• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:44
CET 08:44
KST 16:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational12SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates Which foreign pros are considered the best? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1532 users

[Patch 1.0.0.148: Kha'Zix] General Discussion - Page 88

Forum Index > LoL General
Post a Reply
Prev 1 86 87 88 89 90 200 Next
sylverfyre
Profile Joined May 2010
United States8298 Posts
October 03 2012 12:08 GMT
#1741
On October 03 2012 20:25 Alaric wrote:
What do you max on Alistar btw? From what I recall his heal is much more effective (hp/mana ratio) at level 1, and it's spammable anyway, so I just go R>Q>W>E for cdr on my cc spells, but I see people max E and play super passively.

If you're in a lane where you need more healing than that you can usually go QWEEER E>Q>W and play more passively. It's not like the CC is any less effective like that!
Haasts
Profile Joined October 2011
New Zealand4445 Posts
October 03 2012 12:10 GMT
#1742
Thanks for the advice - my gut feeling was Soraka (in a "lose less" attempt at bandaging an unfavourable matchup rather than any real hope of winning lane), but Janna seems workable. I do have memories of one of the big tournaments (four or so months ago? Maybe longer, and before or around the dawn of the Ez/Corki/Graves era) where there were multiple Janna/Vayne lanes, none of which did well. I'll try to get some practise in with a friend in some draft normals to get a feeling for trades etc.

FWIW, it was solo queue, and I ended up dodging the game, played Torchlight 2 for an hour, came back, and ... the enemy first picked Vayne, allowing us to Ez/Sona against their Vayne/Nunu, hue.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 03 2012 12:21 GMT
#1743
yes janna vayne did not do well in a couple tournaments but the fact they played it alot kinda implies it has seen reasonable success in practice. As I said this lane does not have to be won. With a slightly behind vayne you will still outscale alot of support&carry lanes and the sheer lategame utility janna provides is exeptional.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 03 2012 12:43 GMT
#1744
Learning from Dan Dinh's stream, apparently Saint uses a mouse thats heavy as fuck and his mouse is super sensitive too
Artillery spawned from the forges of Hell
SagaZ
Profile Blog Joined May 2009
France3460 Posts
October 03 2012 13:26 GMT
#1745
pretty sure saint's an old fps player, so it's not really surprising he kept his settings the same.
Be nice, buy wards and don't feed double buff.
thenexusp
Profile Joined May 2009
United States3721 Posts
October 03 2012 13:28 GMT
#1746
On October 03 2012 20:25 Alaric wrote:
What do you max on Alistar btw? From what I recall his heal is much more effective (hp/mana ratio) at level 1, and it's spammable anyway, so I just go R>Q>W>E for cdr on my cc spells, but I see people max E and play super passively.

hp/mana ratio on E is now better at level 5 since they increased the mana cost on it, especially at level 1. (unless you have a lot of AP which you shouldn't)
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
October 03 2012 13:50 GMT
#1747
On October 03 2012 22:28 thenexusp wrote:
Show nested quote +
On October 03 2012 20:25 Alaric wrote:
What do you max on Alistar btw? From what I recall his heal is much more effective (hp/mana ratio) at level 1, and it's spammable anyway, so I just go R>Q>W>E for cdr on my cc spells, but I see people max E and play super passively.

hp/mana ratio on E is now better at level 5 since they increased the mana cost on it, especially at level 1. (unless you have a lot of AP which you shouldn't)


I sometimes go hidden AP carry alistar bot support, scares the crap out of squishy AD carrys when your WQ-combo does 75% of their hp as damage
KCCO!
Cloud9157
Profile Joined December 2010
United States2968 Posts
October 03 2012 13:51 GMT
#1748
On October 03 2012 21:21 clickrush wrote:
yes janna vayne did not do well in a couple tournaments but the fact they played it alot kinda implies it has seen reasonable success in practice. As I said this lane does not have to be won. With a slightly behind vayne you will still outscale alot of support&carry lanes and the sheer lategame utility janna provides is exeptional.


I honestly hate this lane so much because both are terrible laners for the most part. No sustain/strong buff on Vayne doesn't synergize with her imo.

Now get them to 40+ minutes, and they will dominate team fights harder than pretty much any other adc/support in the game.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 03 2012 14:05 GMT
#1749
On October 03 2012 22:51 Cloud9157 wrote:
Show nested quote +
On October 03 2012 21:21 clickrush wrote:
yes janna vayne did not do well in a couple tournaments but the fact they played it alot kinda implies it has seen reasonable success in practice. As I said this lane does not have to be won. With a slightly behind vayne you will still outscale alot of support&carry lanes and the sheer lategame utility janna provides is exeptional.


I honestly hate this lane so much because both are terrible laners for the most part. No sustain/strong buff on Vayne doesn't synergize with her imo.

Now get them to 40+ minutes, and they will dominate team fights harder than pretty much any other adc/support in the game.


The laneing phase can go decent though. Ppl are perhaps not used enough to reactive play it is much easier when the support does the plays and the carry reacts to it instead of having both react simultaneosly to their opponents play (you need trust for that).
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
October 03 2012 14:12 GMT
#1750
On October 03 2012 22:51 Cloud9157 wrote:
Show nested quote +
On October 03 2012 21:21 clickrush wrote:
yes janna vayne did not do well in a couple tournaments but the fact they played it alot kinda implies it has seen reasonable success in practice. As I said this lane does not have to be won. With a slightly behind vayne you will still outscale alot of support&carry lanes and the sheer lategame utility janna provides is exeptional.


I honestly hate this lane so much because both are terrible laners for the most part. No sustain/strong buff on Vayne doesn't synergize with her imo.

Now get them to 40+ minutes, and they will dominate team fights harder than pretty much any other adc/support in the game.

Add a strong ganking jungler with an early oracle and proceed to snowball this lane out of control !

It works really well with Ali/Mao as an example, especially on blue side.
The legend of Darien lives on
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 03 2012 14:38 GMT
#1751
On October 03 2012 22:51 Cloud9157 wrote:
Show nested quote +
On October 03 2012 21:21 clickrush wrote:
yes janna vayne did not do well in a couple tournaments but the fact they played it alot kinda implies it has seen reasonable success in practice. As I said this lane does not have to be won. With a slightly behind vayne you will still outscale alot of support&carry lanes and the sheer lategame utility janna provides is exeptional.


I honestly hate this lane so much because both are terrible laners for the most part. No sustain/strong buff on Vayne doesn't synergize with her imo.

Now get them to 40+ minutes, and they will dominate team fights harder than pretty much any other adc/support in the game.

The thing is that 2v1 meta is pretty popular now, and if you're 2v1ing, then there's no such thing as a "bad lane phase" for janna vayne combo. Thus allowing Vayne to get a reasonable early game, and allow her to carry late game. The problem is that the 2v1 meta usually comes w/ the whole, "lets end lane phase super early, and push objectives", so what ends up happening is, if you're running a 2v1 lane w/ vayne. You either have to push that tower really hard and fast, or otherwise you fall behind in global gold (and if you do this, vayne is still weaker than other ADC at this point in the game, and offers less power) or you try and preserve the 2v1 lane phase to allow more farm on vayne, but you lose in global gold, and your AD carry has less global map presence as the enemy AD-C that did push down your tower early.
liftlift > tsm
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
Last Edited: 2012-10-03 15:53:21
October 03 2012 15:11 GMT
#1752
TEAM FOTM
Let's hope this game goes well
+ Show Spoiler +

[image loading]


Edit - Results.
Yep, easy win.
They had no chance in teamfights, and the ez ended up 22/7 since they can never reach the backline with darius/blitz/ali
thenexusp
Profile Joined May 2009
United States3721 Posts
October 03 2012 15:12 GMT
#1753
On October 04 2012 00:11 Abenson wrote:
TEAM FOTM
Let's hope this game goes well
+ Show Spoiler +

[image loading]

They banned annie and nasus wut?
Implenia
Profile Joined August 2012
Austria3846 Posts
October 03 2012 15:28 GMT
#1754
why lol has no turn rate? I mean when you command a unit, it moves immediately, which is very irritating. I did some research, people say it was riots idea. But isn't it bad for newcomers. I mean there aren't any "good players" in lol, basically high school players who played a dota clone for the first time and thats it. I think its one of the reasons why lol isn't so popular.
whatwhatanut
Profile Joined December 2010
United States195 Posts
October 03 2012 15:34 GMT
#1755
On October 04 2012 00:28 Implenia wrote:
why lol has no turn rate? I mean when you command a unit, it moves immediately, which is very irritating. I did some research, people say it was riots idea. But isn't it bad for newcomers. I mean there aren't any "good players" in lol, basically high school players who played a dota clone for the first time and thats it. I think its one of the reasons why lol isn't so popular.


trolls gonna troll.
qtiehunter
Profile Joined August 2012
1088 Posts
October 03 2012 15:34 GMT
#1756
On October 04 2012 00:28 Implenia wrote:
why lol has no turn rate? I mean when you command a unit, it moves immediately, which is very irritating. I did some research, people say it was riots idea. But isn't it bad for newcomers. I mean there aren't any "good players" in lol, basically high school players who played a dota clone for the first time and thats it. I think its one of the reasons why lol isn't so popular.


dota2 troll detected !_!
RIP KT.Violet
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
October 03 2012 15:34 GMT
#1757
On October 04 2012 00:28 Implenia wrote:
why lol has no turn rate? I mean when you command a unit, it moves immediately, which is very irritating. I did some research, people say it was riots idea. But isn't it bad for newcomers. I mean there aren't any "good players" in lol, basically high school players who played a dota clone for the first time and thats it. I think its one of the reasons why lol isn't so popular.


When I was reading at first I thought "because it's not a turn based game...".
Also, why is it irritating. An important question to ask is "what does turning durations bring to the game, and does that warrant it being there? I haven't played Dota in at least a few years, and I never really made a note of it, but I'm guessing it means that players have to react more quickly if they want to escape as it takes slightly more time. It could make teams with strong engages a bit stronger, and maybe ganks will be more effective. Not sure if this is good or not though.
CUTE MAKES RIGHT
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 03 2012 15:44 GMT
#1758
On October 04 2012 00:34 Dark_Chill wrote:
Show nested quote +
On October 04 2012 00:28 Implenia wrote:
why lol has no turn rate? I mean when you command a unit, it moves immediately, which is very irritating. I did some research, people say it was riots idea. But isn't it bad for newcomers. I mean there aren't any "good players" in lol, basically high school players who played a dota clone for the first time and thats it. I think its one of the reasons why lol isn't so popular.


When I was reading at first I thought "because it's not a turn based game...".
Also, why is it irritating. An important question to ask is "what does turning durations bring to the game, and does that warrant it being there? I haven't played Dota in at least a few years, and I never really made a note of it, but I'm guessing it means that players have to react more quickly if they want to escape as it takes slightly more time. It could make teams with strong engages a bit stronger, and maybe ganks will be more effective. Not sure if this is good or not though.

How can you respond seriously to someone who says that LoL isn't popular?
If you have a good reason to disagree with the above, please tell me. Thank you.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 03 2012 15:46 GMT
#1759
On October 04 2012 00:28 Implenia wrote:
why lol has no turn rate? I mean when you command a unit, it moves immediately, which is very irritating. I did some research, people say it was riots idea. But isn't it bad for newcomers. I mean there aren't any "good players" in lol, basically high school players who played a dota clone for the first time and thats it. I think its one of the reasons why lol isn't so popular.

Go back to reddit or whatever cess pool you came from.
Artillery spawned from the forges of Hell
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
October 03 2012 15:48 GMT
#1760
I'm just surprised he got to almost 700 posts.
Prev 1 86 87 88 89 90 200 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Group D
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 138
StarCraft: Brood War
Hyuk 996
ggaemo 395
actioN 217
PianO 143
Larva 92
Shuttle 57
Hm[arnc] 47
Shinee 46
yabsab 27
ZergMaN 24
[ Show more ]
Free 22
910 18
GoRush 16
soO 14
Nal_rA 11
Noble 11
Bale 7
Dota 2
febbydoto61
League of Legends
JimRising 721
C9.Mang0424
Super Smash Bros
Mew2King146
Other Games
summit1g12073
WinterStarcraft508
singsing304
Sick89
Organizations
Other Games
gamesdonequick1116
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1588
Other Games
• Shiphtur345
Upcoming Events
RongYI Cup
3h 16m
herO vs ShoWTimE
Solar vs Classic
Wardi Open
6h 16m
Monday Night Weeklies
9h 16m
OSC
16h 16m
Replay Cast
1d 1h
RongYI Cup
1d 3h
Clem vs TriGGeR
Maru vs Creator
WardiTV Invitational
1d 6h
Replay Cast
2 days
RongYI Cup
2 days
WardiTV Invitational
2 days
[ Show More ]
The PondCast
3 days
HomeStory Cup
4 days
Korean StarCraft League
4 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 21 Non-Korean Championship
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.