I am a longtime sc2 player and newish LoL player. I am curious if anyone can explain how ELO rankings work in terms of SC2 leagues. For instance, is 1400 the equivalent of diamond, 1500 masters, 1200 Gold, etc...
Just trying to get a handle on how hard it is to rank up in LoL vs SC2.
Thanks!
After ranking matches, most people are around 1200 to 1300 ELO. I think Plat is around 2k.
Basically, Bronze is top 25%, Silver 10%, Gold 3%, Plat .2%.
Sure-ish. The biggest difference is that it's 5v5 > 1v1. This can make ranking up more difficult/frustrating if you perceive your losses to be out of your hands. But has DoubleLift said "You don't play solo queue to improve your team. You play solo queue to improve yourself." (too lazy to find source, moonbear has it)
This. Ranking in LoL really isnt the same as SC2 and you will fluctuate a LOT especially when you start out. Its a 5v5 game trying to pin a ranking on an individual player. Its not entirely accurate. Even more so when you can only play a portion of your games in your prefered rolled. Its like being terran every 5th game while trying to main zerg.
Whatever happened to Rammus jungle and why is Sej so underplayed? Those two have huge HUGE teamfight prescence and ganking prescence and I rarely see them if I'm not playing them.
About the"jungle v lane carry" thing, the last point is a bit more conceited, but I'll just say it.
If I'm jungling, and my laner sucks, that's now a fed AD carry, mid, or top that I have to deal with. If I lane and my jungle sucks, I can at least make sure that I play passive and my enemy doesn't get fed, or win my lane by myself without ganks.
Basically, if my teammate is bad: I'm jungle -> useless laner + fed enemy laner I'm lane -> Enemy laner at most even with me, probably behind + useless jungle.
I'd prefer to have the second, but again, that's just me being bitter about solo-queue.
On August 18 2012 03:40 ninjakingcola wrote: Whatever happened to Rammus jungle and why is Sej so underplayed? Those two have huge HUGE teamfight prescence and ganking prescence and I rarely see them if I'm not playing them.
rammus got aloooooooooooooooooooot of nerfs. and sejuani has base stats problems? or something like that i think
On August 18 2012 03:41 Requizen wrote: About the"jungle v lane carry" thing, the last point is a bit more conceited, but I'll just say it.
If I'm jungling, and my laner sucks, that's now a fed AD carry, mid, or top that I have to deal with. If I lane and my jungle sucks, I can at least make sure that I play passive and my enemy doesn't get fed, or win my lane by myself without ganks.
Basically, if my teammate is bad: I'm jungle -> useless laner + fed enemy laner I'm lane -> Enemy laner at most even with me, probably behind + useless jungle.
I'd prefer to have the second, but again, that's just me being bitter about solo-queue.
Devil's advocate: If your other two lanes are even:
You're a good jungle -> 1 useless laner, 2 fed laners vs 1 fed enemy and 2 useless enemies (bonus: enemy jungler is also useless because you've been counterjungling/counterganking a lot) You're lane -> everyone's even, your jungler is useless and enemy jungler is exerting pressure everywhere
And if all of your teammates are bad then you really can't win in any position anyway (if you can, then your opponents are bad enough that you could help your bad teammates be less bad by helping them as a jungler)
Plenty of people have said they carried as jungler, and I'm inclined to believe them. Jungle is probably just not your role. Plenty of people have reached GM as zerg but even though I play toss at a mid-high diamond level I am probably gold zerg lol
On August 18 2012 03:40 ninjakingcola wrote: Whatever happened to Rammus jungle and why is Sej so underplayed? Those two have huge HUGE teamfight prescence and ganking prescence and I rarely see them if I'm not playing them.
Rammus gets rather low on his first clear since the nerfs, even when starting cloth5. You don't really want to start cloth5 anymore. A lot of people are alos confusing carrying with just playing well and doing your job lol. If you play sona and you get a 5man ult, did you just carry the game or did your top and mid who just killed their ad carry carry carry the game? Or did you just do your fucking job and play well.
On August 18 2012 03:40 ninjakingcola wrote: Whatever happened to Rammus jungle and why is Sej so underplayed? Those two have huge HUGE teamfight prescence and ganking prescence and I rarely see them if I'm not playing them.
Rammus got overnerfed by Riot and overshadowed by other tanky junglers. Unlike Maokai, Nautilus, Malphite et al. Rammus has to choose between clear speed and CC. While his ganks are still strong, it's pretty easy for him to fall behind and stay behind the enemy jungler if the ganks fail, even if the enemy jungler is ganking just as often (and as unsuccessfully).
Sejuani was overshadowed by Nautilus, and hasn't ever really recovered. Her first clear is weak compared to her peers, she has no defensive steroid, and she relies entirely on slows that require her to get into melee range for her pre-6 ganks. She is not, however, a bad jungler and really should see more play than she does, especially with that insane ultimate of hers.
On August 18 2012 03:41 Requizen wrote: About the"jungle v lane carry" thing, the last point is a bit more conceited, but I'll just say it.
If I'm jungling, and my laner sucks, that's now a fed AD carry, mid, or top that I have to deal with. If I lane and my jungle sucks, I can at least make sure that I play passive and my enemy doesn't get fed, or win my lane by myself without ganks.
Basically, if my teammate is bad: I'm jungle -> useless laner + fed enemy laner I'm lane -> Enemy laner at most even with me, probably behind + useless jungle.
I'd prefer to have the second, but again, that's just me being bitter about solo-queue.
Laning is more fun if everything goes wrong. You won your lane, and you at least have that feather to put in your hat.
Jungling is less fun if everything goes wrong because you get all the blame, there's no real way to show you "won" the jungle, and you can't even blow up the enemy squishies out of spite before your team surrenders.
On August 18 2012 03:35 jcarlsoniv wrote: Sure-ish. The biggest difference is that it's 5v5 > 1v1. This can make ranking up more difficult/frustrating if you perceive your losses to be out of your hands. But has DoubleLift said "You don't play solo queue to improve your team. You play solo queue to improve yourself." (too lazy to find source, moonbear has it)
"You don't play solo queue to improve your team. You play solo queue to improve yourself." This is the thing that SHOULD be super obvious but everyone ignores and proceeds to go all woe is me this teammate did this and that.
On August 18 2012 03:39 MooMooMugi wrote: The SC2 and LoL ladder don't correlate at all, ones RTS ones MOBA -___-
I was high master for most of my SC2 career, but was stuck in bronze-gold in LoL for months
Well. TECHNICALLY, you could consider MOBA titles to be RTS games as well (RTS as a larger genre that includes MOBA) But I think the biggest difference that differentiates the two ladders is: 1) SC2 is much more dependent on your mechanics, whereas LoL emphasizes game knowledge (mechanics being less important) 2) SC2 is 1v1, MOBA games are typically 5v5
On August 18 2012 02:26 greggy wrote: playing support is all fine and dandy but problem is that you, yourself, do not carry the game. you cannot 1v2 people like if you were a proper carry, you set someone up to do this.
just last game, I was soraka with mf vs graves/taric (down to 1050 elo from 1150, hue). all of those three were godawful, missed cs everywhere with no harass, no jungler intervention or anything either. so we're doing alright, i'm being generally useful and not feeding, clearing wards, etc. we're 25-10 up, and my entire team goes full retard, decides to go 3v5 at baron, dies, gives the opposing team a baron, comes back, dies again, score's now 25-18, push vs baron buff, die again and lose. I was like 0-1-15, but because the carries are dumb as shit, you can't save them and you lose.
I lol'ed.
If you cannot carry as a support, you can't play support properly and should maybe re-consider your role of choice for ranked instead of spilling out something i find to be utter ignorance.
if you can't play 5 roles why are you playing ranked then?
and someone give me a vod or something of a top player playing support in low elo and carrying the game. because whenever I see top players smurfing, be it in dota, hon or lol, they take the solo lane and proceed to smash their opponent 1v1 and then snowball other lanes. I don't remember seeing people smurf as support because no matter how much you set up plays, you still need someone to execute them, and people are fucking bad at it.
On August 18 2012 04:02 Slayer91 wrote: "You don't play solo queue to improve your team. You play solo queue to improve yourself." This is the thing that SHOULD be super obvious but everyone ignores and proceeds to go all woe is me this teammate did this and that.
Everyone knows that your elo shows how lucky you are with your team mates and that you never get the usual troll/feeders/ragers like everyone else does.
I am a longtime sc2 player and newish LoL player. I am curious if anyone can explain how ELO rankings work in terms of SC2 leagues. For instance, is 1400 the equivalent of diamond, 1500 masters, 1200 Gold, etc...
Just trying to get a handle on how hard it is to rank up in LoL vs SC2.
Thanks!
After ranking matches, most people are around 1200 to 1300 ELO. I think Plat is around 2k.
Basically, Bronze is top 25%, Silver 10%, Gold 3%, Plat .2%.
There's a fundamental, missing piece that you're missing. In SC2, all players are grouped into categories, ie bronze, silver, gold, etc, so that everyone can feel like they are in a unique category. In LoL, bronze, silver, gold and plat are more akin to actual competition, so the top 25% or so are 'medaled' while the rest of the population is just an 'unranked' amorphous blob of players. So yeah, it seems kinda conceited at first to say that bronze LoL players are the equivalent of plat SC2 players, but taken in context, if bronze - gold in SC2 were consigned to an 'unranked' category and then plat were renamed to bronze, and diamond to silver, and so on, then it makes more sense.
On August 18 2012 04:02 Slayer91 wrote: "You don't play solo queue to improve your team. You play solo queue to improve yourself." This is the thing that SHOULD be super obvious but everyone ignores and proceeds to go all woe is me this teammate did this and that.
Bleh, yes, I'm trying to improve myself, but it doesn't help when I go "Oh, I'm roaming well, wards are down, I'm 1-0-2, not bad, let's look at my teammates.... and they're 1-6. Ok then."
Anyone who plays with me on Skype should know that I bitch at myself constantly for not buying enough wards, wasting time on ganks that aren't going anywhere (sitting in bushes, etc), missing last hits, not watching the minimap, etc. I'm actually a pretty self-depressive and -loathing person who's quick to point out his own flaws, but that doesn't mean I'm not going to blame other people for doing stupid shit as well.
I don't care if my teammates are going to get better or steamroll, I do care if they play like morons and do obviously stupid things despite others pointing them out.
Playing when your teammates are doing badly is the ultmiate test of carrying a game. Anyone can get good scores when your team is ahead on gold. If you want to show that you're better than a given elo, carrying a game like that is the best way to do it.
Can we perhaps close some of the old, outdated [Champion] threads so new ones can be created? I was looking over some of them (e.g. Janna) and it was horribly outdated (ArPen WTF?)..