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[Patch 1.0.0.144: Diana] General Discussion - Page 26

Forum Index > LoL General
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Ryuu314
Profile Joined October 2009
United States12679 Posts
August 03 2012 04:53 GMT
#501
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 03 2012 05:00 GMT
#502
And late game true damage is worth at least twice what magic or physical damage is worth. Early that dot isn't that much, but it's pretty impressive later on, especially since new twitch is significantly better at poisoning multiple targets.
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
Last Edited: 2012-08-03 05:21:25
August 03 2012 05:13 GMT
#503
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version. Also, this assumes that you hit E immediately instead of as a kill button. Which is why it was known as a kill button.

Or at level 9, 290 physical 196 true damage versus 510 magic damage + 75 true damage (assuming 1.0 attack speed, 6th stack doesn't tick). Difference of 100 damage. Need 66 AD to make it EVEN with the old expunge. 100 if twitch is only on level 2 of his passive, despite my love for the Rat, I certainly don't know everything about it.
I'm From Canada, so they think I'm slow, eh?
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 03 2012 05:19 GMT
#504
On August 03 2012 14:13 Fuzzmosis wrote:
Show nested quote +
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.
cabarkapa
Profile Joined November 2009
United States1011 Posts
August 03 2012 05:23 GMT
#505
On August 03 2012 14:19 Ryuu314 wrote:
Show nested quote +
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.

Should note that new expunge is physical.
Jaehoon - Master strategist
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
Last Edited: 2012-08-03 05:28:20
August 03 2012 05:24 GMT
#506
On August 03 2012 14:19 Ryuu314 wrote:
Show nested quote +
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.


Uhh, yeah you did. That 288 true damage includes that 1/2/3/4/5/6/5/4/3/2/1 ticks or 1/3/5/6/6/6/5/3/1. In any situation that is not exactly 6 auto attacks, the old expunge gets better as it had more true damage as well. (1/2/3/4/5/6/6 at 2 damage more per true versus 1/2/3/4/5/6/6/5/4/3/2 at full level of poison means 328 true damage versus 270 true damage. I don't see much benefit there.)

I accept new one does more true damage. I cannot fathom how you're including the true damage in the new spell while ignoring it's effects in the old one. Consumes doesn't mean the damage it did was returned.
I'm From Canada, so they think I'm slow, eh?
BlackPaladin
Profile Joined May 2010
United States9316 Posts
August 03 2012 05:28 GMT
#507
On August 03 2012 14:23 cabarkapa wrote:
Show nested quote +
On August 03 2012 14:19 Ryuu314 wrote:
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.

Should note that new expunge is physical.


And also now has a bonus AD ratio which it didn't have before. So standard runes and masteries add more damage to it than previously if you really are nitpicking about a few damage earlygame.
"Your full potential does not matter if you do not use all 100% of it."
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 03 2012 05:29 GMT
#508
Should also note that the damage was up front with the old expunge and requires more time now since half the damage was put in his passive. Overall though 500/600/700 physical damage isn't a big deal by the time twitch has 100 AD so expunge's strength is mostly in the early game if you choose to get it then.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Garhf
Profile Joined August 2010
49 Posts
August 03 2012 05:34 GMT
#509
With the rumble nerf, is he back to the old rumble with the "buggy" flamespitter damage wise? I ask this because we are 1 patch late here.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-08-03 05:41:39
August 03 2012 05:35 GMT
#510
On August 03 2012 14:24 Fuzzmosis wrote:
Show nested quote +
On August 03 2012 14:19 Ryuu314 wrote:
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.


Uhh, yeah you did. That 288 true damage includes that 1/2/3/4/5/6/5/4/3/2/1 ticks or 1/3/5/6/6/6/5/3/1. In any situation that is not exactly 6 auto attacks, the old expunge gets better as it had more true damage as well. (1/2/3/4/5/6/6 at 2 damage more per true versus 1/2/3/4/5/6/6/5/4/3/2 at full level of poison means 328 true damage versus 270 true damage. I don't see much benefit there.)

I accept new one does more true damage. I cannot fathom how you're including the true damage in the new spell while ignoring it's effects in the old one. Consumes doesn't mean the damage it did was returned.

I'm only factoring in the true damage the poison does AFTER you use expunge.

My calculations are assuming you use expunge immediately after you apply the 6th stack of poison. Old Expunge would remove the poison stacks, thus not giving you the 6 seconds of full stack poison dot. New Expunge does, that's where the 288 true damage is coming from. What I didn't factor in, was the amount of true damage dealt as your building up the stacks, since that's consistent across both versions of Twitch. So I basically didn't factor in the ticks of true damage for 1, 2, 3, 4, 5 stacks since that's the same for both versions.

Also I'm pretty sure his poison doesn't work in the way you described. Once you reach max stacks it doesn't decay back down to 1 (or 0) stacks. At least that's what I've found in my experience playing Twitch and what the wiki seems to imply.

Forgot that the passive was nerfed. I'm not entirely sure how the ticks of the passive work, but if you assume that the passive ticks on hit (which isn't true from my experience but for ease of calculations...) and you hit before the second tick then old Twitch would deal 10+20+30+40+50+60 = 210 true damage while building up the stacks. New Twitch would deal 8+16+24+32+40+48 = 158 true damage while building up the stacks. That's a 50 damage difference between the two passives, which basically covers the difference in damage between old and new Expunge.

However, new expunge has the benefit of having half the damage be true damage, which can easily amount to twice as much as magical or physical damage. This is also ignore the scaling portion of new Expunge.
Lmui
Profile Joined November 2010
Canada6213 Posts
August 03 2012 05:41 GMT
#511
On August 03 2012 14:34 Garhf wrote:
With the rumble nerf, is he back to the old rumble with the "buggy" flamespitter damage wise? I ask this because we are 1 patch late here.


His late game damage is a little higher than the buggy flamespitter because only the base values were nerfed not the ratios. The only thing that'll affect the damage lategame is the change from +30% to +25% on dangerzone which is pretty much nullified by the fact that you're going to hit more flames.
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
Last Edited: 2012-08-03 05:49:59
August 03 2012 05:42 GMT
#512
On August 03 2012 14:35 Ryuu314 wrote:
Show nested quote +
On August 03 2012 14:24 Fuzzmosis wrote:
On August 03 2012 14:19 Ryuu314 wrote:
On August 03 2012 14:13 Fuzzmosis wrote:
On August 03 2012 13:53 Ryuu314 wrote:
Honestly, Twitch's base damage nerf is a non-issue with proper runes and masteries. You're not going to have any problem last hitting and trading with the enemy AD carry in lane is offset by your passive.

W is weaker in that it potentially affects less enemies, but it was centered in an aoe around Twitch and let's be honest here, as Twitch you're not going to stand in the middle of the enemy team to slow them all. It was useful when Twitch was a roaming ganker since you could choose how to position to maximize your slow. But Twitch is an AD carry now. Having a targetable skillshot slow with over 1k range is extremely useful and much safer to use.

E is strictly weaker from a numbers standpoint. It deals less damage, but the biggest thing about E is that it no longer removes poison stacks. At max rank passive, your passive is dealing up to 48 true damage a second for 6 seconds, which is a total of 288 true damage. That's a really really powerful dot. Even assuming you have absolutely no bonus AD, old Expunge deals 150+60*6 = 510 magic damage. New Expunge deals 80+35*6 = 290 magic damage PLUS the 288 true damage dot for a total of 578 mixed damage. I wouldn't say Expunge got nerfed.


Late game expunge isn't nerfed. Just early game.
Of course, your calculation is also missing the 1+2+3+4+5+(maybe 6) ticks the other true damage would do. Or, 1/3/5 at 2 attack speed. I don't know when it's calculating the damage.

510 magic damage + 90 true damage on multiple targets. Still stronger on the old version.

Old expunge removed all poison stacks when you used it. I didn't add in the damage the poison would do while you're building up the stacks since that remains constant in both versions. Where are you getting the +90 true damage from?

Level 1 old expunge does 30+20*6 =150 magic damage. Level 1 new expunge does 20+15*6 = 110 magic damage + 72 true damage from passive for a total of 182 mixed damage. New expunge does more damage early game as well.


Uhh, yeah you did. That 288 true damage includes that 1/2/3/4/5/6/5/4/3/2/1 ticks or 1/3/5/6/6/6/5/3/1. In any situation that is not exactly 6 auto attacks, the old expunge gets better as it had more true damage as well. (1/2/3/4/5/6/6 at 2 damage more per true versus 1/2/3/4/5/6/6/5/4/3/2 at full level of poison means 328 true damage versus 270 true damage. I don't see much benefit there.)

I accept new one does more true damage. I cannot fathom how you're including the true damage in the new spell while ignoring it's effects in the old one. Consumes doesn't mean the damage it did was returned.

I'm only factoring in the true damage the poison does AFTER you use expunge.

My calculations are assuming you use expunge immediately after you apply the 6th stack of poison. Old Expunge would remove the poison stacks, thus not giving you the 6 seconds of full stack poison dot. New Expunge does, that's where the 288 true damage is coming from. What I didn't factor in, was the amount of true damage dealt as your building up the stacks, since that's consistent across both versions of Twitch. So I basically didn't factor in the ticks of true damage for 1, 2, 3, 4, 5 stacks since that's the same for both versions.

Also I'm pretty sure his poison doesn't work in the way you described. Once you reach max stacks it doesn't decay back down to 1 (or 0) stacks. At least that's what I've found in my experience playing Twitch and what the wiki seems to imply.


Okay, here's what I'm saying: You're attacking once per second.
1 hit, 1 stack, 1 tick of poison immediate (Or the next second, but let's pretend it is immediate. Again, my lack of knowledge here is real. It may be the next second)
Over the next 5 seconds (or 6) it will tick 5 (or 6) times doing the same damage each tick.
2 hits, 2 stacks, 2 ticks of poison immediate. 4 ticks now remain on attack 1, 5 on attack 2.
3 hits, 3 stacks, 3 ticks immediate, 3/4/5 remain.
4 hits, 4 stacks, 4 ticks immediate, 2/3/4/5 remain
5 hits, 5 stacks, 5 ticks immediate 1/2/3/4/5 remain
6 hits, 6 stacks, 6 ticks immediate, 0/1/2/3/4/5 remain
7 hits, 6 stacks, 6 ticks immediate, 0/0/1/2/3/4/5 remain
Expunge.
You are looking me in the eye and telling me that when I'm typing expunge, that actually, 0/6/6/6/6/6/6 stacks remain because.... yeah. I am looking you in the eye and saying old expunge consumed the 0/0/1/2/3/4/5 but the other true damage remained, and new expunge gets the bonus damage from those 1/2/3/4/5 remaining ticks.

And you know, I may be wrong. Entirely possible that I am misrepresenting his abilities. For that I do apologize.
I'm From Canada, so they think I'm slow, eh?
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 03 2012 05:48 GMT
#513
I'm really confused by what you mean when 3/4/5 remain. It sounds as though you're assuming the poison stacks decay? Cause to my knowledge it doesn't.

Granted my calculations weren't fair in that I was assuming you hit expunge as soon as you hit 6 stacks. If you wait for your passive to deal some damage before hitting E, then you get more mileage out of that. However, you also have to consider that new Expunge deals physical damage and scales. The fact that it's physical damage means you get the benefits of w/e armor pen you buy, increasing it's total damage even more.
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
August 03 2012 05:53 GMT
#514
On August 03 2012 14:48 Ryuu314 wrote:
I'm really confused by what you mean when 3/4/5 remain. It sounds as though you're assuming the poison stacks decay? Cause to my knowledge it doesn't.

Granted my calculations weren't fair in that I was assuming you hit expunge as soon as you hit 6 stacks. If you wait for your passive to deal some damage before hitting E, then you get more mileage out of that. However, you also have to consider that new Expunge deals physical damage and scales. The fact that it's physical damage means you get the benefits of w/e armor pen you buy, increasing it's total damage even more.


After reading the wiki, one of my base assumptions may be wrong:

I assumed that the stacks were sequentially stacking: Up to a max of 6, with a max 6 second duration on each, each attack refreshing the damage by applying the most recent stack on each attack.
You're assuming that that stacks refresh the durating on each stack, I.E. if you poke someone once every 4 seconds, after the poke on second 24, they would be taking full passive damage for the next 6 seconds.

If you are right, then my calculations are entirely wrong and based on a faulty assumption. So if that is the case, I do apologize again.

But if we're going into armor, what does one build against an AD carry anyway?
I'm From Canada, so they think I'm slow, eh?
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-08-03 05:59:32
August 03 2012 05:58 GMT
#515
On August 03 2012 14:53 Fuzzmosis wrote:
Show nested quote +
On August 03 2012 14:48 Ryuu314 wrote:
I'm really confused by what you mean when 3/4/5 remain. It sounds as though you're assuming the poison stacks decay? Cause to my knowledge it doesn't.

Granted my calculations weren't fair in that I was assuming you hit expunge as soon as you hit 6 stacks. If you wait for your passive to deal some damage before hitting E, then you get more mileage out of that. However, you also have to consider that new Expunge deals physical damage and scales. The fact that it's physical damage means you get the benefits of w/e armor pen you buy, increasing it's total damage even more.


After reading the wiki, one of my base assumptions may be wrong:

I assumed that the stacks were sequentially stacking: Up to a max of 6, with a max 6 second duration on each, each attack refreshing the damage by applying the most recent stack on each attack.
You're assuming that that stacks refresh the durating on each stack, I.E. if you poke someone once every 4 seconds, after the poke on second 24, they would be taking full passive damage for the next 6 seconds.

If you are right, then my calculations are entirely wrong and based on a faulty assumption. So if that is the case, I do apologize again.

But if we're going into armor, what does one build against an AD carry anyway?

The change from magic to physical damage on Expunge is double edged I'll give you that. Champions tend to have/build more armor than they do magic resist so on that front old Expunge definitely has an edge. But at the same time, making it physical damage potentially gives you more damage since it now is affected by whatever armor penetration you would be getting, whereas having it magic damage means it can only get weaker, unless you're doing some janky AP/magic pen Twitch build.

Also, you can't completely ignore the AD scaling. At 0.25 AD ratio per stack, it can get pretty hefty. Depending on your runes/masteries, you can come pretty darn close to the base damage (ignoring passive damage) of old Expunge. This is especially true if you're laning with a Janna. Lategame, like you said, new Expunge will far outscale old Expunge especially considering IE+LW is already 120 AD
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
August 03 2012 05:59 GMT
#516
On August 03 2012 14:53 Fuzzmosis wrote:
Show nested quote +
On August 03 2012 14:48 Ryuu314 wrote:
I'm really confused by what you mean when 3/4/5 remain. It sounds as though you're assuming the poison stacks decay? Cause to my knowledge it doesn't.

Granted my calculations weren't fair in that I was assuming you hit expunge as soon as you hit 6 stacks. If you wait for your passive to deal some damage before hitting E, then you get more mileage out of that. However, you also have to consider that new Expunge deals physical damage and scales. The fact that it's physical damage means you get the benefits of w/e armor pen you buy, increasing it's total damage even more.


After reading the wiki, one of my base assumptions may be wrong:

I assumed that the stacks were sequentially stacking: Up to a max of 6, with a max 6 second duration on each, each attack refreshing the damage by applying the most recent stack on each attack.
You're assuming that that stacks refresh the durating on each stack, I.E. if you poke someone once every 4 seconds, after the poke on second 24, they would be taking full passive damage for the next 6 seconds.

If you are right, then my calculations are entirely wrong and based on a faulty assumption. So if that is the case, I do apologize again.

But if we're going into armor, what does one build against an AD carry anyway?


In videogames, practically everything works the second way, which is why people always assume it does. And i am pretty sure that Twitch's passive works the same way, too.
Craton
Profile Blog Joined December 2009
United States17250 Posts
August 03 2012 06:00 GMT
#517
That would be atypical to how things work in League, so I doubt it.
twitch.tv/cratonz
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
August 03 2012 06:02 GMT
#518
It's pretty easy to test if you own twitch. Start a custom game, go into the jungle, hit a creep. Wait 3 seconds, hit it again. wait 4 more seconds, look at its debuffs. If it has 2 stacks, it works the second way. If it has only one, it works the first way.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-03 06:40:18
August 03 2012 06:37 GMT
#519
On August 03 2012 15:00 Craton wrote:
That would be atypical to how things work in League, so I doubt it.

What, no?

Virtually all stacking buffs/debuffs refresh the duration of previous stacks.

This is why the entire concept of "building up stacks" on things like Rageblade or Udyr's passive even works--because being able to re-cast an ability before the buff duration runs out resets the timer on all the previously applied buff stacks.

I can't even think of a single example of a stacking buff/debuff in League where separate instances of the buff have overlapping durations.
Moderator
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
Last Edited: 2012-08-03 06:57:41
August 03 2012 06:57 GMT
#520
holy shet twitch is fuck broken

o yea especially with nunu......
GANDHISAUCE
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