kinda but I actually prefer Dynasty Ahri skin because it has Genie dance but lets not get offtopic xD
[Patch 1.0.0.146: Late August] General Discussion - Page 65
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AsnSensation
Germany24009 Posts
kinda but I actually prefer Dynasty Ahri skin because it has Genie dance but lets not get offtopic xD | ||
Requizen
United States33802 Posts
On September 06 2012 03:03 barbsq wrote: i've even found yorick manageable with a jungle gank or two, also running 21 defense. also, frozen heart is just about my favorite item on jayce atm. Eh. I love CDR on him, but he doesn't really need to stack armor that hard. Sadly, it's really the only CDR item that's viable for him outside of Bruta-GB, which is also meh. Well, Bruta is pretty good, GB doesn't give him too much, IMO. FH is my go-to armor item, but I don't really rush it on him or anything. On September 06 2012 03:05 AsnSensation wrote: kinda but I actually prefer Dynasty Ahri skin because it has Genie dance but lets not get offtopic xD Actually, I'm pretty sure it's just a traditional Korean dance, not enough leg kicks for Genie. | ||
Sufficiency
Canada23833 Posts
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Alaric
France45622 Posts
Yeah, I'm not saying she shouldn't have been touched. What's annoying me is that I feel her nerfs took out a lot of her "feel" with them. Her ult's animation is quite badass, but if you can't make it that one huge nuke by managing your positioning, cooldowns and trapping an enemy long enough (or laying an ambush) that you accumulate all those spheres, you'll look badass but not feel badass. To give an example, I'd rather have them reduce her Q damage, but revert the cd and duration nerfs on it, and also adjust the ult damage to make sure a 3 spheres ult is weak, and a max spheres is devastating, but still not a sure OHKO. By reducing the incentive to maintain a very high number of spheres in play, they also take away from the need to manage your mana, especially in prolonged stand-offs. Also it feels strange that you want to setup your zone, make people afraid of getting in range of your spheres, but your only cc is to shove all that to them. The knock-up was overpowered tho, AoE non-cleansable hard cc on a 6-7 seconds cooldown if you get CDR? Damn brutal. I wonder where you'd get cdr, too, since you want some setup with your spheres DFG may not be the primary item you'd want. | ||
Mogwai
United States13274 Posts
On September 06 2012 03:03 barbsq wrote: i've even found yorick manageable with a jungle gank or two, also running 21 defense. also, frozen heart is just about my favorite item on jayce atm. wtf, I just build tf bt ie ga lw shit, boring ranged carry crap cause he can get away with it. | ||
Sufficiency
Canada23833 Posts
On September 06 2012 03:14 Alaric wrote: Welp, new page. Re: Syndra then: Yeah, I'm not saying she shouldn't have been touched. What's annoying me is that I feel her nerfs took out a lot of her "feel" with them. Her ult's animation is quite badass, but if you can't make it that one huge nuke by managing your positioning, cooldowns and trapping an enemy long enough (or laying an ambush) that you accumulate all those spheres, you'll look badass but not feel badass. To give an example, I'd rather have them reduce her Q damage, but revert the cd and duration nerfs on it, and also adjust the ult damage to make sure a 3 spheres ult is weak, and a max spheres is devastating, but still not a sure OHKO. By reducing the incentive to maintain a very high number of spheres in play, they also take away from the need to manage your mana, especially in prolonged stand-offs. Also it feels strange that you want to setup your zone, make people afraid of getting in range of your spheres, but your only cc is to shove all that to them. The knock-up was overpowered tho, AoE non-cleansable hard cc on a 6-7 seconds cooldown if you get CDR? Damn brutal. I wonder where you'd get cdr, too, since you want some setup with your spheres DFG may not be the primary item you'd want. With a skillcap this high, if she feels "strong" right now, I am almost sure she will be grossly OP upon LIVE release. I think Syndra will be at least as hard as Orianna to play; her difficulty might even approach those of Cassiopeia and Anivia. | ||
barbsq
United States5348 Posts
On September 06 2012 03:15 Mogwai wrote: wtf, I just build tf bt ie ga lw shit, boring ranged carry crap cause he can get away with it. my personal build of choice is double dorans into frozen heart into bt into aegis. It lets me be a lot more flexible with hammerstance in teamfights rather than just poking shit with e + q in ranged form all day, also cdr lets me use acceleration gate pretty much all the time. Sure you can do boring ranged AD shit with him, but it's not any fun, which is like 90% of the reason I play jayce. | ||
Requizen
United States33802 Posts
On September 06 2012 03:19 barbsq wrote: my personal build of choice is double dorans into frozen heart into bt into aegis. It lets me be a lot more flexible with hammerstance in teamfights rather than just poking shit with e + q in ranged form all day, also cdr lets me use acceleration gate pretty much all the time. Sure you can do boring ranged AD shit with him, but it's not any fun, which is like 90% of the reason I play jayce. That's a pretty bruiser-y build, though I guess if you're more focused on Hammer and being up in enemy faces its pretty good. If you're playing him more damage with a lot of Cannon time, I'd not waste my time on defenses too much. | ||
barbsq
United States5348 Posts
On September 06 2012 03:22 Requizen wrote: That's a pretty bruiser-y build, though I guess if you're more focused on Hammer and being up in enemy faces its pretty good. If you're playing him more damage with a lot of Cannon time, I'd not waste my time on defenses too much. the only thing i'm not liking so much is the aegis, since it comes kinda late. I've been thinking about getting ga or omen, but i feel like ga leaves me a bit lacking in hp, while omen gives me 0 mres, so i'm not really sure what to do about that. phage + negatron into mallet might be an option as well. | ||
Mogwai
United States13274 Posts
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Sufficiency
Canada23833 Posts
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kainzero
United States5211 Posts
On September 06 2012 02:28 thenexusp wrote: OTOH we didn't need another zyra-level champion running around again. speaking of which i've been messing around with zyra recently and after i adjusted to the damage she still feels really strong. after the hotfix i haven't seen her being banned that often. this is also with me playing suboptimal and inexperienced, because when huge teamfights breakout i'm not sure which plants to place and where and when to time my ulti to get the correct combo of the hasted melee and ranged plant. i've also messed around with starting W first since it gives vision and i don't think you can get good harass at level 1 anyway. on the downside it means you have to wait till level 3 to get Q and E instead of potentially harassing at 2, but i feel that when you have all 3 skills you can begin to really shut them down with zoning so you might as well wait until 3. i haven't played against assassin-type characters (kass/akali) and it looks like she'd lose hard to them. the only other games where i didn't feel like i did well were against brand and gragas and those were more or less because of my incompetence in dodging skill shots. | ||
Requizen
United States33802 Posts
On September 06 2012 03:30 Mogwai wrote: bear, those builds are gross, just use ranged form W and win games. So are you maxing W or what? I still like E depending on some matchups, it's also fun to max and then dive a squishy carry and crush their face in with a hammer. Cannon W is pretty fucking good though. @kain Zyra still pretty good yeah. With AoE teams its almost a guaranteed win. I don't think she loses too hard to assassins, since she can root/melee plant slow for pretty good escape, though no hard CC outside of ult probably makes it a tough job. I dunno, I rarely play mid. | ||
Mogwai
United States13274 Posts
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Ryuu314
United States12679 Posts
I've also started to really like chalice on basically every single caster that uses mana and wants cdr. It's basically a blue buff that gives 90 ap. the build up is pretty easy to manage too. Plus it gives some mr so it helps with caster v caster dueling | ||
Requizen
United States33802 Posts
On September 06 2012 03:34 Mogwai wrote: you max E in lane, E is your strongest laning skill, but W max 2nd. See, that's what I thought, but most people keep saying Q for "one point = two abilities worth of damage". I kept doing E because it's more or less a guaranteed trade victory + escapes for days. Good to see someone good agrees with me and I'm just not facing baddies :S | ||
Slayer91
Ireland23335 Posts
If it works on irelia it definitely works on jayce because he can pretend he's a ranged carry and then one combo people like a bruiser in hammer stance. | ||
Mogwai
United States13274 Posts
On September 06 2012 03:38 Requizen wrote: See, that's what I thought, but most people keep saying Q for "one point = two abilities worth of damage". I kept doing E because it's more or less a guaranteed trade victory + escapes for days. Good to see someone good agrees with me and I'm just not facing baddies :S when you mathcraft Q, it looks insanely good, but in practice, E max just works out better in my experience. setting up the Q combos is pretty much the only way to actually create mana problems for jayce and you end up pussyfooting around trying to set up the combo instead of just farming up lifesteal and phage while bullying them. | ||
Seuss
United States10536 Posts
On September 06 2012 03:14 Alaric wrote: Welp, new page. Re: Syndra then: Yeah, I'm not saying she shouldn't have been touched. What's annoying me is that I feel her nerfs took out a lot of her "feel" with them. Her ult's animation is quite badass, but if you can't make it that one huge nuke by managing your positioning, cooldowns and trapping an enemy long enough (or laying an ambush) that you accumulate all those spheres, you'll look badass but not feel badass. To give an example, I'd rather have them reduce her Q damage, but revert the cd and duration nerfs on it, and also adjust the ult damage to make sure a 3 spheres ult is weak, and a max spheres is devastating, but still not a sure OHKO. By reducing the incentive to maintain a very high number of spheres in play, they also take away from the need to manage your mana, especially in prolonged stand-offs. Also it feels strange that you want to setup your zone, make people afraid of getting in range of your spheres, but your only cc is to shove all that to them. The knock-up was overpowered tho, AoE non-cleansable hard cc on a 6-7 seconds cooldown if you get CDR? Damn brutal. I wonder where you'd get cdr, too, since you want some setup with your spheres DFG may not be the primary item you'd want. Does W still extend the life of spheres? If so the wiki is wrong about the maximum possible number of bonus spheres. At maximum CDR Q+W -> Q -> Q -> Q gives you a 1.2 second window where you'll have four. Realistically four isn't going to be common, and rushing CDR isn't going to be particularly useful (the practical threshold for getting four spheres is 35% CDR). Setting up for three spheres seems pretty simple. Without any CDR you can grab the first sphere for the combo immediately, or wait until you create the second sphere to grab the first. Then you just go for it immediately after your third Q. | ||
Sabin010
United States1892 Posts
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