• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:25
CEST 13:25
KST 20:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Weekly Cups (August 24-30): Patches' balance mod takes over0New 3v3 BGH Ladder (and more) on ShieldBattery!36Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Starcraft vs Retro Category on Twitch Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [ASL22] Ro24 Group F [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5941 users

[Patch 1.0.0.144: Diana] General Discussion - Page 166

Forum Index > LoL General
Post a Reply
Prev 1 164 165 166 167 168 183 Next
TheYango
Profile Joined September 2008
United States47024 Posts
August 13 2012 20:23 GMT
#3301
On August 14 2012 05:04 Slayer91 wrote:
I think the difference between arranged play and solo queue is massively overblown. The skill level is higher and the tilt factor usually isn't there in arranged but you often see people feed heavily and other people carry and champs that are good early game dominate and snowball and such like. People carry very often with champs they're good at and it's just that those champs start to become mainstream. (think double lift ezrael) But in solo queue you'd put it down to "solo queue retards".

Its a difference in mindset. In solo queue, you're still heavily focused on the individual aspects of the game. Ultimately, to win in solo queue you have to play with a certain degree of selfishness, and the level to which you can coordinate with random people you've never met before is very limited. Whereas in arranged play the ideal is essentially "5 players playing with a single mind".

Of course, it isn't quite there in practice because a lot of "pro" teams still play the game like 5 pubs. But some of the top teams like Azubu Blaze are getting there.
Moderator
AwayFromLife
Profile Joined August 2011
United States441 Posts
August 13 2012 20:26 GMT
#3302
It's game changing in like, 5% of situations. The rest of the time it's nice and can land a kill if you're lucky/outplay them. If it had a larger radius, I'd be more impressed, but I can't tell you the number of times something has just missed the edge despite being in spitting distance.
overt
Profile Blog Joined June 2010
United States9006 Posts
August 13 2012 20:29 GMT
#3303
On August 14 2012 05:23 TheYango wrote:
Show nested quote +
On August 14 2012 05:04 Slayer91 wrote:
I think the difference between arranged play and solo queue is massively overblown. The skill level is higher and the tilt factor usually isn't there in arranged but you often see people feed heavily and other people carry and champs that are good early game dominate and snowball and such like. People carry very often with champs they're good at and it's just that those champs start to become mainstream. (think double lift ezrael) But in solo queue you'd put it down to "solo queue retards".

Its a difference in mindset. In solo queue, you're still heavily focused on the individual aspects of the game. Ultimately, to win in solo queue you have to play with a certain degree of selfishness, and the level to which you can coordinate with random people you've never met before is very limited. Whereas in arranged play the ideal is essentially "5 players playing with a single mind".

Of course, it isn't quite there in practice because a lot of "pro" teams still play the game like 5 pubs. But some of the top teams like Azubu Blaze are getting there.


M5 also is sort of "there" too. I think most teams still just pick five really good champions but I see teams like M5 and Azubu Blaze picking an entire team that synergizes well together.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 13 2012 20:32 GMT
#3304
On August 14 2012 05:17 Feartheguru wrote:
Do people really agree that moonfall is a game changing teamfight skill like theyango says? Since the beginning I've thought it's just an average skill and none of the Dianas I've seen has changed that.


It's probably less game-changing in solo queue, but my last jungle Diana game was won largely due to three consecutive teamfights involving a well placed Moonfall. The first fight Nocturne initiated on us but got destroyed because I pulled his entire team away from him and then flashed to safely, making it 5v4. The second I pulled half the enemy team into the center of a Leona ult. The third I just ulted into the enemy team, pulled them all on top of me, ate their damage, and then escaped.

I think TheYango is emphasizing the game-changing nature of Moonfall because it was being completely ignored, which was somewhat surprising given how displacements are generally considered the strongest form of crowd control.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-13 20:48:22
August 13 2012 20:35 GMT
#3305
On August 14 2012 05:26 AwayFromLife wrote:
It's game changing in like, 5% of situations. The rest of the time it's nice and can land a kill if you're lucky/outplay them. If it had a larger radius, I'd be more impressed, but I can't tell you the number of times something has just missed the edge despite being in spitting distance.

Its AoE is totally in line with how other DotA-ported skills came out in LoL, because balance demands the reduction in power level. Which is totally fine, as the base skill is one of the strongest teamfight skills in DotA.

It's not like we need Anivia wall to span the entire screen.

On August 14 2012 05:32 Seuss wrote:
Show nested quote +
On August 14 2012 05:17 Feartheguru wrote:
Do people really agree that moonfall is a game changing teamfight skill like theyango says? Since the beginning I've thought it's just an average skill and none of the Dianas I've seen has changed that.


It's probably less game-changing in solo queue, but my last jungle Diana game was won largely due to three consecutive teamfights involving a well placed Moonfall. The first fight Nocturne initiated on us but got destroyed because I pulled his entire team away from him and then flashed to safely, making it 5v4. The second I pulled half the enemy team into the center of a Leona ult. The third I just ulted into the enemy team, pulled them all on top of me, ate their damage, and then escaped.

I think TheYango is emphasizing the game-changing nature of Moonfall because it was being completely ignored, which was somewhat surprising given how displacements are generally considered the strongest form of crowd control.

There's also the fact that arranged play magnifies the strength due to the certain amount of coordination required to maximize the skill's effectiveness.

Diana's E doesn't really do a ton in and of itself. The power in it is almost entirely driven by what skills are used with it, which means that it requires a certain amount of coordination in using those skills, as well as a draft that makes use of the fact that you have this kind of a setup skill.

If you're using it just like a stock AoE CC it's going to feel mediocre, but Amumu/Malph ults can't do things like clump people up for a follow-up Jarvan ult or pull people who've flashed out of a Nunu ult back in before it finishes.
Moderator
nojitosunrise
Profile Joined August 2011
United States6188 Posts
August 13 2012 20:37 GMT
#3306
On August 14 2012 05:35 TheYango wrote:
Show nested quote +
On August 14 2012 05:26 AwayFromLife wrote:
It's game changing in like, 5% of situations. The rest of the time it's nice and can land a kill if you're lucky/outplay them. If it had a larger radius, I'd be more impressed, but I can't tell you the number of times something has just missed the edge despite being in spitting distance.

Its AoE is totally in line with how other DotA-ported skills came out in LoL, because balance demands the reduction in power level. Which is totally fine, as the base skill is one of the strongest teamfight skills in DotA.

It's not like we need Anivia wall to span the entire screen.


Although aniivia having a global stun was pretty cool though
Slayer91
Profile Joined February 2006
Ireland23347 Posts
August 13 2012 20:51 GMT
#3307
On August 14 2012 05:23 TheYango wrote:
Show nested quote +
On August 14 2012 05:04 Slayer91 wrote:
I think the difference between arranged play and solo queue is massively overblown. The skill level is higher and the tilt factor usually isn't there in arranged but you often see people feed heavily and other people carry and champs that are good early game dominate and snowball and such like. People carry very often with champs they're good at and it's just that those champs start to become mainstream. (think double lift ezrael) But in solo queue you'd put it down to "solo queue retards".

Its a difference in mindset. In solo queue, you're still heavily focused on the individual aspects of the game. Ultimately, to win in solo queue you have to play with a certain degree of selfishness, and the level to which you can coordinate with random people you've never met before is very limited. Whereas in arranged play the ideal is essentially "5 players playing with a single mind".

Of course, it isn't quite there in practice because a lot of "pro" teams still play the game like 5 pubs. But some of the top teams like Azubu Blaze are getting there.


You don't need to be selfish to win solo queue at all. Just because people go into the mindset that "they have to carry retards" in solo queue doesn't mean that's the optimal way to play. When people do badly you have to make up for that but that applies everywhere (CLG NA lololol) . You can easily play supports and tanks and do your best to help your team and ping objectives and if nobodies on tilt it's definitely possible to get to the level of coordination as the less organized teams. (not to say you have to coordinate your team to carry as support and tank)


I would say the biggest difference aside from skill level is mostly teamcomp oriented and also call/objective oriented play. Also the consistency of that type of play. The aspect of playing solo queue to have fun and improve can often lead to not trying to exploit every advantage and pushing towers//grabbing dragons to exploit small advantages which leads to more teamfights and more good practice in a longer game. (at least I kinda do that) However this is more of a switch that can be flicked on in competitive play and I don't think anyone should use it as an excuse not to play solo queue.

As for 5 people playing with a single mind, the fact is 5 different champions all have 5 different roles to play and therefore it's important that each player plays his role the best he can to win each teamfight and react individually to the situation at hand and that's exactly the same as in solo queue. In arranged it's better to come to a correct decision about how to play because you know roughly how your teammates are going to react but if anything strange or offbeat happens at all your solo queue experience is going to help you a lot there.
ZeromuS
Profile Blog Joined October 2010
Canada13412 Posts
August 13 2012 21:17 GMT
#3308
I saw this video linked in the LoL Subreddit.

It came after the IPLLoL Karthas kill and I found it hilarious. Im new to LoL but its funny as all hell to me. Especially preparing the keyboard



Idk if I am supposed to post vids here but there doesnt seem to be a LoL video thread, nor a rule against it in the OP.

Let me know if this is bad.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
August 13 2012 21:17 GMT
#3309
Comparing soloQ to true arranged 5s is just laughable
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
HazMat
Profile Blog Joined October 2009
United States17077 Posts
August 13 2012 21:18 GMT
#3310
On August 14 2012 06:17 ZeromuS wrote:
I saw this video linked in the LoL Subreddit.

It came after the IPLLoL Karthas kill and I found it hilarious. Im new to LoL but its funny as all hell to me. Especially preparing the keyboard

http://www.youtube.com/watch?v=Xi0TIoL3yhw

Idk if I am supposed to post vids here but there doesnt seem to be a LoL video thread, nor a rule against it in the OP.

Let me know if this is bad.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=199350&currentpage=110

Here you go my friend.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
August 13 2012 21:20 GMT
#3311
On August 14 2012 04:53 AwayFromLife wrote:
Are arranged 5s not in the game anymore? I was under the impression that it was.

And you can play to win in solo queue. When I go play basketball, I don't try to punt the ball into the hoop yelling "lolol it's not the NBA you guiz!"

Just because you occasionally get trolls and idiots doesn't mean you have to treat every game like it's full of tards. You can tell whether or not a game is going to be shit in champ select and know whether you should actually be attempting to win or not.


Yes, but playing 3v3 pickup basketball is a completely different game from 5v5 arranged play.
Slayer91
Profile Joined February 2006
Ireland23347 Posts
August 13 2012 21:25 GMT
#3312
On August 14 2012 06:17 MooMooMugi wrote:
Comparing soloQ to true arranged 5s is just laughable


Thanks for your contribution sir!
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-08-13 21:36:01
August 13 2012 21:33 GMT
#3313
On August 14 2012 06:25 Slayer91 wrote:
Show nested quote +
On August 14 2012 06:17 MooMooMugi wrote:
Comparing soloQ to true arranged 5s is just laughable


Thanks for your contribution sir!

He has a point tho, focussing someone like akali in a teamfight is much easier in arranged 5s. On the other hand, preventing akali focus is also easier in arranged 5s. You can position for teamfights much better etc.
The akali is just an example of many things.
A team like Lgn though still plays like a soloqueue team half the time, M5 for example plays much much better as a team.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
AwayFromLife
Profile Joined August 2011
United States441 Posts
August 13 2012 21:35 GMT
#3314
On August 14 2012 06:20 Abenson wrote:
Show nested quote +
On August 14 2012 04:53 AwayFromLife wrote:
Are arranged 5s not in the game anymore? I was under the impression that it was.

And you can play to win in solo queue. When I go play basketball, I don't try to punt the ball into the hoop yelling "lolol it's not the NBA you guiz!"

Just because you occasionally get trolls and idiots doesn't mean you have to treat every game like it's full of tards. You can tell whether or not a game is going to be shit in champ select and know whether you should actually be attempting to win or not.


Yes, but playing 3v3 pickup basketball is a completely different game from 5v5 arranged play.

That's true, but I stand by my comparison. I'd not go out in sandals or jeans, I actually take shots in good form, I pass and set up plays as best I can. Just because I don't have a contract doesn't mean I stop trying or play like an asshole.

Same goes for solo queue. If I'm playing top, I'm not picking, say, Heimer or something like that, because I know that if I want to win, I should play someone that actually has a fucking chance of doing so. Less of an extreme, I also wouldn't play Garen when Riven, Xin, or Darius are available, because they pretty much all outclass him in some way.
Slayer91
Profile Joined February 2006
Ireland23347 Posts
August 13 2012 21:36 GMT
#3315
I've had games where the entire team was derping and some katarina guy told us all we had to kite in our comp vs theres and suddenly we just won every teamfight because we just didn't think about how we went about it. It all depends on your experience in solo queue and the skill level you're at.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
August 13 2012 21:41 GMT
#3316
ITT: People sad about their Elo so they act like arranged 5s is some super serious game mode and solo queue is a joke.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-08-13 21:47:46
August 13 2012 21:46 GMT
#3317
i'm pretty sure the arranged 5's vs solo queue "discussion" is going to go nowhere

i think that we can all agree that there are some differences, and just that the magnitude of the differences are less/more depending on who you ask. I'd say about 80% of this discussion is about personal experiences.

(aka the TL hot words, anecdotal evidence)
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Feartheguru
Profile Joined August 2011
Canada1334 Posts
August 13 2012 21:46 GMT
#3318
On August 14 2012 06:41 HazMat wrote:
ITT: People sad about their Elo so they act like arranged 5s is some super serious game mode and solo queue is a joke.


As obnoxious as this sounds... well it's hard to disagree. There isn't that much difference between solo queue and arranged 5s once you reach the elo where there is no longer "the one", just a little less coordination.
Don't sweat the petty stuff, don't pet the sweaty stuff.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 13 2012 21:47 GMT
#3319
Diana E is actually silly powerful (sorry if we're past this convo), but very limited. I used one to keep 2 people in a Nunu ult and get him the double kill, and then another time to secure a Zyra knock up. However, by itself, it's very mediocre. If I'm in a fight and I don't need to use it to set up something, I just hit it to make sure my W spheres all hit. It's similar to Naut E in that the slow is always useful, but a slow is just good, not game changing. The pull is only sometimes game changing, the slow is ok.

Maybe if it had a larger radius, or lowered the CD if it hit more targets, I'd be more impressed, but as of now it's just nice, not great.
It's your boy Guzma!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 13 2012 21:48 GMT
#3320
On August 14 2012 06:35 AwayFromLife wrote:
Show nested quote +
On August 14 2012 06:20 Abenson wrote:
On August 14 2012 04:53 AwayFromLife wrote:
Are arranged 5s not in the game anymore? I was under the impression that it was.

And you can play to win in solo queue. When I go play basketball, I don't try to punt the ball into the hoop yelling "lolol it's not the NBA you guiz!"

Just because you occasionally get trolls and idiots doesn't mean you have to treat every game like it's full of tards. You can tell whether or not a game is going to be shit in champ select and know whether you should actually be attempting to win or not.


Yes, but playing 3v3 pickup basketball is a completely different game from 5v5 arranged play.

That's true, but I stand by my comparison. I'd not go out in sandals or jeans, I actually take shots in good form, I pass and set up plays as best I can. Just because I don't have a contract doesn't mean I stop trying or play like an asshole.

Same goes for solo queue. If I'm playing top, I'm not picking, say, Heimer or something like that, because I know that if I want to win, I should play someone that actually has a fucking chance of doing so. Less of an extreme, I also wouldn't play Garen when Riven, Xin, or Darius are available, because they pretty much all outclass him in some way.


It's not about wanting to win, it's about team experience. Five random people who are serious about winning but who have never played together before are not the same as five people who have practiced together, developed strategies, and learned each other's quirks.

This goes way beyond simple champion picks, pings, and not trolling. We're not assuming that solo queue is inferior because you'll always have some idiot on your team who thinks Jungle Xerath is viable.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Prev 1 164 165 166 167 168 183 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro16 Group Nomination
Afreeca ASL 12968
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #144
ByuN vs GgMaChineLIVE!
TBD vs Neeb
CranKy Ducklings253
SHIN 19
CranKy Ducklings SOOP9
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko279
mouzHeroMarine 215
SHIN 19
Trap 13
StarCraft: Brood War
Britney 19679
Bisu 7521
Calm 6314
Hyuk 1190
Horang2 781
Yoon 248
Larva 248
Zeus 182
Stork 170
HiyA 154
[ Show more ]
Killer 97
Pusan 67
ToSsGirL 55
Free 51
Bale 33
soO 25
Sacsri 21
Hm[arnc] 14
yabsab 10
ajuk12(nOOB) 7
Dota 2
Dendi449
BananaSlamJamma30
Counter-Strike
olofmeister1225
Other Games
singsing1475
B2W.Neo222
Sick178
Happy171
XaKoH 168
Liquid`LucifroN89
Organizations
StarCraft: Brood War
UltimateBattle 260
lovetv 8
[ Show 11 non-featured ]
StarCraft 2
• StrangeGG 54
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV260
Upcoming Events
Monday Night Weeklies
4h 35m
GSL
23h 35m
OSC
1d 1h
PiGosaur Cup
1d 12h
Kung Fu Cup
1d 23h
Replay Cast
2 days
The PondCast
2 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
OSC
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.