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[Patch 1.0.0.145: Rengar] General Discussion - Page 29

Forum Index > LoL General
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MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
August 17 2012 03:24 GMT
#561
Arbok is pretty OP in 5th gen..

It gets Coil + Intimidate which makes it a pretty good tanky attacker

Moveset:
-Coil
-Gunk Shot(accuracy is made up by Coil)
-Earthquake(good coverage)
-Glare(for extra CC), Sucker Punch(good priority), or Seed Bomb(coverage vs Rock/Ground)

Adamant Nature/252 Atk/252Spd/4HP EVs
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2012-08-17 03:27:14
August 17 2012 03:25 GMT
#562
On August 17 2012 12:11 UniversalSnip wrote:
Show nested quote +
On August 17 2012 11:20 cLutZ wrote:
On August 17 2012 10:34 TheYango wrote:
On August 17 2012 08:14 Sufficiency wrote:
On August 17 2012 07:35 Chill wrote:
On August 17 2012 07:05 Perplex wrote:
How is riot's business model sustainable?

Seems very sustainable. The thing I'm worried about is how it can continue as an ESPORT if there's a new champ every 2 weeks. At some point there's just going to be a shitload of champs (actually I think we already crossed that point).


Hasn't beaten dota's numbers yet, so...

At the rate LoL is releasing heroes, they will pass DotA's hero count roughly 2 months from now (3 if 6.75 comes out in that time and Icefrog adds new heroes)

On August 17 2012 07:52 Parnage wrote:
On August 17 2012 07:35 Chill wrote:
On August 17 2012 07:05 Perplex wrote:
How is riot's business model sustainable?

Seems very sustainable. The thing I'm worried about is how it can continue as an ESPORT if there's a new champ every 2 weeks. At some point there's just going to be a shitload of champs (actually I think we already crossed that point).


If I show you a list of the original 150 pokemon, will you be able to tell me a good number of their names? More then likely for most people who grew up on them or played the game, or watched the show they can. Many of those people can also tell you what that guy does in a general sense.

I am not too worried about Riot crossing this taboo line of 100 when to tie in to the video posted a page back, the champions themselves are iconic. You know what Rammus is going to be tanky and reflect damage on people hitting him because he's an armadillo. You have a pretty good idea that Tristana is going to be shooting the crap out of things because of that giant hand cannon. Just like you know Charmander is going to deal fire damage and that Hitmonlee is going to be a fighter pokemon.

*shrug*


You're sort of missing the reason why it starts getting hairy with so many heroes.

For the guys that are already into the game, it's not that big of a deal, because they only have to incrementally learn a new hero as it comes out. You get them one at a time, so its not that big of a deal to figure them out as you go.

The main problem is that for new players and uninitiated spectators (which you need to be able to accommodate as a major E-sports title), increasing the number of heroes in the game drastically increases the learning curve necessary to play the game. In Pokemon this wasn't a big deal because you were exposed to the game first as a single player game and got to learn them at your own pace. But when a new spectator gets thrown in the deep end watching a game of competitive LoL, having more stuff for them to have to figure out doesn't help them.


This is why the PKMN method of having a fair number of irrelevant heroes would work perfectly. People get shown a game of LoL, maybe they become a fan of someone like Froggen or Dyrus and copy their hero choices to start. The only people who really get upset by making some champs irrelevant are the "old school" players who don't want Kat/Eve/Twitch changes, and they are exactly the same people who cry when they bring the Charizard/Blastoise/Venusaur/Pidgeot/Pikachu/Dugtrio lineup to a real pokemon battle (where my Starmie/Chansey/Alakazam/3 other irrelevant pokemon lineup paralyzes them to victory).



I don't mean to drag things off topic but do people really play R/B/Y competitively? Even as a kid it didn't seem remotely balanced to me, psychic types just explode everything.

The R/B/Y metagame is actually alright as long as you keep mewtwo and mew out. There are like only 20 viable pokemon but out of 150 (many of which aren't even fully evolved) it's not bad. http://www.smogon.com/rb/pokemon/

Also, new players to LoL will primarily only run into free week champions at first, since no one their level can afford anything else. This kind of gives an incremental way to learn champions for new players.


EDIT: also gamefaqs guides to pokemon are generally quite out of date, smogon usually has the current state of the metagame pretty well updated. If you sort the above link by "tier" you can see what pokemon are generally considered good (OU = overused, UU = underused, NU = never used)
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
August 17 2012 03:38 GMT
#563
Why is Persian there? Never thought that cool cat would be overused. His base stats don't even seem to justify him being there.
CUTE MAKES RIGHT
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-08-17 03:48:34
August 17 2012 03:47 GMT
#564
On August 17 2012 12:38 Dark_Chill wrote:
Why is Persian there? Never thought that cool cat would be overused. His base stats don't even seem to justify him being there.

Remember that RBY had a very shallow pool of Pokemon to choose from. Had high base Speed to go faster than things like Starmie (remember that there weren't Personalities/Natures and EVs and stuff) and STAB for Hyperbeam. Oh and random crits.

Anyway. Let's say Riot had champion pools for Season Events. How do you think it would play out?
It's like, "Is the Federation's Mobile Suit some kind of monster?"
Apex
Profile Blog Joined January 2009
United States7227 Posts
August 17 2012 03:53 GMT
#565
On August 17 2012 12:47 Chiharu Harukaze wrote:
Show nested quote +
On August 17 2012 12:38 Dark_Chill wrote:
Why is Persian there? Never thought that cool cat would be overused. His base stats don't even seem to justify him being there.

Remember that RBY had a very shallow pool of Pokemon to choose from. Had high base Speed to go faster than things like Starmie (remember that there weren't Personalities/Natures and EVs and stuff) and STAB for Hyperbeam. Oh and random crits.

Anyway. Let's say Riot had champion pools for Season Events. How do you think it would play out?


If I remember correctly, wasn't RBY the gen where they had crits get partly influenced by speed, which is why Persian was so stupid?
XenOmega
Profile Blog Joined December 2010
Canada2822 Posts
August 17 2012 03:56 GMT
#566
What was that game on NESL.... CLG vs Dignitas.

I feel cheated. Somebody give me back my wasted minutes
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
August 17 2012 03:58 GMT
#567
Ah I see. I also realized after I posted that you can click in on them to get some explanations. So sad to see none of my favorites in the BW OU tier
CUTE MAKES RIGHT
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2012-08-17 04:02:39
August 17 2012 03:59 GMT
#568
On August 17 2012 12:53 Apex wrote:
Show nested quote +
On August 17 2012 12:47 Chiharu Harukaze wrote:
On August 17 2012 12:38 Dark_Chill wrote:
Why is Persian there? Never thought that cool cat would be overused. His base stats don't even seem to justify him being there.

Remember that RBY had a very shallow pool of Pokemon to choose from. Had high base Speed to go faster than things like Starmie (remember that there weren't Personalities/Natures and EVs and stuff) and STAB for Hyperbeam. Oh and random crits.

Anyway. Let's say Riot had champion pools for Season Events. How do you think it would play out?


If I remember correctly, wasn't RBY the gen where they had crits get partly influenced by speed, which is why Persian was so stupid?

Yeah the higher the speed you had, the higher the crit chance you had. Jolteon, Tauros, Dodrio, and Fearow were also really broken because they almost got crits on every attack they did
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2012-08-17 04:13:29
August 17 2012 04:05 GMT
#569
On August 17 2012 08:57 Seuss wrote:
For example, even though he isn't a frequent pick I find Zilean's kit amazingly cohesive and well designed. But you can be certain that if Riot remade him they'd shy away from abilities that act as pure utility. His Rewind might come paired with mana regen or CDR, and his Time Warp might gain damage over time when cast on an opponent. For whatever reason "pure" abilities are no longer kosher, which I find odd and saddening.


I'd like to disagree here respectfully. I believe Riot knows the initial core design of a champion they've created, and attempt to keep those signature skills intact. There's a reason Jax still has his dodge even though they purposefully removed that mechanic entirely from the game. There's a reason Katarina still has her ult, even though it is way too difficult to properly balance the champion due to it. Same with Eve/Twitch reworks. I do not think they will touch a champion like Zilean in that manner.

Also even though there's a lot of negativity towards reworks, they honestly do not do as bad a job as the overall community thinks. I still remember hearing the whine about Jax rework from TL especially, and seeing people cry about it here. Now, his design is considered very powerful. I also remember someone from PBE joining in here to explain why they felt Jax was strong, but their feedback was essentially ignored by TL. Actually ignored is putting it nicely. I believe there was animosity from people here instead.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-08-17 04:12:24
August 17 2012 04:11 GMT
#570
I also remember someone from PBE joining in here to explain why they felt Jax was strong, but their feedback was essentially ignored by TL. Actually ignored is putting it nicely. I believe there was animosity from people instead.


You are referring to changes to his ult (not the champion remake), which A) was pretty much a wash in terms of power level (same patch, big buff to counterstrike and I think something else, that's what broke him) and B) I think like one person was rude and everyone else told him to pipe down.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
overt
Profile Blog Joined June 2010
United States9006 Posts
August 17 2012 04:14 GMT
#571
On August 17 2012 07:05 Perplex wrote:
How is riot's business model sustainable? Sure they'll make tons of money off champs for the next year or two, but there will come a point in which it's just rediculous. They will HAVE to stop making champions eventually (think 200-300+ champs). When they do, I don't think the money they make off skins will be enough. I also think a lot of people will stop playing once they don't have any patches to look forward to every few weeks

Where do you guys think Riot will go from there? Will they try to develop a new game to stay afloat, or will they somehow save LoL?


Late reply as I've had a busy day but people are kind of still talking about his anyway so whatever. I brought this up once and SmashGizmo commented on the possibility of Riot handling competitive and ranked play the way competitive card games like Magic the Gathering do. Retiring entire "champion sets" for ranked/comp play. It would allow Riot to continually release champions to keep the game alive while letting players continue to play their old favorites in normals. Riot could even do "re-works" or essentially re-releases of older champions to bring some of the more iconic ones back into use.

Even if they don't do that they could still function without releasing new champions. It only starts at creating new skins and skin concepts. After they're done with champion design their champion design teams will likely be converted into various game, skin, and balance design teams. I'm sure Riot can come up with plenty of stuff to help generate revenue once they've released every champion. From new announcers to UI skins to possible texture packs for SR to physical merchandise... there's a lot they could do to generate money without introducing new champions. But yes, obviously without the release of new champions the game would probably die off eventually but with the popularity of LoL I don't think this will happen for a long time.

Finally, I believe I read somewhere that Riot had aspirations to make an MMO but at the very least I know for a fact that Riot has said they do intend to release future games after LoL is "finished."
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
August 17 2012 04:14 GMT
#572
Ketchup telling it like it is.

There have been some really good champion designs this year like Lulu and Leona. Leona in particular is such a clean and crisp design and I love playing her so much. And some really iconic champions came out that people become attached to like Nocturne and Lee Sin (although admitedly some of the initial numbers were off a bit). But that shouldn't detract from the design.

Also, it's hard to make big changes right before the Season 2 Championships. Remember that Masteries only got revamped after Season 1. LoL is also a pretty young game and a lot of problems such as top lane issus and itemisation will get better as time progresses. I have a lot of faith in the Design and Balance Teams. (I will be the first to admit I am biased though.)
It's like, "Is the Federation's Mobile Suit some kind of monster?"
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2012-08-17 04:29:52
August 17 2012 04:14 GMT
#573
On August 17 2012 13:11 UniversalSnip wrote:
Show nested quote +
I also remember someone from PBE joining in here to explain why they felt Jax was strong, but their feedback was essentially ignored by TL. Actually ignored is putting it nicely. I believe there was animosity from people instead.


You are referring to changes to his ult (not the champion remake), which A) was pretty much a wash in terms of power level (same patch, big buff to counterstrike and I think something else, that's what broke him) and B) I think like one person was rude and everyone else told him to pipe down.


I'm relatively sure it was posted after the full remake was released(I admit my memory is bad though, so I'll go look it up). Otherwise that person might have gotten into some trouble. It was not just the ult change.

Here it is: http://www.teamliquid.net/forum/viewmessage.php?topic_id=316556&currentpage=196#3909 (March 17th)

Jax rework was announced early January and released around the same time: youtube.com/watch?v=B18qApcVCRg
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2012-08-17 04:23:23
August 17 2012 04:16 GMT
#574
On August 17 2012 12:25 thenexusp wrote:
Show nested quote +
On August 17 2012 12:11 UniversalSnip wrote:
On August 17 2012 11:20 cLutZ wrote:
On August 17 2012 10:34 TheYango wrote:
On August 17 2012 08:14 Sufficiency wrote:
On August 17 2012 07:35 Chill wrote:
On August 17 2012 07:05 Perplex wrote:
How is riot's business model sustainable?

Seems very sustainable. The thing I'm worried about is how it can continue as an ESPORT if there's a new champ every 2 weeks. At some point there's just going to be a shitload of champs (actually I think we already crossed that point).


Hasn't beaten dota's numbers yet, so...

At the rate LoL is releasing heroes, they will pass DotA's hero count roughly 2 months from now (3 if 6.75 comes out in that time and Icefrog adds new heroes)

On August 17 2012 07:52 Parnage wrote:
On August 17 2012 07:35 Chill wrote:
On August 17 2012 07:05 Perplex wrote:
How is riot's business model sustainable?

Seems very sustainable. The thing I'm worried about is how it can continue as an ESPORT if there's a new champ every 2 weeks. At some point there's just going to be a shitload of champs (actually I think we already crossed that point).


If I show you a list of the original 150 pokemon, will you be able to tell me a good number of their names? More then likely for most people who grew up on them or played the game, or watched the show they can. Many of those people can also tell you what that guy does in a general sense.

I am not too worried about Riot crossing this taboo line of 100 when to tie in to the video posted a page back, the champions themselves are iconic. You know what Rammus is going to be tanky and reflect damage on people hitting him because he's an armadillo. You have a pretty good idea that Tristana is going to be shooting the crap out of things because of that giant hand cannon. Just like you know Charmander is going to deal fire damage and that Hitmonlee is going to be a fighter pokemon.

*shrug*


You're sort of missing the reason why it starts getting hairy with so many heroes.

For the guys that are already into the game, it's not that big of a deal, because they only have to incrementally learn a new hero as it comes out. You get them one at a time, so its not that big of a deal to figure them out as you go.

The main problem is that for new players and uninitiated spectators (which you need to be able to accommodate as a major E-sports title), increasing the number of heroes in the game drastically increases the learning curve necessary to play the game. In Pokemon this wasn't a big deal because you were exposed to the game first as a single player game and got to learn them at your own pace. But when a new spectator gets thrown in the deep end watching a game of competitive LoL, having more stuff for them to have to figure out doesn't help them.


This is why the PKMN method of having a fair number of irrelevant heroes would work perfectly. People get shown a game of LoL, maybe they become a fan of someone like Froggen or Dyrus and copy their hero choices to start. The only people who really get upset by making some champs irrelevant are the "old school" players who don't want Kat/Eve/Twitch changes, and they are exactly the same people who cry when they bring the Charizard/Blastoise/Venusaur/Pidgeot/Pikachu/Dugtrio lineup to a real pokemon battle (where my Starmie/Chansey/Alakazam/3 other irrelevant pokemon lineup paralyzes them to victory).



I don't mean to drag things off topic but do people really play R/B/Y competitively? Even as a kid it didn't seem remotely balanced to me, psychic types just explode everything.

The R/B/Y metagame is actually alright as long as you keep mewtwo and mew out. There are like only 20 viable pokemon but out of 150 (many of which aren't even fully evolved) it's not bad. http://www.smogon.com/rb/pokemon/

Also, new players to LoL will primarily only run into free week champions at first, since no one their level can afford anything else. This kind of gives an incremental way to learn champions for new players.


EDIT: also gamefaqs guides to pokemon are generally quite out of date, smogon usually has the current state of the metagame pretty well updated. If you sort the above link by "tier" you can see what pokemon are generally considered good (OU = overused, UU = underused, NU = never used)



Hasn't changed that much. My Eggecutor/Chansey/Alakazam/Tauros +2 (usually starmie + a physical sweeper) lineup still seems like its pretty good. I was never a fan of Persian, hes just a worse Tauros imo. I just brought it up, because I went to a comp a long time ago when I was in ~ 6th/7th grade and basically only faced kids with the mediocre lineup I described. Got like a huge set of free pkmn cards for it. I didn't play the cards though, so I don't really know why I wanted them.

Edit, back on point, there needs to be only a small tier of viable champs for the game to continue to be balanced. Whether it is by retiring champs from competitive play or just making some bad intentionally, people are going to be upset.

The only good thing about the retiring option, is it will force Riot to make some of the current 6300 champs cheaper if they retire a bunch of the cheap ones. The fact is though, that doing that will probably break normals because you'll have like Ryze retired, and they will buff Archangel's mana/AP ratio scaling or something, and he will just poop on people, or something like that.
Freeeeeeedom
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 17 2012 04:18 GMT
#575
Pokemon general discussion thread. I see.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2012-08-17 04:26:47
August 17 2012 04:26 GMT
#576
On August 17 2012 13:18 sylverfyre wrote:
Pokemon general discussion thread. I see.


LoL is pretty much Pokemon anyways. There's an electric rat, a giant dragon (sometimes Dark, sometimes Fire), and HitmonLee Sin.

Edit: Make that last one a skin plz Riot.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
August 17 2012 04:28 GMT
#577
Hahahaha such an amazing game between Evo and Curse!

Evo running: Salce on Rumble top, Nhat Soraka mid, Blitz jungle, wings lee sin and mashme j4 bot
TRUEESPORTS || your days as a respected member of team liquid are over
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
August 17 2012 04:35 GMT
#578
Did someone post Syndra?
http://zeronis.deviantart.com/art/Syndra-the-Dark-Sovereign-321638861
[image loading]
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
HPoirot
Profile Joined June 2011
United States1303 Posts
August 17 2012 04:35 GMT
#579
On August 17 2012 13:28 emperorchampion wrote:
Hahahaha such an amazing game between Evo and Curse!

Evo running: Salce on Rumble top, Nhat Soraka mid, Blitz jungle, wings lee sin and mashme j4 bot


Bit of context for this: ESL Pro series gives each team two bans in pre-game lobby. Out of the combined 10 bans, 8 were on AD carries. Kog, Twitch, Varus, Draven, Urgot and MF were left unbanned. Curse picked Varus.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
August 17 2012 04:42 GMT
#580
I think the Evo's team would have been a lot less trolly if they had picked a good jungler. Nunu just completely abused them all game.
TRUEESPORTS || your days as a respected member of team liquid are over
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