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[Patch 1.0.0.144: Diana] General Discussion - Page 34

Forum Index > LoL General
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Craton
Profile Blog Joined December 2009
United States17294 Posts
August 04 2012 00:46 GMT
#661
So why would you make it worse?
twitch.tv/cratonz
barbsq
Profile Joined November 2009
United States5348 Posts
August 04 2012 01:26 GMT
#662
On August 04 2012 09:43 cLutZ wrote:
Show nested quote +
On August 04 2012 08:36 ocelotter wrote:
On August 04 2012 08:32 cLutZ wrote:
On August 04 2012 07:45 I_Love_Bacon wrote:
As much as I like to afk during champ select (for short periods) or loading screen... why not just make the "ready up" or whatever thing occur after both sides have their teams selected?


Well, a perfect solution for ranked is this:

If you really go AFK, and you get reported then convicted. All the ELO loss is poured onto you and restored to teammates.


I recall a developer saying they wouldn't go for a system similar to the above, because it gives teams a reason to berate teammates into leaving a losing game (if say you were afk during champ select, but return at the start of the game).


Yes well, thats rubbish. Teams already deteriorate badly when they are losing.


what? It's bad now, but there's no way that implementing that system wouldn't make it worse. I'm absolutely certain that if they did that then it would go from annoying to unbearable. I mean there's a reason /ignore exists, but that just seems silly.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-08-04 01:29:48
August 04 2012 01:29 GMT
#663
On August 04 2012 09:22 Craton wrote:
Show nested quote +
On August 04 2012 07:02 Seuss wrote:
On August 04 2012 06:24 Craton wrote:
Being present at the start of CS does not mean you are present at the time of your pick or at the time the game starts. It's extremely common (significantly moreso) that someone who misses a pick or is offline when a game starts WAS there at the start of the game. That significant majority of cases is still unaccounted for. This also goes for not being present at the time of bans.


This point boggles my mind. If the majority of champion select AFKs have historically occurred after picks/bans have already started I have very little to say beyond "wtf are people doing?".

They get d/ced, lose power, PCs crash, bugsplat, client bugs out (e.g. refuses to accept a champion pick, doesn't load champions), etc.


Those things happen, but not with sufficient frequency to account for a majority of champion select AFKs, even taken in aggregate. Perhaps I'm wrong, but if they occurred with the frequency necessary to support your position I highly doubt that there would be very many players like myself who only encounter these problems once every 100-300 games.

To be clear, I'm not saying the current matchmaking system is flawless, only that it boggles my mind how many people must be going AFK after they accept.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 04 2012 01:29 GMT
#664
On August 04 2012 09:43 cLutZ wrote:
Show nested quote +
On August 04 2012 08:36 ocelotter wrote:
On August 04 2012 08:32 cLutZ wrote:
On August 04 2012 07:45 I_Love_Bacon wrote:
As much as I like to afk during champ select (for short periods) or loading screen... why not just make the "ready up" or whatever thing occur after both sides have their teams selected?


Well, a perfect solution for ranked is this:

If you really go AFK, and you get reported then convicted. All the ELO loss is poured onto you and restored to teammates.


I recall a developer saying they wouldn't go for a system similar to the above, because it gives teams a reason to berate teammates into leaving a losing game (if say you were afk during champ select, but return at the start of the game).


Yes well, thats rubbish. Teams already deteriorate badly when they are losing.

It's also against the whole principle of "elo should be a measure of skill. Not a way to punish dodgers"
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Lorken
Profile Joined November 2010
New Zealand804 Posts
August 04 2012 02:04 GMT
#665
I might just be bad, but do you just auto attack to do damage is nunu? His kit feels incredibly weird for me. I normally jungle him, I can do ganks and stuff alright, but doing actual damage myself doesn't feel like I'm doing anything. just E a random guy, w ADC and auto attack them or am I doing something wrong? ult hardly ever gets to be fully charged if the enemy team is competent.
LOUD NOISES!!!
Cwedhrin
Profile Joined July 2009
United States30 Posts
August 04 2012 02:07 GMT
#666
Would it be a reasonable solution to simply remove someone from queue and count it as a dodge for them if they didn't select any champion before the game started? Instead of getting a random champion, they get dodge penalty and everyone else goes back in queue? That way we avoid the annoying new system (which from what i'm reading here doesn't fix the whole problem) and still have a something in place to make sure people don't go completely afk.
Let the winds of war bring snow | Sovereign Meari
Simberto
Profile Blog Joined July 2010
Germany11919 Posts
August 04 2012 02:08 GMT
#667
On August 04 2012 10:29 Seuss wrote:
Show nested quote +
On August 04 2012 09:22 Craton wrote:
On August 04 2012 07:02 Seuss wrote:
On August 04 2012 06:24 Craton wrote:
Being present at the start of CS does not mean you are present at the time of your pick or at the time the game starts. It's extremely common (significantly moreso) that someone who misses a pick or is offline when a game starts WAS there at the start of the game. That significant majority of cases is still unaccounted for. This also goes for not being present at the time of bans.


This point boggles my mind. If the majority of champion select AFKs have historically occurred after picks/bans have already started I have very little to say beyond "wtf are people doing?".

They get d/ced, lose power, PCs crash, bugsplat, client bugs out (e.g. refuses to accept a champion pick, doesn't load champions), etc.


Those things happen, but not with sufficient frequency to account for a majority of champion select AFKs, even taken in aggregate. Perhaps I'm wrong, but if they occurred with the frequency necessary to support your position I highly doubt that there would be very many players like myself who only encounter these problems once every 100-300 games.

To be clear, I'm not saying the current matchmaking system is flawless, only that it boggles my mind how many people must be going AFK after they accept.


If you encounter it every 100 games, and it is the same for everyone else, than you would on average get one dc every 10 games. Which sounds reasonable, i doubt it is much more then that.
Bladeorade
Profile Joined August 2010
United States1898 Posts
August 04 2012 02:40 GMT
#668
Soooooo maaaaaaaaaany doooooooooooooooooooooooooooooodges.

I just wanted to play one more game before bed and now its been 25 minutes i fucking hate this shit
Gorsameth
Profile Joined April 2010
Netherlands22452 Posts
August 04 2012 02:43 GMT
#669
On August 04 2012 11:04 Lorken wrote:
I might just be bad, but do you just auto attack to do damage is nunu? His kit feels incredibly weird for me. I normally jungle him, I can do ganks and stuff alright, but doing actual damage myself doesn't feel like I'm doing anything. just E a random guy, w ADC and auto attack them or am I doing something wrong? ult hardly ever gets to be fully charged if the enemy team is competent.


Note ~1300 elo.
Snowball is a big aspd reduction. In lane i mostly snowball people. trading autos if its safe to do so. Consume lets you just heal back up again. Lategame your snowball should be doing 4-500 dmg pre resists with 3 seconds cd because of max cdr.
Make sure you slow there ad while boosting your own with blood boil. And try to find an opening in cc usage to get an ult off.
Yes you can run/dash out but any second they spend avoiding your ult is a second there not killing your teammates.
It ignores such insignificant forces as time, entropy, and death
XenOmega
Profile Blog Joined December 2010
Canada2822 Posts
August 04 2012 02:44 GMT
#670
Is it possible to get out of 1200 elo by being the good guy (picking whatever the team needs, which is usually support or jungler)
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
August 04 2012 02:46 GMT
#671
On August 04 2012 11:44 XenOmega wrote:
Is it possible to get out of 1200 elo by being the good guy (picking whatever the team needs, which is usually support or jungler)


It's one of the only two viable strategies for climbing Elo really, the other being so proficient at your best role that you can hard-carry a dysfunctional team regardless.
Craton
Profile Blog Joined December 2009
United States17294 Posts
Last Edited: 2012-08-04 03:01:03
August 04 2012 02:53 GMT
#672
It doesn't have to be your best role. If you're good at something (that is, you're much better than what you're going against) then you'll climb pretty much regardless of what you do. I don't recommend supporting at low Elo if you actually belong much higher, but odds are you probably aren't much better than where you're at if you're asking.

If you're just looking to get a smurf account closer to your actual Elo, then you just want to pick a laner and go to town. I don't recommend supporting or jungling in that scenario as it's much easier to win when one lane (your lane) goes really lopsided in your team's favor, while a jungler can only try to triage the hemorrhaging.

If you're just trying to slowly improve then it doesn't really matter what you do: pick whatever and try to do better with it. There are a LOT of little things that go into improving as a player. Your Elo will naturally follow.


On August 04 2012 10:29 Seuss wrote:Those things happen, but not with sufficient frequency to account for a majority of champion select AFKs, even taken in aggregate. Perhaps I'm wrong, but if they occurred with the frequency necessary to support your position I highly doubt that there would be very many players like myself who only encounter these problems once every 100-300 games.

To be clear, I'm not saying the current matchmaking system is flawless, only that it boggles my mind how many people must be going AFK after they accept.

Pretty sure you just see this through biased lenses.

Maybe Moonbear can bring out the real statistics. I'd love to see the number of people who went AFK between queuing and first getting a game (idle before entering their first game) versus people who accepted a game and then went unresponsive after accepting. Need to not double count people who go AFK after accepting (being active) a champ select who then go unresponsive and get shunted to a second game when someone dodges.

I'd wager that most people fall AFK after accepting a queue and that most of the number who end up joining a game while idle were already idle inside a CS and didn't get ejected from queue at that point (because someone dodged to avoid playing with the AFK).

Note that the current system "solves" this in a roundabout way that still forces someone to take a dodge penalty, rather than automatically ejecting someone who fails to pick (and thus doesn't actually solve it at all).
twitch.tv/cratonz
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 04 2012 03:01 GMT
#673
On August 04 2012 11:46 Juicyfruit wrote:
Show nested quote +
On August 04 2012 11:44 XenOmega wrote:
Is it possible to get out of 1200 elo by being the good guy (picking whatever the team needs, which is usually support or jungler)


It's one of the only two viable strategies for climbing Elo really, the other being so proficient at your best role that you can hard-carry a dysfunctional team regardless.

I think another important thing is to not talk at all, unless its something like Gj or ward here timers etc etc.

and when your teammates do something stupid and someone else is like, real? be like we have a better late game guys we can win ^_^(include that face to make sure they know you arent lying)
Artillery spawned from the forges of Hell
XenOmega
Profile Blog Joined December 2010
Canada2822 Posts
August 04 2012 03:07 GMT
#674
I play with some friends who are around 17-19xx ELO. Most praise my support play + anivia mid.

I really don't know where I'm supposed to be. Maybe 1200 is where I belong, maybe not. Feels like I have bad luck with matchmaking, dunno
cLutZ
Profile Joined November 2010
United States19574 Posts
August 04 2012 03:08 GMT
#675
On August 04 2012 10:29 obesechicken13 wrote:
Show nested quote +
On August 04 2012 09:43 cLutZ wrote:
On August 04 2012 08:36 ocelotter wrote:
On August 04 2012 08:32 cLutZ wrote:
On August 04 2012 07:45 I_Love_Bacon wrote:
As much as I like to afk during champ select (for short periods) or loading screen... why not just make the "ready up" or whatever thing occur after both sides have their teams selected?


Well, a perfect solution for ranked is this:

If you really go AFK, and you get reported then convicted. All the ELO loss is poured onto you and restored to teammates.


I recall a developer saying they wouldn't go for a system similar to the above, because it gives teams a reason to berate teammates into leaving a losing game (if say you were afk during champ select, but return at the start of the game).


Yes well, thats rubbish. Teams already deteriorate badly when they are losing.

It's also against the whole principle of "elo should be a measure of skill. Not a way to punish dodgers"


I mean, it should not punish dodgers who leave before champ select or the game starts. If someone is AFK in game, or intentionally feeding, then the system I mentioned should be implemented.

The fear of "pressuring to afk" is misplaced, because it would only apply to a case where a player is AFK from the start (or nearly the start) or is intentionally feeding from the start.


As an aside: Dyrus Yorick is...wtf?
Freeeeeeedom
Bladeorade
Profile Joined August 2010
United States1898 Posts
August 04 2012 03:09 GMT
#676
On August 04 2012 11:40 Bladeorade wrote:
Soooooo maaaaaaaaaany doooooooooooooooooooooooooooooodges.

I just wanted to play one more game before bed and now its been 25 minutes i fucking hate this shit

ANd of course my 1 more game I just had to play had a troll sona support with a 1/5 sivir just bitching the entire game trololol.

I think I am going to start skipping my "one more game." They never seem to turn out well. Anyone else do this?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-08-04 03:12:54
August 04 2012 03:12 GMT
#677
On August 04 2012 11:44 XenOmega wrote:
Is it possible to get out of 1200 elo by being the good guy (picking whatever the team needs, which is usually support or jungler)


I actually think it might be a good idea to try to play with some of the TLers in, say, 1500 Elo, and see if you can compare yourself to them. If not, perhaps you need to improve your game.


On August 04 2012 12:09 Bladeorade wrote:
Show nested quote +
On August 04 2012 11:40 Bladeorade wrote:
Soooooo maaaaaaaaaany doooooooooooooooooooooooooooooodges.

I just wanted to play one more game before bed and now its been 25 minutes i fucking hate this shit

ANd of course my 1 more game I just had to play had a troll sona support with a 1/5 sivir just bitching the entire game trololol.

I think I am going to start skipping my "one more game." They never seem to turn out well. Anyone else do this?


What. Sona support so strong right now she makes me cry.
https://twitter.com/SufficientStats
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 04 2012 03:18 GMT
#678
On August 04 2012 12:12 Sufficiency wrote:
Show nested quote +
On August 04 2012 11:44 XenOmega wrote:
Is it possible to get out of 1200 elo by being the good guy (picking whatever the team needs, which is usually support or jungler)


I actually think it might be a good idea to try to play with some of the TLers in, say, 1500 Elo, and see if you can compare yourself to them. If not, perhaps you need to improve your game.


Show nested quote +
On August 04 2012 12:09 Bladeorade wrote:
On August 04 2012 11:40 Bladeorade wrote:
Soooooo maaaaaaaaaany doooooooooooooooooooooooooooooodges.

I just wanted to play one more game before bed and now its been 25 minutes i fucking hate this shit

ANd of course my 1 more game I just had to play had a troll sona support with a 1/5 sivir just bitching the entire game trololol.

I think I am going to start skipping my "one more game." They never seem to turn out well. Anyone else do this?


What. Sona support so strong right now she makes me cry.

i imagine she didnt buy wards or just trolled or something
Artillery spawned from the forges of Hell
Bladeorade
Profile Joined August 2010
United States1898 Posts
August 04 2012 03:21 GMT
#679
Yeah more like afk a lot and going b during fights. The troll picked sona support not the pick itself the person behind it.
Feartheguru
Profile Joined August 2011
Canada1334 Posts
August 04 2012 03:32 GMT
#680
If you wanna get out of 1200s, play ad, win your lane and free farm -----> can carry 80% of games, chances are if any of your other lanes/ jungle is competent and you free farm as ad and position reasonably, you will carry. I was stuck 1100-1200 for my first 150 games doing random stuff, usually being the good guy letting the team have their way. Decided fk it baylife only ad or pretend to be afk so people dodge and went on a 30-2 streak (to be fair an insane amount of luck with teams)
Don't sweat the petty stuff, don't pet the sweaty stuff.
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