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On August 17 2012 17:08 iCanada wrote:Show nested quote +On August 17 2012 15:02 TheYango wrote:On August 17 2012 14:59 ChaoSbringer wrote: If Riot really want longevity, what they could do is make a new map (wasn't there concept art for a 5 player, 4 lane map?) and just release champions for that particular map. Repeat ad infinitum. As Chill said, sustainability in terms of purely being able to continue to make money, their current model is just fine. The issue is building a model that's compatible in the long run with being a competitive E-sports game. Content addition ad infinitum unfortunately isn't. And bringing in a completely new map and flushing the champ pool repeatedly is WORSE than simply continuing to add champs for SR in that regard. I'd assume they'd just go Magic style and slowly ban out older champions as new ones get released. I seriously doubt that. MTG is quite the opposite of LoL if you compare the strength of old releases to newer ones. Some of the old cards would just BREAK the meta game they are trying to achieve with their newer releases. In LoL, if you look at the newer champions, they are inherently much, much stronger than some of the old ones. Banning out new ones would be very contradictive with their business model, though, so I doubt they are going to work around champion pools.
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Dear lord it's easy to carry low level games as AD.
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On August 17 2012 22:52 Requizen wrote: Dear lord it's easy to carry low level games as AD.
How? By just playing aggressively in lane and getting fed? Or just intrinsically? I usually have hard times carrying from AD because I play too conservatively, which means I'm just hoping my team lives long enough for me to carry. Bad personal style for AD, I guess.
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Hmm, is there a site where i could check the players age in pro teams? What team has the highest average age?
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On August 17 2012 21:53 clickrush wrote:Show nested quote +On August 17 2012 20:05 Schwopzi wrote:On August 17 2012 19:08 Kleinmuuhg wrote:On August 17 2012 18:56 clickrush wrote:On August 17 2012 18:36 Kleinmuuhg wrote:okay thanks for the tipps In case I lose too often ,I shall return to bnet to own some scrubs ! play ap carries. they are similar to dota semicarries like mirana/storm/tinker etc. alot of ppl think that ap carries scale better than in dota when actually just their early game is a bit weaker and their lategame a bit stronger. But remember it is much harder to just win from ganking as everyone needs alot of farm even as a jungler and you dont lose gold if you die so you cant shut down players with just ganking while it is also much harder to kill stuff in lol. so basicly its alot more about getting a ton of farm on any champion except the supporter (there is only 1 supporter per team!). Great, semicarries often were the heros of my choice anyway... I didnt realise you dont lose money when you die. Strange. Also you can't deny creeps, which really sux imo, but I'm sure that has been discussed to death. Thanks again to all you guys' responses Getting used to not being able to deny and the laneflow that follows from that is pretty important; notions like if you autoattack your lane opponent top early you're going to push your lane and be vulnerable to jungle ganks are key to understand. A big point of critique on what clickrush said is that he excludes supports from the champions that need farm; but even supports should get farm. Core support items like aegis & shurelyas can turn early teamfights; the faster you get them the better. This doesnt mean that you should compete with your carries for farm; but supports should salvage all the farm they can get. as he comes from dota he understands this. supports get some farm there as well if it is available. Show nested quote +On August 17 2012 20:15 Shikyo wrote:On August 17 2012 19:08 Kleinmuuhg wrote:On August 17 2012 18:56 clickrush wrote:On August 17 2012 18:36 Kleinmuuhg wrote:okay thanks for the tipps In case I lose too often ,I shall return to bnet to own some scrubs ! play ap carries. they are similar to dota semicarries like mirana/storm/tinker etc. alot of ppl think that ap carries scale better than in dota when actually just their early game is a bit weaker and their lategame a bit stronger. But remember it is much harder to just win from ganking as everyone needs alot of farm even as a jungler and you dont lose gold if you die so you cant shut down players with just ganking while it is also much harder to kill stuff in lol. so basicly its alot more about getting a ton of farm on any champion except the supporter (there is only 1 supporter per team!). Great, semicarries often were the heros of my choice anyway... I didnt realise you dont lose money when you die. Strange. Also you can't deny creeps, which really sux imo, but I'm sure that has been discussed to death. Thanks again to all you guys' responses Drow has an abysmal animation, I'd say it's the second-worst in the entire game after Lina. Considering that LoL has incredibly easy animations, I really don't see Drow as a good choice. Mirana to me is a far better choice because she can fill just about every role and her animation and range are both exceptional. also drow and ashe are played completely differently mechanics wise since you can orbwalk in dota. I still remember when I played the LoL tutorial and was confused while trying to orbwalk with ashe. I thought there must be something wrong with my keybindings or something lol. If these are the things I had to learn the hard way when I started to play LoL comming from dota: - ganking/roaming is far less important/efficient. - it matters far less where and when you place wards since they cost no money and have no limit. mapcontrol is achieved by being able to play aggressively as a team and getting oracles (snowball from laneing phase) and not by smarter ward placement and counterwarding. - turrets hurt alot more and there is no way to deaggro them. - alot of supports feel throughout weak on their own as they dont have that huge early game advantage like dota supports also there is only 1 support per team, the rest are semicarries.
reading this doesnt really motivate me to play, sounds horrible
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On August 17 2012 23:02 Kleinmuuhg wrote:Show nested quote +On August 17 2012 21:53 clickrush wrote:On August 17 2012 20:05 Schwopzi wrote:On August 17 2012 19:08 Kleinmuuhg wrote:On August 17 2012 18:56 clickrush wrote:On August 17 2012 18:36 Kleinmuuhg wrote:okay thanks for the tipps In case I lose too often ,I shall return to bnet to own some scrubs ! play ap carries. they are similar to dota semicarries like mirana/storm/tinker etc. alot of ppl think that ap carries scale better than in dota when actually just their early game is a bit weaker and their lategame a bit stronger. But remember it is much harder to just win from ganking as everyone needs alot of farm even as a jungler and you dont lose gold if you die so you cant shut down players with just ganking while it is also much harder to kill stuff in lol. so basicly its alot more about getting a ton of farm on any champion except the supporter (there is only 1 supporter per team!). Great, semicarries often were the heros of my choice anyway... I didnt realise you dont lose money when you die. Strange. Also you can't deny creeps, which really sux imo, but I'm sure that has been discussed to death. Thanks again to all you guys' responses Getting used to not being able to deny and the laneflow that follows from that is pretty important; notions like if you autoattack your lane opponent top early you're going to push your lane and be vulnerable to jungle ganks are key to understand. A big point of critique on what clickrush said is that he excludes supports from the champions that need farm; but even supports should get farm. Core support items like aegis & shurelyas can turn early teamfights; the faster you get them the better. This doesnt mean that you should compete with your carries for farm; but supports should salvage all the farm they can get. as he comes from dota he understands this. supports get some farm there as well if it is available. On August 17 2012 20:15 Shikyo wrote:On August 17 2012 19:08 Kleinmuuhg wrote:On August 17 2012 18:56 clickrush wrote:On August 17 2012 18:36 Kleinmuuhg wrote:okay thanks for the tipps In case I lose too often ,I shall return to bnet to own some scrubs ! play ap carries. they are similar to dota semicarries like mirana/storm/tinker etc. alot of ppl think that ap carries scale better than in dota when actually just their early game is a bit weaker and their lategame a bit stronger. But remember it is much harder to just win from ganking as everyone needs alot of farm even as a jungler and you dont lose gold if you die so you cant shut down players with just ganking while it is also much harder to kill stuff in lol. so basicly its alot more about getting a ton of farm on any champion except the supporter (there is only 1 supporter per team!). Great, semicarries often were the heros of my choice anyway... I didnt realise you dont lose money when you die. Strange. Also you can't deny creeps, which really sux imo, but I'm sure that has been discussed to death. Thanks again to all you guys' responses Drow has an abysmal animation, I'd say it's the second-worst in the entire game after Lina. Considering that LoL has incredibly easy animations, I really don't see Drow as a good choice. Mirana to me is a far better choice because she can fill just about every role and her animation and range are both exceptional. also drow and ashe are played completely differently mechanics wise since you can orbwalk in dota. I still remember when I played the LoL tutorial and was confused while trying to orbwalk with ashe. I thought there must be something wrong with my keybindings or something lol. If these are the things I had to learn the hard way when I started to play LoL comming from dota: - ganking/roaming is far less important/efficient. - it matters far less where and when you place wards since they cost no money and have no limit. mapcontrol is achieved by being able to play aggressively as a team and getting oracles (snowball from laneing phase) and not by smarter ward placement and counterwarding. - turrets hurt alot more and there is no way to deaggro them. - alot of supports feel throughout weak on their own as they dont have that huge early game advantage like dota supports also there is only 1 support per team, the rest are semicarries. reading this doesnt really motivate me to play, sounds horrible
While LoL and Dota are the same genre they really do play very different. I would say go check out LoL streams if you havnt watched any yet or check out the tournament going on atm at http://www.twitch.tv/esltv_lol
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Czech Republic11293 Posts
On August 17 2012 12:24 MooMooMugi wrote: Arbok is pretty OP in 5th gen..
It gets Coil + Intimidate which makes it a pretty good tanky attacker
Moveset: -Coil -Gunk Shot(accuracy is made up by Coil) -Earthquake(good coverage) -Glare(for extra CC), Sucker Punch(good priority), or Seed Bomb(coverage vs Rock/Ground)
Adamant Nature/252 Atk/252Spd/4HP EVs I think this is the randomest thing I have ever read in a general discussion, lol. Especially considering how awful Arbok in gen5 actually is. 
Anyway to get back on topic, sort of, I really really like the idea of having 75-100 random champion pools. Or riot stop making champions, either one is fine with me, although the first of the options just seems so cool and clever and stuffs. One thing I'd really like to see is an option of buying just all stuff in LoL, excluding skins ofc., like all champs and runes and a lot of runepages. Even for a 100bucks would be a good deal. But it's not gonna happen.
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On August 17 2012 22:58 Takkara wrote:Show nested quote +On August 17 2012 22:52 Requizen wrote: Dear lord it's easy to carry low level games as AD. How? By just playing aggressively in lane and getting fed? Or just intrinsically? I usually have hard times carrying from AD because I play too conservatively, which means I'm just hoping my team lives long enough for me to carry. Bad personal style for AD, I guess.  Warning: solo queue rant
I want to go out on a limb and say my mechanics, awareness, and control are better than 1100. I'm not saying I should be plat, or even gold, but I consistently outplay damn near everyone in my solo queue games, on both teams. Maybe that's the Dunning Kruger effect, maybe it's true, but that's just the way I feel.
Except I always end up playing Jungle (which is the role I prefer) or Support (because I like to be accommodating and fill what's needed), which have issues carrying. Yeah, I can carry a lot as some Jungles (Skarner comes to mind), but it's very frustrating playing either of those roles and watching the people who are supposed to be doing the damage and making plays consistently just lose and get rocked.
So the past couple days I've gotten to play AD carry, and I realize that the enemy ADs just can't last hit, can't harass correctly, stick around with low health, don't ward, start DBlade with a non-healing support, etc. And while my mechanics are far from perfect, I'll end up going up kills, low to no deaths, and ahead by 10+ farm in lane consistently. Then I can actually have an impact on the game, rather than playing Naut or Taric and hoping my damage dealers/carries are actually playing worth a damn.
Maybe I'm just bitter about playing jungle and watching mid and bot throw lanes.
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On August 17 2012 22:46 Shiv. wrote:Show nested quote +On August 17 2012 17:08 iCanada wrote:On August 17 2012 15:02 TheYango wrote:On August 17 2012 14:59 ChaoSbringer wrote: If Riot really want longevity, what they could do is make a new map (wasn't there concept art for a 5 player, 4 lane map?) and just release champions for that particular map. Repeat ad infinitum. As Chill said, sustainability in terms of purely being able to continue to make money, their current model is just fine. The issue is building a model that's compatible in the long run with being a competitive E-sports game. Content addition ad infinitum unfortunately isn't. And bringing in a completely new map and flushing the champ pool repeatedly is WORSE than simply continuing to add champs for SR in that regard. I'd assume they'd just go Magic style and slowly ban out older champions as new ones get released. I seriously doubt that. MTG is quite the opposite of LoL if you compare the strength of old releases to newer ones. Some of the old cards would just BREAK the meta game they are trying to achieve with their newer releases. In LoL, if you look at the newer champions, they are inherently much, much stronger than some of the old ones. Banning out new ones would be very contradictive with their business model, though, so I doubt they are going to work around champion pools. I don't agree with this at all and it's a common misconception imo.
If you look at the history of OP fotm champs, the vast majority of them have been old champs. Sure, you get the occasional OP as shit new champ, but most of the fotm champs are usually at least 2~3 months old if not a lot more.
Remember the period of OP as shit sustain top laners and supports? All old champs. Jax and Kayle pre-rework? Nunu (before his first big nerf and now)? Urgot? Malphite? Shen? Sivir? Corki pre-Q nerf? old Eve and Twitch?
All those guys became fotm and/or were considered overpowered long after their releases. You get some stuff like release Xin or release LB that are clearly broken and are almost instantly nerf hammered. There's also stuff that gets OP after reworks like Tryn right after his big rework. But for the most part? Old champs are a big culprit when it comes to being OP.
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On August 17 2012 23:18 Requizen wrote:Show nested quote +On August 17 2012 22:58 Takkara wrote:On August 17 2012 22:52 Requizen wrote: Dear lord it's easy to carry low level games as AD. How? By just playing aggressively in lane and getting fed? Or just intrinsically? I usually have hard times carrying from AD because I play too conservatively, which means I'm just hoping my team lives long enough for me to carry. Bad personal style for AD, I guess.  Warning: solo queue rant I want to go out on a limb and say my mechanics, awareness, and control are better than 1100. I'm not saying I should be plat, or even gold, but I consistently outplay damn near everyone in my solo queue games, on both teams. Maybe that's the Dunning Kruger effect, maybe it's true, but that's just the way I feel. Except I always end up playing Jungle (which is the role I prefer) or Support (because I like to be accommodating and fill what's needed), which have issues carrying. Yeah, I can carry a lot as some Jungles (Skarner comes to mind), but it's very frustrating playing either of those roles and watching the people who are supposed to be doing the damage and making plays consistently just lose and get rocked. So the past couple days I've gotten to play AD carry, and I realize that the enemy ADs just can't last hit, can't harass correctly, stick around with low health, don't ward, start DBlade with a non-healing support, etc. And while my mechanics are far from perfect, I'll end up going up kills, low to no deaths, and ahead by 10+ farm in lane consistently. Then I can actually have an impact on the game, rather than playing Naut or Taric and hoping my damage dealers/carries are actually playing worth a damn. Maybe I'm just bitter about playing jungle and watching mid and bot throw lanes.
Maybe you're just better at AD than jungle/support? I've def. heard people break out of low elo playing those roles. "carrying" as jungle/supp is less about doing tonnes of damage and more about warding, keeping track of objectives, keeping your carries safe, and biting your tongue when no one thanks you for anything. Def. not a skillset most people (me included) have
I'm trying to get better jungling but I'll admit I'm not as good at it than the carry roles. You never get thanked for anything but it feels damn nice when someone actually says in post-game "thx alistar you were in the right place so many times" XD (went 1/2/15, glad to see people understanding there's more to the game than K/D)
EDIT: also in regards to MTG vs LoL, think about how many cards an average large set MTG has and LoL is no where near that
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On August 17 2012 23:02 Kleinmuuhg wrote:Show nested quote +On August 17 2012 21:53 clickrush wrote:On August 17 2012 20:05 Schwopzi wrote:On August 17 2012 19:08 Kleinmuuhg wrote:On August 17 2012 18:56 clickrush wrote:On August 17 2012 18:36 Kleinmuuhg wrote:okay thanks for the tipps In case I lose too often ,I shall return to bnet to own some scrubs ! play ap carries. they are similar to dota semicarries like mirana/storm/tinker etc. alot of ppl think that ap carries scale better than in dota when actually just their early game is a bit weaker and their lategame a bit stronger. But remember it is much harder to just win from ganking as everyone needs alot of farm even as a jungler and you dont lose gold if you die so you cant shut down players with just ganking while it is also much harder to kill stuff in lol. so basicly its alot more about getting a ton of farm on any champion except the supporter (there is only 1 supporter per team!). Great, semicarries often were the heros of my choice anyway... I didnt realise you dont lose money when you die. Strange. Also you can't deny creeps, which really sux imo, but I'm sure that has been discussed to death. Thanks again to all you guys' responses Getting used to not being able to deny and the laneflow that follows from that is pretty important; notions like if you autoattack your lane opponent top early you're going to push your lane and be vulnerable to jungle ganks are key to understand. A big point of critique on what clickrush said is that he excludes supports from the champions that need farm; but even supports should get farm. Core support items like aegis & shurelyas can turn early teamfights; the faster you get them the better. This doesnt mean that you should compete with your carries for farm; but supports should salvage all the farm they can get. as he comes from dota he understands this. supports get some farm there as well if it is available. On August 17 2012 20:15 Shikyo wrote:On August 17 2012 19:08 Kleinmuuhg wrote:On August 17 2012 18:56 clickrush wrote:On August 17 2012 18:36 Kleinmuuhg wrote:okay thanks for the tipps In case I lose too often ,I shall return to bnet to own some scrubs ! play ap carries. they are similar to dota semicarries like mirana/storm/tinker etc. alot of ppl think that ap carries scale better than in dota when actually just their early game is a bit weaker and their lategame a bit stronger. But remember it is much harder to just win from ganking as everyone needs alot of farm even as a jungler and you dont lose gold if you die so you cant shut down players with just ganking while it is also much harder to kill stuff in lol. so basicly its alot more about getting a ton of farm on any champion except the supporter (there is only 1 supporter per team!). Great, semicarries often were the heros of my choice anyway... I didnt realise you dont lose money when you die. Strange. Also you can't deny creeps, which really sux imo, but I'm sure that has been discussed to death. Thanks again to all you guys' responses Drow has an abysmal animation, I'd say it's the second-worst in the entire game after Lina. Considering that LoL has incredibly easy animations, I really don't see Drow as a good choice. Mirana to me is a far better choice because she can fill just about every role and her animation and range are both exceptional. also drow and ashe are played completely differently mechanics wise since you can orbwalk in dota. I still remember when I played the LoL tutorial and was confused while trying to orbwalk with ashe. I thought there must be something wrong with my keybindings or something lol. If these are the things I had to learn the hard way when I started to play LoL comming from dota: - ganking/roaming is far less important/efficient. - it matters far less where and when you place wards since they cost no money and have no limit. mapcontrol is achieved by being able to play aggressively as a team and getting oracles (snowball from laneing phase) and not by smarter ward placement and counterwarding. - turrets hurt alot more and there is no way to deaggro them. - alot of supports feel throughout weak on their own as they dont have that huge early game advantage like dota supports also there is only 1 support per team, the rest are semicarries. reading this doesnt really motivate me to play, sounds horrible
If these are the things I had to learn the hard way when I started to play LoL comming from dota: - ganking/roaming is far less important/efficient. - it matters far less where and when you place wards since they cost no money and have no limit. mapcontrol is achieved by being able to play aggressively as a team and getting oracles (snowball from laneing phase) and not by smarter ward placement and counterwarding. - turrets hurt alot more and there is no way to deaggro them. - alot of supports feel throughout weak on their own as they dont have that huge early game advantage like dota supports also there is only 1 support per team, the rest are semicarries. Some of this needs to be taken with a grain of salt.
Ganking/roaming only feels less important than DotA, because in pub DotA no one buys wards makin ganks easy as shit. In low level games the lack of wards is still prevalent and gank/roam strats are pretty strong. At high level play, teams tend to be more proactive about counter-warding and buying oracles so ganks and roams do happen. Also, most roams tend to focus on specific objectives like buffs/top lane rather than specific champions.
Turrets hurt a lot more and there's no way to de-aggro outside of walkin out of range. However, it's important to note that unlike DotA, it's quite a bit harder to draw creep aggro away from turrets and turrets always prioritize champions last UNLESS they're attacking another champion under tower range.
Supports do feel a bit weaker since the raw nuking power and utility of DotA supports are generally pretty damn strong from the get go. LoL supports tend to need a few levels. However, supports do play a large role in winning lanes, especially at high levels of play. Unfortunately, people tend to under appreciate supports far more in LoL than DotA. I also don't quite agree with Clickrush's assessment that the rest of the team are semi-carries. That may be true in low-mid level solo q, but higher level, especially competitive, play is drawing away from that model of 1 pure support and 4 semicarries/true carries. Often, solo top and jungle tend to play 3rd and 4th position respectively while the AD carry and mid play first and second position.
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If you want to "carry" with a support, play something that can make plays. Like Leona. Know how to punish people who overextend or have bad positioning and set up things for you team. Know whether your AD Carry can follow up or you're better just playing passive. Recognise who on your team will deal the damage and set thigns up for them and peel. Know how not to die and play like an AP Carry who backs off until CDs are back up. Take farm if your jungler and AD don't farm properly and get important items like Aegis.
Some games you just will never win. C'est la vie. You learn and move on.
"You don't play soloqueue to get your team better. You play soloqueue to get yourself better." - Doublelift (Source)
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On August 17 2012 23:24 thenexusp wrote:Show nested quote +On August 17 2012 23:18 Requizen wrote:On August 17 2012 22:58 Takkara wrote:On August 17 2012 22:52 Requizen wrote: Dear lord it's easy to carry low level games as AD. How? By just playing aggressively in lane and getting fed? Or just intrinsically? I usually have hard times carrying from AD because I play too conservatively, which means I'm just hoping my team lives long enough for me to carry. Bad personal style for AD, I guess.  Warning: solo queue rant I want to go out on a limb and say my mechanics, awareness, and control are better than 1100. I'm not saying I should be plat, or even gold, but I consistently outplay damn near everyone in my solo queue games, on both teams. Maybe that's the Dunning Kruger effect, maybe it's true, but that's just the way I feel. Except I always end up playing Jungle (which is the role I prefer) or Support (because I like to be accommodating and fill what's needed), which have issues carrying. Yeah, I can carry a lot as some Jungles (Skarner comes to mind), but it's very frustrating playing either of those roles and watching the people who are supposed to be doing the damage and making plays consistently just lose and get rocked. So the past couple days I've gotten to play AD carry, and I realize that the enemy ADs just can't last hit, can't harass correctly, stick around with low health, don't ward, start DBlade with a non-healing support, etc. And while my mechanics are far from perfect, I'll end up going up kills, low to no deaths, and ahead by 10+ farm in lane consistently. Then I can actually have an impact on the game, rather than playing Naut or Taric and hoping my damage dealers/carries are actually playing worth a damn. Maybe I'm just bitter about playing jungle and watching mid and bot throw lanes. Maybe you're just better at AD than jungle/support? I've def. heard people break out of low elo playing those roles. "carrying" as jungle/supp is less about doing tonnes of damage and more about warding, keeping track of objectives, keeping your carries safe, and biting your tongue when no one thanks you for anything. Def. not a skillset most people (me included) have I'm trying to get better jungling but I'll admit I'm not as good at it than the carry roles. You never get thanked for anything but it feels damn nice when someone actually says in post-game "thx alistar you were in the right place so many times" XD (went 1/2/15, glad to see people understanding there's more to the game than K/D) EDIT: also in regards to MTG vs LoL, think about how many cards an average large set MTG has and LoL is no where near that Eh, it's possibly true, but at least by laning I can guarantee that my lane opponent won't get fed. I am consistently surprised how many times my bot will go 0-3 and yet still push as hard as possible and fight under the enemy tower, despite being down farm, kills, and items. And then, of course, blame me for not ganking as the jungler or not healing them from dead to full in 2 seconds as Taric.
...ok yeah, I'm a bit bitter.
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I fell like I'm in middle school again, Pokemon and MTG chat all day.
On August 17 2012 22:52 Requizen wrote: Dear lord it's easy to carry low level games as AD.
I'm starting to come back to this as well after avoiding bot lane at all costs for like half a year. Partly, I think it's because kill-lane supports are more popular now which makes for easier laning when you aren't in vent with your lane partner. Additionally, I stopped trying to make cute shit like Varus or AD Teemo bot work and just learned Ezreal instead (Graves for when Ez gets picked by the enemy). Once you reach lategame, though all you have to do is stand in the back line and auto whoever is near you and you become instant #1 soloQ AD (for 1300's).
I used to main AD, Caitlyn is still my second most played champ in S2 ranked somehow.
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The BIG thing about climbing ELO is not mechanics but game awareness and understanding.
You could get every minion in lane, harass, zone and/or push your lane opponent(s) out of lane and get ahead in the early game. But if you lack the gamesense to follow through with this advantage you end up losing it very fast.
On the other hand you could be awful at laning, but win the game later with good understanding of map control, buff control and how and when to engage.
Supirior mechanics are only a factor in a game where eveything else is even, so if you end up losing in spite of this, you should ask what other things you did, that could use improvements.
TL;DR: If your mechanics are better than most people in your ELO, look to improve other aspects of your game.
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Just saw this happen in my friend's game:
Enemy top laner rages, challenges someone on his team to 1v1 at 50 minutes. The guy on my friend's team accepts, and in the middle of the 1v1 his whole team jumps him. 4v5 into baron into free win. Was hilarious watching the rage
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On August 17 2012 23:42 Abenson wrote: Just saw this happen in my friend's game:
Enemy top laner rages, challenges someone on his team to 1v1 at 50 minutes. The guy on my friend's team accepts, and in the middle of the 1v1 his whole team jumps him. 4v5 into baron into free win. Was hilarious watching the rage It truly sounds like the raging top laner's team was indeed retarded haha. If this was ranked and they really expected a 1v1 to be honored... lol
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It kind of depends on what junglers you're playing too. I play Warwick in normals, but I tend to try to avoid him in ranked games because I know that if I don't have a jungler that can bring a lot of early pressure, chances are my team is going to throw away the game and blame me. People just don't understand that sometimes they just need to be a bit less aggressive early on and ward. I don't think I've jungled a single ranked game as Warwick where my team wasn't revolting over the fact I didn't level 2 gank. Which is why I think you see a lot of seemingly stupid Warwicks try that...
Personally I find this really stupid. It's like half the people in ranked games don't know how to win a lane or break even if their jungler isn't there holding their hand the entire time. Sometimes people get bad matchups, and I understand that, but this goes way beyond that.
It's not exactly rocket science either. I had a game yesterday as Wukong against Yorick where I had to sit and survive in lane for 30 minutes while Skarner was ganking me every other minute (or trying to- he also cleared like 20 of my wards with oracles), and I didn't have any jungler help until after the laning phase was effectively over. Did I complain? Not really (other than the standard "Yorick is a retarded champion"), because my team was winning every other lane, had better dragon control, and I was still outfarming Yorick. Predictably we rolled them in every team fight, and on top of that, I didn't even die once. I think a lot of people have the mindset that they have to leave lane with 5-6 kills to have a chance to win the game, when that's just not true. People don't realize that they need to chill out and just passively farm to give their team the best chance to win in certain circumstances.
Or that untempered aggression when you have no idea where the enemy jungler is is a fool's errand more often than not, especially early.
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why did i fucking mention pokemon
now we have to endure the nostalgic people discussing something completely irrelevant
On August 17 2012 23:49 zer0das wrote: It's not exactly rocket science either. I had a game yesterday as Wukong against Yorick where I had to sit and survive in lane for 30 minutes while Skarner was ganking me every other minute (or trying to- he also cleared like 20 of my wards with oracles), and I didn't have any jungler help until after the laning phase was effectively over. Did I complain? Not really (other than the standard "Yorick is a retarded champion"), because my team was winning every other lane, had better dragon control, and I was still outfarming Yorick. Predictably we rolled them in every team fight, and on top of that, I didn't even die once. I think a lot of people have the mindset that they have to leave lane with 5-6 kills to have a chance to win the game, when that's just not true. People don't realize that they need to chill out and just passively farm to give their team the best chance to win in certain circumstances.
Or that untempered aggression when you have no idea where the enemy jungler is is a fool's errand more often than not, especially early.
you must've gotten lucky because in my games, my team inevitably loses the 4v3 somehow.
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On August 17 2012 23:49 zer0das wrote: It kind of depends on what junglers you're playing too. I play Warwick in normals, but I tend to try to avoid him in ranked games because I know that if I don't have a jungler that can bring a lot of early pressure, chances are my team is going to throw away the game and blame me. People just don't understand that sometimes they just need to be a bit less aggressive early on and ward. I don't think I've jungled a single ranked game as Warwick where my team wasn't revolting over the fact I didn't level 2 gank. Which is why I think you see a lot of seemingly stupid Warwicks try that...
Personally I find this really stupid. It's like half the people in ranked games don't know how to win a lane or break even if their jungler isn't there holding their hand the entire time. Sometimes people get bad matchups, and I understand that, but this goes way beyond that.
It's not exactly rocket science either. I had a game yesterday as Wukong against Yorick where I had to sit and survive in lane for 30 minutes while Skarner was ganking me every other minute (or trying to- he also cleared like 20 of my wards with oracles), and I didn't have any jungler help until after the laning phase was effectively over. Did I complain? Not really (other than the standard "Yorick is a retarded champion"), because my team was winning every other lane, had better dragon control, and I was still outfarming Yorick. Predictably we rolled them in every team fight, and on top of that, I didn't even die once. I think a lot of people have the mindset that they have to leave lane with 5-6 kills to have a chance to win the game, when that's just not true. People don't realize that they need to chill out and just passively farm to give their team the best chance to win in certain circumstances.
People assume they are playing with retards, which means they have to carry the game if they want to win. And the "best" way to carry a game is to snowball your lane massively. To do that, you often have to take major risks, and many times it just ends up putting you behind.
Carrying a game hardcore style is a great feeling and people want to experience that every game. Though, I have to say that it's even more rewarding to outplay a counterpick enough to go even on farm and not die, then win lategame. More people should try playing safe, it's pretty fun ^^
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