On October 04 2012 01:27 ticklishmusic wrote: I'd like more items that give a combination of MR and some other stat.
Some more aggressive support items would be nice, fix that farmfest down bottom.
MR/HP is really rare, there's like aegis and banshees. But aegis isn't a real MR item, and banshees gives mana.
And spirit visage i.e. Mundo visage Long ago around pre-season I remember a Rioter saying that they wanted to make it difficult to stack MR, so that AP DPS would still be relevant lategame (as opposed to Dota casters who itemize towards utility/CC lategame). There were fewer supporty/active items in LoL back then, so maybe their position will change over time.
edit: "difficult to stack MR" meaning that you CAN stack it, but you'll be paying a lot of gold for non-synergizing stats.
On October 04 2012 01:39 kainzero wrote: is it me or is syndra's E extremely buggy? i swear the orb has collided with heroes and even creeps and they still don't get stunned. i also feel like it's a really unintuitive and sloppy spell because of how unresponsive it can be and the seemingly odd angles that you get.
I don't find it unintuitive, unresponsive, or sloppy, but I have had a few occasions where it appeared as though someone was hit by an orb but wasn't stunned. I'd have to go back and examine the replays carefully to determine what happened for certain.
On October 04 2012 00:17 bokeevboke wrote: why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.
On October 04 2012 00:47 bokeevboke wrote: I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.
Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.
On October 04 2012 00:17 bokeevboke wrote: why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.
Turnrate.
I know about turnrate. I checked it. Delay exists even when you move forward.
Also, what I hate about dota 2 is that when you last hit, you have to consider the swing before hit which is usually 0.33 sec. Thats why most new players cant last hit properly. I understand that these are all important aspects of "Dota" and valve tries to stay with it. But c'mon, its not appealing for casual players. There is no way game will be popular if such difficult (frustrating) mechanics exist in it. Why are they scared of improving game mechanics? I think they should focus more on strategic/teamwork aspects of the game.
Because dota players enjoy those mechanics. The minute difference between heroes even in attack/cast animations is vital in game balance. For example, in the next patch coming (6.75), one of the most popular heroes called Leshrac has one of his skills changed from being an instant cast to requiring a cast time of ?0.25 seconds. That doesn't seem like much to a newbie to the scene but for many people it is a considerable nerf.
What's wrong if new players can't last hit properly? It takes a while for them to learn how to last hit, that's fine with me. Not every new player in the world wants to be spoonfed the easiest game in the world.
'There is no way game will be popular if such difficult (frustrating) mechanics exist in it.' It is still in beta yet The International had 500,000 concurrent viewers. It is already popular.
I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.
Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.
Dota was played online.... just stop trying to flamebait.
WTF?! I am not flambaiting and I am not trolling. Stop it please or gtfo.
Why should he stop? It's pretty apparent that you're grasping at straws here.
LoL, what exacltly qualifies me as a flamebaiter? Care to explain?
Why I thought Dota 2 is not popular. Look at viewcount of games here twitch.tv. Its my last post in this thread. bye.
Just for the people who say that Dota player are always bashing lol and not vice versa . So thanks to lol for keeping people like him away from dota. Cheers guys!
On October 04 2012 00:17 bokeevboke wrote: why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.
On October 04 2012 00:47 bokeevboke wrote: I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.
Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.
On October 04 2012 00:17 bokeevboke wrote: why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.
Turnrate.
I know about turnrate. I checked it. Delay exists even when you move forward.
Also, what I hate about dota 2 is that when you last hit, you have to consider the swing before hit which is usually 0.33 sec. Thats why most new players cant last hit properly. I understand that these are all important aspects of "Dota" and valve tries to stay with it. But c'mon, its not appealing for casual players. There is no way game will be popular if such difficult (frustrating) mechanics exist in it. Why are they scared of improving game mechanics? I think they should focus more on strategic/teamwork aspects of the game.
Because dota players enjoy those mechanics. The minute difference between heroes even in attack/cast animations is vital in game balance. For example, in the next patch coming (6.75), one of the most popular heroes called Leshrac has one of his skills changed from being an instant cast to requiring a cast time of ?0.25 seconds. That doesn't seem like much to a newbie to the scene but for many people it is a considerable nerf.
What's wrong if new players can't last hit properly? It takes a while for them to learn how to last hit, that's fine with me. Not every new player in the world wants to be spoonfed the easiest game in the world.
'There is no way game will be popular if such difficult (frustrating) mechanics exist in it.' It is still in beta yet The International had 500,000 concurrent viewers. It is already popular.
I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.
Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.
Dota was played online.... just stop trying to flamebait.
WTF?! I am not flambaiting and I am not trolling. Stop it please or gtfo.
Why should he stop? It's pretty apparent that you're grasping at straws here.
LoL, what exacltly qualifies me as a flamebaiter? Care to explain?
Why I thought Dota 2 is not popular. Look at viewcount of games here twitch.tv. Its my last post in this thread. bye.
Just for the people who say that Dota player are always bashing lol and not vice versa . So thanks to lol for keeping people like him away from dota. Cheers guys!
What the hell ? I don't see him saying LOL is better than dota2 so why is it relevant to post it here ?
You're just quoting a guy who has some frustration against dota2 because he seems bad at the game and not improving, it has nothing to do with LOL and the fact that you feel the urge to come here posting for such a meaningful reason really says a lot on dota2's community behavior toward the LOL community.
did tribunal cases for the first timem it's oddly addicting
seems most cases were feeding
I pardoned one guy that end up raging but played well in the game and punished 5+ cases
do you think most tribunal cases originate from Normal or Ranked games?
I've probably played 40+ Normal games and haven't run into feeders (I think intentional ones at least) but I guess that might be because there's nothing really at stake unlike ELO in Ranked. had 1 game with afkers and plenty of games with idiots.
Ever since I started playing DotA2 I've totally forgotten how to play League properly. I roam way too much, I forget about jungle ganks and I push to tower a lot wondering why I can't hit my own creeps to move the wave back, I forget to go back to base and buy stuff when it's important because I forgot that there's no courier, I forget about how bad it is to take harass in mid because there's no runes to refill my bottle...
On the other hand it's kinda fun playing super reckless and aggressive. But then again I play AP Eve so maybe that's why.
Speaking of Eve, I feel like AP Yi counters her. She gets chunked by Alpha Strike, she can't interrupt Meditation, and if she leaves to go roaming then AP Yi puts on his straw Asian hat and rices up hard. That was my experience with just one game though.
On October 04 2012 00:17 bokeevboke wrote: why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.
On October 04 2012 00:47 bokeevboke wrote: I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.
Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.
On October 04 2012 00:17 bokeevboke wrote: why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.
Turnrate.
I know about turnrate. I checked it. Delay exists even when you move forward.
Also, what I hate about dota 2 is that when you last hit, you have to consider the swing before hit which is usually 0.33 sec. Thats why most new players cant last hit properly. I understand that these are all important aspects of "Dota" and valve tries to stay with it. But c'mon, its not appealing for casual players. There is no way game will be popular if such difficult (frustrating) mechanics exist in it. Why are they scared of improving game mechanics? I think they should focus more on strategic/teamwork aspects of the game.
Because dota players enjoy those mechanics. The minute difference between heroes even in attack/cast animations is vital in game balance. For example, in the next patch coming (6.75), one of the most popular heroes called Leshrac has one of his skills changed from being an instant cast to requiring a cast time of ?0.25 seconds. That doesn't seem like much to a newbie to the scene but for many people it is a considerable nerf.
What's wrong if new players can't last hit properly? It takes a while for them to learn how to last hit, that's fine with me. Not every new player in the world wants to be spoonfed the easiest game in the world.
'There is no way game will be popular if such difficult (frustrating) mechanics exist in it.' It is still in beta yet The International had 500,000 concurrent viewers. It is already popular.
I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.
Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.
Dota was played online.... just stop trying to flamebait.
WTF?! I am not flambaiting and I am not trolling. Stop it please or gtfo.
Why should he stop? It's pretty apparent that you're grasping at straws here.
LoL, what exacltly qualifies me as a flamebaiter? Care to explain?
Why I thought Dota 2 is not popular. Look at viewcount of games here twitch.tv. Its my last post in this thread. bye.
Just for the people who say that Dota player are always bashing lol and not vice versa . So thanks to lol for keeping people like him away from dota. Cheers guys!
Are you implying that makes it okay? Cause it doesnt.
On October 04 2012 02:07 udgnim wrote: did tribunal cases for the first time it's oddly addicting
seems most cases were feeding
I pardoned one guy that end up raging but played well in the game and punished 5+ cases
do you think most tribunal cases originate from Normal or Ranked games?
I've probably played 40+ Normal games and haven't run into feeders (I think intentional one at least) but I guess that might be because there's nothing really at stake unlike ELO in Ranked. had 1 game with afkers and plenty of games with idiots.
Well, in every single ranked game ever there's always someone on the losing side saying 'zomg report feeder vayne and noob jungle and stupid mid! clearly I am the best and my team suckssssssssssssss'. So I imagine that there are a LOT more cases from the ranked queue.
On October 04 2012 01:55 Implenia wrote: Sorry I posted it because of this guy:
On October 04 2012 00:17 bokeevboke wrote: why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.
On October 04 2012 00:47 bokeevboke wrote: I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.
Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.
User was warned for posting ignorantly
On October 04 2012 00:57 bokeevboke wrote:
On October 04 2012 00:54 LoLAdriankat wrote:
On October 04 2012 00:53 bokeevboke wrote:
On October 04 2012 00:50 Numy wrote:
On October 04 2012 00:47 bokeevboke wrote:
On October 04 2012 00:38 Firebolt145 wrote:
On October 04 2012 00:28 bokeevboke wrote:
On October 04 2012 00:19 Implenia wrote: [quote] Turnrate.
I know about turnrate. I checked it. Delay exists even when you move forward.
Also, what I hate about dota 2 is that when you last hit, you have to consider the swing before hit which is usually 0.33 sec. Thats why most new players cant last hit properly. I understand that these are all important aspects of "Dota" and valve tries to stay with it. But c'mon, its not appealing for casual players. There is no way game will be popular if such difficult (frustrating) mechanics exist in it. Why are they scared of improving game mechanics? I think they should focus more on strategic/teamwork aspects of the game.
Because dota players enjoy those mechanics. The minute difference between heroes even in attack/cast animations is vital in game balance. For example, in the next patch coming (6.75), one of the most popular heroes called Leshrac has one of his skills changed from being an instant cast to requiring a cast time of ?0.25 seconds. That doesn't seem like much to a newbie to the scene but for many people it is a considerable nerf.
What's wrong if new players can't last hit properly? It takes a while for them to learn how to last hit, that's fine with me. Not every new player in the world wants to be spoonfed the easiest game in the world.
'There is no way game will be popular if such difficult (frustrating) mechanics exist in it.' It is still in beta yet The International had 500,000 concurrent viewers. It is already popular.
I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.
Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.
Dota was played online.... just stop trying to flamebait.
WTF?! I am not flambaiting and I am not trolling. Stop it please or gtfo.
Why should he stop? It's pretty apparent that you're grasping at straws here.
LoL, what exacltly qualifies me as a flamebaiter? Care to explain?
Why I thought Dota 2 is not popular. Look at viewcount of games here twitch.tv. Its my last post in this thread. bye.
Just for the people who say that Dota player are always bashing lol and not vice versa . So thanks to lol for keeping people like him away from dota. Cheers guys!
What the hell ? I don't see him saying LOL is better than dota2 so why is it relevant to post it here ?
You're just quoting a guy who has some frustration against dota2 because he seems bad at the game and not improving, it has nothing to do with LOL and the fact that you feel the urge to come here posting for such a meaningful reason really says a lot on dota2's community behavior toward the LOL community.
lol if you read the DotA 2 general discussion, that flamebait went on for like 3 pages.
LoL General Discussion is used to it enough that everyone ignored him after half a page, haha.
On October 04 2012 02:16 kainzero wrote: Ever since I started playing DotA2 I've totally forgotten how to play League properly. I roam way too much, I forget about jungle ganks and I push to tower a lot wondering why I can't hit my own creeps to move the wave back, I forget to go back to base and buy stuff when it's important because I forgot that there's no courier, I forget about how bad it is to take harass in mid because there's no runes to refill my bottle...
On the other hand it's kinda fun playing super reckless and aggressive. But then again I play AP Eve so maybe that's why.
Speaking of Eve, I feel like AP Yi counters her. She gets chunked by Alpha Strike, she can't interrupt Meditation, and if she leaves to go roaming then AP Yi puts on his straw Asian hat and rices up hard. That was my experience with just one game though.
Can't you just hit him back after he alpha strikes? Meditation is a hugeass cooldown (like 30 seconds) and a notable chunk of mana. Pretty sure anyone who can punish after getting hit by alpha strike will never lose to AP Yi in lane.
On October 04 2012 01:37 WhiteDog wrote: My main problem with itemisation in LOL is that it's too obvious for mid and bot players. They really need to take the hat (rabaddon) off the game and add some ap items for diversity. I really hate the fact that whatever the ap you play, you will always ends up buying the rabaddon.
+30% ap is pretty much the only stat other than CDR that stacks multiplicatively with AP so it becomes pretty required if you want to scale at all into the lategame. Trying to avoid the hat would be like trying to build an AD carry without buying crit chance. The only solution I can see is to make multiple items give +% AP, but make them not stack with each other or something.
On October 04 2012 01:37 WhiteDog wrote: My main problem with itemisation in LOL is that it's too obvious for mid and bot players. They really need to take the hat (rabaddon) off the game and add some ap items for diversity. I really hate the fact that whatever the ap you play, you will always ends up buying the rabaddon.
+30% ap is pretty much the only stat other than CDR that stacks multiplicatively with AP so it becomes pretty required if you want to scale at all into the lategame. Trying to avoid the hat would be like trying to build an AD carry without buying crit chance. The only solution I can see is to make multiple items give +% AP, but make them not stack with each other or something.
Why would you ever buy a +% ap item other than the one that gives the most +% ap? They just truthfully imo need to scrap like most items and redo them all.
Can someone explain to me what was the point of the stealth remake when every champion with stealth they put out since than has a leap or a massive MS buff,so even when you see them coming in range it's already too late lol.
On October 04 2012 03:03 TheKefka wrote: Can someone explain to me what was the point of the stealth remake when every champion with stealth they put out since than has a leap or a massive MS buff,so even when you see them coming in range it's already too late lol.
Not to mention both rengar and kha have stealth -_-
On October 04 2012 02:16 kainzero wrote: Ever since I started playing DotA2 I've totally forgotten how to play League properly. I roam way too much, I forget about jungle ganks and I push to tower a lot wondering why I can't hit my own creeps to move the wave back, I forget to go back to base and buy stuff when it's important because I forgot that there's no courier, I forget about how bad it is to take harass in mid because there's no runes to refill my bottle...
On the other hand it's kinda fun playing super reckless and aggressive. But then again I play AP Eve so maybe that's why.
Speaking of Eve, I feel like AP Yi counters her. She gets chunked by Alpha Strike, she can't interrupt Meditation, and if she leaves to go roaming then AP Yi puts on his straw Asian hat and rices up hard. That was my experience with just one game though.
Can't you just hit him back after he alpha strikes? Meditation is a hugeass cooldown (like 30 seconds) and a notable chunk of mana. Pretty sure anyone who can punish after getting hit by alpha strike will never lose to AP Yi in lane.
What would eve hit him with? If he alphas properly she shouldn't be able to return any damage without tower diving.
Still I wouldn't consider him a counter to her roaming any more than any other AP mid with good clear, a farmed AP Yi is not any scarier than a farmed anything else unless your team is already really behind in other lanes.
On October 04 2012 01:37 WhiteDog wrote: My main problem with itemisation in LOL is that it's too obvious for mid and bot players. They really need to take the hat (rabaddon) off the game and add some ap items for diversity. I really hate the fact that whatever the ap you play, you will always ends up buying the rabaddon.
+30% ap is pretty much the only stat other than CDR that stacks multiplicatively with AP so it becomes pretty required if you want to scale at all into the lategame. Trying to avoid the hat would be like trying to build an AD carry without buying crit chance. The only solution I can see is to make multiple items give +% AP, but make them not stack with each other or something.
Why would you ever buy a +% ap item other than the one that gives the most +% ap? They just truthfully imo need to scrap like most items and redo them all.
Maybe they could make it so % AP item built from some other % AP item?
I think adding more mpen items and a mr % reduction (apart from void staff) might be good to make it so AP's can scale better into lategame. Maybe there could be some item that helps AP casters turn more tanky to stay more relevant lategame-- not like Zonya's stasis, but more like something that gave HP/resist per ap, or an active that gave resists/ap.
On October 04 2012 01:37 WhiteDog wrote: My main problem with itemisation in LOL is that it's too obvious for mid and bot players. They really need to take the hat (rabaddon) off the game and add some ap items for diversity. I really hate the fact that whatever the ap you play, you will always ends up buying the rabaddon.
+30% ap is pretty much the only stat other than CDR that stacks multiplicatively with AP so it becomes pretty required if you want to scale at all into the lategame. Trying to avoid the hat would be like trying to build an AD carry without buying crit chance. The only solution I can see is to make multiple items give +% AP, but make them not stack with each other or something.
Why would you ever buy a +% ap item other than the one that gives the most +% ap? They just truthfully imo need to scrap like most items and redo them all.
I was envisioning all the %ap items give the same %ap actually
Deathcap can stay as it is, they could put the same +30%ap on a zhonyas (nerfing the status / increasing the cost in the process ofc) and make it a choice as to which one you want for the %ap. This is a pretty half-baked idea though, so it probably wouldn't work out as-is