whistles* Incoming smash becoming rank 1 next season. (becomes riot enployee, buffs apen...hmm ;p) joking
I know they want to make assassins more viable, but a buff to armor pen just means that all bruisers will be tanky as balls while dealing true damage with their high base damage and high scaling kits, regardless if they have true damage in their kits or not (irelia/olaf) -_-
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