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[Patch 1.0.0.145: Rengar] General Discussion - Page 53

Forum Index > LoL General
Post a Reply
Prev 1 51 52 53 54 55 189 Next
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
August 19 2012 21:46 GMT
#1041
maokai skarner shyv easily the strongest junglers you can get out of that list
cool beans
AsnSensation
Profile Joined April 2011
Germany24009 Posts
August 19 2012 21:53 GMT
#1042
just tuned into tsm invitational whats the situation anyone knows why tsm forfeited vs cruse but plays vs orb?
Takkara
Profile Blog Joined April 2010
United States2503 Posts
Last Edited: 2012-08-19 22:05:56
August 19 2012 22:02 GMT
#1043
On August 20 2012 06:53 AsnSensation wrote:
just tuned into tsm invitational whats the situation anyone knows why tsm forfeited vs cruse but plays vs orb?


I don't know, but maybe they wanted more "free scrims" by coming from a loser's bracket?

EDIT: Chat says TSM got DDoS'd so they had to forfeit against Curse.
Gee gee gee gee baby baby baby
overt
Profile Blog Joined June 2010
United States9006 Posts
August 19 2012 22:04 GMT
#1044
Maybe they realized how bad it looks to forfeit from your own tournament. Kinda makes it lose legitimacy.
Kyhron
Profile Blog Joined October 2011
United States945 Posts
August 19 2012 22:05 GMT
#1045
they were getting ddosed and couldnt "make" the crs game but are hoping to be on for the oRb game
AsnSensation
Profile Joined April 2011
Germany24009 Posts
August 19 2012 22:05 GMT
#1046
On August 20 2012 07:02 Takkara wrote:
Show nested quote +
On August 20 2012 06:53 AsnSensation wrote:
just tuned into tsm invitational whats the situation anyone knows why tsm forfeited vs cruse but plays vs orb?


I don't know, but maybe they wanted more "free scrims" by coming from a loser's bracket?


doesnt make sense playing vs curse and the grandfinals is the same as forfeiting than playing orb and then grand finals^^ only way to get more " freescrims" is losing to curse than playing orb and grand finals again, but yeah forfeiting own tournament is kinda dumb.
Cloud9157
Profile Joined December 2010
United States2968 Posts
August 19 2012 22:07 GMT
#1047
On August 20 2012 06:44 koreasilver wrote:
How is Orianna's laning phase bad? She can last hit easily and farm under tower without missing any cs if pushed to tower, can push lanes easily when you want to, and she doesn't even really have many bad matchups. Utility is her great strength, yeah, but she still dishes out a shit ton of damage if you're landing your Qs properly. It actually boggles my mind that someone thinks Orianna's laning phase is bad. Zyra is easier to play but she gets banned sometimes while Orianna never gets banned.


Her laning phase is actually good. Can push with the best pushers once she gets mana regen/blue buff, trades well especially with her aa buff, and is decent at getting away from ganks.

She is still not that good late game though.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
cLutZ
Profile Joined November 2010
United States19574 Posts
August 19 2012 22:11 GMT
#1048
On August 20 2012 06:34 zer0das wrote:
Show nested quote +
On August 20 2012 06:05 cLutZ wrote:
Why do all the pros love nunu bot (the skin)? I personally hate it...


His laugh is one of the most annoying in the game. Pretty much every Nunu Bot I've run into just spams it 24/7. :>


Why I hate it so much...

I guess to each...
Freeeeeeedom
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
August 19 2012 22:26 GMT
#1049
On August 20 2012 06:43 1godless wrote:
On the topic of consulting TL, I am looking for a new jungler. I play mundo udyr alistar lee sin and lately amumu malphite. Who should I add? I have naut even though I don't play him that much. So basically who should I add? Maokai, Sej, Shy, Riven, Diana, Hec, Jarvan. Skarner or Volibear? It seems like a long list but I kinda want to be slightly hipsterish and add a slightly un orthodox jungler. Suggestions? Comments on their various strengths? thanks guys

Do nunu, noct, and olaf since you seem to be missing ganking bruisers. Try to avoid lvl 6 ganking junglers. I used to do well with jarvan but his late game sucks even more than maokais and lee sins. You could also try jax (I haven't though).
SoulSever
Profile Joined April 2010
Canada779 Posts
August 19 2012 22:28 GMT
#1050
On August 20 2012 06:43 1godless wrote:
On the topic of consulting TL, I am looking for a new jungler. I play mundo udyr alistar lee sin and lately amumu malphite. Who should I add? I have naut even though I don't play him that much. So basically who should I add? Maokai, Sej, Shy, Riven, Diana, Hec, Jarvan. Skarner or Volibear? It seems like a long list but I kinda want to be slightly hipsterish and add a slightly un orthodox jungler. Suggestions? Comments on their various strengths? thanks guys


Jarv and Skarner are by far the most fun of those listed and are decently competitive
Violet <3 ~~~Better places than here exist
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 19 2012 22:37 GMT
#1051
I must be missing something here because orianna to me is one of the strongest ap carries in all capacities.

Pros: Her early game is good, her midgame is good, her late game is good. Her laning is good, her teamfighting is good. Her utility is good, her damage is good. She has good poke, she has good burst. Her builds are flexible. She can gank, but can also push. Pretty much her only limit is player skill.

Cons: Her limit is player skill. You could watch jiji or scarra or salce play her and make a drinking game out of counting the whiffed spells in teamfights, balls in wrong places or on the wrong people, etc.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-08-19 23:21:46
August 19 2012 22:50 GMT
#1052
On August 19 2012 03:21 upperbound wrote:
I've been thinking that an antidote to the snowbally nature of LoL would be to have gold bonuses scale with time. I think the biggest downside is that it will discourage early pressure, but it would lead to top lane being a bit more balanced and would hopefully resolve the issue of the 90% winning percentage by achieving a 10% gold lead at 12:00 by making it more difficult to achieve a 10% gold lead at 12:00. Maybe farm stays constant and kill bonuses/dragons/barons increase in difficulty with time, I'm not sure.

I know these theorycraft discussions often get charged, but I'm interested to see what people think of this.

This statistic is SO misleading. It was made from a MLG tournament in which many teams participated, but the top teams were CLEARLY CLEARLY better than the bottom teams. So any game where a top team played a bottom team, OF COURSE they'd have a gold lead by 12 minutes, and OF COURSE they won the game. Correlation is not causation. The gold lead at 12 minutes is not why they won the game, the fact that they were a clearly better team is why they won the game. It is also why they had a gold lead at 12 minutes in.

Edit: corrected the tournament the stats were built from.
Alaric
Profile Joined November 2009
France45622 Posts
August 19 2012 22:56 GMT
#1053
I saw some posts a few days ago about a very entertaining caster that apparently also streams, his name was something along the lines of "samster" or "baxter". Does anybody recall who you were talking about? Now that I've got some time on my hands I'll try to have a look.
Cant take LMS hipsters serious.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
August 19 2012 23:04 GMT
#1054
On August 20 2012 07:50 sylverfyre wrote:
Show nested quote +
On August 19 2012 03:21 upperbound wrote:
I've been thinking that an antidote to the snowbally nature of LoL would be to have gold bonuses scale with time. I think the biggest downside is that it will discourage early pressure, but it would lead to top lane being a bit more balanced and would hopefully resolve the issue of the 90% winning percentage by achieving a 10% gold lead at 12:00 by making it more difficult to achieve a 10% gold lead at 12:00. Maybe farm stays constant and kill bonuses/dragons/barons increase in difficulty with time, I'm not sure.

I know these theorycraft discussions often get charged, but I'm interested to see what people think of this.

This statistic is SO misleading. It was made from a Dreamhack tournament in which many teams participated, but the top teams were CLEARLY CLEARLY better than the bottom teams. So any game where a top team played a bottom team, OF COURSE they'd have a gold lead by 12 minutes, and OF COURSE they won the game. Correlation is not causation. The gold lead at 12 minutes is not why they won the game, the fact that they were a clearly better team is why they won the game. It is also why they had a gold lead at 12 minutes in.


It wasn't Dreamhack, it was MLG. It included the games where Team MRN played TSM... lol.
Gee gee gee gee baby baby baby
Parnage
Profile Blog Joined February 2010
United States7414 Posts
Last Edited: 2012-08-19 23:11:51
August 19 2012 23:11 GMT
#1055
On August 20 2012 08:04 Takkara wrote:
Show nested quote +
On August 20 2012 07:50 sylverfyre wrote:
On August 19 2012 03:21 upperbound wrote:
I've been thinking that an antidote to the snowbally nature of LoL would be to have gold bonuses scale with time. I think the biggest downside is that it will discourage early pressure, but it would lead to top lane being a bit more balanced and would hopefully resolve the issue of the 90% winning percentage by achieving a 10% gold lead at 12:00 by making it more difficult to achieve a 10% gold lead at 12:00. Maybe farm stays constant and kill bonuses/dragons/barons increase in difficulty with time, I'm not sure.

I know these theorycraft discussions often get charged, but I'm interested to see what people think of this.

This statistic is SO misleading. It was made from a Dreamhack tournament in which many teams participated, but the top teams were CLEARLY CLEARLY better than the bottom teams. So any game where a top team played a bottom team, OF COURSE they'd have a gold lead by 12 minutes, and OF COURSE they won the game. Correlation is not causation. The gold lead at 12 minutes is not why they won the game, the fact that they were a clearly better team is why they won the game. It is also why they had a gold lead at 12 minutes in.


It wasn't Dreamhack, it was MLG. It included the games where Team MRN played TSM... lol.


While you are correct it was based off of MLG data(one event as memory serves) it doesn't dispute that the better teams did better because they simply won and played better then the teams they beat.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
August 19 2012 23:12 GMT
#1056
The LoL store won't load :>
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
August 19 2012 23:13 GMT
#1057
On August 20 2012 05:57 Alaric wrote:
Who gives a damn about Jayce or the others? I'm still drooling over Syndra's kit <3 (and blatantly ignoring the fact that the only reason I'm successful with Orianna is her passive and not her zoning capability).


I'm with you there buddy.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 19 2012 23:37 GMT
#1058
On August 20 2012 02:29 gtrsrs wrote:
i'm pretty sure everyone knows that jayce is a lane dominator
it's not like some well-kept secret that jayce/nidalee are good in lane
people aren't picking them up because their lategame presence is lacking
invisible? no. but as good as jax, riven, malphite, vladimir? ... not even close baby

Yeah but Nidalees a worthless hero who needs to be removed anyway
Artillery spawned from the forges of Hell
Simberto
Profile Blog Joined July 2010
Germany11928 Posts
August 19 2012 23:49 GMT
#1059
On August 20 2012 06:43 1godless wrote:
On the topic of consulting TL, I am looking for a new jungler. I play mundo udyr alistar lee sin and lately amumu malphite. Who should I add? I have naut even though I don't play him that much. So basically who should I add? Maokai, Sej, Shy, Riven, Diana, Hec, Jarvan. Skarner or Volibear? It seems like a long list but I kinda want to be slightly hipsterish and add a slightly un orthodox jungler. Suggestions? Comments on their various strengths? thanks guys


Out of that list, the probably best/competetive junglers are Skarner/Shyv and Maokai. But if you want a less played, i'd recommend Hec or Sej.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 19 2012 23:57 GMT
#1060
On August 20 2012 06:18 overt wrote:
I dunno. Orianna is good in solo queue if your opponents group up. QWR wins team fights harder than any other AP carries combo imo. Although, maybe Zyra's combo wins teamfights harder now.


I think you mean QRW
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
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