• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:47
CET 22:47
KST 06:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Video Footage from 2005: The Birth of G2 in Spain BW General Discussion BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1510 users

[Patch 1.0.0.144: Diana] General Discussion - Page 26

Forum Index > LoL General
Post a Reply
Prev 1 24 25 26 27 28 183 Next
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 03 2012 04:53 GMT
#501
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 03 2012 05:00 GMT
#502
And late game true damage is worth at least twice what magic or physical damage is worth. Early that dot isn't that much, but it's pretty impressive later on, especially since new twitch is significantly better at poisoning multiple targets.
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
Last Edited: 2012-08-03 05:21:25
August 03 2012 05:13 GMT
#503
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version. Also, this assumes that you hit E immediately instead of as a kill button. Which is why it was known as a kill button.

Or at level 9, 290 physical 196 true damage versus 510 magic damage + 75 true damage (assuming 1.0 attack speed, 6th stack doesn't tick). Difference of 100 damage. Need 66 AD to make it EVEN with the old expunge. 100 if twitch is only on level 2 of his passive, despite my love for the Rat, I certainly don't know everything about it.
I'm From Canada, so they think I'm slow, eh?
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 03 2012 05:19 GMT
#504
On August 03 2012 14:13 Fuzzmosis wrote:
Show nested quote +
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.
cabarkapa
Profile Joined November 2009
United States1011 Posts
August 03 2012 05:23 GMT
#505
On August 03 2012 14:19 Ryuu314 wrote:
Show nested quote +
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.

Should note that new expunge is physical.
Jaehoon - Master strategist
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
Last Edited: 2012-08-03 05:28:20
August 03 2012 05:24 GMT
#506
On August 03 2012 14:19 Ryuu314 wrote:
Show nested quote +
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.


Uhh, yeah you did. That 288 true damage includes that 1/2/3/4/5/6/5/4/3/2/1 ticks or 1/3/5/6/6/6/5/3/1. In any situation that is not exactly 6 auto attacks, the old expunge gets better as it had more true damage as well. (1/2/3/4/5/6/6 at 2 damage more per true versus 1/2/3/4/5/6/6/5/4/3/2 at full level of poison means 328 true damage versus 270 true damage. I don't see much benefit there.)

I accept new one does more true damage. I cannot fathom how you're including the true damage in the new spell while ignoring it's effects in the old one. Consumes doesn't mean the damage it did was returned.
I'm From Canada, so they think I'm slow, eh?
BlackPaladin
Profile Joined May 2010
United States9316 Posts
August 03 2012 05:28 GMT
#507
On August 03 2012 14:23 cabarkapa wrote:
Show nested quote +
On August 03 2012 14:19 Ryuu314 wrote:
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.

Should note that new expunge is physical.


And also now has a bonus AD ratio which it didn't have before. So standard runes and masteries add more damage to it than previously if you really are nitpicking about a few damage earlygame.
"Your full potential does not matter if you do not use all 100% of it."
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 03 2012 05:29 GMT
#508
Should also note that the damage was up front with the old expunge and requires more time now since half the damage was put in his passive. Overall though 500/600/700 physical damage isn't a big deal by the time twitch has 100 AD so expunge's strength is mostly in the early game if you choose to get it then.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Garhf
Profile Joined August 2010
49 Posts
August 03 2012 05:34 GMT
#509
With the rumble nerf, is he back to the old rumble with the "buggy" flamespitter damage wise? I ask this because we are 1 patch late here.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-08-03 05:41:39
August 03 2012 05:35 GMT
#510
On August 03 2012 14:24 Fuzzmosis wrote:
Show nested quote +
On August 03 2012 14:19 Ryuu314 wrote:
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.


Uhh, yeah you did. That 288 true damage includes that 1/2/3/4/5/6/5/4/3/2/1 ticks or 1/3/5/6/6/6/5/3/1. In any situation that is not exactly 6 auto attacks, the old expunge gets better as it had more true damage as well. (1/2/3/4/5/6/6 at 2 damage more per true versus 1/2/3/4/5/6/6/5/4/3/2 at full level of poison means 328 true damage versus 270 true damage. I don't see much benefit there.)

I accept new one does more true damage. I cannot fathom how you're including the true damage in the new spell while ignoring it's effects in the old one. Consumes doesn't mean the damage it did was returned.

I'm only factoring in the true damage the poison does AFTER you use expunge.

My calculations are assuming you use expunge immediately after you apply the 6th stack of poison. Old Expunge would remove the poison stacks, thus not giving you the 6 seconds of full stack poison dot. New Expunge does, that's where the 288 true damage is coming from. What I didn't factor in, was the amount of true damage dealt as your building up the stacks, since that's consistent across both versions of Twitch. So I basically didn't factor in the ticks of true damage for 1, 2, 3, 4, 5 stacks since that's the same for both versions.

Also I'm pretty sure his poison doesn't work in the way you described. Once you reach max stacks it doesn't decay back down to 1 (or 0) stacks. At least that's what I've found in my experience playing Twitch and what the wiki seems to imply.

Forgot that the passive was nerfed. I'm not entirely sure how the ticks of the passive work, but if you assume that the passive ticks on hit (which isn't true from my experience but for ease of calculations...) and you hit before the second tick then old Twitch would deal 10+20+30+40+50+60 = 210 true damage while building up the stacks. New Twitch would deal 8+16+24+32+40+48 = 158 true damage while building up the stacks. That's a 50 damage difference between the two passives, which basically covers the difference in damage between old and new Expunge.

However, new expunge has the benefit of having half the damage be true damage, which can easily amount to twice as much as magical or physical damage. This is also ignore the scaling portion of new Expunge.
Lmui
Profile Joined November 2010
Canada6220 Posts
August 03 2012 05:41 GMT
#511
On August 03 2012 14:34 Garhf wrote:
With the rumble nerf, is he back to the old rumble with the "buggy" flamespitter damage wise? I ask this because we are 1 patch late here.


His late game damage is a little higher than the buggy flamespitter because only the base values were nerfed not the ratios. The only thing that'll affect the damage lategame is the change from +30% to +25% on dangerzone which is pretty much nullified by the fact that you're going to hit more flames.
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
Last Edited: 2012-08-03 05:49:59
August 03 2012 05:42 GMT
#512
On August 03 2012 14:35 Ryuu314 wrote:
Show nested quote +
On August 03 2012 14:24 Fuzzmosis wrote:
On August 03 2012 14:19 Ryuu314 wrote:
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.


Uhh, yeah you did. That 288 true damage includes that 1/2/3/4/5/6/5/4/3/2/1 ticks or 1/3/5/6/6/6/5/3/1. In any situation that is not exactly 6 auto attacks, the old expunge gets better as it had more true damage as well. (1/2/3/4/5/6/6 at 2 damage more per true versus 1/2/3/4/5/6/6/5/4/3/2 at full level of poison means 328 true damage versus 270 true damage. I don't see much benefit there.)

I accept new one does more true damage. I cannot fathom how you're including the true damage in the new spell while ignoring it's effects in the old one. Consumes doesn't mean the damage it did was returned.

I'm only factoring in the true damage the poison does AFTER you use expunge.

My calculations are assuming you use expunge immediately after you apply the 6th stack of poison. Old Expunge would remove the poison stacks, thus not giving you the 6 seconds of full stack poison dot. New Expunge does, that's where the 288 true damage is coming from. What I didn't factor in, was the amount of true damage dealt as your building up the stacks, since that's consistent across both versions of Twitch. So I basically didn't factor in the ticks of true damage for 1, 2, 3, 4, 5 stacks since that's the same for both versions.

Also I'm pretty sure his poison doesn't work in the way you described. Once you reach max stacks it doesn't decay back down to 1 (or 0) stacks. At least that's what I've found in my experience playing Twitch and what the wiki seems to imply.


Okay, here's what I'm saying: You're attacking once per second.
1 hit, 1 stack, 1 tick of poison immediate (Or the next second, but let's pretend it is immediate. Again, my lack of knowledge here is real. It may be the next second)
Over the next 5 seconds (or 6) it will tick 5 (or 6) times doing the same damage each tick.
2 hits, 2 stacks, 2 ticks of poison immediate. 4 ticks now remain on attack 1, 5 on attack 2.
3 hits, 3 stacks, 3 ticks immediate, 3/4/5 remain.
4 hits, 4 stacks, 4 ticks immediate, 2/3/4/5 remain
5 hits, 5 stacks, 5 ticks immediate 1/2/3/4/5 remain
6 hits, 6 stacks, 6 ticks immediate, 0/1/2/3/4/5 remain
7 hits, 6 stacks, 6 ticks immediate, 0/0/1/2/3/4/5 remain
Expunge.
You are looking me in the eye and telling me that when I'm typing expunge, that actually, 0/6/6/6/6/6/6 stacks remain because.... yeah. I am looking you in the eye and saying old expunge consumed the 0/0/1/2/3/4/5 but the other true damage remained, and new expunge gets the bonus damage from those 1/2/3/4/5 remaining ticks.

And you know, I may be wrong. Entirely possible that I am misrepresenting his abilities. For that I do apologize.
I'm From Canada, so they think I'm slow, eh?
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 03 2012 05:48 GMT
#513
I'm really confused by what you mean when 3/4/5 remain. It sounds as though you're assuming the poison stacks decay? Cause to my knowledge it doesn't.

Granted my calculations weren't fair in that I was assuming you hit expunge as soon as you hit 6 stacks. If you wait for your passive to deal some damage before hitting E, then you get more mileage out of that. However, you also have to consider that new Expunge deals physical damage and scales. The fact that it's physical damage means you get the benefits of w/e armor pen you buy, increasing it's total damage even more.
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
August 03 2012 05:53 GMT
#514
On August 03 2012 14:48 Ryuu314 wrote:
I'm really confused by what you mean when 3/4/5 remain. It sounds as though you're assuming the poison stacks decay? Cause to my knowledge it doesn't.

Granted my calculations weren't fair in that I was assuming you hit expunge as soon as you hit 6 stacks. If you wait for your passive to deal some damage before hitting E, then you get more mileage out of that. However, you also have to consider that new Expunge deals physical damage and scales. The fact that it's physical damage means you get the benefits of w/e armor pen you buy, increasing it's total damage even more.


After reading the wiki, one of my base assumptions may be wrong:

I assumed that the stacks were sequentially stacking: Up to a max of 6, with a max 6 second duration on each, each attack refreshing the damage by applying the most recent stack on each attack.
You're assuming that that stacks refresh the durating on each stack, I.E. if you poke someone once every 4 seconds, after the poke on second 24, they would be taking full passive damage for the next 6 seconds.

If you are right, then my calculations are entirely wrong and based on a faulty assumption. So if that is the case, I do apologize again.

But if we're going into armor, what does one build against an AD carry anyway?
I'm From Canada, so they think I'm slow, eh?
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-08-03 05:59:32
August 03 2012 05:58 GMT
#515
On August 03 2012 14:53 Fuzzmosis wrote:
Show nested quote +
On August 03 2012 14:48 Ryuu314 wrote:
I'm really confused by what you mean when 3/4/5 remain. It sounds as though you're assuming the poison stacks decay? Cause to my knowledge it doesn't.

Granted my calculations weren't fair in that I was assuming you hit expunge as soon as you hit 6 stacks. If you wait for your passive to deal some damage before hitting E, then you get more mileage out of that. However, you also have to consider that new Expunge deals physical damage and scales. The fact that it's physical damage means you get the benefits of w/e armor pen you buy, increasing it's total damage even more.


After reading the wiki, one of my base assumptions may be wrong:

I assumed that the stacks were sequentially stacking: Up to a max of 6, with a max 6 second duration on each, each attack refreshing the damage by applying the most recent stack on each attack.
You're assuming that that stacks refresh the durating on each stack, I.E. if you poke someone once every 4 seconds, after the poke on second 24, they would be taking full passive damage for the next 6 seconds.

If you are right, then my calculations are entirely wrong and based on a faulty assumption. So if that is the case, I do apologize again.

But if we're going into armor, what does one build against an AD carry anyway?

The change from magic to physical damage on Expunge is double edged I'll give you that. Champions tend to have/build more armor than they do magic resist so on that front old Expunge definitely has an edge. But at the same time, making it physical damage potentially gives you more damage since it now is affected by whatever armor penetration you would be getting, whereas having it magic damage means it can only get weaker, unless you're doing some janky AP/magic pen Twitch build.

Also, you can't completely ignore the AD scaling. At 0.25 AD ratio per stack, it can get pretty hefty. Depending on your runes/masteries, you can come pretty darn close to the base damage (ignoring passive damage) of old Expunge. This is especially true if you're laning with a Janna. Lategame, like you said, new Expunge will far outscale old Expunge especially considering IE+LW is already 120 AD
Simberto
Profile Blog Joined July 2010
Germany11716 Posts
August 03 2012 05:59 GMT
#516
On August 03 2012 14:53 Fuzzmosis wrote:
Show nested quote +
On August 03 2012 14:48 Ryuu314 wrote:
I'm really confused by what you mean when 3/4/5 remain. It sounds as though you're assuming the poison stacks decay? Cause to my knowledge it doesn't.

Granted my calculations weren't fair in that I was assuming you hit expunge as soon as you hit 6 stacks. If you wait for your passive to deal some damage before hitting E, then you get more mileage out of that. However, you also have to consider that new Expunge deals physical damage and scales. The fact that it's physical damage means you get the benefits of w/e armor pen you buy, increasing it's total damage even more.


After reading the wiki, one of my base assumptions may be wrong:

I assumed that the stacks were sequentially stacking: Up to a max of 6, with a max 6 second duration on each, each attack refreshing the damage by applying the most recent stack on each attack.
You're assuming that that stacks refresh the durating on each stack, I.E. if you poke someone once every 4 seconds, after the poke on second 24, they would be taking full passive damage for the next 6 seconds.

If you are right, then my calculations are entirely wrong and based on a faulty assumption. So if that is the case, I do apologize again.

But if we're going into armor, what does one build against an AD carry anyway?


In videogames, practically everything works the second way, which is why people always assume it does. And i am pretty sure that Twitch's passive works the same way, too.
Craton
Profile Blog Joined December 2009
United States17274 Posts
August 03 2012 06:00 GMT
#517
That would be atypical to how things work in League, so I doubt it.
twitch.tv/cratonz
Simberto
Profile Blog Joined July 2010
Germany11716 Posts
August 03 2012 06:02 GMT
#518
It's pretty easy to test if you own twitch. Start a custom game, go into the jungle, hit a creep. Wait 3 seconds, hit it again. wait 4 more seconds, look at its debuffs. If it has 2 stacks, it works the second way. If it has only one, it works the first way.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-03 06:40:18
August 03 2012 06:37 GMT
#519
On August 03 2012 15:00 Craton wrote:
That would be atypical to how things work in League, so I doubt it.

What, no?

Virtually all stacking buffs/debuffs refresh the duration of previous stacks.

This is why the entire concept of "building up stacks" on things like Rageblade or Udyr's passive even works--because being able to re-cast an ability before the buff duration runs out resets the timer on all the previously applied buff stacks.

I can't even think of a single example of a stacking buff/debuff in League where separate instances of the buff have overlapping durations.
Moderator
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
Last Edited: 2012-08-03 06:57:41
August 03 2012 06:57 GMT
#520
holy shet twitch is fuck broken

o yea especially with nunu......
GANDHISAUCE
Prev 1 24 25 26 27 28 183 Next
Please log in or register to reply.
Live Events Refresh
IPSL
20:00
Grand Finals
Dewalt vs Sziky
Airneanach104
Liquipedia
BSL 21
20:00
Non-Korean Championship - D4
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
ZZZero.O261
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 734
IndyStarCraft 262
JuggernautJason115
StarCraft: Brood War
Shuttle 539
ZZZero.O 261
Dota 2
Pyrionflax228
Other Games
summit1g7228
FrodaN5642
tarik_tv4933
Grubby3373
Liquid`RaSZi3132
fl0m1529
Fnx 1418
B2W.Neo916
crisheroes377
Liquid`Hasu300
ToD266
XaKoH 247
ArmadaUGS181
KnowMe117
Organizations
Other Games
gamesdonequick2192
EGCTV1091
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 27
• Reevou 8
• Kozan
• Laughngamez YouTube
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2317
League of Legends
• TFBlade1166
Other Games
• imaqtpie2673
• Scarra1031
Upcoming Events
Replay Cast
11h 14m
Wardi Open
14h 14m
Monday Night Weeklies
19h 14m
OSC
1d 13h
The PondCast
2 days
OSC
2 days
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
5 days
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Proleague 2026-01-18
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.