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On August 03 2012 17:13 HazMat wrote:Show nested quote +On August 03 2012 17:08 IMoperator wrote:On August 03 2012 17:07 Sufficiency wrote:On August 03 2012 17:05 IMoperator wrote: I hate how this game's team fights all devolve down to how much AOE each team has. Whoever has more aoe just wins the team fight straight up. That is so not true. How isn't it true? Because it's not. Ever heard of an AD carry? Yes, yes I have. It just seems like where I'm at, the team that always wins is the one with more aoe. Stacking amumu's ult + kennen's ult + malphites ult is just insane damage.
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United States47024 Posts
On August 03 2012 17:14 Ryuu314 wrote:Show nested quote +On August 03 2012 17:08 IMoperator wrote:On August 03 2012 17:07 Sufficiency wrote:On August 03 2012 17:05 IMoperator wrote: I hate how this game's team fights all devolve down to how much AOE each team has. Whoever has more aoe just wins the team fight straight up. That is so not true. How isn't it true? it just simply isn't. aoe teams tend to do very well in low to mid elo solo queue because it's the easiest team composition to run with little coordination. it also requires the least amount of team fighting knowledge/skill to do. but it's definitely not the single defining factor. remember poke comps? how bout 4 protect 1 comps? there are definitely other ways to win team fights than just massive aoe. Massive aoe just happens to be the easiest to run in solo q. You're misreading what IMoperater said lol. He's not saying AoE teams are the the best or only type of viable comp. He's saying that the team with more AoE tends to win teamfights. Which actually is typically true unless the AD carry's items pass a certain critical point. Fortunately, teamfighting isn't all there is to this game.
Most of the non-AoE team compositions generally either try to deliberately avoid plain 5v5 teamfighting (globals/gank-based composition to create 5v4s, poke compositions), or try to focus their teamfighting at certain points where they have a timing advantage against the AoE teamfight team ("win-lane-win-game" teams building an early level/gold advantage to overcome their naturally weaker teamfight, 4-protects-1 teams stalling to the point where the carry is farmed). They generally do not choose to fight teams with superior AoE straight up. Also note that these aren't mutually exclusive with a team ALSO having strong AoE. You can have a 4-protects-1 team where 4 strong AoE teamfighters roam as 4 to create farming space for the carry--in teamfights the AoE also acts as a means to aid your carry's positioning, since the enemy cannot dive the carry without exposing themselves to the AoE damage.
But it's neither bad nor surprising that a team with AoE is strong at teamfighting, because, well, thats WHY you pick it. I'm not sure how you could ever create a game where abilities that do damage to single targets are comparably strong to abilities that can damage up to 5 people in teamfights, without those single target abilities being totally busted in non-teamfight scenarios.
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On August 03 2012 17:31 IMoperator wrote:Show nested quote +On August 03 2012 17:13 HazMat wrote:On August 03 2012 17:08 IMoperator wrote:On August 03 2012 17:07 Sufficiency wrote:On August 03 2012 17:05 IMoperator wrote: I hate how this game's team fights all devolve down to how much AOE each team has. Whoever has more aoe just wins the team fight straight up. That is so not true. How isn't it true? Because it's not. Ever heard of an AD carry? Yes, yes I have. It just seems like where I'm at, the team that always wins is the one with more aoe. Stacking amumu's ult + kennen's ult + malphites ult is just insane damage. tbh staking amumus ult with everything is just scary. If there is a good Mummy on the enemy team, you're gonna have a bad time in teamfights.
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On August 03 2012 17:31 IMoperator wrote:Show nested quote +On August 03 2012 17:13 HazMat wrote:On August 03 2012 17:08 IMoperator wrote:On August 03 2012 17:07 Sufficiency wrote:On August 03 2012 17:05 IMoperator wrote: I hate how this game's team fights all devolve down to how much AOE each team has. Whoever has more aoe just wins the team fight straight up. That is so not true. How isn't it true? Because it's not. Ever heard of an AD carry? Yes, yes I have. It just seems like where I'm at, the team that always wins is the one with more aoe. Stacking amumu's ult + kennen's ult + malphites ult is just insane damage. Alright so why are you comparing the games meta to the meta at your Elo?
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@Parnage Yes, I would be completely fine if some guy verbally harassed me for dodging a game. He could have not come into the same game again and I would have vented my frustration by doing some pull ups during loadscreen or something. Having the chance to be an asshole back at the asshole who caused it in the first place was too good an offer to pass up. I probably won't do it again though.
@Simberto I hate when it's the owner's buddies who are the dodgers, I normally do the same as you in that situation. I think the good thing about ARAM is that nobody AFK's (yet) and that is probably because of not having a dodge penalty, so dodgers can break as many games as they want until they're finally happy in one so in game, everything's fine. If they added a penalty to dodging, people would play the first few minutes then start trolling once they're in game just like in the other game types.
Having more AOE is almost always a win unless everyone's pro then it's probably something else. The most popular AD carry is probably Graves, he does a shitload of AOE damage, so does Ezreal (#2) According to LoLking, other popular champs are: Lee is, Blitzcrank, Taric, Alistar, Janna, etc.
Other strong champs (that I think) Riven, Ryze, Morgana, Vladmir, Kennen, Karthus, Swain, Rumble, Mordekaiser, Gangplank, Nautilus, fiddlesticks, amumu, Ziggs, Sona, leona, etc.
There are other ways to win, but having a lot of AOE is the easiest.
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This is allways how it goes, theres so many factors that go into a teamfight that you cant say 'this team fights better'. Positioning in a teamfight can change everything around, so can CC and so can heals. I wish people would stop arguing when not all the factors are taken into consideration.
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United States47024 Posts
On August 03 2012 17:45 ihasaKAROT wrote: This is allways how it goes, theres so many factors that go into a teamfight that you cant say 'this team fights better'. Positioning in a teamfight can change everything around, so can CC and so can heals. I wish people would stop arguing when not all the factors are taken into consideration. There are a lot of factors that go into the result for a teamfight. But at the same time, it's also pretty clear a lot of the time that one team should be looking to teamfight, while the other doesn't want to and should be avoiding them unless they can find some sort of advantage/opportunity.
It's very rare that the correct play for both teams is to look for a direct 5v5 with the other. Often one team wants to fight directly (and hence is forcing objectives, pushing, etc.), and the other is trying to either stall or look for an opportunity (catch someone out of position, make farming time for the carry, poke the other team down to lower HP, etc.).
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As far as solo queue goes, I just prefer lane stomp comps (run counter lane), over the "overall" team comp. Win lane, win game.
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Diana's dark valkyrie skin's model so cool. I don't think I'd run her tho, unless her mobility or the way you can build her allow survivability. I also tought Ryze had the worst portrait (far ahead of Morde) since they redid his splash art. Then we hopped into a coop for quick daily win and Cass bot happened...
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as vlad got mentioned: I honestly think he might be very overrated. Not that he is picked/banned very often but I've seen so many vlads (including myself) losing games even after completely stomping their lanes. It is so hard to get a good ult off with him in a lot of teamcomps. I think vlad should not be blindly picked as a counter lane without having the right composition.
there are actually quite alot of champions that are very composition reliant. Basicly all the non-bruiser top laners.
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Any idea when we can expect Diana? How much time did Riot take to enable Zyra?
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On August 03 2012 20:15 clickrush wrote: as vlad got mentioned: I honestly think he might be very overrated. Not that he is picked/banned very often but I've seen so many vlads (including myself) losing games even after completely stomping their lanes. It is so hard to get a good ult off with him in a lot of teamcomps. I think vlad should not be blindly picked as a counter lane without having the right composition.
there are actually quite alot of champions that are very composition reliant. Basicly all the non-bruiser top laners. What are you talking about?Vlad doesn't need a comp around him and his ult is incredibly simple to land. Here's vlad in a teamfight:wait for the right moment when you can ult maximum number of people possible,spam your Q and E--->are they diving you?--->spam more Q,when you get low pool,if your in danger of dying use zhonyas if not spam moar Q E,kite,kite spam spam,rinse and repeat. The Op of vlad lies in the fact that if you don't chain cc him and nuke him down he's going to kite,leech with Q pool leech again use Zhonyas leech again trololol and if you are still following him for some stupid reason and not killing his teammates he's going to get another pool up and you will die chasing him around.So no matter what you do he's going to give immense presence in teamfight for any kind of team just because the other team either gets free shots off on you or he is spamming you to death while your chasing others because you can't possibly kill him without taking massive damage in the process from others. He doesn't have bad matchups in lane really and if he gets behind he can still farm. Only thing about him is that he has a kinda weak early game so you can try to exploit that,apart from that he is idiot proof.
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Oh wow, one of my friend's friends got permabanned and apparently he went to riot HQ to complain about it. I don't know what I'd do if I suddenly just lost my account >_>
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If someone is so afraid of an aoe comp, pick Janna and ult when they all ult. Ranked team I'm on pretty much relies on strictly aoe with Kennen, Graves, Malphite, Sona, and whatever mid with aoe we want to run. We always make it a priority to ban Janna though.
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On August 03 2012 20:11 Alaric wrote: Diana's dark valkyrie skin's model so cool. I don't think I'd run her tho, unless her mobility or the way you can build her allow survivability. I also tought Ryze had the worst portrait (far ahead of Morde) since they redid his splash art. Then we hopped into a coop for quick daily win and Cass bot happened... The builds I've seen people throw around most often buil ROA, Rylais, and resist boosting AP items.
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On August 03 2012 21:41 Gahlo wrote:Show nested quote +On August 03 2012 20:11 Alaric wrote: Diana's dark valkyrie skin's model so cool. I don't think I'd run her tho, unless her mobility or the way you can build her allow survivability. I also tought Ryze had the worst portrait (far ahead of Morde) since they redid his splash art. Then we hopped into a coop for quick daily win and Cass bot happened... The builds I've seen people throw around most often buil ROA, Rylais, and resist boosting AP items. I'm not convinced. Looking at her kit, it looks like it has a lot of function similar to Jax that I'd want to try out a jax-like build based on triforce & gunblade. It's not like AD items are a waste when you get some free AS from passive.
Though, depending on the shield ability, you might want more resist-focused items and less HP-focused items (nixing ROA & Rylais). Doubly so if lifesteal/spellvamp turns out to be a preferred itemization choice.
To be honest, ROA Rylais is a poor combination of items - you get an OK amount of AP, some mana, and a butt-ton of HP - comparable HP to warmogs. There is probably a better way to spend your first 6k gold. Maybe one or the other of ROA & Rylais, but you shouldn't be looking to build both of them without something else in between.
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On August 03 2012 21:29 Cloud9157 wrote: If someone is so afraid of an aoe comp, pick Janna and ult when they all ult. Ranked team I'm on pretty much relies on strictly aoe with Kennen, Graves, Malphite, Sona, and whatever mid with aoe we want to run. We always make it a priority to ban Janna though. Janna's thing only affects kennen's ult in this scenario. And kennen tends to rush zhonyas, so while it is still a counter it doesn't nullify AoE that much.
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On August 03 2012 20:33 Celial wrote: Divine Soraka: Worth it? Sorara is the next champion to get a model update. You saw how the new Ashe models and skins were updated in-game. If you liked what you saw then, you're going to like the Sorara update. ^^
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On August 03 2012 20:24 Nikon wrote: Any idea when we can expect Diana? How much time did Riot take to enable Zyra?
I guess next Tuesday. http://leagueoflegends.wikia.com/wiki/V1.0.0.143
I think this is a smart move by Riot. Now they can verify their balance changes without the contamination by the new champion.
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