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[Patch 1.0.0.144: Diana] General Discussion - Page 96

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barbsq
Profile Joined November 2009
United States5348 Posts
August 08 2012 21:06 GMT
#1901
i am skeptical, to say the least, that 1 creep makes or breaks a lane due to level advantages. Pretty sure the creep wave dynamics are far more of an influence to who hits a level first than 1 creep that you miss out on.

that said, i'm with seuss in that if you're playing a jungler where you require more than an auto or a spell or else it messes you up, then you're either playing it wrong or it's a terrible jungling champion.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Perplex
Profile Joined March 2011
United States1693 Posts
August 08 2012 21:07 GMT
#1902
On August 09 2012 05:55 Requizen wrote:
Anyone else feel that Ahri could use a nerf on something? Maybe give Spirit Rush a longer CD? I don't think she's blatantly broken in any way, but she just has really sick damage, and her super mobility spell has a really, really short CD.


It's already been hit twice, I think she's pretty close to balanced now.
http://www.lolking.net/summoner/na/24238059
Terranasaur
Profile Joined May 2011
United States2085 Posts
August 08 2012 21:08 GMT
#1903
Who runs into the middle of the lane to CS when people are unaccounted for?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
NEOtheONE
Profile Joined September 2010
United States2233 Posts
August 08 2012 21:09 GMT
#1904
On August 09 2012 06:06 barbsq wrote:
i am skeptical, to say the least, that 1 creep makes or breaks a lane due to level advantages. Pretty sure the creep wave dynamics are far more of an influence to who hits a level first than 1 creep that you miss out on.

that said, i'm with seuss in that if you're playing a jungler where you require more than an auto or a spell or else it messes you up, then you're either playing it wrong or it's a terrible jungling champion.


I also agree. if you require an Anivia quality leash, then you probably shouldn't be jungling, but man Anivia leashes rock. That AoE stun! I love giving them as Anivia, makes my jungler like me more.
Abstracts, the too long didn't read of the educated world.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-08-08 21:16:46
August 08 2012 21:11 GMT
#1905
On August 09 2012 04:06 Requizen wrote:
Show nested quote +
On August 09 2012 04:04 TheKefka wrote:
On August 09 2012 04:02 Requizen wrote:
On August 09 2012 03:59 Razith wrote:
All this talk about leashing, I just want to clarify how its done. I simply just cast an ability over the tree's to get the blue buff's attention, then run back to mid. Is that enough of a leash, or am I supposed to mess the AI for a bit somehow?

That's a basic enough leash, your jungler should be fine from there. If you really want to help a lot (which we junglers appreciate), you can get a couple more attacks on it for more damage, or you can run back and forth behind the "curve" of the Blue/Red spawn, which messes with the pathing, forcing it to dance in place for free damage. I'll try to find a video for you, learning to do a hard leash as mid makes the jungle's job much, much easier, especially since it allows us to skip the first smite and go straight Blue-Red or Red-Blue


Yea don't do that,as I said if the way it tends to happen with a reset is if it runs to far because your autoing it too much,you are not responsible for the damage on a hard leash,it's the mid and top lane that need to help in that aspect you just need to pull it that's all.

Is that really what makes it bug? I've had it bug out from just a spell before, I think something in the AI is just wonky as fuck.

If you are not in range for the golem to walk to you when it's targetting you and reaches its max leash range, and you are still damaging it, it will NOT acquire a new target (because you're still the target since you're still damaging it) and it will opt to do a hard reset instead of a target swap. Once it starts doing the hard reset, it will heal to full as it walks back to its origin before acquiring a new target.

So basically, if you're mid (and thus you're behind the trees) you have to stop damaging it when it reaches the bush. If you really want to, you can start damaging it again after it swaps targets to the jungler, but if you don't let it drop aggro on you, it will hard reset.

Be careful with DOT leashes, they're the biggest culprit of this. (Dropping a morg pool in the bush as golem reaches max range, a particularly late swain Q or E, etc)

A ranged AD/support/top can cause it too if they're standing too far out of the golem's range too while attacking it when it gets to its target swap point - if chooses to aggro them it will hard reset because they are too far away.

I love anivia/morgana leashes (or any leash with a stun/snare) because it often means an easy smiteless pull on blue without much extra work from the sidelane, and likely no lost creeps for everyone. Smiteless pulls, especially on good counterjunglers, are great (on Skarner or Shyv, one can turn a smiteless pull into a strong attempt to FB enemy jungler at their red or wraiths. Especially if we have a ward around there somewhere.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 08 2012 21:15 GMT
#1906
On August 09 2012 05:39 RogerX wrote:
Show nested quote +
On August 09 2012 05:30 Dandel Ion wrote:
His laser is still invisible, so he's a PoS that needs to die.
That's all

Why the hell has this not been fixed yet

Supposedly it was a few patches back, read supposedly.
Artillery spawned from the forges of Hell
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
August 08 2012 21:17 GMT
#1907
Thats what they said back then for Malphite ultimate, but it didn't get patched for months and months
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
August 08 2012 21:17 GMT
#1908
On August 09 2012 06:06 barbsq wrote:
i am skeptical, to say the least, that 1 creep makes or breaks a lane due to level advantages. Pretty sure the creep wave dynamics are far more of an influence to who hits a level first than 1 creep that you miss out on.

that said, i'm with seuss in that if you're playing a jungler where you require more than an auto or a spell or else it messes you up, then you're either playing it wrong or it's a terrible jungling champion.


lol I was duoing bot with my bro once quite a while back, I was alistar. We accidentally reset the double golems so we just went to lane, losing 1 cs of experience. Then for something like 12 seconds I was ONE experience from level two and killing them, but after about 10 seconds it was too late. Infuriating.

Then last week I was xin top vs jax. I kept trading with him (he must have thought I was retarded, jax outfights xin in every way in lane) because for some reason he had missed one creep of xp. Then when I hit level two one creep earlier I went all in and killed him.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2012-08-08 21:19:33
August 08 2012 21:18 GMT
#1909
On August 09 2012 06:02 gtrsrs wrote:
Show nested quote +
On August 09 2012 04:47 Requizen wrote:
Does anyone play or has seen Shy played top at all? I remember it being somewhat normal when she first came out (new champ and what not), but strong pushing power and silly good trading seems nice. Lack of escape sucks, but her shove and speed might maker her a good choice if you want to play top then pressure mid or try to steal jungle camps.


i play shyv top a ton
the basic logistics of it are building some sort of sustain as she has none (70% of the time, i opt for d-shield + 1-2 d-blades, the other 30% of the time, wriggles), building tanky first as she has very high base damages, and building damage as a secondary goal

+ Show Spoiler +
i run 9/21/0 with arpen% mastery and a focus on HP in the defensive tree. boots +3 start 99% of the time. summoners don't even matter, i've won with promote, shyvana is really summoner independent. exhaust/ignite if you're ballsy, flash/ignite kinda standard, i've taken teleport, i've taken heal, she can do w/e
i skill W first and max it first as well. WQEWWRWEW, then max E before Q
you are quit incorrect in your analysis that she has no escape, as she actually has 2! her W and R are both fantastic escape tools that make her nigh impossible to gank.

there are two ways to play the lane, i usually do a mix of the two
the first revolves around shoving the lane as hard as possible. if the enemy laner stands in their creeps, it means turning on W and autoing the laner while your flames burn the creeps down. then last hit them when the enemy laner backs off. when they stop standing in creeps, just auto + W to shove the lane. you can then harass with E or counterjungle. this is effective against people who struggle to last hit under a tower (i.e. nunu, rumble, etc). if enemy jungler is near, save your W for when they engage you then zoom away. you can waste a ton of enemy jungler's time if you dance around just out of reach and blow flashes

the second revolves around engaging the enemy laner. if enemy laner is away from creeps, try to snipe them with E. if you hit E, all in with WQautoautoauto. you do UNBELIEVABLE amounts of damage from your W base and E increase. there are very very few champs shyv can't beat in a trade early.

item build usually looks like d-blades + d-shield -> phage -> wit's -> aegis -> zeke's -> mallet -> bloodthirster. once someone starts out-trading you (like, level 11 when their ults are catching up and your W damage isn't as important) just take the tower and the entire enemy jungle, then solo dragon while your opponent struggles to push top lane back

fights are ult enemy carry -> never back out


she's definitely viable but you'll catch a lot of flak for playing her now


I've gone against it a few times, not my favorite experiences in the game. Her dueling potential is through the roof, I just was wondering why you never see her up there as much. Probably has quite a bit to do with her being great in the jungle, but as far as tops who transition into unkillable tanks go, she's not bad.
It's your boy Guzma!
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
Last Edited: 2012-08-08 21:20:38
August 08 2012 21:19 GMT
#1910
On August 09 2012 03:23 Morfildur wrote:
Show nested quote +
On August 09 2012 03:07 Takkara wrote:
On August 09 2012 02:58 wei2coolman wrote:
On August 09 2012 02:50 obesechicken13 wrote:
On August 09 2012 02:37 Perplex wrote:
On August 09 2012 02:02 NEOtheONE wrote:
On August 09 2012 01:59 obesechicken13 wrote:
On August 09 2012 01:57 Ryuu314 wrote:
wait wait wait. Is NeotheOne seriously trying to argue that Wolves->Blue is a bad starting path? O_O I thought Wolves->Blue was standard for every jungler that wants to start blue or have I been junglin incorrectly since the jungle remake?

What I'm getting is that he's afraid of bad leashes. Which just don't happen after level 20.


Lol, no they still happen all the darn time. I keep getting people who end up resetting the buffs on me, so this route let me avoid all that drama.


actually any time the jungle camp resets, it's 100% the jungler's fault. That's because there is a foolproof way to prevent resets from happening, and if the jungler isn't using this to his advantage then it's his fault when the buff resets.

All you have to do is stand between the buff and it's original spawn location. If you're in the bush at blue, and you're in front of the golem while auto attacking it, it's possible it could reset. However if you're standing behind the golem (between the golem and it's spawn point) it will never reset.

It really isn't as I've done just that following blue into brush and still it resets even after the buff aggro update. Bad mids make bad leashes.

Is there such a thing as a bad leash? they just need to autoattack once and walk away...

the person doing msot of the damage upon leash should be your top lane or botlane, respectively. or that's i usually have it done.....


Nearly every time that blue resets on me, it happens on blue side. The top laner doesn't help with the pull, and my mid laner compensates by trying to give me a heavy pull instead of a quick shot over the wall. If the mid-laner lingers too long and ends up dragging the golem (in melee range) too far around the corner in the brush, the buff will reset if you try to follow it into the brush.

Usually if the person just leaves sooner or if they leave the way a top-laner would leave or if they just don't pull it so far into the brush, it usually works just fine. I haven't played enough jungle in the last month or two to really narrow down when it happens. I'm sure I'm not doing something to properly mitigate the problem, but I can be 100% certain that I'm not on the "bad" side of the buff when it resets. I'm always between the buff mob and its spawn point.


From what i understand, leashes work better if you are not in the brush. If the golem loses sight on you even for a split second, it resets. Then again, i only have anecdotal evidence towards that and haven't scientifically tested it.


+ Show Spoiler +


I was lead to believe that it would also reset if it changed targets more than once, but am not sure on that one.
Any sufficiently advanced technology is indistinguishable from magic
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-08-08 21:20:56
August 08 2012 21:20 GMT
#1911
Show nested quote +
On August 09 2012 03:59 Razith wrote:
All this talk about leashing, I just want to clarify how its done. I simply just cast an ability over the tree's to get the blue buff's attention, then run back to mid. Is that enough of a leash, or am I supposed to mess the AI for a bit somehow?

So basically, if you're mid (and thus you're behind the trees) you have to stop damaging it when it reaches the bush. If you really want to, you can start damaging it again after it swaps targets to the jungler, but if you don't let it drop aggro on you, it will hard reset.

Be careful with DOT leashes, they're the biggest culprit of this. (Dropping a morg pool in the bush as golem reaches max range, a particularly late swain Q or E, etc)


The last time I played in a LP premade ro4r fucked me by resetting blue as singed. Did he do this by dotting it when it was in the bush? No, once it reached max range he flung over the wall... lol
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
August 08 2012 21:22 GMT
#1912
What about like, taking the time to make a good leash, losing a creep but taking a small wolf before in compensation ? Would it be equal in term of exp ?
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
ThE)ShoWTimE
Profile Joined August 2011
Italy213 Posts
August 08 2012 21:27 GMT
#1913
can someone explain me how to counter or contain Diana? seriously she might even lane bad, but as soon as she gets a kill or 2 she just gets out of control, they usually build like akali, so she has both AD and AP, also ASPD from her passive and i have seen someone get even Nashor's on her too, and they even bought some lifesteal and a gunblade so she even regen pretty fast... i don't know what to do, the fact that as soon as she hits a Q on you she can perma jump on you and hit W and E and just destroy everyone is kinda sick imo..
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-08-08 21:30:15
August 08 2012 21:29 GMT
#1914
On August 09 2012 06:22 -Zoda- wrote:
What about like, taking the time to make a good leash, losing a creep but taking a small wolf before in compensation ? Would it be equal in term of exp ?


wolf is worth 10 xp, melee minion is worth 58 (minimum)
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 08 2012 21:35 GMT
#1915
On August 09 2012 06:27 ThE)ShoWTimE wrote:
can someone explain me how to counter or contain Diana? seriously she might even lane bad, but as soon as she gets a kill or 2 she just gets out of control, they usually build like akali, so she has both AD and AP, also ASPD from her passive and i have seen someone get even Nashor's on her too, and they even bought some lifesteal and a gunblade so she even regen pretty fast... i don't know what to do, the fact that as soon as she hits a Q on you she can perma jump on you and hit W and E and just destroy everyone is kinda sick imo..

Dodge the Q is probably the biggest component in her damage out put, other than that I feel you should be able to pull away from her accordingly~
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-08 21:39:31
August 08 2012 21:36 GMT
#1916
On August 09 2012 06:29 barbsq wrote:
Show nested quote +
On August 09 2012 06:22 -Zoda- wrote:
What about like, taking the time to make a good leash, losing a creep but taking a small wolf before in compensation ? Would it be equal in term of exp ?


wolf is worth 10 xp, melee minion is worth 58 (minimum)

Or you can do what Navi always does and lasthit the big wolf huehuehue.

On August 09 2012 06:06 barbsq wrote:
that said, i'm with seuss in that if you're playing a jungler where you require more than an auto or a spell or else it messes you up, then you're either playing it wrong or it's a terrible jungling champion.

While not strictly necessary, there's a lot of cute shit a jungler can get away with if he doesn't have to smite his first buff. Particularly with junglers that can gank well at level 3 and get fast double buff if they save their Smite.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 08 2012 21:38 GMT
#1917
On August 09 2012 06:27 ThE)ShoWTimE wrote:
can someone explain me how to counter or contain Diana? seriously she might even lane bad, but as soon as she gets a kill or 2 she just gets out of control, they usually build like akali, so she has both AD and AP, also ASPD from her passive and i have seen someone get even Nashor's on her too, and they even bought some lifesteal and a gunblade so she even regen pretty fast... i don't know what to do, the fact that as soon as she hits a Q on you she can perma jump on you and hit W and E and just destroy everyone is kinda sick imo..

Who are you playing?

She's like Akali or Kass, a high burst, fast diving melee assassin. If you're playing someone squishy and immobile (like Karth, for instance), she's just going to jump on your face and eat you whole. If you're playing someone with hard CC or high mobility, she's easier to lock down.

Treat her like any assassin: dodge what you can, don't get too far from the tower, and never try to 1v1 her unless you have a large advantage. Her CDs are short, so there's no real "drawing out" big abilities, so you just kind of have to expect her to jump on your face at any moment. Once you play safe and dodge the Qs, she's less scary.
It's your boy Guzma!
barbsq
Profile Joined November 2009
United States5348 Posts
August 08 2012 21:45 GMT
#1918
On August 09 2012 06:36 TheYango wrote:
Show nested quote +
On August 09 2012 06:29 barbsq wrote:
On August 09 2012 06:22 -Zoda- wrote:
What about like, taking the time to make a good leash, losing a creep but taking a small wolf before in compensation ? Would it be equal in term of exp ?


wolf is worth 10 xp, melee minion is worth 58 (minimum)

Or you can do what Navi always does and lasthit the big wolf huehuehue.

Show nested quote +
On August 09 2012 06:06 barbsq wrote:
that said, i'm with seuss in that if you're playing a jungler where you require more than an auto or a spell or else it messes you up, then you're either playing it wrong or it's a terrible jungling champion.

While not strictly necessary, there's a lot of cute shit a jungler can get away with if he doesn't have to smite his first buff. Particularly with junglers that can gank well at level 3 and get fast double buff if they save their Smite.

not saying that it should never be done (and if someone asks me nicely, i'm usually quite willing to give a leash like that), but there's absolutely no reason to get upset if your midlaner doesn't want to give you anything more than even an autoattack to leash blue.

also big wolf is 128 xp, navi sooper greedy XD
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
August 08 2012 21:47 GMT
#1919
On August 09 2012 06:06 barbsq wrote:
i am skeptical, to say the least, that 1 creep makes or breaks a lane due to level advantages. Pretty sure the creep wave dynamics are far more of an influence to who hits a level first than 1 creep that you miss out on.


If you miss the first creep, you have to push to hit level 2 at the same time as the other guy, which leaves you more vulnerable/lane pushed/etc.

It doesn't matter in a lo to flanes, but if you have a shitty lane like veigar vs cass or something and cass hits 2 and you're 1 you basically lost lane for the next 6 levels...
TranslatorBaa!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 08 2012 21:50 GMT
#1920
On August 09 2012 06:19 RoyGBiv_13 wrote:
Show nested quote +
On August 09 2012 03:23 Morfildur wrote:
On August 09 2012 03:07 Takkara wrote:
On August 09 2012 02:58 wei2coolman wrote:
On August 09 2012 02:50 obesechicken13 wrote:
On August 09 2012 02:37 Perplex wrote:
On August 09 2012 02:02 NEOtheONE wrote:
On August 09 2012 01:59 obesechicken13 wrote:
On August 09 2012 01:57 Ryuu314 wrote:
wait wait wait. Is NeotheOne seriously trying to argue that Wolves->Blue is a bad starting path? O_O I thought Wolves->Blue was standard for every jungler that wants to start blue or have I been junglin incorrectly since the jungle remake?

What I'm getting is that he's afraid of bad leashes. Which just don't happen after level 20.


Lol, no they still happen all the darn time. I keep getting people who end up resetting the buffs on me, so this route let me avoid all that drama.


actually any time the jungle camp resets, it's 100% the jungler's fault. That's because there is a foolproof way to prevent resets from happening, and if the jungler isn't using this to his advantage then it's his fault when the buff resets.

All you have to do is stand between the buff and it's original spawn location. If you're in the bush at blue, and you're in front of the golem while auto attacking it, it's possible it could reset. However if you're standing behind the golem (between the golem and it's spawn point) it will never reset.

It really isn't as I've done just that following blue into brush and still it resets even after the buff aggro update. Bad mids make bad leashes.

Is there such a thing as a bad leash? they just need to autoattack once and walk away...

the person doing msot of the damage upon leash should be your top lane or botlane, respectively. or that's i usually have it done.....


Nearly every time that blue resets on me, it happens on blue side. The top laner doesn't help with the pull, and my mid laner compensates by trying to give me a heavy pull instead of a quick shot over the wall. If the mid-laner lingers too long and ends up dragging the golem (in melee range) too far around the corner in the brush, the buff will reset if you try to follow it into the brush.

Usually if the person just leaves sooner or if they leave the way a top-laner would leave or if they just don't pull it so far into the brush, it usually works just fine. I haven't played enough jungle in the last month or two to really narrow down when it happens. I'm sure I'm not doing something to properly mitigate the problem, but I can be 100% certain that I'm not on the "bad" side of the buff when it resets. I'm always between the buff mob and its spawn point.


From what i understand, leashes work better if you are not in the brush. If the golem loses sight on you even for a split second, it resets. Then again, i only have anecdotal evidence towards that and haven't scientifically tested it.


+ Show Spoiler +
http://www.youtube.com/watch?v=9WNdDpUQLgM


I was lead to believe that it would also reset if it changed targets more than once, but am not sure on that one.


I wasn't aware of the full reset after passing the threshold three times. That explains why most resets I saw involved awkwardly placed lizards forcing the golem past the threshold.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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