• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:29
CET 12:29
KST 20:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1503 users

[Patch 1.0.0.144: Diana] General Discussion - Page 33

Forum Index > LoL General
Post a Reply
Prev 1 31 32 33 34 35 183 Next
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-08-03 21:46:03
August 03 2012 21:45 GMT
#641
On August 04 2012 06:41 Doctorbeat wrote:
Show nested quote +
On August 04 2012 06:24 Craton wrote:
So I waited a bit to get accustomed to the new queue system before passing judgement.

In summary: It's garbage.

There were three problems involved with queuing: first pick not placing bans, players hard-randoming, and games starting with a D/C. This change did not solve a single one of the problems.

Being present at the start of CS does not mean you are present at the time of your pick or at the time the game starts. It's extremely common (significantly moreso) that someone who misses a pick or is offline when a game starts WAS there at the start of the game. That significant majority of cases is still unaccounted for. This also goes for not being present at the time of bans.

People STILL wait until the middle or end of queue to dodge games if they are against a champ they don't like, are forced into a role they don't like, or decide randomly they don't want to play.

Finally, this new system is EXTREMELY onerous. Rather than decreasing dodges or otherwise increasing the speed of queues, it does the exact opposite. You must now wait for every person to accept and often go through multiple declines before a game starts (only to then go through the typical dodge process). Additionally, you have to CONSTANTLY re-accept over and over and over with each decline and dodge. This can amount to needing to hit that button dozens of times in just a few hours of playing.

This system is a complete failure because it misses what the real problem is, and as a result of that misunderstanding, ends up addressing it in a roundabout way that simply doesn't have the results we want.


Harsher punishment for dodging would fix most things, along with pre-game reports possible with the saved pre-game chat logs on Tribunal. Just increase punishment for multiple dodges. 1 Dodge, you wait 10 mins, 2 dodges you wait an hour, 3 dodges you wait 3 hours, 4 dodges 6 hours, 5 dodges can't queue for 24 hours.

@CH: Thanks, it might be my own perception yeah. I'll try and find out if it's a structural problem.

1 Dodge you wait 30minutes actually and no one gives a shit, sometiems it takes 10mins before you can play because some asswipe dodges 1sec before teh game goes live. Every single time.
That's ranked only, even more annoying in draft normals where it's less than 30mins so people dodge even more.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
barbsq
Profile Joined November 2009
United States5348 Posts
August 03 2012 21:47 GMT
#642
Thinking about it a little more, I think the accept/decline system is great for party play, but bad for solo play (imo). With parties, it's harder to organize 3+ people and make sure everybody is ready before starting queue (I've had tons of queue's where this happens and some1 has to dodge as a result). In solo play though, I feel like this happens a loot less often.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Simberto
Profile Blog Joined July 2010
Germany11626 Posts
August 03 2012 21:48 GMT
#643
One thing that particularly annoys me about the new system is that everything just blurs out and becomes unclickable for about 5 seconds, even when someone declines instantly. This delay just feels clunky, and it does not appear to have any use. For example, the "someone dodged" message appears behind the blurriness, but you can't even click it away, because everything will continue to be blurry for some more seconds while the game obviously has already been dodged.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-08-03 23:35:15
August 03 2012 22:02 GMT
#644
On August 04 2012 06:24 Craton wrote:
Being present at the start of CS does not mean you are present at the time of your pick or at the time the game starts. It's extremely common (significantly moreso) that someone who misses a pick or is offline when a game starts WAS there at the start of the game. That significant majority of cases is still unaccounted for. This also goes for not being present at the time of bans.


This point boggles my mind. If the majority of champion select AFKs have historically occurred after picks/bans have already started I have very little to say beyond "wtf are people doing?".
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
August 03 2012 22:11 GMT
#645
Yo dudes if you don't want to watch that laggy ass MLG stream you could watch Shakedrizzle and smashgizmo play against each other in the featured game.
Remember Violet.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-08-03 22:21:50
August 03 2012 22:14 GMT
#646
Oh man, low elo is fucking hilarious~ I go 10-4-10 as nunu top, completely carried entire team~, every team fight was a double or triple kill from me. Team still convinced nunu is bad as top. Oh man, I luv you smash <3
liftlift > tsm
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
August 03 2012 22:26 GMT
#647
Nunu's fucked anywhere.
Bronze player stuck in platinum
Gorsameth
Profile Joined April 2010
Netherlands21950 Posts
Last Edited: 2012-08-03 22:32:09
August 03 2012 22:31 GMT
#648
On August 04 2012 07:14 wei2coolman wrote:
Oh man, low elo is fucking hilarious~ I go 10-4-10 as nunu top, completely carried entire team~, every team fight was a double or triple kill from me. Team still convinced nunu is bad as top. Oh man, I luv you smash <3


Yeah im having the same experiance around 1300 Elo every since people in this thread mentioned he was OP with the buffs he got.
Nunu sucks/trollpick/no lategame and then you roll a lane and win yet another game.
It ignores such insignificant forces as time, entropy, and death
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 03 2012 22:40 GMT
#649
On August 04 2012 07:31 Gorsameth wrote:
Show nested quote +
On August 04 2012 07:14 wei2coolman wrote:
Oh man, low elo is fucking hilarious~ I go 10-4-10 as nunu top, completely carried entire team~, every team fight was a double or triple kill from me. Team still convinced nunu is bad as top. Oh man, I luv you smash <3


Yeah im having the same experiance around 1300 Elo every since people in this thread mentioned he was OP with the buffs he got.
Nunu sucks/trollpick/no lategame and then you roll a lane and win yet another game.

Not even just roll laning phase, he just rolls the shit out of late game too, people are like "he does no dmg except for his ult", they seem to forget he has one of the best AS steroid buff for teammates, and one of the better debuffs in the game as well.
liftlift > tsm
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
Last Edited: 2012-08-03 22:41:37
August 03 2012 22:40 GMT
#650
Just played him jungle and although I fucked my timings and barely got any gank successful, this guy is pretty much god in little skirmishes. I kind of enjoyed playing him support but man he's good with items.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 03 2012 22:42 GMT
#651
On August 04 2012 07:40 -Zoda- wrote:
Just played him jungle and although I fucked my timings and barely got any gank successful, this guy is pretty much god in little skirmishes. I kind of enjoyed playing him support but man he's good with items.

His full 6 items is fairly cheap too, so he reaches his lategame power peak a lot faster than other champions, which helps dominate when first baron is a major objective.
liftlift > tsm
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
August 03 2012 22:45 GMT
#652
As much as I like to afk during champ select (for short periods) or loading screen... why not just make the "ready up" or whatever thing occur after both sides have their teams selected?
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
August 03 2012 23:07 GMT
#653
On August 04 2012 06:34 Doctorbeat wrote:
Btw, have they increased the hitblocks for creeps?

I keep getting creepblocked all the time now, never used to happen before


I got the same problems. I was using Leona and tried to get cs while my carry wasn't there, and Leona spazzed out among the creeps for a bit. I don't think I used to have those problems.

Also, I like the new system. If all of those declines and afks had a chance to ruin the game, I think it's pretty good. It just means you have to be committed and focused when entering queues. Only thing I would change is more penalties for dodges/declines and less lag after the selection/tally is done.
CUTE MAKES RIGHT
cLutZ
Profile Joined November 2010
United States19574 Posts
August 03 2012 23:32 GMT
#654
On August 04 2012 07:45 I_Love_Bacon wrote:
As much as I like to afk during champ select (for short periods) or loading screen... why not just make the "ready up" or whatever thing occur after both sides have their teams selected?


Well, a perfect solution for ranked is this:

If you really go AFK, and you get reported then convicted. All the ELO loss is poured onto you and restored to teammates.
Freeeeeeedom
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
August 03 2012 23:33 GMT
#655
On August 04 2012 08:07 Dark_Chill wrote:
Show nested quote +
On August 04 2012 06:34 Doctorbeat wrote:
Btw, have they increased the hitblocks for creeps?

I keep getting creepblocked all the time now, never used to happen before


I got the same problems. I was using Leona and tried to get cs while my carry wasn't there, and Leona spazzed out among the creeps for a bit. I don't think I used to have those problems.

Also, I like the new system. If all of those declines and afks had a chance to ruin the game, I think it's pretty good. It just means you have to be committed and focused when entering queues. Only thing I would change is more penalties for dodges/declines and less lag after the selection/tally is done.



I agree with longer, or at least A penalty for dodging both the initial accept and the dodge at champ select.

For me personally I'd rather take a 10 elo loss for a very blatant troll team and queue again rather than wait an hour. Guess I'll wait and see how everything plays out. Riot's customer service has been very on par from what I've seen.
ocelotter
Profile Joined April 2012
United States16 Posts
Last Edited: 2012-08-03 23:38:19
August 03 2012 23:36 GMT
#656
On August 04 2012 08:32 cLutZ wrote:
Show nested quote +
On August 04 2012 07:45 I_Love_Bacon wrote:
As much as I like to afk during champ select (for short periods) or loading screen... why not just make the "ready up" or whatever thing occur after both sides have their teams selected?


Well, a perfect solution for ranked is this:

If you really go AFK, and you get reported then convicted. All the ELO loss is poured onto you and restored to teammates.


I recall a developer saying they wouldn't go for a system similar to the above, because it gives teams a reason to berate teammates into leaving a losing game (if say you were afk during champ select, but return at the start of the game).
Craton
Profile Blog Joined December 2009
United States17264 Posts
Last Edited: 2012-08-04 00:10:02
August 04 2012 00:09 GMT
#657
I'd rather not have to play whackamole hoping I don't miss a 10 second window amidst numerous declines and dodges. Harsher penalties just make things worse.

The only good solution is to recognize it's a failure and abandon it in favor of addressing the real underlying issues.

It's especially irritating when you have long periods between queue pops.
twitch.tv/cratonz
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 04 2012 00:20 GMT
#658
Old man Craton laying down the wisdom

In all seriousness though, you're right. It might be hard for some companies, but this is one of those times where they should probably just say "our bad", roll back the functionality, and look for a new solution.
It's your boy Guzma!
Craton
Profile Blog Joined December 2009
United States17264 Posts
Last Edited: 2012-08-04 00:37:28
August 04 2012 00:22 GMT
#659
On August 04 2012 07:02 Seuss wrote:
Show nested quote +
On August 04 2012 06:24 Craton wrote:
Being present at the start of CS does not mean you are present at the time of your pick or at the time the game starts. It's extremely common (significantly moreso) that someone who misses a pick or is offline when a game starts WAS there at the start of the game. That significant majority of cases is still unaccounted for. This also goes for not being present at the time of bans.


This point boggles my mind. If the majority of champion select AFKs have historically occurred after picks/bans have already started I have very little to say beyond "wtf are people doing?".

They get d/ced, lose power, PCs crash, bugsplat, client bugs out (e.g. refuses to accept a champion pick, doesn't load champions), etc.
twitch.tv/cratonz
cLutZ
Profile Joined November 2010
United States19574 Posts
August 04 2012 00:43 GMT
#660
On August 04 2012 08:36 ocelotter wrote:
Show nested quote +
On August 04 2012 08:32 cLutZ wrote:
On August 04 2012 07:45 I_Love_Bacon wrote:
As much as I like to afk during champ select (for short periods) or loading screen... why not just make the "ready up" or whatever thing occur after both sides have their teams selected?


Well, a perfect solution for ranked is this:

If you really go AFK, and you get reported then convicted. All the ELO loss is poured onto you and restored to teammates.


I recall a developer saying they wouldn't go for a system similar to the above, because it gives teams a reason to berate teammates into leaving a losing game (if say you were afk during champ select, but return at the start of the game).


Yes well, thats rubbish. Teams already deteriorate badly when they are losing.
Freeeeeeedom
Prev 1 31 32 33 34 35 183 Next
Please log in or register to reply.
Live Events Refresh
Next event in 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .169
Livibee 121
Rex 35
StarCraft: Brood War
Rain 8930
Jaedong 3550
GuemChi 2097
Sea 1856
Horang2 1750
Pusan 536
Stork 324
Larva 295
Mini 276
Hyun 237
[ Show more ]
Zeus 228
Light 120
PianO 104
Killer 92
Backho 87
ggaemo 61
ZerO 58
Barracks 55
ToSsGirL 55
Aegong 52
sSak 52
JulyZerg 50
JYJ44
soO 29
Sharp 28
zelot 18
Icarus 15
Sacsri 13
Noble 10
SilentControl 4
Dota 2
Dendi580
XcaliburYe383
KheZu118
League of Legends
JimRising 374
Reynor104
Counter-Strike
olofmeister1054
shoxiejesuss617
x6flipin417
allub238
zeus167
Other Games
B2W.Neo529
Pyrionflax372
Sick348
crisheroes214
Fuzer 110
Mew2King106
QueenE15
ZerO(Twitch)11
Organizations
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 103
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV181
Upcoming Events
Wardi Open
31m
Rex35
Wardi Open
4h 31m
Replay Cast
11h 31m
WardiTV Korean Royale
1d
Replay Cast
1d 11h
Replay Cast
1d 21h
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.