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On October 03 2012 12:43 HazMat wrote:Show nested quote +On October 03 2012 12:11 unichan wrote:On October 03 2012 12:01 HazMat wrote:On October 03 2012 11:29 unichan wrote: nice, new summoner icons
this is dumb wtf unichan sup butthead i thought you removed me from friends cuz i never see you online but i guess not who do u pick wtf I always see you online. #1 Rainbowthugs fan. I picked Dignitas because they're the best team in the world.
Listen to this man.
On October 03 2012 13:54 thenexusp wrote: Hey guys, if clairvoyance gave true sight in its effect area, would that be OP?
It will be totally OP. Currently CV has a 60 seconds cooldown while wards last 3 minutes, so if CV reveals wards there will be pretty much no wards on the map.
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ALLOWS FOR COMEBACKS AMIRITE
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United States47024 Posts
On October 03 2012 14:22 Sufficiency wrote: It will be totally OP. Currently CV has a 60 seconds cooldown while wards last 3 minutes, so if CV reveals wards there will be pretty much no wards on the map. It would create some interesting interactions warding in interesting places. Realistically, most of the time the wards would just get replaced anyway.
That said, I don't think it creates enough interesting gameplay to make up for the fact that it would lock someone into needing to have it.
Realistically, CV is still already very good after the laning phase and doesn't need a buff, it's just being a combat summoner down in bot lane is extremely prohibitive in certain matchups. I'm surprised we're not seeing more CVs in lane swap situations though, because if the 1v2 laner plays intelligently, that extra combat summoner shouldn't turn into anything early game, and past laning, the map control advantage of CV pans out ahead of another Exhaust or whatever.
Particularly in early game team counterjungling or fast pushing/ganking, the CV vision allows you to keep tabs on how the enemy team is responding to your actions with far more flexibility than just warding can accomplish. This is true especially as teams are getting Oracles earlier and earlier, and CV allows for vision control that works around Oracles.
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Could just let CV reveal the map then do % health true damage to all enemy champions in its viewing radius. Then it would be a combat summoner AND would go with riot's balance ideas!
But yeah i think at this point if they make cv cd a bit closer to the old cv, it would probably see some more use again. Like in a passive lane or one of the lane switch scenarios where you don't need the combat summoner in lane, the extra vision would be a great asset later in the game.
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On October 03 2012 15:05 BlackPaladin wrote: Could just let CV reveal the map then do % health true damage to all enemy champions in its viewing radius. Then it would be a combat summoner AND would go with riot's balance ideas!
But yeah i think at this point if they make cv cd a bit closer to the old cv, it would probably see some more use again. Like in a passive lane or one of the lane switch scenarios where you don't need the combat summoner in lane, the extra vision would be a great asset later in the game. Eye of Sauron op.
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Korea (South)11232 Posts
omg froggen on nidalee is just scary those spears O_O
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Froggen doesn't need to smartcast and yet has such good accuracy its scary
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On October 03 2012 15:07 HazMat wrote:Show nested quote +On October 03 2012 15:05 BlackPaladin wrote: Could just let CV reveal the map then do % health true damage to all enemy champions in its viewing radius. Then it would be a combat summoner AND would go with riot's balance ideas!
But yeah i think at this point if they make cv cd a bit closer to the old cv, it would probably see some more use again. Like in a passive lane or one of the lane switch scenarios where you don't need the combat summoner in lane, the extra vision would be a great asset later in the game. Eye of Sauron op.
Could call it the Eye of Phreak and have the pupils shaped as a triangle.
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Maybe CV could give true sight every 5 casts? It would some strategy to when you want to use it because it will build up stacks.
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cv is fine now, teams will run it in s2 finals, ADs will also run cleanse over ignite or exhaust, laning only spells will become less and less useful.
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or maybe you could just, you know, make it give true sight and give it a 2 min cooldown, or however long comes out as a good power-for-cost ratio.
I admit I do have some reservations about what that would do to stealth champs, but with two more stealth champs joining the roster in the last month I think stealth is now entrenched enough that a third counterplay along with vision wards and oracles (which only one of are generally any good at countering any specific stealth champ) is reasonable. So long as the stealth champ can still make skillful choices and isn't 100% shut down (IE can bait a CV, then attack again before CV cooldown is up) it's ok.
Honestly I'd like to see wards go down to 50 or even less gold but be very easy to clear (a TS clairvoyance is a good start). Ward wars can act almost as a pseudo-global objective which allows the game to be fought more where each team wants to fight it rather than forcing every game to revolve around dragon/baron control. Wards are points of tension and control that generate plays.
Anything that generates plays/dynamic contests I want to see more of.
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That just creates a war over vision in most likely the botlane. Junglers will be bot 24/7 and everyone will be afraid to make plays / push...
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United States47024 Posts
I don't understand how wards being worth less is supposed to make protecting them more valuable.
Realistically if you want people to fight over wards, you should make them worth more, since people would be less inclined to give up their ward positions for free since losing a ward is worth a lot of gold.
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On October 03 2012 16:57 TheYango wrote: I don't understand how wards being worth less is supposed to make protecting them more valuable.
Realistically if you want people to fight over wards, you should make them worth more, since people would be less inclined to give up their ward positions for free since losing a ward is worth a lot of gold.
Or make them last longer or give more vision. Another option to try if you want to increase fights over wards is to give them more hp.
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On October 03 2012 16:57 TheYango wrote: I don't understand how wards being worth less is supposed to make protecting them more valuable.
Realistically if you want people to fight over wards, you should make them worth more, since people would be less inclined to give up their ward positions for free since losing a ward is worth a lot of gold.
Make clearing a ward worth 125, clearing a pink 200. Remove oracles.
let the battle begin
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On October 03 2012 17:23 jadoth wrote:Show nested quote +On October 03 2012 16:57 TheYango wrote: I don't understand how wards being worth less is supposed to make protecting them more valuable.
Realistically if you want people to fight over wards, you should make them worth more, since people would be less inclined to give up their ward positions for free since losing a ward is worth a lot of gold. Or make them last longer or give more vision. Another option to try if you want to increase fights over wards is to give them more hp.
Oh, like back in the day when only AD carries could kill wards in a reasonable times?
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United States47024 Posts
On October 03 2012 17:32 Nikon wrote:Show nested quote +On October 03 2012 17:23 jadoth wrote:On October 03 2012 16:57 TheYango wrote: I don't understand how wards being worth less is supposed to make protecting them more valuable.
Realistically if you want people to fight over wards, you should make them worth more, since people would be less inclined to give up their ward positions for free since losing a ward is worth a lot of gold. Or make them last longer or give more vision. Another option to try if you want to increase fights over wards is to give them more hp. Oh, like back in the day when only AD carries could kill wards in a reasonable times? Not true. Wards didn't take 1 damage from everything, so Nunu could eat wards.
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On October 03 2012 17:34 TheYango wrote:Show nested quote +On October 03 2012 17:32 Nikon wrote:On October 03 2012 17:23 jadoth wrote:On October 03 2012 16:57 TheYango wrote: I don't understand how wards being worth less is supposed to make protecting them more valuable.
Realistically if you want people to fight over wards, you should make them worth more, since people would be less inclined to give up their ward positions for free since losing a ward is worth a lot of gold. Or make them last longer or give more vision. Another option to try if you want to increase fights over wards is to give them more hp. Oh, like back in the day when only AD carries could kill wards in a reasonable times? Not true. Wards didn't take 1 damage from everything, so Nunu could eat wards.
Well yeah, but you know what I meant. Place a ward in a weird spot and it's a bait by itself.
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Oh man Kog'maw is sooooo fun to play (AD and AP). I should have bought him a long time ago.
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Real? I always feel that I could be playing him much better so I never really play him anymore because it makes me sick
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