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[Patch 1.0.0.146: Late August] General Discussion - Page 30

Forum Index > LoL General
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Lmui
Profile Joined November 2010
Canada6223 Posts
September 02 2012 00:05 GMT
#581
On September 02 2012 08:55 obesechicken13 wrote:
Show nested quote +
On September 02 2012 08:30 Lmui wrote:
http://na.leagueoflegends.com/board/showthread.php?p=28856744#post28856744

Interesting. They're looking into revamping the two flat damage redux masteries to make the 14 or 21 points in defense less desirable for top laners meaning that freezing the lane could actually be countered with aggression since minions will actually hurt.


I always assumed nasus gained a lot from those points in the defence tree. He likes freezing lane and the reason people don't play him is because when they do they farm him too long.

Riot's reasoning doesn't make sense again.


It's not just nasus though, recently, if you got a huge advantage, you could either shove the lane into the other guys face and then go counterjungle or gank mid, exerting pressure everywhere or you could just let the lane shove a bit your way and tank half a dozen minions for 10s while losing a minimal amount of health and then proceed to zone the other guy out of cs and in some cases, experience. This meant that if someone froze the lane, it's very difficult if not impossible to unfreeze it if you're behind or have inferior wave clear.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
September 02 2012 00:44 GMT
#582
On September 02 2012 09:05 Lmui wrote:
Show nested quote +
On September 02 2012 08:55 obesechicken13 wrote:
On September 02 2012 08:30 Lmui wrote:
http://na.leagueoflegends.com/board/showthread.php?p=28856744#post28856744

Interesting. They're looking into revamping the two flat damage redux masteries to make the 14 or 21 points in defense less desirable for top laners meaning that freezing the lane could actually be countered with aggression since minions will actually hurt.


I always assumed nasus gained a lot from those points in the defence tree. He likes freezing lane and the reason people don't play him is because when they do they farm him too long.

Riot's reasoning doesn't make sense again.


It's not just nasus though, recently, if you got a huge advantage, you could either shove the lane into the other guys face and then go counterjungle or gank mid, exerting pressure everywhere or you could just let the lane shove a bit your way and tank half a dozen minions for 10s while losing a minimal amount of health and then proceed to zone the other guy out of cs and in some cases, experience. This meant that if someone froze the lane, it's very difficult if not impossible to unfreeze it if you're behind or have inferior wave clear.

They use nasus as an example. Increasing minion damage will help but nasus gains a lot from 21 in defence.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Craton
Profile Blog Joined December 2009
United States17303 Posts
September 02 2012 00:59 GMT
#583
Statikk's wording implied they might just be changing those talents to just ignore lane minions, but that makes Indomitable pretty worthless. Hurts the jungler who's going to end up tanking a lot of lane minions during ganks.
twitch.tv/cratonz
Flakes
Profile Blog Joined July 2008
United States3125 Posts
September 02 2012 01:05 GMT
#584
On September 02 2012 08:23 barbsq wrote:
fiddle top lane is a massive pain for jax in my experience

I've only played Jax against a few fiddles, but in my experience Fiddle's pitiful resists make him crumple like paper once Jax hits 6. At best fiddle means both players will have low farm and Jax will have to alter his build (fiddle with no blue is not the greatest farmer).
barbsq
Profile Joined November 2009
United States5348 Posts
September 02 2012 02:16 GMT
#585
On September 02 2012 10:05 Flakes wrote:
Show nested quote +
On September 02 2012 08:23 barbsq wrote:
fiddle top lane is a massive pain for jax in my experience

I've only played Jax against a few fiddles, but in my experience Fiddle's pitiful resists make him crumple like paper once Jax hits 6. At best fiddle means both players will have low farm and Jax will have to alter his build (fiddle with no blue is not the greatest farmer).

i was having trouble just getting to 6. The fact that counterstrike is a delayed stun makes drain a lot more of a pain than it is on other champs. Didn't help enemy had a nautilus that kept ganking me, so it's possible the jungle intervention is what made it nearly impossible.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Vingle
Profile Joined January 2010
Canada86 Posts
September 02 2012 02:17 GMT
#586
On September 02 2012 11:16 barbsq wrote:
Show nested quote +
On September 02 2012 10:05 Flakes wrote:
On September 02 2012 08:23 barbsq wrote:
fiddle top lane is a massive pain for jax in my experience

I've only played Jax against a few fiddles, but in my experience Fiddle's pitiful resists make him crumple like paper once Jax hits 6. At best fiddle means both players will have low farm and Jax will have to alter his build (fiddle with no blue is not the greatest farmer).

i was having trouble just getting to 6. The fact that counterstrike is a delayed stun makes drain a lot more of a pain than it is on other champs. Didn't help enemy had a nautilus that kept ganking me, so it's possible the jungle intervention is what made it nearly impossible.


Can't you just use the stun early?

Pretty sure they added that a little after his rework.
Protoss is a very funny race.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 02 2012 02:23 GMT
#587
On September 02 2012 09:59 Craton wrote:
Statikk's wording implied they might just be changing those talents to just ignore lane minions, but that makes Indomitable pretty worthless. Hurts the jungler who's going to end up tanking a lot of lane minions during ganks.


Actually this is just a general fix against the snowballry nature of the top lane. Currently wave control is too easy that once you are just a little behind you lose the lane.
https://twitter.com/SufficientStats
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 02 2012 02:26 GMT
#588
On September 02 2012 09:59 Craton wrote:
Statikk's wording implied they might just be changing those talents to just ignore lane minions, but that makes Indomitable pretty worthless. Hurts the jungler who's going to end up tanking a lot of lane minions during ganks.


you have got to be kidding me
in which world of league of legends do junglers DIE TO MINIONS during ganks, lmao
maybe like 200 elo where everyone is so underfarmed that minions are as strong as champs, but at no level of important games will this ever be a thing

you continue to amaze me with how you will take a stab at any new idea regardless of what it changes, you have got to be the complainingest person i've ever shared a forum with haha
i play ... hearthstone =\^.^/= Winterfox
barbsq
Profile Joined November 2009
United States5348 Posts
September 02 2012 02:27 GMT
#589
On September 02 2012 11:17 Vingle wrote:
Show nested quote +
On September 02 2012 11:16 barbsq wrote:
On September 02 2012 10:05 Flakes wrote:
On September 02 2012 08:23 barbsq wrote:
fiddle top lane is a massive pain for jax in my experience

I've only played Jax against a few fiddles, but in my experience Fiddle's pitiful resists make him crumple like paper once Jax hits 6. At best fiddle means both players will have low farm and Jax will have to alter his build (fiddle with no blue is not the greatest farmer).

i was having trouble just getting to 6. The fact that counterstrike is a delayed stun makes drain a lot more of a pain than it is on other champs. Didn't help enemy had a nautilus that kept ganking me, so it's possible the jungle intervention is what made it nearly impossible.


Can't you just use the stun early?

Pretty sure they added that a little after his rework.

oh, youre right. ignore what i said earlier then, that would make it a lot easier. I can't believe I didn't know that....
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-09-02 02:39:27
September 02 2012 02:39 GMT
#590
Everyone knows those specific masteries are broken as shit...

No others have anywhere near as big an effect on how lanes play out.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Dusty
Profile Blog Joined December 2010
United States3359 Posts
September 02 2012 03:05 GMT
#591
Sona and Ezreal in bot lane.

Every.

Single.

Game.
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
September 02 2012 03:26 GMT
#592
I actually don't really get what happened with the nerfs to the 3 AD carries. Corki seems like he was hit pretty hard, while Graves and Ez seemed to be hit a lot less. I think there's still going to be a lot of Ezreal and Graves, but now Corki seems like he'll be put on the side choices (ADs still used but not as much).
CUTE MAKES RIGHT
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
September 02 2012 03:38 GMT
#593
On September 02 2012 12:26 Dark_Chill wrote:
I actually don't really get what happened with the nerfs to the 3 AD carries. Corki seems like he was hit pretty hard, while Graves and Ez seemed to be hit a lot less. I think there's still going to be a lot of Ezreal and Graves, but now Corki seems like he'll be put on the side choices (ADs still used but not as much).

graves was hit fairly harder than ezreal because his base attack speed was hit, which makes any item he buys weaker
BW -> League -> CSGO
IMoperator
Profile Joined October 2011
4476 Posts
September 02 2012 03:44 GMT
#594
Sheeeeeeeiiiiiiiiiitttttttttt
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2012-09-02 04:00:28
September 02 2012 04:00 GMT
#595
On September 02 2012 12:05 Dusty wrote:
Sona and Ezreal in bot lane.

Every.

Single.

Game.

At least one in game:
Champ - # Games - % of total - # total

Ezreal 55 43.65% 126
Sona 21 16.67% 126


Both in game:
Sona	Ezreal	12	4.92%	244
twitch.tv/cratonz
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 02 2012 04:15 GMT
#596
On September 02 2012 11:23 Sufficiency wrote:
Show nested quote +
On September 02 2012 09:59 Craton wrote:
Statikk's wording implied they might just be changing those talents to just ignore lane minions, but that makes Indomitable pretty worthless. Hurts the jungler who's going to end up tanking a lot of lane minions during ganks.


Actually this is just a general fix against the snowballry nature of the top lane. Currently wave control is too easy that once you are just a little behind you lose the lane.


Wave control is a symptom, not the root problem. Freezing a lane isn't easy unless your opponents aren't in a position to punish you for it, directly or indirectly. They have to be more than a little behind for you to reach that point.

Those masteries are most definitely not what hold champions like Nasus, Wukong, or Jarvan back.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
unichan
Profile Blog Joined March 2011
United States4223 Posts
September 02 2012 04:15 GMT
#597
i dunno if you guys still remember him but 0123456789 aka numbers just got permabanned

RIP
:)
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 02 2012 04:16 GMT
#598
from league or TL?
i play ... hearthstone =\^.^/= Winterfox
unichan
Profile Blog Joined March 2011
United States4223 Posts
September 02 2012 04:17 GMT
#599
On September 02 2012 13:16 gtrsrs wrote:
from league or TL?

TL, i don't go on league anymore so i wouldn't know
:)
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
September 02 2012 04:19 GMT
#600
0123456789 was just banned by EvilTeletubby.

That account was created on 2010-11-07 08:39:37 and had 1847 posts.

Reason: Too inept to learn that shit posting everything you disagree with is not welcome here.

Since you can't figure it out on your own, here you go; Get lost.
--------------------
RIP our Korean prodigy
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
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