[Patch 1.0.0.146: Late August] General Discussion - Page 155
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							spinesheath
							
							
						 
						Germany8679 Posts
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							JBright
							
							
						 
						Vancouver14381 Posts
						 On September 13 2012 02:52 gtrsrs wrote: honestly that wouldn't be that overpowered. make it a standard skill, it works for 3 seconds, no movespeed buff. just turns you into a particle for 3 seconds so you can walk through walls. nice to get around the map, bypass wards, and make cool escapes, but no more overpowered than stealth So a bit like Dota's Batrider? Since the trees in LoL can't be cut down, you can potentially have someone stuck inside the jungle for however long the cd would be...that could be some top 5 fail plays right there. | ||
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							Requizen
							
							
						 
						United States33802 Posts
						 On September 13 2012 03:10 JBright wrote: So a bit like Dota's Batrider? Since the trees in LoL can't be cut down, you can potentially have someone stuck inside the jungle for however long the cd would be...that could be some top 5 fail plays right there. nah, like I said, you'd have plenty of workarounds for duration ending inside a wall. It could: a) Shunt you out to the nearest point, kind of how Flash works when you go over a wall that's slightly too thick b) Return you to the point where you entered the wall, could lead to neat tricks where you go in, everyone jumps over, and you just get returned back to where you started c) Allow you to stay in until you leave, but you continually take damage until you are no longer in a wall Or anything else, those are just the ones off the top of my head. | ||
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							cLutZ
							
							
						 
						United States19574 Posts
						 On September 13 2012 03:14 Requizen wrote: nah, like I said, you'd have plenty of workarounds for duration ending inside a wall. It could: a) Shunt you out to the nearest point, kind of how Flash works when you go over a wall that's slightly too thick b) Return you to the point where you entered the wall, could lead to neat tricks where you go in, everyone jumps over, and you just get returned back to where you started c) Allow you to stay in until you leave, but you continually take damage until you are no longer in a wall Or anything else, those are just the ones off the top of my head. Or...recall. | ||
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							UniversalSnip
							
							
						 
						9871 Posts
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							Zhiroo
							
							
						 
						Kosovo2724 Posts
						 On September 13 2012 03:56 UniversalSnip wrote: am i the only one who has straight up walked through walls frequently when the servers are being weird? Big ones, too. Sometimes your guy sort of meanders around in there before popping out. Hasn't happened in a while though. I have as well. Best thing is ulting as J4 and then walking out leaving your enemy trapped in unless they want to dash or flash out. | ||
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							arb
							
							
						 
						Noobville17921 Posts
						 On September 13 2012 03:56 UniversalSnip wrote: am i the only one who has straight up walked through walls frequently when the servers are being weird? Big ones, too. Sometimes your guy sort of meanders around in there before popping out. Hasn't happened in a while though. Ya its funny watching people do it too, they'll float forever then just reappear and be like "wtflag" | ||
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							TheYango
							
							
						 
						United States47024 Posts
						 Basically you get a small random pool of heroes, but instead of drafting heroes, you draft 3 regular abilities, an ultimate (and in LoL, a passive), and a hero model (which you also derive the base stats for this custom hero from). Was the most insane custom game ever because you these super wonky characters like a carry that has 3 passives all for lategame/farming (Faceless dodge, Spectre damage reflect, Alchemist bonus gold, Alchemist ultimate, for example). | ||
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							TheKefka
							
							
						 
						Croatia11752 Posts
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							Terranasaur
							
							
						 
						United States2085 Posts
						 Good luck catching me bro. | ||
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							wei2coolman
							
							
						 
						United States60033 Posts
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							raiame
							
							
						 
						United States421 Posts
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							Slayer91
							
							
						 
						Ireland23335 Posts
						 Poppy passive Poppy ult Udyr tiger stance Udyr shield Udyr bear stance 650 range nuke+as steriod//movement steriod+stun//insane shield combined with poppy passive and ult good luck bro this is just stupid because you just combine melee abilities with ranged stats because ranged shit is OP get ie pd win game | ||
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							Requizen
							
							
						 
						United States33802 Posts
						 Fuckton of Damage Reduction and Immunity + a % health nuke that heals and a % health nuke that displaces/stuns. Come at me bro. | ||
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							Flakes
							
							
						 
						United States3125 Posts
						 On September 13 2012 04:09 TheYango wrote: The one mode this game needs to have is something like the custom modified DotA map "Legends of DotA". Basically you get a small random pool of heroes, but instead of drafting heroes, you draft 3 regular abilities, an ultimate (and in LoL, a passive), and a hero model (which you also derive the base stats for this custom hero from). Was the most insane custom game ever because you these super wonky characters like a carry that has 3 passives all for lategame/farming (Faceless dodge, Spectre damage reflect, Alchemist bonus gold, Alchemist ultimate, for example). Haha I played a bit of that with the TL dotaers when I took a break from LoL during preseason. They would keep choosing a balanced set of abilities with like one nuke, one CC, and one passive/utility or something (the ult was always a personal choice), but coming from LoL I was like "NOPE 4 CC GIMME DEM STUNS and wind up with like pudge hook, sand king burrowstrike, NA impale. and Bane Elemental's ultimate on some random person like lion. Also two of the abilities would be on the same hotkey because I didn't have that keybind addon that dota players use. good times | ||
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							wei2coolman
							
							
						 
						United States60033 Posts
						 veigar passive. karthus q karthus aoe lee sin's Q Amumu ulti. | ||
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							Antyee
							
							
						 
						Hungary1011 Posts
						 Ultimate Singed prevails. | ||
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							Keniji
							
							
						 
						Netherlands2569 Posts
						 On September 13 2012 04:26 Flakes wrote: Haha I played a bit of that with the TL dotaers when I took a break from LoL during preseason. They would keep choosing a balanced set of abilities with like one nuke, one CC, and one passive/utility or something (the ult was always a personal choice), but coming from LoL I was like "NOPE 4 CC GIMME DEM STUNS and wind up with like pudge hook, sand king burrowstrike, NA impale. and Bane Elemental's ultimate on some random person like lion. Also two of the abilities would be on the same hotkey because I didn't have that keybind addon that dota players use. good times I sometimes thought about what would games like that look like. But so many possibilites blow my mind, so i settled with only changing one skill. Like kog'maw with tristana passive lol. | ||
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							h3r1n6
							
							
						 
						Iceland2039 Posts
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							Seuss
							
							
						 
						United States10536 Posts
						 Q: Decimate W: Sinister Steel E: Judgment R: Cyclone Spin to win. | ||
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