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[Patch 1.0.0.148: Kha'Zix] General Discussion - Page 88

Forum Index > LoL General
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sylverfyre
Profile Joined May 2010
United States8298 Posts
October 03 2012 12:08 GMT
#1741
On October 03 2012 20:25 Alaric wrote:
What do you max on Alistar btw? From what I recall his heal is much more effective (hp/mana ratio) at level 1, and it's spammable anyway, so I just go R>Q>W>E for cdr on my cc spells, but I see people max E and play super passively.

If you're in a lane where you need more healing than that you can usually go QWEEER E>Q>W and play more passively. It's not like the CC is any less effective like that!
Haasts
Profile Joined October 2011
New Zealand4445 Posts
October 03 2012 12:10 GMT
#1742
Thanks for the advice - my gut feeling was Soraka (in a "lose less" attempt at bandaging an unfavourable matchup rather than any real hope of winning lane), but Janna seems workable. I do have memories of one of the big tournaments (four or so months ago? Maybe longer, and before or around the dawn of the Ez/Corki/Graves era) where there were multiple Janna/Vayne lanes, none of which did well. I'll try to get some practise in with a friend in some draft normals to get a feeling for trades etc.

FWIW, it was solo queue, and I ended up dodging the game, played Torchlight 2 for an hour, came back, and ... the enemy first picked Vayne, allowing us to Ez/Sona against their Vayne/Nunu, hue.
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 03 2012 12:21 GMT
#1743
yes janna vayne did not do well in a couple tournaments but the fact they played it alot kinda implies it has seen reasonable success in practice. As I said this lane does not have to be won. With a slightly behind vayne you will still outscale alot of support&carry lanes and the sheer lategame utility janna provides is exeptional.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 03 2012 12:43 GMT
#1744
Learning from Dan Dinh's stream, apparently Saint uses a mouse thats heavy as fuck and his mouse is super sensitive too
Artillery spawned from the forges of Hell
SagaZ
Profile Blog Joined May 2009
France3460 Posts
October 03 2012 13:26 GMT
#1745
pretty sure saint's an old fps player, so it's not really surprising he kept his settings the same.
Be nice, buy wards and don't feed double buff.
thenexusp
Profile Joined May 2009
United States3721 Posts
October 03 2012 13:28 GMT
#1746
On October 03 2012 20:25 Alaric wrote:
What do you max on Alistar btw? From what I recall his heal is much more effective (hp/mana ratio) at level 1, and it's spammable anyway, so I just go R>Q>W>E for cdr on my cc spells, but I see people max E and play super passively.

hp/mana ratio on E is now better at level 5 since they increased the mana cost on it, especially at level 1. (unless you have a lot of AP which you shouldn't)
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
October 03 2012 13:50 GMT
#1747
On October 03 2012 22:28 thenexusp wrote:
Show nested quote +
On October 03 2012 20:25 Alaric wrote:
What do you max on Alistar btw? From what I recall his heal is much more effective (hp/mana ratio) at level 1, and it's spammable anyway, so I just go R>Q>W>E for cdr on my cc spells, but I see people max E and play super passively.

hp/mana ratio on E is now better at level 5 since they increased the mana cost on it, especially at level 1. (unless you have a lot of AP which you shouldn't)


I sometimes go hidden AP carry alistar bot support, scares the crap out of squishy AD carrys when your WQ-combo does 75% of their hp as damage
KCCO!
Cloud9157
Profile Joined December 2010
United States2968 Posts
October 03 2012 13:51 GMT
#1748
On October 03 2012 21:21 clickrush wrote:
yes janna vayne did not do well in a couple tournaments but the fact they played it alot kinda implies it has seen reasonable success in practice. As I said this lane does not have to be won. With a slightly behind vayne you will still outscale alot of support&carry lanes and the sheer lategame utility janna provides is exeptional.


I honestly hate this lane so much because both are terrible laners for the most part. No sustain/strong buff on Vayne doesn't synergize with her imo.

Now get them to 40+ minutes, and they will dominate team fights harder than pretty much any other adc/support in the game.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 03 2012 14:05 GMT
#1749
On October 03 2012 22:51 Cloud9157 wrote:
Show nested quote +
On October 03 2012 21:21 clickrush wrote:
yes janna vayne did not do well in a couple tournaments but the fact they played it alot kinda implies it has seen reasonable success in practice. As I said this lane does not have to be won. With a slightly behind vayne you will still outscale alot of support&carry lanes and the sheer lategame utility janna provides is exeptional.


I honestly hate this lane so much because both are terrible laners for the most part. No sustain/strong buff on Vayne doesn't synergize with her imo.

Now get them to 40+ minutes, and they will dominate team fights harder than pretty much any other adc/support in the game.


The laneing phase can go decent though. Ppl are perhaps not used enough to reactive play it is much easier when the support does the plays and the carry reacts to it instead of having both react simultaneosly to their opponents play (you need trust for that).
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
October 03 2012 14:12 GMT
#1750
On October 03 2012 22:51 Cloud9157 wrote:
Show nested quote +
On October 03 2012 21:21 clickrush wrote:
yes janna vayne did not do well in a couple tournaments but the fact they played it alot kinda implies it has seen reasonable success in practice. As I said this lane does not have to be won. With a slightly behind vayne you will still outscale alot of support&carry lanes and the sheer lategame utility janna provides is exeptional.


I honestly hate this lane so much because both are terrible laners for the most part. No sustain/strong buff on Vayne doesn't synergize with her imo.

Now get them to 40+ minutes, and they will dominate team fights harder than pretty much any other adc/support in the game.

Add a strong ganking jungler with an early oracle and proceed to snowball this lane out of control !

It works really well with Ali/Mao as an example, especially on blue side.
The legend of Darien lives on
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 03 2012 14:38 GMT
#1751
On October 03 2012 22:51 Cloud9157 wrote:
Show nested quote +
On October 03 2012 21:21 clickrush wrote:
yes janna vayne did not do well in a couple tournaments but the fact they played it alot kinda implies it has seen reasonable success in practice. As I said this lane does not have to be won. With a slightly behind vayne you will still outscale alot of support&carry lanes and the sheer lategame utility janna provides is exeptional.


I honestly hate this lane so much because both are terrible laners for the most part. No sustain/strong buff on Vayne doesn't synergize with her imo.

Now get them to 40+ minutes, and they will dominate team fights harder than pretty much any other adc/support in the game.

The thing is that 2v1 meta is pretty popular now, and if you're 2v1ing, then there's no such thing as a "bad lane phase" for janna vayne combo. Thus allowing Vayne to get a reasonable early game, and allow her to carry late game. The problem is that the 2v1 meta usually comes w/ the whole, "lets end lane phase super early, and push objectives", so what ends up happening is, if you're running a 2v1 lane w/ vayne. You either have to push that tower really hard and fast, or otherwise you fall behind in global gold (and if you do this, vayne is still weaker than other ADC at this point in the game, and offers less power) or you try and preserve the 2v1 lane phase to allow more farm on vayne, but you lose in global gold, and your AD carry has less global map presence as the enemy AD-C that did push down your tower early.
liftlift > tsm
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
Last Edited: 2012-10-03 15:53:21
October 03 2012 15:11 GMT
#1752
TEAM FOTM
Let's hope this game goes well
+ Show Spoiler +

[image loading]


Edit - Results.
Yep, easy win.
They had no chance in teamfights, and the ez ended up 22/7 since they can never reach the backline with darius/blitz/ali
thenexusp
Profile Joined May 2009
United States3721 Posts
October 03 2012 15:12 GMT
#1753
On October 04 2012 00:11 Abenson wrote:
TEAM FOTM
Let's hope this game goes well
+ Show Spoiler +

[image loading]

They banned annie and nasus wut?
Implenia
Profile Joined August 2012
Austria3846 Posts
October 03 2012 15:28 GMT
#1754
why lol has no turn rate? I mean when you command a unit, it moves immediately, which is very irritating. I did some research, people say it was riots idea. But isn't it bad for newcomers. I mean there aren't any "good players" in lol, basically high school players who played a dota clone for the first time and thats it. I think its one of the reasons why lol isn't so popular.
whatwhatanut
Profile Joined December 2010
United States195 Posts
October 03 2012 15:34 GMT
#1755
On October 04 2012 00:28 Implenia wrote:
why lol has no turn rate? I mean when you command a unit, it moves immediately, which is very irritating. I did some research, people say it was riots idea. But isn't it bad for newcomers. I mean there aren't any "good players" in lol, basically high school players who played a dota clone for the first time and thats it. I think its one of the reasons why lol isn't so popular.


trolls gonna troll.
qtiehunter
Profile Joined August 2012
1088 Posts
October 03 2012 15:34 GMT
#1756
On October 04 2012 00:28 Implenia wrote:
why lol has no turn rate? I mean when you command a unit, it moves immediately, which is very irritating. I did some research, people say it was riots idea. But isn't it bad for newcomers. I mean there aren't any "good players" in lol, basically high school players who played a dota clone for the first time and thats it. I think its one of the reasons why lol isn't so popular.


dota2 troll detected !_!
RIP KT.Violet
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
October 03 2012 15:34 GMT
#1757
On October 04 2012 00:28 Implenia wrote:
why lol has no turn rate? I mean when you command a unit, it moves immediately, which is very irritating. I did some research, people say it was riots idea. But isn't it bad for newcomers. I mean there aren't any "good players" in lol, basically high school players who played a dota clone for the first time and thats it. I think its one of the reasons why lol isn't so popular.


When I was reading at first I thought "because it's not a turn based game...".
Also, why is it irritating. An important question to ask is "what does turning durations bring to the game, and does that warrant it being there? I haven't played Dota in at least a few years, and I never really made a note of it, but I'm guessing it means that players have to react more quickly if they want to escape as it takes slightly more time. It could make teams with strong engages a bit stronger, and maybe ganks will be more effective. Not sure if this is good or not though.
CUTE MAKES RIGHT
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 03 2012 15:44 GMT
#1758
On October 04 2012 00:34 Dark_Chill wrote:
Show nested quote +
On October 04 2012 00:28 Implenia wrote:
why lol has no turn rate? I mean when you command a unit, it moves immediately, which is very irritating. I did some research, people say it was riots idea. But isn't it bad for newcomers. I mean there aren't any "good players" in lol, basically high school players who played a dota clone for the first time and thats it. I think its one of the reasons why lol isn't so popular.


When I was reading at first I thought "because it's not a turn based game...".
Also, why is it irritating. An important question to ask is "what does turning durations bring to the game, and does that warrant it being there? I haven't played Dota in at least a few years, and I never really made a note of it, but I'm guessing it means that players have to react more quickly if they want to escape as it takes slightly more time. It could make teams with strong engages a bit stronger, and maybe ganks will be more effective. Not sure if this is good or not though.

How can you respond seriously to someone who says that LoL isn't popular?
If you have a good reason to disagree with the above, please tell me. Thank you.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 03 2012 15:46 GMT
#1759
On October 04 2012 00:28 Implenia wrote:
why lol has no turn rate? I mean when you command a unit, it moves immediately, which is very irritating. I did some research, people say it was riots idea. But isn't it bad for newcomers. I mean there aren't any "good players" in lol, basically high school players who played a dota clone for the first time and thats it. I think its one of the reasons why lol isn't so popular.

Go back to reddit or whatever cess pool you came from.
Artillery spawned from the forges of Hell
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
October 03 2012 15:48 GMT
#1760
I'm just surprised he got to almost 700 posts.
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