[Patch 1.0.0.150: Shadow Isles] General Discussion - Page 21
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AsnSensation
Germany24009 Posts
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Sermokala
United States13924 Posts
Its slightly lagging for me but I have no idea whats going on right now. I belive that the non kt rolster team went vayne nunu top vayne against a singed while going yorick jungle zilean bot and karthus mid. Wow asian TF so good. A really poor early game from zilean yorrick bot fun times is now wiped away by this teleport tf now I belive. wow. the combo that they're useing is swpaning a slow ghoul from yorrick and then zilean double bombing that near people to take advantage of its no mr reduction from the damage it deals. | ||
thenexusp
United States3721 Posts
On October 25 2012 23:27 gtrsrs wrote: i doubt it i do share your worry though if THIS is the ult change, that's no bueno. if it only applies to blink skills, not at all worried. if it applies to blinks and dashes, very slightly concerned. if it applies to any sort of movement outside of his targeting circle, then somewhat dismayed. It probably works like small-cone targeted spells (annie's W, chogath's W, etc): The 2nd range check uses a slightly larger radius so that a champion won't be able to walk out of range without some kind of blink or dash. | ||
NotSorry
United States6722 Posts
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gtrsrs
United States9109 Posts
On October 25 2012 23:33 Agnosthar wrote: This is exactly the same argument as the idiots claiming that playing an AD with an escape is just a crutch for bad play. Either you are missing the point, or you're using 'crutch' completely differently to how I imagine it. no that's a good analogy that's exactly how i view corki too. he basically has 3 damage spells and does as much damage as for example, varus, who has 4. i can't play ranged AD for shit but i can play corki. because he does as much as other champs but also has an escape. it's a crutch so bad players like me can be good at that role/champ. that's why so many people can make impressive plays with skarner, he has so many crutches. people who have played skarner a long time and know his ins and outs won't be put off by this nerf at all imf | ||
jcarlsoniv
United States27922 Posts
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TheLink
Australia2725 Posts
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Requizen
United States33802 Posts
On October 25 2012 23:19 gtrsrs wrote: that's exactly what i meant... you can go balls deep into the enemy jungle and know you have a permanent shield + ghost. it's a crutch. now with a slight nerf it retains most of its offensive power (you won't even notice the nerf when chasing someone) due to his passive, while losing some of its defensive strength. you're going to find other ways to get his ult off. W up to them, blow their flash, flash after them and THEN ult. boom i just solved skarner for you either way, LoL community overreacting to a nerf? i never would have guessed ehehe I almost never use Flash with ult unless it's to stop someone from getting under tower or over a wall or something. W+Shurelya+MoBoots forces a flash or secures ult in and of itself, honestly. Skarner real terror even without Flash if he really felt like it. Ez will be fine, Skarner will be fine. | ||
Scip
Czech Republic11293 Posts
Also, I don't understand why you call a champion's strenght or ability or an advantage a "crutch". | ||
FR4CT4L
Australia697 Posts
On October 25 2012 23:51 jcarlsoniv wrote: Any ETA on NA servers? Servers went down at 2am PST and are due up by 8am PST http://na.leagueoflegends.com/board/showthread.php?t=2717846 I don't think they are gunna make it though. | ||
NotSorry
United States6722 Posts
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Deleted User 101379
4849 Posts
On October 25 2012 23:45 Sermokala wrote: http://www.ustream.tv/channel/nicegametv Its slightly lagging for me but I have no idea whats going on right now. I belive that the non kt rolster team went vayne nunu top vayne against a singed while going yorick jungle zilean bot and karthus mid. Wow asian TF so good. A really poor early game from zilean yorrick bot fun times is now wiped away by this teleport tf now I belive. wow. the combo that they're useing is swpaning a slow ghoul from yorrick and then zilean double bombing that near people to take advantage of its no mr reduction from the damage it deals. Is it just me or is there a big surge of non-holy-trinity ADCs recently? This game again Ashe vs Vayne, no Ez, no Corki, no Graves... | ||
WilDMousE
Chile1335 Posts
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jcarlsoniv
United States27922 Posts
On October 25 2012 23:56 FR4CT4L wrote: Servers went down at 2am PST and are due up by 8am PST http://na.leagueoflegends.com/board/showthread.php?t=2717846 I don't think they are gunna make it though. Seeing as it is 8am PST right now? =P Haven't seen any significant downtime in a while. I wonder if it's because of new TT or if they're doing some other infrastructure stuff behind the scenes as well. | ||
Requizen
United States33802 Posts
On October 25 2012 23:55 Scip wrote: Well, I think you could say I play Skarner for a long time and often (got about 330 ranked games with him along with quite a few normals and customs, don't know if it qualifies as "long and often") but I am abolutely put off with that nerf and have trouble imagining when would I like to pick him. Maybe when Amumu is banned, Shen is picked already and for whatever reason Malphite isn't a good idea. Oh, any enemy team has no good Skarner counters. Also, I don't understand why you call a champion's strenght or ability or an advantage a "crutch". I hate to keep harping on this point, but honestly, you're acting like his last round of nerfs wasn't worse than this. Let's recap what happened and reactions in Sejuani Patch: Crystal Slash mana cost adjusted to 20/22/24/26/28 from 15 at all levels "Skarner's so mana hungry now! Almost as expensive as it was when he was first released! Trash without blue buff, trash champion!" Slow decreased to 20/25/30/35/40% from 25/30/35/40/45%. "He can't catch anything! Too harsh, Riot overreacting to pick percentages!" Impale cooldown increased to 130/120/110 from 110/100/90. "Ult isn't going to be up enough to gank! QQQQQQ" Stop sounding like that. He was one of the most picked/banned junglers for a good reason, and these nerfs aren't anywhere near brutal enough to stop him from being so in the future. | ||
FR4CT4L
Australia697 Posts
On October 25 2012 23:58 NotSorry wrote: Any word on when more info for the item overhaul will be released? I've seen no red posts on when more info will be released. My gut feeling is around a week after the 6th of November since that's the official season end and would flow with riots 2-3 week patch style. | ||
thenexusp
United States3721 Posts
On October 25 2012 23:45 Sermokala wrote: wow. the combo that they're useing is swpaning a slow ghoul from yorrick and then zilean double bombing that near people to take advantage of its no mr reduction from the damage it deals. It's a common misconception, but zilean's bombs do damage based on everyone's individual MR not just the MR of the target. | ||
BlueSpace
Germany2182 Posts
On October 25 2012 18:47 TheYango wrote: The simple fact is that Riot doesn't understand the support archetype enough. Just look at how many champs they designed that were intended to be supports but turned out to be better as another role. Then consider how many of the supports were initially designed to be another role and turned out to be better as supports. I would like to make an observation here. To me there is a difference between a) The game works like that and that's why I need to change the following in order to fix the problem and b) I want to work the game in the following way, so I have to do the following in order to change it. I know that this seems to be simply semantics, but I think there is a difference here. a) assumes that there is a right way for the game to work, while b) is more of an open design approach. Saying that Riot doesn't understand how support champions work sounds to me as if you assume that there is a right way for them to work. But what is the right way? In my opinion there is no way to "fix" supports, because there is no right way for them to work. They obviously have a big problem with how supports work in other MOBA/Arts games, therefore I think they are a bit lost on what to do with them in general. How do I design a character that gets no farm in a game where everbody is supposed to scale into late game without making him overpowered if he actually does farm? You can remove the item scaling to a certain extent, but that also defeats the point of having items in the first place. What would you guys think about radical changes? Like for example changing the last hit mechanics. Instead of only granting money to the last hitter, you also give a smaller amount of money to all allied players | ||
Requizen
United States33802 Posts
On October 26 2012 00:04 BlueSpace wrote: I would like to make an observation here. To me there is a difference between a) The game works like that and that's why I need to change the following in order to fix the problem and b) I want to work the game in the following way, so I have to do the following in order to change it. I know that this seems to be simply semantics, but I think there is a difference here. a) assumes that there is a right way for the game to work, while b) is more of an open design approach. Saying that Riot doesn't understand how support champions work sounds to me as if you assume that there is a right way for them to work. But what is the right way? In my opinion there is no way to "fix" supports, because there is no right way for them to work. They obviously have a big problem with how supports work in other MOBA/Arts games, therefore I think they are a bit lost on what to do with them in general. How do I design a character that gets no farm in a game where everbody is supposed to scale into late game without making him overpowered if he actually does farm? You can remove the item scaling to a certain extent, but that also defeats the point of having items in the first place. What would you guys think about radical changes? Like for example changing the last hit mechanics. Instead of only granting money to the last hitter, you also give a smaller amount of money to all allied players They should make it happen on a global scale too, so now lanes are all about just blowing the fuck out of minion waves and jungle creeps as fast as possible to get the entire team built in fifteen minutes. I'd play that game. | ||
APurpleCow
United States1372 Posts
On October 25 2012 23:50 gtrsrs wrote: no that's a good analogy that's exactly how i view corki too. he basically has 3 damage spells and does as much damage as for example, varus, who has 4. i can't play ranged AD for shit but i can play corki. because he does as much as other champs but also has an escape. it's a crutch so bad players like me can be good at that role/champ. that's why so many people can make impressive plays with skarner, he has so many crutches. people who have played skarner a long time and know his ins and outs won't be put off by this nerf at all imf you can call EVERYTHING a crutch. Oh, you're an AD with a steroid? well, that's a crutch because then you don't have to last hit or farm as well to do damage. no, that's ridiculous and and useless. skarner's mobility gives him options and opportunities, not crutches. | ||
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