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[Patch 1.0.0.144: Diana] General Discussion - Page 97

Forum Index > LoL General
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IMoperator
Profile Joined October 2011
4476 Posts
August 08 2012 21:50 GMT
#1921
Btw Dianas pull thing is amazing in team fights. If she ults in on someone and pulls it's basically a 3/4v5
Feartheguru
Profile Joined August 2011
Canada1334 Posts
August 08 2012 21:52 GMT
#1922
On August 09 2012 06:09 NEOtheONE wrote:
Show nested quote +
On August 09 2012 06:06 barbsq wrote:
i am skeptical, to say the least, that 1 creep makes or breaks a lane due to level advantages. Pretty sure the creep wave dynamics are far more of an influence to who hits a level first than 1 creep that you miss out on.

that said, i'm with seuss in that if you're playing a jungler where you require more than an auto or a spell or else it messes you up, then you're either playing it wrong or it's a terrible jungling champion.


I also agree. if you require an Anivia quality leash, then you probably shouldn't be jungling, but man Anivia leashes rock. That AoE stun! I love giving them as Anivia, makes my jungler like me more.


Not trying to insinuate anything, I was wondering, what elo are you? You seem to have the experience that you can't expect a blue leash when in the hundreds games I've played I've not once seen the jungler on my team not get a leash. Also I doubt the path you listed is faster than the normal route. It's normal because it's generally the most optimal and I doubt your friend figured out something the pros missed. Also just basic logic, clearly the normal route has a shorter walking distance and a quicker blue --> lower cooldown.
Don't sweat the petty stuff, don't pet the sweaty stuff.
TheYango
Profile Joined September 2008
United States47024 Posts
August 08 2012 21:52 GMT
#1923
On August 09 2012 06:45 barbsq wrote:
also big wolf is 128 xp, navi sooper greedy XD

TBH you could probably do something cute like mid lasthits big wolf, then gives big leash on blue so the jungler doesn't have to smite, then the jungler smites the enemy big wraith to make back the XP lost from the big wolf.

Mid stays at parity with the enemy mid because of the big wolf, jungler stays at parity from taking the enemy big wraith, and the enemy jungler gets hurt from the fact that Wolves->Blue->Wraiths->Minis is just barely enough to hit 3--if you lose either the big wolf or the big wraith you have to do Red at level 2, which can mean significantly more damage taken on more fragile junglers.
Moderator
Feartheguru
Profile Joined August 2011
Canada1334 Posts
August 08 2012 21:56 GMT
#1924
On August 09 2012 06:52 TheYango wrote:
Show nested quote +
On August 09 2012 06:45 barbsq wrote:
also big wolf is 128 xp, navi sooper greedy XD

TBH you could probably do something cute like mid lasthits big wolf, then gives big leash on blue so the jungler doesn't have to smite, then the jungler smites the enemy big wraith to make back the XP lost from the big wolf.

Mid stays at parity with the enemy mid because of the big wolf, jungler stays at parity from taking the enemy big wraith, and the enemy jungler gets hurt from the fact that Wolves->Blue->Wraiths->Minis is just barely enough to hit 3--if you lose either the big wolf or the big wraith you have to do Red at level 2, which can mean significantly more damage taken on more fragile junglers.


No point when bot and top can feasibly hit it 3 times before they go to their lanes and not miss anything.

This reminds me of something I was thinking about. Can any high elo top laner tell me why people don't just give up say the first 3-4 last hits so the lane immediately pushes guaranteeing safety and putting the opposing laner at risk with just that tiny cost?
Don't sweat the petty stuff, don't pet the sweaty stuff.
ThE)ShoWTimE
Profile Joined August 2011
Italy213 Posts
August 08 2012 21:59 GMT
#1925
On August 09 2012 06:38 Requizen wrote:
Show nested quote +
On August 09 2012 06:27 ThE)ShoWTimE wrote:
can someone explain me how to counter or contain Diana? seriously she might even lane bad, but as soon as she gets a kill or 2 she just gets out of control, they usually build like akali, so she has both AD and AP, also ASPD from her passive and i have seen someone get even Nashor's on her too, and they even bought some lifesteal and a gunblade so she even regen pretty fast... i don't know what to do, the fact that as soon as she hits a Q on you she can perma jump on you and hit W and E and just destroy everyone is kinda sick imo..

Who are you playing?

She's like Akali or Kass, a high burst, fast diving melee assassin. If you're playing someone squishy and immobile (like Karth, for instance), she's just going to jump on your face and eat you whole. If you're playing someone with hard CC or high mobility, she's easier to lock down.

Treat her like any assassin: dodge what you can, don't get too far from the tower, and never try to 1v1 her unless you have a large advantage. Her CDs are short, so there's no real "drawing out" big abilities, so you just kind of have to expect her to jump on your face at any moment. Once you play safe and dodge the Qs, she's less scary.


thanks you and the other guy, well i played vs her as Swain, but i'm not the best Swain at all and i thought i was going up vs someone else i can't remember who was but he got top so... still pre 6 i owned her so hard, and even at 6 i was at a great advantage, but as soon as she got a dring and a vamp scepter she came back to lane and bursted me from 100 to 0 without me being able to do anything, i had my ult on, snared her with W for a sec and Q and E layed down, as well as an ignite, but still she got away after the burst with more than 30% hp left thanks to the lifesteal.. i suppose Swain is not indeed a good champ vs her because apart from his W he has no escapes and even if i can sustain with the ult i'm too mana drained while she can happily combo me all time... maybe talon does well vs her? or ahri? morde? dunno..
Gahlo
Profile Joined February 2010
United States35150 Posts
August 08 2012 22:09 GMT
#1926
On August 09 2012 06:56 Feartheguru wrote:
Show nested quote +
On August 09 2012 06:52 TheYango wrote:
On August 09 2012 06:45 barbsq wrote:
also big wolf is 128 xp, navi sooper greedy XD

TBH you could probably do something cute like mid lasthits big wolf, then gives big leash on blue so the jungler doesn't have to smite, then the jungler smites the enemy big wraith to make back the XP lost from the big wolf.

Mid stays at parity with the enemy mid because of the big wolf, jungler stays at parity from taking the enemy big wraith, and the enemy jungler gets hurt from the fact that Wolves->Blue->Wraiths->Minis is just barely enough to hit 3--if you lose either the big wolf or the big wraith you have to do Red at level 2, which can mean significantly more damage taken on more fragile junglers.


No point when bot and top can feasibly hit it 3 times before they go to their lanes and not miss anything.

This reminds me of something I was thinking about. Can any high elo top laner tell me why people don't just give up say the first 3-4 last hits so the lane immediately pushes guaranteeing safety and putting the opposing laner at risk with just that tiny cost?

Being down an ability is costly against some champs.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 08 2012 22:13 GMT
#1927
On August 09 2012 06:56 Feartheguru wrote:
Show nested quote +
On August 09 2012 06:52 TheYango wrote:
On August 09 2012 06:45 barbsq wrote:
also big wolf is 128 xp, navi sooper greedy XD

TBH you could probably do something cute like mid lasthits big wolf, then gives big leash on blue so the jungler doesn't have to smite, then the jungler smites the enemy big wraith to make back the XP lost from the big wolf.

Mid stays at parity with the enemy mid because of the big wolf, jungler stays at parity from taking the enemy big wraith, and the enemy jungler gets hurt from the fact that Wolves->Blue->Wraiths->Minis is just barely enough to hit 3--if you lose either the big wolf or the big wraith you have to do Red at level 2, which can mean significantly more damage taken on more fragile junglers.


No point when bot and top can feasibly hit it 3 times before they go to their lanes and not miss anything.

This reminds me of something I was thinking about. Can any high elo top laner tell me why people don't just give up say the first 3-4 last hits so the lane immediately pushes guaranteeing safety and putting the opposing laner at risk with just that tiny cost?

Because A) if your opponent is good at last hitting, it doesn't ensure that the wave will push, and you're just behind 100-140 gold, which is a huge deal early game B) isn't that big of a deal against most junglers because they can just shove the wave if it ever gets "frozen" and go shop C) puts you behind getting to level 2 which is a HUGE deal in mid lane.

I'm starting to think that taking wolf xp or stealing their big wraith with your top laner as blue team (if you have a jungler that starts red) then shoving immediately to get level 2 off of first wave is super strong, actually.
I'm on GOLD CHAIN
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 08 2012 22:14 GMT
#1928
On August 09 2012 07:13 ZERG_RUSSIAN wrote:
Show nested quote +
On August 09 2012 06:56 Feartheguru wrote:
On August 09 2012 06:52 TheYango wrote:
On August 09 2012 06:45 barbsq wrote:
also big wolf is 128 xp, navi sooper greedy XD

TBH you could probably do something cute like mid lasthits big wolf, then gives big leash on blue so the jungler doesn't have to smite, then the jungler smites the enemy big wraith to make back the XP lost from the big wolf.

Mid stays at parity with the enemy mid because of the big wolf, jungler stays at parity from taking the enemy big wraith, and the enemy jungler gets hurt from the fact that Wolves->Blue->Wraiths->Minis is just barely enough to hit 3--if you lose either the big wolf or the big wraith you have to do Red at level 2, which can mean significantly more damage taken on more fragile junglers.


No point when bot and top can feasibly hit it 3 times before they go to their lanes and not miss anything.

This reminds me of something I was thinking about. Can any high elo top laner tell me why people don't just give up say the first 3-4 last hits so the lane immediately pushes guaranteeing safety and putting the opposing laner at risk with just that tiny cost?

Because A) if your opponent is good at last hitting, it doesn't ensure that the wave will push, and you're just behind 100-140 gold, which is a huge deal early game B) isn't that big of a deal against most junglers because they can just shove the wave if it ever gets "frozen" and go shop C) puts you behind getting to level 2 which is a HUGE deal in mid lane.

I'm starting to think that taking wolf xp or stealing their big wraith with your top laner as blue team (if you have a jungler that starts red) then shoving immediately to get level 2 off of first wave is super strong, actually.

He said Top lane
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Feartheguru
Profile Joined August 2011
Canada1334 Posts
August 08 2012 22:20 GMT
#1929
On August 09 2012 07:09 Gahlo wrote:
Show nested quote +
On August 09 2012 06:56 Feartheguru wrote:
On August 09 2012 06:52 TheYango wrote:
On August 09 2012 06:45 barbsq wrote:
also big wolf is 128 xp, navi sooper greedy XD

TBH you could probably do something cute like mid lasthits big wolf, then gives big leash on blue so the jungler doesn't have to smite, then the jungler smites the enemy big wraith to make back the XP lost from the big wolf.

Mid stays at parity with the enemy mid because of the big wolf, jungler stays at parity from taking the enemy big wraith, and the enemy jungler gets hurt from the fact that Wolves->Blue->Wraiths->Minis is just barely enough to hit 3--if you lose either the big wolf or the big wraith you have to do Red at level 2, which can mean significantly more damage taken on more fragile junglers.


No point when bot and top can feasibly hit it 3 times before they go to their lanes and not miss anything.

This reminds me of something I was thinking about. Can any high elo top laner tell me why people don't just give up say the first 3-4 last hits so the lane immediately pushes guaranteeing safety and putting the opposing laner at risk with just that tiny cost?

Being down an ability is costly against some champs.


Then why don't people push the lane to get that small window for themselves.
Don't sweat the petty stuff, don't pet the sweaty stuff.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 08 2012 22:20 GMT
#1930
On August 09 2012 07:14 iGrok wrote:
Show nested quote +
On August 09 2012 07:13 ZERG_RUSSIAN wrote:
On August 09 2012 06:56 Feartheguru wrote:
On August 09 2012 06:52 TheYango wrote:
On August 09 2012 06:45 barbsq wrote:
also big wolf is 128 xp, navi sooper greedy XD

TBH you could probably do something cute like mid lasthits big wolf, then gives big leash on blue so the jungler doesn't have to smite, then the jungler smites the enemy big wraith to make back the XP lost from the big wolf.

Mid stays at parity with the enemy mid because of the big wolf, jungler stays at parity from taking the enemy big wraith, and the enemy jungler gets hurt from the fact that Wolves->Blue->Wraiths->Minis is just barely enough to hit 3--if you lose either the big wolf or the big wraith you have to do Red at level 2, which can mean significantly more damage taken on more fragile junglers.


No point when bot and top can feasibly hit it 3 times before they go to their lanes and not miss anything.

This reminds me of something I was thinking about. Can any high elo top laner tell me why people don't just give up say the first 3-4 last hits so the lane immediately pushes guaranteeing safety and putting the opposing laner at risk with just that tiny cost?

Because A) if your opponent is good at last hitting, it doesn't ensure that the wave will push, and you're just behind 100-140 gold, which is a huge deal early game B) isn't that big of a deal against most junglers because they can just shove the wave if it ever gets "frozen" and go shop C) puts you behind getting to level 2 which is a HUGE deal in mid lane.

I'm starting to think that taking wolf xp or stealing their big wraith with your top laner as blue team (if you have a jungler that starts red) then shoving immediately to get level 2 off of first wave is super strong, actually.

He said Top lane

Top lane's gonna be as bad as mid lane, they're either going to zone you hard or go all in as soon as they hit 2 and kill you. And if they succeed with either one you're not gonna have a very fun time top.
Artillery spawned from the forges of Hell
101toss
Profile Blog Joined April 2010
3232 Posts
August 08 2012 22:22 GMT
#1931
You guys clearly aren't aware of the power of top/mid nunu
Math doesn't kill champions and neither do wards
red_
Profile Joined May 2010
United States8474 Posts
August 08 2012 22:29 GMT
#1932
He said 'don't last hit'... why are people talking about a level disadvantage from that? You don't lose xp for not last hitting.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
101toss
Profile Blog Joined April 2010
3232 Posts
August 08 2012 22:35 GMT
#1933
On August 09 2012 07:29 red_ wrote:
He said 'don't last hit'... why are people talking about a level disadvantage from that? You don't lose xp for not last hitting.

You lose gold, and if your opponent isn't completely terrible, last hitting doesn't push hard anyways
Math doesn't kill champions and neither do wards
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
August 08 2012 22:40 GMT
#1934
On August 09 2012 07:35 101toss wrote:
Show nested quote +
On August 09 2012 07:29 red_ wrote:
He said 'don't last hit'... why are people talking about a level disadvantage from that? You don't lose xp for not last hitting.

You lose gold, and if your opponent isn't completely terrible, last hitting doesn't push hard anyways

"You turn up to lane and it's like, fuck your shitty 25g, just forget that last hit and hit the other guy in lane instead. Do it a few times. Boom. You just won lane. Now cs as much as you want and make them cry at tower."
-DLift on winning lane
It's like, "Is the Federation's Mobile Suit some kind of monster?"
NovaTheFeared
Profile Blog Joined October 2004
United States7222 Posts
August 08 2012 22:42 GMT
#1935
On August 09 2012 07:29 red_ wrote:
He said 'don't last hit'... why are people talking about a level disadvantage from that? You don't lose xp for not last hitting.


If you don't last hit and he does, the lane pushes because there's more of your minions dead than his thus you're behind in level ups?
日本語が分かりますか
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-08-08 22:54:46
August 08 2012 22:44 GMT
#1936
On August 09 2012 06:19 RoyGBiv_13 wrote:
Show nested quote +
On August 09 2012 03:23 Morfildur wrote:
On August 09 2012 03:07 Takkara wrote:
On August 09 2012 02:58 wei2coolman wrote:
On August 09 2012 02:50 obesechicken13 wrote:
On August 09 2012 02:37 Perplex wrote:
On August 09 2012 02:02 NEOtheONE wrote:
On August 09 2012 01:59 obesechicken13 wrote:
On August 09 2012 01:57 Ryuu314 wrote:
wait wait wait. Is NeotheOne seriously trying to argue that Wolves->Blue is a bad starting path? O_O I thought Wolves->Blue was standard for every jungler that wants to start blue or have I been junglin incorrectly since the jungle remake?

What I'm getting is that he's afraid of bad leashes. Which just don't happen after level 20.


Lol, no they still happen all the darn time. I keep getting people who end up resetting the buffs on me, so this route let me avoid all that drama.


actually any time the jungle camp resets, it's 100% the jungler's fault. That's because there is a foolproof way to prevent resets from happening, and if the jungler isn't using this to his advantage then it's his fault when the buff resets.

All you have to do is stand between the buff and it's original spawn location. If you're in the bush at blue, and you're in front of the golem while auto attacking it, it's possible it could reset. However if you're standing behind the golem (between the golem and it's spawn point) it will never reset.

It really isn't as I've done just that following blue into brush and still it resets even after the buff aggro update. Bad mids make bad leashes.


Is there such a thing as a bad leash? they just need to autoattack once and walk away...

the person doing msot of the damage upon leash should be your top lane or botlane, respectively. or that's i usually have it done.....


Nearly every time that blue resets on me, it happens on blue side. The top laner doesn't help with the pull, and my mid laner compensates by trying to give me a heavy pull instead of a quick shot over the wall. If the mid-laner lingers too long and ends up dragging the golem (in melee range) too far around the corner in the brush, the buff will reset if you try to follow it into the brush.

Usually if the person just leaves sooner or if they leave the way a top-laner would leave or if they just don't pull it so far into the brush, it usually works just fine. I haven't played enough jungle in the last month or two to really narrow down when it happens. I'm sure I'm not doing something to properly mitigate the problem, but I can be 100% certain that I'm not on the "bad" side of the buff when it resets. I'm always between the buff mob and its spawn point.


From what i understand, leashes work better if you are not in the brush. If the golem loses sight on you even for a split second, it resets. Then again, i only have anecdotal evidence towards that and haven't scientifically tested it.


+ Show Spoiler +


I was lead to believe that it would also reset if it changed targets more than once, but am not sure on that one.

So for anyone not watching the video, the KISS is to, if you are leashing, hit it once, maybe use a spell, and back off. No cute shit.

The specifics is if you leash blue, and it is by itself (someone killed the two lizards and ran off... friggin malzahar counterjungles!) then you can hit it twice, walk out of it's max leash range and stop attacking it, and it will deaggro onto the jungler just fine.

In most situations minilizards will be alive though, which means that you don't want them to be hitting you when you stop otherwise you'll cause golem to hard reset.

And if you're doing an invade and are leashing, just stay within the blue golem circle or hit it once and run off as far as you can without the lizards hitting you.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Frolossus
Profile Joined February 2010
United States4779 Posts
August 08 2012 22:46 GMT
#1937
On August 09 2012 06:56 Feartheguru wrote:
Show nested quote +
On August 09 2012 06:52 TheYango wrote:
On August 09 2012 06:45 barbsq wrote:
also big wolf is 128 xp, navi sooper greedy XD

TBH you could probably do something cute like mid lasthits big wolf, then gives big leash on blue so the jungler doesn't have to smite, then the jungler smites the enemy big wraith to make back the XP lost from the big wolf.

Mid stays at parity with the enemy mid because of the big wolf, jungler stays at parity from taking the enemy big wraith, and the enemy jungler gets hurt from the fact that Wolves->Blue->Wraiths->Minis is just barely enough to hit 3--if you lose either the big wolf or the big wraith you have to do Red at level 2, which can mean significantly more damage taken on more fragile junglers.


No point when bot and top can feasibly hit it 3 times before they go to their lanes and not miss anything.

This reminds me of something I was thinking about. Can any high elo top laner tell me why people don't just give up say the first 3-4 last hits so the lane immediately pushes guaranteeing safety and putting the opposing laner at risk with just that tiny cost?

if you want to force the lane to push to your side get to the lane early and as their minions come up tank aggro for 1-2 seconds so the caster minions ball up before hitting your own minions, this causes the lane to immediately push towards your side early
Feartheguru
Profile Joined August 2011
Canada1334 Posts
Last Edited: 2012-08-08 22:49:25
August 08 2012 22:46 GMT
#1938
On August 09 2012 07:35 101toss wrote:
Show nested quote +
On August 09 2012 07:29 red_ wrote:
He said 'don't last hit'... why are people talking about a level disadvantage from that? You don't lose xp for not last hitting.

You lose gold, and if your opponent isn't completely terrible, last hitting doesn't push hard anyways


I never see people last hit at 20 hp.

Can someone teach me how to quote multiple people, spent 5 minutes looking around can't figure it out
Don't sweat the petty stuff, don't pet the sweaty stuff.
Jumbled
Profile Joined September 2010
1543 Posts
August 08 2012 22:53 GMT
#1939
On August 09 2012 07:29 red_ wrote:
He said 'don't last hit'... why are people talking about a level disadvantage from that? You don't lose xp for not last hitting.

No, but because the minions die more slowly, you won't get levels 2 and 3 as fast. In top lane, which is a constant 1v1 duel, being slower to get those first couple of levels can be really bad in any trades.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 08 2012 22:54 GMT
#1940
On August 09 2012 07:46 Feartheguru wrote:
Show nested quote +
On August 09 2012 07:35 101toss wrote:
On August 09 2012 07:29 red_ wrote:
He said 'don't last hit'... why are people talking about a level disadvantage from that? You don't lose xp for not last hitting.

You lose gold, and if your opponent isn't completely terrible, last hitting doesn't push hard anyways


I never see people last hit at 20 hp.

Can someone teach me how to quote multiple people, spent 5 minutes looking around can't figure it out


Oh god, the new minion snowball meta has arrived.
Freeeeeeedom
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