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[Patch 1.0.0.148: Kha'Zix] General Discussion - Page 90

Forum Index > LoL General
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Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2012-10-03 16:41:40
October 03 2012 16:39 GMT
#1781
On October 04 2012 01:30 JackDino wrote:
Show nested quote +
On October 04 2012 01:27 ticklishmusic wrote:
I'd like more items that give a combination of MR and some other stat.

Some more aggressive support items would be nice, fix that farmfest down bottom.

MR/HP is really rare, there's like aegis and banshees. But aegis isn't a real MR item, and banshees gives mana.

And spirit visage i.e. Mundo visage
Long ago around pre-season I remember a Rioter saying that they wanted to make it difficult to stack MR, so that AP DPS would still be relevant lategame (as opposed to Dota casters who itemize towards utility/CC lategame). There were fewer supporty/active items in LoL back then, so maybe their position will change over time.

edit: "difficult to stack MR" meaning that you CAN stack it, but you'll be paying a lot of gold for non-synergizing stats.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 03 2012 16:43 GMT
#1782
On October 04 2012 01:39 kainzero wrote:
is it me or is syndra's E extremely buggy? i swear the orb has collided with heroes and even creeps and they still don't get stunned. i also feel like it's a really unintuitive and sloppy spell because of how unresponsive it can be and the seemingly odd angles that you get.


I don't find it unintuitive, unresponsive, or sloppy, but I have had a few occasions where it appeared as though someone was hit by an orb but wasn't stunned. I'd have to go back and examine the replays carefully to determine what happened for certain.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
October 03 2012 16:49 GMT
#1783
Do you guys watch these shows from IPL?



Pretty cool opinions and insight on the upcoming World championship
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Implenia
Profile Joined August 2012
Austria3846 Posts
October 03 2012 16:55 GMT
#1784
Sorry I posted it because of this guy:

On October 04 2012 00:17 bokeevboke wrote:
why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.



On October 04 2012 00:47 bokeevboke wrote:
I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.

Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.


User was warned for posting ignorantly


On October 04 2012 00:57 bokeevboke wrote:
Show nested quote +
On October 04 2012 00:54 LoLAdriankat wrote:
On October 04 2012 00:53 bokeevboke wrote:
On October 04 2012 00:50 Numy wrote:
On October 04 2012 00:47 bokeevboke wrote:
On October 04 2012 00:38 Firebolt145 wrote:
On October 04 2012 00:28 bokeevboke wrote:
On October 04 2012 00:19 Implenia wrote:
On October 04 2012 00:17 bokeevboke wrote:
why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.

Turnrate.


I know about turnrate. I checked it. Delay exists even when you move forward.

Also, what I hate about dota 2 is that when you last hit, you have to consider the swing before hit which is usually 0.33 sec. Thats why most new players cant last hit properly. I understand that these are all important aspects of "Dota" and valve tries to stay with it. But c'mon, its not appealing for casual players. There is no way game will be popular if such difficult (frustrating) mechanics exist in it. Why are they scared of improving game mechanics? I think they should focus more on strategic/teamwork aspects of the game.

Because dota players enjoy those mechanics. The minute difference between heroes even in attack/cast animations is vital in game balance. For example, in the next patch coming (6.75), one of the most popular heroes called Leshrac has one of his skills changed from being an instant cast to requiring a cast time of ?0.25 seconds. That doesn't seem like much to a newbie to the scene but for many people it is a considerable nerf.

What's wrong if new players can't last hit properly? It takes a while for them to learn how to last hit, that's fine with me. Not every new player in the world wants to be spoonfed the easiest game in the world.

'There is no way game will be popular if such difficult (frustrating) mechanics exist in it.'
It is still in beta yet The International had 500,000 concurrent viewers. It is already popular.


I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.

Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.


Dota was played online.... just stop trying to flamebait.


WTF?! I am not flambaiting and I am not trolling. Stop it please or gtfo.

Why should he stop? It's pretty apparent that you're grasping at straws here.


LoL, what exacltly qualifies me as a flamebaiter? Care to explain?

Why I thought Dota 2 is not popular. Look at viewcount of games here twitch.tv.
Its my last post in this thread. bye.


Just for the people who say that Dota player are always bashing lol and not vice versa . So thanks to lol for keeping people like him away from dota. Cheers guys!


User was warned for this post
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2012-10-03 17:14:06
October 03 2012 17:03 GMT
#1785
On October 04 2012 01:55 Implenia wrote:
Sorry I posted it because of this guy:

Show nested quote +
On October 04 2012 00:17 bokeevboke wrote:
why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.



Show nested quote +
On October 04 2012 00:47 bokeevboke wrote:
I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.

Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.


User was warned for posting ignorantly


Show nested quote +
On October 04 2012 00:57 bokeevboke wrote:
On October 04 2012 00:54 LoLAdriankat wrote:
On October 04 2012 00:53 bokeevboke wrote:
On October 04 2012 00:50 Numy wrote:
On October 04 2012 00:47 bokeevboke wrote:
On October 04 2012 00:38 Firebolt145 wrote:
On October 04 2012 00:28 bokeevboke wrote:
On October 04 2012 00:19 Implenia wrote:
On October 04 2012 00:17 bokeevboke wrote:
why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.

Turnrate.


I know about turnrate. I checked it. Delay exists even when you move forward.

Also, what I hate about dota 2 is that when you last hit, you have to consider the swing before hit which is usually 0.33 sec. Thats why most new players cant last hit properly. I understand that these are all important aspects of "Dota" and valve tries to stay with it. But c'mon, its not appealing for casual players. There is no way game will be popular if such difficult (frustrating) mechanics exist in it. Why are they scared of improving game mechanics? I think they should focus more on strategic/teamwork aspects of the game.

Because dota players enjoy those mechanics. The minute difference between heroes even in attack/cast animations is vital in game balance. For example, in the next patch coming (6.75), one of the most popular heroes called Leshrac has one of his skills changed from being an instant cast to requiring a cast time of ?0.25 seconds. That doesn't seem like much to a newbie to the scene but for many people it is a considerable nerf.

What's wrong if new players can't last hit properly? It takes a while for them to learn how to last hit, that's fine with me. Not every new player in the world wants to be spoonfed the easiest game in the world.

'There is no way game will be popular if such difficult (frustrating) mechanics exist in it.'
It is still in beta yet The International had 500,000 concurrent viewers. It is already popular.


I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.

Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.


Dota was played online.... just stop trying to flamebait.


WTF?! I am not flambaiting and I am not trolling. Stop it please or gtfo.

Why should he stop? It's pretty apparent that you're grasping at straws here.


LoL, what exacltly qualifies me as a flamebaiter? Care to explain?

Why I thought Dota 2 is not popular. Look at viewcount of games here twitch.tv.
Its my last post in this thread. bye.


Just for the people who say that Dota player are always bashing lol and not vice versa . So thanks to lol for keeping people like him away from dota. Cheers guys!

What the hell ? I don't see him saying LOL is better than dota2 so why is it relevant to post it here ?

You're just quoting a guy who has some frustration against dota2 because he seems bad at the game and not improving, it has nothing to do with LOL and the fact that you feel the urge to come here posting for such a meaningful reason really says a lot on dota2's community behavior toward the LOL community.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-10-03 17:21:29
October 03 2012 17:07 GMT
#1786
did tribunal cases for the first timem it's oddly addicting

seems most cases were feeding

I pardoned one guy that end up raging but played well in the game and punished 5+ cases

do you think most tribunal cases originate from Normal or Ranked games?

I've probably played 40+ Normal games and haven't run into feeders (I think intentional ones at least) but I guess that might be because there's nothing really at stake unlike ELO in Ranked. had 1 game with afkers and plenty of games with idiots.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
October 03 2012 17:16 GMT
#1787
Ever since I started playing DotA2 I've totally forgotten how to play League properly. I roam way too much, I forget about jungle ganks and I push to tower a lot wondering why I can't hit my own creeps to move the wave back, I forget to go back to base and buy stuff when it's important because I forgot that there's no courier, I forget about how bad it is to take harass in mid because there's no runes to refill my bottle...

On the other hand it's kinda fun playing super reckless and aggressive. But then again I play AP Eve so maybe that's why.

Speaking of Eve, I feel like AP Yi counters her. She gets chunked by Alpha Strike, she can't interrupt Meditation, and if she leaves to go roaming then AP Yi puts on his straw Asian hat and rices up hard. That was my experience with just one game though.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 03 2012 17:22 GMT
#1788
On October 04 2012 01:55 Implenia wrote:
Sorry I posted it because of this guy:

Show nested quote +
On October 04 2012 00:17 bokeevboke wrote:
why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.



Show nested quote +
On October 04 2012 00:47 bokeevboke wrote:
I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.

Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.


User was warned for posting ignorantly


Show nested quote +
On October 04 2012 00:57 bokeevboke wrote:
On October 04 2012 00:54 LoLAdriankat wrote:
On October 04 2012 00:53 bokeevboke wrote:
On October 04 2012 00:50 Numy wrote:
On October 04 2012 00:47 bokeevboke wrote:
On October 04 2012 00:38 Firebolt145 wrote:
On October 04 2012 00:28 bokeevboke wrote:
On October 04 2012 00:19 Implenia wrote:
On October 04 2012 00:17 bokeevboke wrote:
why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.

Turnrate.


I know about turnrate. I checked it. Delay exists even when you move forward.

Also, what I hate about dota 2 is that when you last hit, you have to consider the swing before hit which is usually 0.33 sec. Thats why most new players cant last hit properly. I understand that these are all important aspects of "Dota" and valve tries to stay with it. But c'mon, its not appealing for casual players. There is no way game will be popular if such difficult (frustrating) mechanics exist in it. Why are they scared of improving game mechanics? I think they should focus more on strategic/teamwork aspects of the game.

Because dota players enjoy those mechanics. The minute difference between heroes even in attack/cast animations is vital in game balance. For example, in the next patch coming (6.75), one of the most popular heroes called Leshrac has one of his skills changed from being an instant cast to requiring a cast time of ?0.25 seconds. That doesn't seem like much to a newbie to the scene but for many people it is a considerable nerf.

What's wrong if new players can't last hit properly? It takes a while for them to learn how to last hit, that's fine with me. Not every new player in the world wants to be spoonfed the easiest game in the world.

'There is no way game will be popular if such difficult (frustrating) mechanics exist in it.'
It is still in beta yet The International had 500,000 concurrent viewers. It is already popular.


I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.

Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.


Dota was played online.... just stop trying to flamebait.


WTF?! I am not flambaiting and I am not trolling. Stop it please or gtfo.

Why should he stop? It's pretty apparent that you're grasping at straws here.


LoL, what exacltly qualifies me as a flamebaiter? Care to explain?

Why I thought Dota 2 is not popular. Look at viewcount of games here twitch.tv.
Its my last post in this thread. bye.


Just for the people who say that Dota player are always bashing lol and not vice versa . So thanks to lol for keeping people like him away from dota. Cheers guys!

Are you implying that makes it okay? Cause it doesnt.
Artillery spawned from the forges of Hell
HOOG
Profile Joined June 2011
Canada52 Posts
October 03 2012 17:24 GMT
#1789
On October 04 2012 02:07 udgnim wrote:
did tribunal cases for the first time it's oddly addicting

seems most cases were feeding

I pardoned one guy that end up raging but played well in the game and punished 5+ cases

do you think most tribunal cases originate from Normal or Ranked games?

I've probably played 40+ Normal games and haven't run into feeders (I think intentional one at least) but I guess that might be because there's nothing really at stake unlike ELO in Ranked. had 1 game with afkers and plenty of games with idiots.


Well, in every single ranked game ever there's always someone on the losing side saying 'zomg report feeder vayne and noob jungle and stupid mid! clearly I am the best and my team suckssssssssssssss'. So I imagine that there are a LOT more cases from the ranked queue.
1250 ELO too stronk!
TheYango
Profile Joined September 2008
United States47024 Posts
October 03 2012 17:36 GMT
#1790
On October 04 2012 02:03 WhiteDog wrote:
Show nested quote +
On October 04 2012 01:55 Implenia wrote:
Sorry I posted it because of this guy:

On October 04 2012 00:17 bokeevboke wrote:
why dota 2 has a delayed response time? I mean when you command a unit, it moves only after 0.5 sec, which is very irritating. I did some research, people say it was inherited from wc3 engine. But isn't it bad for newcomers. I mean there aren't any "new people" in dota 2, basically old dota players transfered and thats it. I think its one of the reasons why dota 2 isn't so popular.



On October 04 2012 00:47 bokeevboke wrote:
I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.

Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.


User was warned for posting ignorantly


On October 04 2012 00:57 bokeevboke wrote:
On October 04 2012 00:54 LoLAdriankat wrote:
On October 04 2012 00:53 bokeevboke wrote:
On October 04 2012 00:50 Numy wrote:
On October 04 2012 00:47 bokeevboke wrote:
On October 04 2012 00:38 Firebolt145 wrote:
On October 04 2012 00:28 bokeevboke wrote:
On October 04 2012 00:19 Implenia wrote:
[quote]
Turnrate.


I know about turnrate. I checked it. Delay exists even when you move forward.

Also, what I hate about dota 2 is that when you last hit, you have to consider the swing before hit which is usually 0.33 sec. Thats why most new players cant last hit properly. I understand that these are all important aspects of "Dota" and valve tries to stay with it. But c'mon, its not appealing for casual players. There is no way game will be popular if such difficult (frustrating) mechanics exist in it. Why are they scared of improving game mechanics? I think they should focus more on strategic/teamwork aspects of the game.

Because dota players enjoy those mechanics. The minute difference between heroes even in attack/cast animations is vital in game balance. For example, in the next patch coming (6.75), one of the most popular heroes called Leshrac has one of his skills changed from being an instant cast to requiring a cast time of ?0.25 seconds. That doesn't seem like much to a newbie to the scene but for many people it is a considerable nerf.

What's wrong if new players can't last hit properly? It takes a while for them to learn how to last hit, that's fine with me. Not every new player in the world wants to be spoonfed the easiest game in the world.

'There is no way game will be popular if such difficult (frustrating) mechanics exist in it.'
It is still in beta yet The International had 500,000 concurrent viewers. It is already popular.


I said dota 2 is not popular because many of my online mates tried it and left it coz it was too complex (learning curve). I'm definitely sure they would like it if they learned it more. But the fact that first impression made them stay away tells me many people will react similarly.

Also, I don't think its wise to make delays similar to old dota, for a very simple reason: Old dota was played mostly on Lan (or within same city) and its not that hard to time your last hits, but dota 2 is online and any tiny spike can fuckup everything.


Dota was played online.... just stop trying to flamebait.


WTF?! I am not flambaiting and I am not trolling. Stop it please or gtfo.

Why should he stop? It's pretty apparent that you're grasping at straws here.


LoL, what exacltly qualifies me as a flamebaiter? Care to explain?

Why I thought Dota 2 is not popular. Look at viewcount of games here twitch.tv.
Its my last post in this thread. bye.


Just for the people who say that Dota player are always bashing lol and not vice versa . So thanks to lol for keeping people like him away from dota. Cheers guys!

What the hell ? I don't see him saying LOL is better than dota2 so why is it relevant to post it here ?

You're just quoting a guy who has some frustration against dota2 because he seems bad at the game and not improving, it has nothing to do with LOL and the fact that you feel the urge to come here posting for such a meaningful reason really says a lot on dota2's community behavior toward the LOL community.

lol if you read the DotA 2 general discussion, that flamebait went on for like 3 pages.

LoL General Discussion is used to it enough that everyone ignored him after half a page, haha.
Moderator
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 03 2012 17:36 GMT
#1791
On October 04 2012 02:16 kainzero wrote:
Ever since I started playing DotA2 I've totally forgotten how to play League properly. I roam way too much, I forget about jungle ganks and I push to tower a lot wondering why I can't hit my own creeps to move the wave back, I forget to go back to base and buy stuff when it's important because I forgot that there's no courier, I forget about how bad it is to take harass in mid because there's no runes to refill my bottle...

On the other hand it's kinda fun playing super reckless and aggressive. But then again I play AP Eve so maybe that's why.

Speaking of Eve, I feel like AP Yi counters her. She gets chunked by Alpha Strike, she can't interrupt Meditation, and if she leaves to go roaming then AP Yi puts on his straw Asian hat and rices up hard. That was my experience with just one game though.

Can't you just hit him back after he alpha strikes? Meditation is a hugeass cooldown (like 30 seconds) and a notable chunk of mana. Pretty sure anyone who can punish after getting hit by alpha strike will never lose to AP Yi in lane.
thenexusp
Profile Joined May 2009
United States3721 Posts
October 03 2012 17:41 GMT
#1792
On October 04 2012 01:37 WhiteDog wrote:
My main problem with itemisation in LOL is that it's too obvious for mid and bot players. They really need to take the hat (rabaddon) off the game and add some ap items for diversity. I really hate the fact that whatever the ap you play, you will always ends up buying the rabaddon.

+30% ap is pretty much the only stat other than CDR that stacks multiplicatively with AP so it becomes pretty required if you want to scale at all into the lategame. Trying to avoid the hat would be like trying to build an AD carry without buying crit chance. The only solution I can see is to make multiple items give +% AP, but make them not stack with each other or something.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 03 2012 17:49 GMT
#1793
On October 04 2012 02:41 thenexusp wrote:
Show nested quote +
On October 04 2012 01:37 WhiteDog wrote:
My main problem with itemisation in LOL is that it's too obvious for mid and bot players. They really need to take the hat (rabaddon) off the game and add some ap items for diversity. I really hate the fact that whatever the ap you play, you will always ends up buying the rabaddon.

+30% ap is pretty much the only stat other than CDR that stacks multiplicatively with AP so it becomes pretty required if you want to scale at all into the lategame. Trying to avoid the hat would be like trying to build an AD carry without buying crit chance. The only solution I can see is to make multiple items give +% AP, but make them not stack with each other or something.

Why would you ever buy a +% ap item other than the one that gives the most +% ap? They just truthfully imo need to scrap like most items and redo them all.
Artillery spawned from the forges of Hell
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-10-03 18:06:06
October 03 2012 18:03 GMT
#1794
Can someone explain to me what was the point of the stealth remake when every champion with stealth they put out since than has a leap or a massive MS buff,so even when you see them coming in range it's already too late lol.
Cackle™
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 03 2012 18:07 GMT
#1795
On October 04 2012 03:03 TheKefka wrote:
Can someone explain to me what was the point of the stealth remake when every champion with stealth they put out since than has a leap or a massive MS buff,so even when you see them coming in range it's already too late lol.


Not to mention both rengar and kha have stealth -_-
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 03 2012 18:09 GMT
#1796
On October 04 2012 02:36 sylverfyre wrote:
Show nested quote +
On October 04 2012 02:16 kainzero wrote:
Ever since I started playing DotA2 I've totally forgotten how to play League properly. I roam way too much, I forget about jungle ganks and I push to tower a lot wondering why I can't hit my own creeps to move the wave back, I forget to go back to base and buy stuff when it's important because I forgot that there's no courier, I forget about how bad it is to take harass in mid because there's no runes to refill my bottle...

On the other hand it's kinda fun playing super reckless and aggressive. But then again I play AP Eve so maybe that's why.

Speaking of Eve, I feel like AP Yi counters her. She gets chunked by Alpha Strike, she can't interrupt Meditation, and if she leaves to go roaming then AP Yi puts on his straw Asian hat and rices up hard. That was my experience with just one game though.

Can't you just hit him back after he alpha strikes? Meditation is a hugeass cooldown (like 30 seconds) and a notable chunk of mana. Pretty sure anyone who can punish after getting hit by alpha strike will never lose to AP Yi in lane.


What would eve hit him with? If he alphas properly she shouldn't be able to return any damage without tower diving.

Still I wouldn't consider him a counter to her roaming any more than any other AP mid with good clear, a farmed AP Yi is not any scarier than a farmed anything else unless your team is already really behind in other lanes.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
October 03 2012 18:14 GMT
#1797
On October 04 2012 02:49 arb wrote:
Show nested quote +
On October 04 2012 02:41 thenexusp wrote:
On October 04 2012 01:37 WhiteDog wrote:
My main problem with itemisation in LOL is that it's too obvious for mid and bot players. They really need to take the hat (rabaddon) off the game and add some ap items for diversity. I really hate the fact that whatever the ap you play, you will always ends up buying the rabaddon.

+30% ap is pretty much the only stat other than CDR that stacks multiplicatively with AP so it becomes pretty required if you want to scale at all into the lategame. Trying to avoid the hat would be like trying to build an AD carry without buying crit chance. The only solution I can see is to make multiple items give +% AP, but make them not stack with each other or something.

Why would you ever buy a +% ap item other than the one that gives the most +% ap? They just truthfully imo need to scrap like most items and redo them all.


Maybe they could make it so % AP item built from some other % AP item?

I think adding more mpen items and a mr % reduction (apart from void staff) might be good to make it so AP's can scale better into lategame. Maybe there could be some item that helps AP casters turn more tanky to stay more relevant lategame-- not like Zonya's stasis, but more like something that gave HP/resist per ap, or an active that gave resists/ap.
(╯°□°)╯︵ ┻━┻
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2012-10-03 18:20:28
October 03 2012 18:18 GMT
#1798
On October 04 2012 02:49 arb wrote:
Show nested quote +
On October 04 2012 02:41 thenexusp wrote:
On October 04 2012 01:37 WhiteDog wrote:
My main problem with itemisation in LOL is that it's too obvious for mid and bot players. They really need to take the hat (rabaddon) off the game and add some ap items for diversity. I really hate the fact that whatever the ap you play, you will always ends up buying the rabaddon.

+30% ap is pretty much the only stat other than CDR that stacks multiplicatively with AP so it becomes pretty required if you want to scale at all into the lategame. Trying to avoid the hat would be like trying to build an AD carry without buying crit chance. The only solution I can see is to make multiple items give +% AP, but make them not stack with each other or something.

Why would you ever buy a +% ap item other than the one that gives the most +% ap? They just truthfully imo need to scrap like most items and redo them all.

I was envisioning all the %ap items give the same %ap actually

Deathcap can stay as it is, they could put the same +30%ap on a zhonyas (nerfing the status / increasing the cost in the process ofc) and make it a choice as to which one you want for the %ap. This is a pretty half-baked idea though, so it probably wouldn't work out as-is
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2012-10-03 18:20:11
October 03 2012 18:19 GMT
#1799
edit: double post whoops
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 03 2012 18:20 GMT
#1800
So like, an item with like 60 ap, 15-20% CDR, and +30% AP? so if you like CDR more than just huge flat AP numbers, you can pick that instead of dcap?
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