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[Patch 1.0.0.146: Late August] General Discussion - Page 154

Forum Index > LoL General
Post a Reply
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barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-09-12 17:19:39
September 12 2012 17:18 GMT
#3061
want 2 buy league wtf mode

On September 13 2012 02:18 Dandel Ion wrote:
Infinite bears.
Too cuuuuuuuuuuuuute.

annie established #1 no-CD champion.

^^^^^ best suggestion so far
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-09-12 17:22:51
September 12 2012 17:22 GMT
#3062
Infinite GP ult is where it's at, cover entire map with cannonballs.
No one getting hit because RNG lolo
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
September 12 2012 17:23 GMT
#3063
Bunny Jarvan jumping dunking from player to player.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 12 2012 17:24 GMT
#3064
Off silly topic for a moment: what would be the over/under on an ultimate that allows you to ignore terrain or an ability that lets you do it for certain conditions? That seems to be a mechanic we haven't really seen (dashes/flashes not included).
It's your boy Guzma!
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2012-09-12 17:27:48
September 12 2012 17:27 GMT
#3065
Cho'Gath with the infinite noms.

Yorick with the undead army.

Edit: Kayle and the invincible EVERYTHING. FOREVER.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 12 2012 17:27 GMT
#3066
On September 13 2012 02:24 Requizen wrote:
Off silly topic for a moment: what would be the over/under on an ultimate that allows you to ignore terrain or an ability that lets you do it for certain conditions? That seems to be a mechanic we haven't really seen (dashes/flashes not included).

what do you mean? like an ultimate version of an amumu grab?
liftlift > tsm
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 12 2012 17:29 GMT
#3067
On September 13 2012 02:27 wei2coolman wrote:
Show nested quote +
On September 13 2012 02:24 Requizen wrote:
Off silly topic for a moment: what would be the over/under on an ultimate that allows you to ignore terrain or an ability that lets you do it for certain conditions? That seems to be a mechanic we haven't really seen (dashes/flashes not included).

what do you mean? like an ultimate version of an amumu grab?

No, like you walk through walls and shit, but as normal movement instead of a dash.
It's your boy Guzma!
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2012-09-12 17:36:20
September 12 2012 17:34 GMT
#3068
On September 13 2012 02:29 Requizen wrote:
Show nested quote +
On September 13 2012 02:27 wei2coolman wrote:
On September 13 2012 02:24 Requizen wrote:
Off silly topic for a moment: what would be the over/under on an ultimate that allows you to ignore terrain or an ability that lets you do it for certain conditions? That seems to be a mechanic we haven't really seen (dashes/flashes not included).

what do you mean? like an ultimate version of an amumu grab?

No, like you walk through walls and shit, but as normal movement instead of a dash.


As an ability it would need an immense CD and cost if anything could make it not OP. It essentially would be the best jungle and chase thing ever and might always be broken because of how it would essentially make wards useless.

As an ultimate it might be balanced, but it could suffer Rengar syndrome where it just doesn't offer an ultimate amount of utility.

Either way it might end up as anti-fun because it would make typical meta conventions useless... like wards.


On September 13 2012 02:34 wei2coolman wrote:
Show nested quote +
On September 13 2012 02:29 Requizen wrote:
On September 13 2012 02:27 wei2coolman wrote:
On September 13 2012 02:24 Requizen wrote:
Off silly topic for a moment: what would be the over/under on an ultimate that allows you to ignore terrain or an ability that lets you do it for certain conditions? That seems to be a mechanic we haven't really seen (dashes/flashes not included).

what do you mean? like an ultimate version of an amumu grab?

No, like you walk through walls and shit, but as normal movement instead of a dash.

Ohhhhh. man there'd be way too many glitches and absuses they would have to code for, when making an ability like that. I don't see Riot wasting their time or putting themselves in a position to have to do that much work just for one ability...


Also this... There are already so many issue with wall-interacting abilities like Anivia and Jarvan and what not interacting with Sej. Or just Poppy.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 12 2012 17:34 GMT
#3069
On September 13 2012 02:29 Requizen wrote:
Show nested quote +
On September 13 2012 02:27 wei2coolman wrote:
On September 13 2012 02:24 Requizen wrote:
Off silly topic for a moment: what would be the over/under on an ultimate that allows you to ignore terrain or an ability that lets you do it for certain conditions? That seems to be a mechanic we haven't really seen (dashes/flashes not included).

what do you mean? like an ultimate version of an amumu grab?

No, like you walk through walls and shit, but as normal movement instead of a dash.

Ohhhhh. man there'd be way too many glitches and absuses they would have to code for, when making an ability like that. I don't see Riot wasting their time or putting themselves in a position to have to do that much work just for one ability...
liftlift > tsm
whatwhatanut
Profile Joined December 2010
United States195 Posts
September 12 2012 17:36 GMT
#3070
On September 13 2012 02:29 Requizen wrote:
Show nested quote +
On September 13 2012 02:27 wei2coolman wrote:
On September 13 2012 02:24 Requizen wrote:
Off silly topic for a moment: what would be the over/under on an ultimate that allows you to ignore terrain or an ability that lets you do it for certain conditions? That seems to be a mechanic we haven't really seen (dashes/flashes not included).

what do you mean? like an ultimate version of an amumu grab?

No, like you walk through walls and shit, but as normal movement instead of a dash.



Seems impossibly overpowered. Would have to be less powerful than eve pre-rework (you could get jumped by her not notice for 5 seconds than turn around and kill her with 75% hp left).
Glaceau
Profile Joined February 2012
Wales333 Posts
September 12 2012 17:36 GMT
#3071
nidalee?
Cmon, swing it
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 12 2012 17:41 GMT
#3072
On September 13 2012 02:34 wei2coolman wrote:
Show nested quote +
On September 13 2012 02:29 Requizen wrote:
On September 13 2012 02:27 wei2coolman wrote:
On September 13 2012 02:24 Requizen wrote:
Off silly topic for a moment: what would be the over/under on an ultimate that allows you to ignore terrain or an ability that lets you do it for certain conditions? That seems to be a mechanic we haven't really seen (dashes/flashes not included).

what do you mean? like an ultimate version of an amumu grab?

No, like you walk through walls and shit, but as normal movement instead of a dash.

Ohhhhh. man there'd be way too many glitches and absuses they would have to code for, when making an ability like that. I don't see Riot wasting their time or putting themselves in a position to have to do that much work just for one ability...

Why would it be too hard? As someone who's put together a handful of games (or game type things), you can differentiate between "boundary walls" and "game walls", so leaving the map isn't an issue, and finishing in a wall isn't really a super difficult issue to work around (damage until you leave, just shunts you). Phasing has been done in many games, it's not really a new concept that can't be worked around.
It's your boy Guzma!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 12 2012 17:46 GMT
#3073
^ Ghost now also ignores terrain over its duration.


That would be interesting (and totally OP).
https://twitter.com/SufficientStats
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 12 2012 17:47 GMT
#3074
On September 13 2012 02:46 Sufficiency wrote:
^ Ghost now also ignores terrain over its duration.


That would be interesting (and totally OP).

Maybe if it had like, half the duration.

It would be pretty funny seeing an entire team sprint through the baron wall like a horde of insane ghosts. Like Flash, but cooler.
It's your boy Guzma!
Terranasaur
Profile Joined May 2011
United States2085 Posts
September 12 2012 17:49 GMT
#3075
Man. Its too bad there isn't a Mod community for LoL or custom maps and stuff. Some of you guys come up with some pretty gnarly stuff.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 12 2012 17:52 GMT
#3076
honestly that wouldn't be that overpowered. make it a standard skill, it works for 3 seconds, no movespeed buff. just turns you into a particle for 3 seconds so you can walk through walls. nice to get around the map, bypass wards, and make cool escapes, but no more overpowered than stealth
i play ... hearthstone =\^.^/= Winterfox
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
September 12 2012 17:57 GMT
#3077
wtf mode thx.
God Bless
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 12 2012 18:02 GMT
#3078
On September 13 2012 02:52 gtrsrs wrote:
honestly that wouldn't be that overpowered. make it a standard skill, it works for 3 seconds, no movespeed buff. just turns you into a particle for 3 seconds so you can walk through walls. nice to get around the map, bypass wards, and make cool escapes, but no more overpowered than stealth


I'd agree with this. Especially since there is no concept of high ground, every wall is the same and can be ghosted through, it's not any better than say jarvan for ganking. It'd have to do something more than just allow you to ghost through walls though or else it's an almost completely useless skill for teamfighting. Perhaps a 10-20% damage reduction because you are phased out or something. It'd probably take a LOT of bugfixing though to get it to a state where you don't get stuck in walls and can't go outside the map boundaries.
Porouscloud - NA LoL
arb
Profile Blog Joined April 2008
Noobville17922 Posts
September 12 2012 18:02 GMT
#3079
On September 13 2012 00:27 SoulSever wrote:
Show nested quote +
On September 12 2012 00:17 TheYango wrote:
On September 12 2012 00:13 Slusher wrote:
If anything a 2nd ban phase will reduce the amount of counter picking. because now your 3rd and 5th picks are both protected.

This is a good point that's also supported by the fact that drafting in DotA is actually noticeably less counterpick-oriented than LoL.


Could you give a detailed description of how a draft would go with a 2nd ban phase (picks, bans and why you would pick/ban those champs)? I'm having a hard time seeing how a 2nd ban phase would largely affect the game

Who needs to counter pick when your hero can 1v5 the enemy team anyway?
Artillery spawned from the forges of Hell
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
September 12 2012 18:03 GMT
#3080
Oh that mode was sooooooo fun in DotA.

Here is a topic for discussion - what random combination of champion spells would you like to try/be terrified to see in wtf mode?
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
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