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[Patch 1.0.0.150: Shadow Isles] General Discussion - Page 21

Forum Index > LoL General
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AsnSensation
Profile Joined April 2011
Germany24009 Posts
October 25 2012 14:40 GMT
#401
Torch moved to Ign/ipl yeah probably wanted to live back in the states to be close to Rachel, I dont mind moletrap getting removed from LoL but from sc2 as well? Although I dont follow the sc2 scene anymore Im concerned about Montecristo's knowledge about sc2 but also Doa's about LoL at the same time.
Sermokala
Profile Blog Joined November 2010
United States14105 Posts
Last Edited: 2012-10-25 14:50:58
October 25 2012 14:45 GMT
#402
http://www.ustream.tv/channel/nicegametv

Its slightly lagging for me but I have no idea whats going on right now. I belive that the non kt rolster team went vayne nunu top vayne against a singed while going yorick jungle zilean bot and karthus mid.

Wow asian TF so good. A really poor early game from zilean yorrick bot fun times is now wiped away by this teleport tf now I belive.

wow. the combo that they're useing is swpaning a slow ghoul from yorrick and then zilean double bombing that near people to take advantage of its no mr reduction from the damage it deals.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
thenexusp
Profile Joined May 2009
United States3721 Posts
October 25 2012 14:47 GMT
#403
On October 25 2012 23:27 gtrsrs wrote:
Show nested quote +
On October 25 2012 23:25 Abenson wrote:
If someone is running really fast, can they just run out of skarner ult?
That's what i'm most worried about


i doubt it
i do share your worry though
if THIS is the ult change, that's no bueno. if it only applies to blink skills, not at all worried. if it applies to blinks and dashes, very slightly concerned. if it applies to any sort of movement outside of his targeting circle, then somewhat dismayed.


It probably works like small-cone targeted spells (annie's W, chogath's W, etc): The 2nd range check uses a slightly larger radius so that a champion won't be able to walk out of range without some kind of blink or dash.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 25 2012 14:47 GMT
#404
Seems like the closer I get to gold the further away I end up...
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 25 2012 14:50 GMT
#405
On October 25 2012 23:33 Agnosthar wrote:
Show nested quote +
On October 25 2012 23:19 gtrsrs wrote:
On October 25 2012 23:06 Scip wrote:
Using W as a "crutch" for risky play doesn't even make sense. It allowed you to go deeper and more aggresive, it made risky play not risky. I don't see how it can be a "crutch" in any way. Ultimate flash is not reliable as an initiation, so he lost that use as a champion completely. Other junglers often have other mechanisms to deal with flash when ganking (usually it's something like actually having ranged spells)


that's exactly what i meant... you can go balls deep into the enemy jungle and know you have a permanent shield + ghost. it's a crutch.


This is exactly the same argument as the idiots claiming that playing an AD with an escape is just a crutch for bad play. Either you are missing the point, or you're using 'crutch' completely differently to how I imagine it.


no that's a good analogy
that's exactly how i view corki too. he basically has 3 damage spells and does as much damage as for example, varus, who has 4. i can't play ranged AD for shit but i can play corki. because he does as much as other champs but also has an escape. it's a crutch so bad players like me can be good at that role/champ.
that's why so many people can make impressive plays with skarner, he has so many crutches. people who have played skarner a long time and know his ins and outs won't be put off by this nerf at all imf
i play ... hearthstone =\^.^/= Winterfox
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 25 2012 14:51 GMT
#406
Any ETA on NA servers?
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
TheLink
Profile Joined January 2011
Australia2725 Posts
October 25 2012 14:52 GMT
#407
They said around 6 hours. I can't remember how long ago servers went down, something like 4 hours now right?
Only the weak link is strong enough to break the chain.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 25 2012 14:53 GMT
#408
On October 25 2012 23:19 gtrsrs wrote:
Show nested quote +
On October 25 2012 23:06 Scip wrote:
Using W as a "crutch" for risky play doesn't even make sense. It allowed you to go deeper and more aggresive, it made risky play not risky. I don't see how it can be a "crutch" in any way. Ultimate flash is not reliable as an initiation, so he lost that use as a champion completely. Other junglers often have other mechanisms to deal with flash when ganking (usually it's something like actually having ranged spells)


that's exactly what i meant... you can go balls deep into the enemy jungle and know you have a permanent shield + ghost. it's a crutch. now with a slight nerf it retains most of its offensive power (you won't even notice the nerf when chasing someone) due to his passive, while losing some of its defensive strength.

you're going to find other ways to get his ult off. W up to them, blow their flash, flash after them and THEN ult. boom i just solved skarner for you

either way, LoL community overreacting to a nerf? i never would have guessed ehehe

I almost never use Flash with ult unless it's to stop someone from getting under tower or over a wall or something. W+Shurelya+MoBoots forces a flash or secures ult in and of itself, honestly. Skarner real terror even without Flash if he really felt like it.

Ez will be fine, Skarner will be fine.
It's your boy Guzma!
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2012-10-25 14:57:32
October 25 2012 14:55 GMT
#409
Well, I think you could say I play Skarner for a long time and often (got about 330 ranked games with him along with quite a few normals and customs, don't know if it qualifies as "long and often") but I am abolutely put off with that nerf and have trouble imagining when would I like to pick him. Maybe when Amumu is banned, Shen is picked already and for whatever reason Malphite isn't a good idea. Oh, any enemy team has no good Skarner counters. (edit: didn't name Nunu just because I can't play him well yet)

Also, I don't understand why you call a champion's strenght or ability or an advantage a "crutch".
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
FR4CT4L
Profile Blog Joined March 2008
Australia697 Posts
October 25 2012 14:56 GMT
#410
On October 25 2012 23:51 jcarlsoniv wrote:
Any ETA on NA servers?


Servers went down at 2am PST and are due up by 8am PST

http://na.leagueoflegends.com/board/showthread.php?t=2717846

I don't think they are gunna make it though.
Veni, vidi, vici!
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
October 25 2012 14:58 GMT
#411
Any word on when more info for the item overhaul will be released?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 25 2012 15:00 GMT
#412
On October 25 2012 23:45 Sermokala wrote:
http://www.ustream.tv/channel/nicegametv

Its slightly lagging for me but I have no idea whats going on right now. I belive that the non kt rolster team went vayne nunu top vayne against a singed while going yorick jungle zilean bot and karthus mid.

Wow asian TF so good. A really poor early game from zilean yorrick bot fun times is now wiped away by this teleport tf now I belive.

wow. the combo that they're useing is swpaning a slow ghoul from yorrick and then zilean double bombing that near people to take advantage of its no mr reduction from the damage it deals.


Is it just me or is there a big surge of non-holy-trinity ADCs recently?
This game again Ashe vs Vayne, no Ez, no Corki, no Graves...
WilDMousE
Profile Joined July 2011
Chile1335 Posts
October 25 2012 15:01 GMT
#413
Revive tp karthus, nicegametv heroes. <3.
Barackopala
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 25 2012 15:01 GMT
#414
On October 25 2012 23:56 FR4CT4L wrote:
Show nested quote +
On October 25 2012 23:51 jcarlsoniv wrote:
Any ETA on NA servers?


Servers went down at 2am PST and are due up by 8am PST

http://na.leagueoflegends.com/board/showthread.php?t=2717846

I don't think they are gunna make it though.


Seeing as it is 8am PST right now? =P

Haven't seen any significant downtime in a while. I wonder if it's because of new TT or if they're doing some other infrastructure stuff behind the scenes as well.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 25 2012 15:01 GMT
#415
On October 25 2012 23:55 Scip wrote:
Well, I think you could say I play Skarner for a long time and often (got about 330 ranked games with him along with quite a few normals and customs, don't know if it qualifies as "long and often") but I am abolutely put off with that nerf and have trouble imagining when would I like to pick him. Maybe when Amumu is banned, Shen is picked already and for whatever reason Malphite isn't a good idea. Oh, any enemy team has no good Skarner counters.

Also, I don't understand why you call a champion's strenght or ability or an advantage a "crutch".

I hate to keep harping on this point, but honestly, you're acting like his last round of nerfs wasn't worse than this. Let's recap what happened and reactions in Sejuani Patch:

Crystal Slash mana cost adjusted to 20/22/24/26/28 from 15 at all levels

"Skarner's so mana hungry now! Almost as expensive as it was when he was first released! Trash without blue buff, trash champion!"

Slow decreased to 20/25/30/35/40% from 25/30/35/40/45%.

"He can't catch anything! Too harsh, Riot overreacting to pick percentages!"

Impale cooldown increased to 130/120/110 from 110/100/90.

"Ult isn't going to be up enough to gank! QQQQQQ"


Stop sounding like that. He was one of the most picked/banned junglers for a good reason, and these nerfs aren't anywhere near brutal enough to stop him from being so in the future.
It's your boy Guzma!
FR4CT4L
Profile Blog Joined March 2008
Australia697 Posts
October 25 2012 15:02 GMT
#416
On October 25 2012 23:58 NotSorry wrote:
Any word on when more info for the item overhaul will be released?


I've seen no red posts on when more info will be released. My gut feeling is around a week after the 6th of November since that's the official season end and would flow with riots 2-3 week patch style.
Veni, vidi, vici!
thenexusp
Profile Joined May 2009
United States3721 Posts
October 25 2012 15:03 GMT
#417
On October 25 2012 23:45 Sermokala wrote:
wow. the combo that they're useing is swpaning a slow ghoul from yorrick and then zilean double bombing that near people to take advantage of its no mr reduction from the damage it deals.

It's a common misconception, but zilean's bombs do damage based on everyone's individual MR not just the MR of the target.
BlueSpace
Profile Joined May 2011
Germany2182 Posts
October 25 2012 15:04 GMT
#418
On October 25 2012 18:47 TheYango wrote:
Show nested quote +
On October 25 2012 18:22 TheLink wrote:
Support though... Riot doesn't release support champs. Support builds don't change and there are only like half a dozen supports period so every pro plays all of them. The only way we change is Riot obliterates whoever's on top each month so we go through a cycle. Unfortunately it's only changed through nerfs so supports become steadily more and more irrelevent until now we're nearly just an AP mid without any gold and no late-game presence.

The simple fact is that Riot doesn't understand the support archetype enough. Just look at how many champs they designed that were intended to be supports but turned out to be better as another role. Then consider how many of the supports were initially designed to be another role and turned out to be better as supports.


I would like to make an observation here. To me there is a difference between

a) The game works like that and that's why I need to change the following in order to fix the problem
and
b) I want to work the game in the following way, so I have to do the following in order to change it.

I know that this seems to be simply semantics, but I think there is a difference here. a) assumes that there is a right way for the game to work, while b) is more of an open design approach.

Saying that Riot doesn't understand how support champions work sounds to me as if you assume that there is a right way for them to work. But what is the right way? In my opinion there is no way to "fix" supports, because there is no right way for them to work. They obviously have a big problem with how supports work in other MOBA/Arts games, therefore I think they are a bit lost on what to do with them in general.

How do I design a character that gets no farm in a game where everbody is supposed to scale into late game without making him overpowered if he actually does farm? You can remove the item scaling to a certain extent, but that also defeats the point of having items in the first place.

What would you guys think about radical changes? Like for example changing the last hit mechanics. Instead of only granting money to the last hitter, you also give a smaller amount of money to all allied players
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 25 2012 15:08 GMT
#419
On October 26 2012 00:04 BlueSpace wrote:
Show nested quote +
On October 25 2012 18:47 TheYango wrote:
On October 25 2012 18:22 TheLink wrote:
Support though... Riot doesn't release support champs. Support builds don't change and there are only like half a dozen supports period so every pro plays all of them. The only way we change is Riot obliterates whoever's on top each month so we go through a cycle. Unfortunately it's only changed through nerfs so supports become steadily more and more irrelevent until now we're nearly just an AP mid without any gold and no late-game presence.

The simple fact is that Riot doesn't understand the support archetype enough. Just look at how many champs they designed that were intended to be supports but turned out to be better as another role. Then consider how many of the supports were initially designed to be another role and turned out to be better as supports.


I would like to make an observation here. To me there is a difference between

a) The game works like that and that's why I need to change the following in order to fix the problem
and
b) I want to work the game in the following way, so I have to do the following in order to change it.

I know that this seems to be simply semantics, but I think there is a difference here. a) assumes that there is a right way for the game to work, while b) is more of an open design approach.

Saying that Riot doesn't understand how support champions work sounds to me as if you assume that there is a right way for them to work. But what is the right way? In my opinion there is no way to "fix" supports, because there is no right way for them to work. They obviously have a big problem with how supports work in other MOBA/Arts games, therefore I think they are a bit lost on what to do with them in general.

How do I design a character that gets no farm in a game where everbody is supposed to scale into late game without making him overpowered if he actually does farm? You can remove the item scaling to a certain extent, but that also defeats the point of having items in the first place.

What would you guys think about radical changes? Like for example changing the last hit mechanics. Instead of only granting money to the last hitter, you also give a smaller amount of money to all allied players

They should make it happen on a global scale too, so now lanes are all about just blowing the fuck out of minion waves and jungle creeps as fast as possible to get the entire team built in fifteen minutes. I'd play that game.
It's your boy Guzma!
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
October 25 2012 15:09 GMT
#420
On October 25 2012 23:50 gtrsrs wrote:
Show nested quote +
On October 25 2012 23:33 Agnosthar wrote:
On October 25 2012 23:19 gtrsrs wrote:
On October 25 2012 23:06 Scip wrote:
Using W as a "crutch" for risky play doesn't even make sense. It allowed you to go deeper and more aggresive, it made risky play not risky. I don't see how it can be a "crutch" in any way. Ultimate flash is not reliable as an initiation, so he lost that use as a champion completely. Other junglers often have other mechanisms to deal with flash when ganking (usually it's something like actually having ranged spells)


that's exactly what i meant... you can go balls deep into the enemy jungle and know you have a permanent shield + ghost. it's a crutch.


This is exactly the same argument as the idiots claiming that playing an AD with an escape is just a crutch for bad play. Either you are missing the point, or you're using 'crutch' completely differently to how I imagine it.


no that's a good analogy
that's exactly how i view corki too. he basically has 3 damage spells and does as much damage as for example, varus, who has 4. i can't play ranged AD for shit but i can play corki. because he does as much as other champs but also has an escape. it's a crutch so bad players like me can be good at that role/champ.
that's why so many people can make impressive plays with skarner, he has so many crutches. people who have played skarner a long time and know his ins and outs won't be put off by this nerf at all imf


you can call EVERYTHING a crutch. Oh, you're an AD with a steroid? well, that's a crutch because then you don't have to last hit or farm as well to do damage.

no, that's ridiculous and and useless. skarner's mobility gives him options and opportunities, not crutches.
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