On September 11 2012 05:21 Gaslo wrote: So wtf just happened with TSM invs? Stayed up waiting for the grand finals, and now curse just gave up? :O
Just hearsay, but TSM hasn't paid them for the last invitational yet, so they decided to forfeit. Again, don't know if their is any truth to that, just what I heard.
On September 11 2012 05:33 Requizen wrote: I much prefer her to them just because of how Smoke Bomb can lead to amazing plays or sneaky escapes. Much easier to shut down, though, Oracles OP. I feel like she snowballs harder than Diana, but not as much as Kat. Very few things snowball as hard as Kat, Mejai's + spinny ult is silly.
Why is everyone so obsessed over Kat's ult? It hardly does any damage, and that is if you get the channel off for a long duration. QWE + Reset is so much more impactful...
On September 11 2012 05:21 Gaslo wrote: So wtf just happened with TSM invs? Stayed up waiting for the grand finals, and now curse just gave up? :O
Just hearsay, but TSM hasn't paid them for the last invitational yet, so they decided to forfeit. Again, don't know if their is any truth to that, just what I heard.
Well they knew they couldn't stream, they knew they hadn't been paid and to my knowledge TSM has a history of being late to online stuff? So they signed up knowing all this then pull out last second. Seems like power play?
On September 11 2012 05:07 Eppa! wrote: Why you guys always try to prove me wrong
You make a lot of absolute statements that are pretty easy to prove wrong. See, the forums are an ocean, the posters are sharks, and posts like that are bloody, meaty carcasses some research organization dropped in the water. It's inevitable that everyone is going to fight to take a bite out of the juicy, delicious freebie.
Also, Karthus makes great use of Spell Vamp quints because Q ignores the AoE penalty when you hit a single target. Akali is probably the most obvious champion for Spell Vamp quints outside of Kennen, so I'm surprised no one has mentioned her yet.
Well not all my posts are like that.
However i really disagree with Karthus and Akali on spell vamp quints. Akali is much better of with AD quints and pen marks her damage is so much higher that way.
Also i don't believe Morgana, LB and Ryze are bad MU. Morgana is even; if your blue lane (lane closest to blue) helps you against the first and second blue respawn invade you are winning.
LB is really really easy her scaling sucks sooo hard. sure she can kill you at 7; its not possible at 6 (1v1) you just need to keep up in farm decently and you are going to win the game.
Ryze can't go aggro for a long time if you have a ganking jungler.
Swain is also even he is better 1-5 slighly better 6-10 even 11-15 much worse at 16-18
Can't say I play LB, but I don't understand why she can't kill you at 6. I always thought 6 was where everyone pretty much said "well, I had fun losing half my health from her combo, now I get to lose all of it".
And you're referencing late game Karth, which is pretty much the best ap in the game. No one brings that much damage to a team like he does. Ryze can, but he doesn't apply it to everyone, just kills people one at a time. When I say he has bad matchups, I'm pretty much referencing in lane, which is 1-whenever laning ends.
On September 11 2012 05:07 Eppa! wrote: Why you guys always try to prove me wrong
You make a lot of absolute statements that are pretty easy to prove wrong. See, the forums are an ocean, the posters are sharks, and posts like that are bloody, meaty carcasses some research organization dropped in the water. It's inevitable that everyone is going to fight to take a bite out of the juicy, delicious freebie.
Also, Karthus makes great use of Spell Vamp quints because Q ignores the AoE penalty when you hit a single target. Akali is probably the most obvious champion for Spell Vamp quints outside of Kennen, so I'm surprised no one has mentioned her yet.
Well not all my posts are like that.
However i really disagree with Karthus and Akali on spell vamp quints. Akali is much better of with AD quints and pen marks her damage is so much higher that way.
You'll do more damage with MPen, but at the cost of sustain and trade potential.
With just base MR factored in MPen Akali and Spell Vamp Akali are roughly even in a trade, with Spell Vamp Akali having an extremely slight advantage (which grows as MR increases). The problem for MPen Akali is that between trades Spell Vamp Akali heals for significantly more. MPen Akali, barring jungler intervention or misplays by her opponent, loses the lane to attrition.
Spell Vamp Quints on Karthus are for when you're against an opponent who forces you to farm and outscale them rather than go for the kill. Having a 1000 range ability which bypasses the AoE penalty is absurdly good for weathering harass through Spell Vamp. You don't necessarily use them in all situations.
Undertaker Yorick Aviator Irelia <---- my favourite skin on sale YESSSSSSSSSS! (I don't even play Irelia... but I guess I will learn to play her soon!) Blade Mistress Morgana
On September 11 2012 05:07 Eppa! wrote: Why you guys always try to prove me wrong
You make a lot of absolute statements that are pretty easy to prove wrong. See, the forums are an ocean, the posters are sharks, and posts like that are bloody, meaty carcasses some research organization dropped in the water. It's inevitable that everyone is going to fight to take a bite out of the juicy, delicious freebie.
Also, Karthus makes great use of Spell Vamp quints because Q ignores the AoE penalty when you hit a single target. Akali is probably the most obvious champion for Spell Vamp quints outside of Kennen, so I'm surprised no one has mentioned her yet.
Well not all my posts are like that.
However i really disagree with Karthus and Akali on spell vamp quints. Akali is much better of with AD quints and pen marks her damage is so much higher that way.
Also i don't believe Morgana, LB and Ryze are bad MU. Morgana is even; if your blue lane (lane closest to blue) helps you against the first and second blue respawn invade you are winning.
LB is really really easy her scaling sucks sooo hard. sure she can kill you at 7; its not possible at 6 (1v1) you just need to keep up in farm decently and you are going to win the game.
Ryze can't go aggro for a long time if you have a ganking jungler.
Swain is also even he is better 1-5 slighly better 6-10 even 11-15 much worse at 16-18
Can't say I play LB, but I don't understand why she can't kill you at 6. I always thought 6 was where everyone pretty much said "well, I had fun losing half my health from her combo, now I get to lose all of it".
And you're referencing late game Karth, which is pretty much the best ap in the game. No one brings that much damage to a team like he does. Ryze can, but he doesn't apply it to everyone, just kills people one at a time. When I say he has bad matchups, I'm pretty much referencing in lane, which is 1-whenever laning ends.
The *real* problem is that in case LB fails to kill Akali at level 6-7 for any reason, Akali will just sustain back. LB loses any trades without her R.
On September 11 2012 05:07 Eppa! wrote: Why you guys always try to prove me wrong
You make a lot of absolute statements that are pretty easy to prove wrong. See, the forums are an ocean, the posters are sharks, and posts like that are bloody, meaty carcasses some research organization dropped in the water. It's inevitable that everyone is going to fight to take a bite out of the juicy, delicious freebie.
Also, Karthus makes great use of Spell Vamp quints because Q ignores the AoE penalty when you hit a single target. Akali is probably the most obvious champion for Spell Vamp quints outside of Kennen, so I'm surprised no one has mentioned her yet.
Well not all my posts are like that.
However i really disagree with Karthus and Akali on spell vamp quints. Akali is much better of with AD quints and pen marks her damage is so much higher that way.
Also i don't believe Morgana, LB and Ryze are bad MU. Morgana is even; if your blue lane (lane closest to blue) helps you against the first and second blue respawn invade you are winning.
LB is really really easy her scaling sucks sooo hard. sure she can kill you at 7; its not possible at 6 (1v1) you just need to keep up in farm decently and you are going to win the game.
Ryze can't go aggro for a long time if you have a ganking jungler.
Swain is also even he is better 1-5 slighly better 6-10 even 11-15 much worse at 16-18
Can't say I play LB, but I don't understand why she can't kill you at 6. I always thought 6 was where everyone pretty much said "well, I had fun losing half my health from her combo, now I get to lose all of it".
And you're referencing late game Karth, which is pretty much the best ap in the game. No one brings that much damage to a team like he does. Ryze can, but he doesn't apply it to everyone, just kills people one at a time. When I say he has bad matchups, I'm pretty much referencing in lane, which is 1-whenever laning ends.
She need level 4 q to have enough damage to kill you 1v1
On September 11 2012 05:07 Eppa! wrote: Why you guys always try to prove me wrong
You make a lot of absolute statements that are pretty easy to prove wrong. See, the forums are an ocean, the posters are sharks, and posts like that are bloody, meaty carcasses some research organization dropped in the water. It's inevitable that everyone is going to fight to take a bite out of the juicy, delicious freebie.
Also, Karthus makes great use of Spell Vamp quints because Q ignores the AoE penalty when you hit a single target. Akali is probably the most obvious champion for Spell Vamp quints outside of Kennen, so I'm surprised no one has mentioned her yet.
Well not all my posts are like that.
However i really disagree with Karthus and Akali on spell vamp quints. Akali is much better of with AD quints and pen marks her damage is so much higher that way.
You'll do more damage with MPen, but at the cost of sustain and trade potential.
With just base MR factored in MPen Akali and Spell Vamp Akali are roughly even in a trade, with Spell Vamp Akali having an extremely slight advantage (which grows as MR increases). The problem for MPen Akali is that between trades Spell Vamp Akali heals for significantly more. MPen Akali, barring jungler intervention or misplays by her opponent, loses the lane to attrition.
Spell Vamp Quints on Karthus are for when you're against an opponent who forces you to farm and outscale them rather than go for the kill. Having a 1000 range ability which bypasses the AoE penalty is absurdly good for weathering harass through Spell Vamp. You don't necessarily use them in all situations.
If you want early game sustain hp regen is much better. Lategame it's worse and lacks the QQ factor but it quite clearly better for early game sustain. Also its bizarre to rune for in case they want to give you an advantage which a freefarm Karthus lane is.
On September 11 2012 05:07 Eppa! wrote: Why you guys always try to prove me wrong
You make a lot of absolute statements that are pretty easy to prove wrong. See, the forums are an ocean, the posters are sharks, and posts like that are bloody, meaty carcasses some research organization dropped in the water. It's inevitable that everyone is going to fight to take a bite out of the juicy, delicious freebie.
Also, Karthus makes great use of Spell Vamp quints because Q ignores the AoE penalty when you hit a single target. Akali is probably the most obvious champion for Spell Vamp quints outside of Kennen, so I'm surprised no one has mentioned her yet.
Well not all my posts are like that.
However i really disagree with Karthus and Akali on spell vamp quints. Akali is much better of with AD quints and pen marks her damage is so much higher that way.
Also i don't believe Morgana, LB and Ryze are bad MU. Morgana is even; if your blue lane (lane closest to blue) helps you against the first and second blue respawn invade you are winning.
LB is really really easy her scaling sucks sooo hard. sure she can kill you at 7; its not possible at 6 (1v1) you just need to keep up in farm decently and you are going to win the game.
Ryze can't go aggro for a long time if you have a ganking jungler.
Swain is also even he is better 1-5 slighly better 6-10 even 11-15 much worse at 16-18
Can't say I play LB, but I don't understand why she can't kill you at 6. I always thought 6 was where everyone pretty much said "well, I had fun losing half my health from her combo, now I get to lose all of it".
And you're referencing late game Karth, which is pretty much the best ap in the game. No one brings that much damage to a team like he does. Ryze can, but he doesn't apply it to everyone, just kills people one at a time. When I say he has bad matchups, I'm pretty much referencing in lane, which is 1-whenever laning ends.
Spellvamp quints on Karthus sounds really terrible to me. You're almost always going catalyst, so you have loads of lane sustain anyway. Plus it's pretty hard to harrass Karthus much when he can last hit from 1k range. Also, missing out on the AP quints can make the difference when ult'ing other lanes.
Calling Karthus the best AP in the game isn't true anymore, the last 2 nerfs to his R and W mean there better AP's to choose from now imo.
All ults, passives that stun or root aka Kennen Annie and Nautilus, all "Knocked airborne", all Slow skills, Amumu stun, Anivia stun, Brand stun, Caitlyn root, Fiddles silence, Heim stun, Jax stun, Leona's entire kit, LB silence, Lux root, Panth stun, Poppy stun, Renekton stun, Riven stun, Shen taunt, Sion stun, Swain root, Taric stun, Udyr stun, Viktor stun, Xerath stun
Now for some skills it makes sense to me: Rammus taunt is single target vs. Shen taunt which is AoE, which means that Rammus taunt has shorter duration early on for ganks but longer duration for teamfights to make up for being single target. Others don't make a lot of sense to me: Lux Light Binding with fixed duration vs. Morg Dark Binding with variable duration, why? Or heim grenade with fixed stun duration but variable blind duration; Viktor AoE stun with fixed duration vs. Veigar AoE stun with variable duration, or Sion & Taric targetted ranged stuns with fixed durations vs. TF targetted ranged stun with variable duration.
Do the design decisions of fixed vs. variable CC durations seem somewhat random at times?
I would think its to add flavour and variation, Amumus bandage toss is ment to be a one point wonder, while Irelias stun is made to force you away from leveling Q.