• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:58
CET 14:58
KST 22:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site Gypsy to Korea mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9
Tourneys
2026 Changsha Offline Cup [ASL21] Ro24 Group B [Megathread] Daily Proleagues [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3355 users

[Patch 1.0.0.144: Diana] General Discussion - Page 26

Forum Index > LoL General
Post a Reply
Prev 1 24 25 26 27 28 183 Next
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 03 2012 04:53 GMT
#501
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 03 2012 05:00 GMT
#502
And late game true damage is worth at least twice what magic or physical damage is worth. Early that dot isn't that much, but it's pretty impressive later on, especially since new twitch is significantly better at poisoning multiple targets.
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
Last Edited: 2012-08-03 05:21:25
August 03 2012 05:13 GMT
#503
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version. Also, this assumes that you hit E immediately instead of as a kill button. Which is why it was known as a kill button.

Or at level 9, 290 physical 196 true damage versus 510 magic damage + 75 true damage (assuming 1.0 attack speed, 6th stack doesn't tick). Difference of 100 damage. Need 66 AD to make it EVEN with the old expunge. 100 if twitch is only on level 2 of his passive, despite my love for the Rat, I certainly don't know everything about it.
I'm From Canada, so they think I'm slow, eh?
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 03 2012 05:19 GMT
#504
On August 03 2012 14:13 Fuzzmosis wrote:
Show nested quote +
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.
cabarkapa
Profile Joined November 2009
United States1011 Posts
August 03 2012 05:23 GMT
#505
On August 03 2012 14:19 Ryuu314 wrote:
Show nested quote +
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.

Should note that new expunge is physical.
Jaehoon - Master strategist
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
Last Edited: 2012-08-03 05:28:20
August 03 2012 05:24 GMT
#506
On August 03 2012 14:19 Ryuu314 wrote:
Show nested quote +
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.


Uhh, yeah you did. That 288 true damage includes that 1/2/3/4/5/6/5/4/3/2/1 ticks or 1/3/5/6/6/6/5/3/1. In any situation that is not exactly 6 auto attacks, the old expunge gets better as it had more true damage as well. (1/2/3/4/5/6/6 at 2 damage more per true versus 1/2/3/4/5/6/6/5/4/3/2 at full level of poison means 328 true damage versus 270 true damage. I don't see much benefit there.)

I accept new one does more true damage. I cannot fathom how you're including the true damage in the new spell while ignoring it's effects in the old one. Consumes doesn't mean the damage it did was returned.
I'm From Canada, so they think I'm slow, eh?
BlackPaladin
Profile Joined May 2010
United States9316 Posts
August 03 2012 05:28 GMT
#507
On August 03 2012 14:23 cabarkapa wrote:
Show nested quote +
On August 03 2012 14:19 Ryuu314 wrote:
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.

Should note that new expunge is physical.


And also now has a bonus AD ratio which it didn't have before. So standard runes and masteries add more damage to it than previously if you really are nitpicking about a few damage earlygame.
"Your full potential does not matter if you do not use all 100% of it."
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 03 2012 05:29 GMT
#508
Should also note that the damage was up front with the old expunge and requires more time now since half the damage was put in his passive. Overall though 500/600/700 physical damage isn't a big deal by the time twitch has 100 AD so expunge's strength is mostly in the early game if you choose to get it then.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Garhf
Profile Joined August 2010
49 Posts
August 03 2012 05:34 GMT
#509
With the rumble nerf, is he back to the old rumble with the "buggy" flamespitter damage wise? I ask this because we are 1 patch late here.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-08-03 05:41:39
August 03 2012 05:35 GMT
#510
On August 03 2012 14:24 Fuzzmosis wrote:
Show nested quote +
On August 03 2012 14:19 Ryuu314 wrote:
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.


Uhh, yeah you did. That 288 true damage includes that 1/2/3/4/5/6/5/4/3/2/1 ticks or 1/3/5/6/6/6/5/3/1. In any situation that is not exactly 6 auto attacks, the old expunge gets better as it had more true damage as well. (1/2/3/4/5/6/6 at 2 damage more per true versus 1/2/3/4/5/6/6/5/4/3/2 at full level of poison means 328 true damage versus 270 true damage. I don't see much benefit there.)

I accept new one does more true damage. I cannot fathom how you're including the true damage in the new spell while ignoring it's effects in the old one. Consumes doesn't mean the damage it did was returned.

I'm only factoring in the true damage the poison does AFTER you use expunge.

My calculations are assuming you use expunge immediately after you apply the 6th stack of poison. Old Expunge would remove the poison stacks, thus not giving you the 6 seconds of full stack poison dot. New Expunge does, that's where the 288 true damage is coming from. What I didn't factor in, was the amount of true damage dealt as your building up the stacks, since that's consistent across both versions of Twitch. So I basically didn't factor in the ticks of true damage for 1, 2, 3, 4, 5 stacks since that's the same for both versions.

Also I'm pretty sure his poison doesn't work in the way you described. Once you reach max stacks it doesn't decay back down to 1 (or 0) stacks. At least that's what I've found in my experience playing Twitch and what the wiki seems to imply.

Forgot that the passive was nerfed. I'm not entirely sure how the ticks of the passive work, but if you assume that the passive ticks on hit (which isn't true from my experience but for ease of calculations...) and you hit before the second tick then old Twitch would deal 10+20+30+40+50+60 = 210 true damage while building up the stacks. New Twitch would deal 8+16+24+32+40+48 = 158 true damage while building up the stacks. That's a 50 damage difference between the two passives, which basically covers the difference in damage between old and new Expunge.

However, new expunge has the benefit of having half the damage be true damage, which can easily amount to twice as much as magical or physical damage. This is also ignore the scaling portion of new Expunge.
Lmui
Profile Joined November 2010
Canada6223 Posts
August 03 2012 05:41 GMT
#511
On August 03 2012 14:34 Garhf wrote:
With the rumble nerf, is he back to the old rumble with the "buggy" flamespitter damage wise? I ask this because we are 1 patch late here.


His late game damage is a little higher than the buggy flamespitter because only the base values were nerfed not the ratios. The only thing that'll affect the damage lategame is the change from +30% to +25% on dangerzone which is pretty much nullified by the fact that you're going to hit more flames.
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
Last Edited: 2012-08-03 05:49:59
August 03 2012 05:42 GMT
#512
On August 03 2012 14:35 Ryuu314 wrote:
Show nested quote +
On August 03 2012 14:24 Fuzzmosis wrote:
On August 03 2012 14:19 Ryuu314 wrote:
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.


Uhh, yeah you did. That 288 true damage includes that 1/2/3/4/5/6/5/4/3/2/1 ticks or 1/3/5/6/6/6/5/3/1. In any situation that is not exactly 6 auto attacks, the old expunge gets better as it had more true damage as well. (1/2/3/4/5/6/6 at 2 damage more per true versus 1/2/3/4/5/6/6/5/4/3/2 at full level of poison means 328 true damage versus 270 true damage. I don't see much benefit there.)

I accept new one does more true damage. I cannot fathom how you're including the true damage in the new spell while ignoring it's effects in the old one. Consumes doesn't mean the damage it did was returned.

I'm only factoring in the true damage the poison does AFTER you use expunge.

My calculations are assuming you use expunge immediately after you apply the 6th stack of poison. Old Expunge would remove the poison stacks, thus not giving you the 6 seconds of full stack poison dot. New Expunge does, that's where the 288 true damage is coming from. What I didn't factor in, was the amount of true damage dealt as your building up the stacks, since that's consistent across both versions of Twitch. So I basically didn't factor in the ticks of true damage for 1, 2, 3, 4, 5 stacks since that's the same for both versions.

Also I'm pretty sure his poison doesn't work in the way you described. Once you reach max stacks it doesn't decay back down to 1 (or 0) stacks. At least that's what I've found in my experience playing Twitch and what the wiki seems to imply.


Okay, here's what I'm saying: You're attacking once per second.
1 hit, 1 stack, 1 tick of poison immediate (Or the next second, but let's pretend it is immediate. Again, my lack of knowledge here is real. It may be the next second)
Over the next 5 seconds (or 6) it will tick 5 (or 6) times doing the same damage each tick.
2 hits, 2 stacks, 2 ticks of poison immediate. 4 ticks now remain on attack 1, 5 on attack 2.
3 hits, 3 stacks, 3 ticks immediate, 3/4/5 remain.
4 hits, 4 stacks, 4 ticks immediate, 2/3/4/5 remain
5 hits, 5 stacks, 5 ticks immediate 1/2/3/4/5 remain
6 hits, 6 stacks, 6 ticks immediate, 0/1/2/3/4/5 remain
7 hits, 6 stacks, 6 ticks immediate, 0/0/1/2/3/4/5 remain
Expunge.
You are looking me in the eye and telling me that when I'm typing expunge, that actually, 0/6/6/6/6/6/6 stacks remain because.... yeah. I am looking you in the eye and saying old expunge consumed the 0/0/1/2/3/4/5 but the other true damage remained, and new expunge gets the bonus damage from those 1/2/3/4/5 remaining ticks.

And you know, I may be wrong. Entirely possible that I am misrepresenting his abilities. For that I do apologize.
I'm From Canada, so they think I'm slow, eh?
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 03 2012 05:48 GMT
#513
I'm really confused by what you mean when 3/4/5 remain. It sounds as though you're assuming the poison stacks decay? Cause to my knowledge it doesn't.

Granted my calculations weren't fair in that I was assuming you hit expunge as soon as you hit 6 stacks. If you wait for your passive to deal some damage before hitting E, then you get more mileage out of that. However, you also have to consider that new Expunge deals physical damage and scales. The fact that it's physical damage means you get the benefits of w/e armor pen you buy, increasing it's total damage even more.
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
August 03 2012 05:53 GMT
#514
On August 03 2012 14:48 Ryuu314 wrote:
I'm really confused by what you mean when 3/4/5 remain. It sounds as though you're assuming the poison stacks decay? Cause to my knowledge it doesn't.

Granted my calculations weren't fair in that I was assuming you hit expunge as soon as you hit 6 stacks. If you wait for your passive to deal some damage before hitting E, then you get more mileage out of that. However, you also have to consider that new Expunge deals physical damage and scales. The fact that it's physical damage means you get the benefits of w/e armor pen you buy, increasing it's total damage even more.


After reading the wiki, one of my base assumptions may be wrong:

I assumed that the stacks were sequentially stacking: Up to a max of 6, with a max 6 second duration on each, each attack refreshing the damage by applying the most recent stack on each attack.
You're assuming that that stacks refresh the durating on each stack, I.E. if you poke someone once every 4 seconds, after the poke on second 24, they would be taking full passive damage for the next 6 seconds.

If you are right, then my calculations are entirely wrong and based on a faulty assumption. So if that is the case, I do apologize again.

But if we're going into armor, what does one build against an AD carry anyway?
I'm From Canada, so they think I'm slow, eh?
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-08-03 05:59:32
August 03 2012 05:58 GMT
#515
On August 03 2012 14:53 Fuzzmosis wrote:
Show nested quote +
On August 03 2012 14:48 Ryuu314 wrote:
I'm really confused by what you mean when 3/4/5 remain. It sounds as though you're assuming the poison stacks decay? Cause to my knowledge it doesn't.

Granted my calculations weren't fair in that I was assuming you hit expunge as soon as you hit 6 stacks. If you wait for your passive to deal some damage before hitting E, then you get more mileage out of that. However, you also have to consider that new Expunge deals physical damage and scales. The fact that it's physical damage means you get the benefits of w/e armor pen you buy, increasing it's total damage even more.


After reading the wiki, one of my base assumptions may be wrong:

I assumed that the stacks were sequentially stacking: Up to a max of 6, with a max 6 second duration on each, each attack refreshing the damage by applying the most recent stack on each attack.
You're assuming that that stacks refresh the durating on each stack, I.E. if you poke someone once every 4 seconds, after the poke on second 24, they would be taking full passive damage for the next 6 seconds.

If you are right, then my calculations are entirely wrong and based on a faulty assumption. So if that is the case, I do apologize again.

But if we're going into armor, what does one build against an AD carry anyway?

The change from magic to physical damage on Expunge is double edged I'll give you that. Champions tend to have/build more armor than they do magic resist so on that front old Expunge definitely has an edge. But at the same time, making it physical damage potentially gives you more damage since it now is affected by whatever armor penetration you would be getting, whereas having it magic damage means it can only get weaker, unless you're doing some janky AP/magic pen Twitch build.

Also, you can't completely ignore the AD scaling. At 0.25 AD ratio per stack, it can get pretty hefty. Depending on your runes/masteries, you can come pretty darn close to the base damage (ignoring passive damage) of old Expunge. This is especially true if you're laning with a Janna. Lategame, like you said, new Expunge will far outscale old Expunge especially considering IE+LW is already 120 AD
Simberto
Profile Blog Joined July 2010
Germany11787 Posts
August 03 2012 05:59 GMT
#516
On August 03 2012 14:53 Fuzzmosis wrote:
Show nested quote +
On August 03 2012 14:48 Ryuu314 wrote:
I'm really confused by what you mean when 3/4/5 remain. It sounds as though you're assuming the poison stacks decay? Cause to my knowledge it doesn't.

Granted my calculations weren't fair in that I was assuming you hit expunge as soon as you hit 6 stacks. If you wait for your passive to deal some damage before hitting E, then you get more mileage out of that. However, you also have to consider that new Expunge deals physical damage and scales. The fact that it's physical damage means you get the benefits of w/e armor pen you buy, increasing it's total damage even more.


After reading the wiki, one of my base assumptions may be wrong:

I assumed that the stacks were sequentially stacking: Up to a max of 6, with a max 6 second duration on each, each attack refreshing the damage by applying the most recent stack on each attack.
You're assuming that that stacks refresh the durating on each stack, I.E. if you poke someone once every 4 seconds, after the poke on second 24, they would be taking full passive damage for the next 6 seconds.

If you are right, then my calculations are entirely wrong and based on a faulty assumption. So if that is the case, I do apologize again.

But if we're going into armor, what does one build against an AD carry anyway?


In videogames, practically everything works the second way, which is why people always assume it does. And i am pretty sure that Twitch's passive works the same way, too.
Craton
Profile Blog Joined December 2009
United States17281 Posts
August 03 2012 06:00 GMT
#517
That would be atypical to how things work in League, so I doubt it.
twitch.tv/cratonz
Simberto
Profile Blog Joined July 2010
Germany11787 Posts
August 03 2012 06:02 GMT
#518
It's pretty easy to test if you own twitch. Start a custom game, go into the jungle, hit a creep. Wait 3 seconds, hit it again. wait 4 more seconds, look at its debuffs. If it has 2 stacks, it works the second way. If it has only one, it works the first way.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-03 06:40:18
August 03 2012 06:37 GMT
#519
On August 03 2012 15:00 Craton wrote:
That would be atypical to how things work in League, so I doubt it.

What, no?

Virtually all stacking buffs/debuffs refresh the duration of previous stacks.

This is why the entire concept of "building up stacks" on things like Rageblade or Udyr's passive even works--because being able to re-cast an ability before the buff duration runs out resets the timer on all the previously applied buff stacks.

I can't even think of a single example of a stacking buff/debuff in League where separate instances of the buff have overlapping durations.
Moderator
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
Last Edited: 2012-08-03 06:57:41
August 03 2012 06:57 GMT
#520
holy shet twitch is fuck broken

o yea especially with nunu......
GANDHISAUCE
Prev 1 24 25 26 27 28 183 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A + B
WardiTV752
IndyStarCraft 109
musti20045 25
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 133
ProTech121
IndyStarCraft 113
StarCraft: Brood War
Britney 51351
Sea 5241
Bisu 3405
Jaedong 1951
EffOrt 1766
Mini 818
BeSt 602
Hyuk 594
Soma 540
ggaemo 420
[ Show more ]
Stork 406
ZerO 390
Rush 296
firebathero 252
Soulkey 243
Light 239
Snow 232
actioN 134
Pusan 104
Mind 99
hero 90
Dewaltoss 63
ToSsGirL 59
sorry 54
Backho 48
Leta 47
Sea.KH 44
Aegong 41
[sc1f]eonzerg 31
Shinee 24
Rock 20
yabsab 20
zelot 18
Shine 16
Nal_rA 16
910 13
GoRush 13
IntoTheRainbow 13
Terrorterran 8
Icarus 8
eros_byul 1
Dota 2
Gorgc6743
BananaSlamJamma102
Counter-Strike
byalli693
fl0m502
edward82
Heroes of the Storm
Khaldor9
Other Games
FrodaN3857
singsing2084
B2W.Neo1085
Lowko354
crisheroes296
shoxiejesuss255
Fuzer 163
Sick121
XaKoH 102
KnowMe86
oskar44
Hui .44
ArmadaUGS32
ZerO(Twitch)20
kaitlyn13
Organizations
Other Games
gamesdonequick251
StarCraft: Brood War
CasterMuse 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1873
• Nemesis1314
Upcoming Events
Big Brain Bouts
3h 2m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
20h 2m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
1d 1h
BSL
1d 6h
RSL Revival
1d 20h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 22h
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.