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[Patch 1.0.0.144: Diana] General Discussion - Page 123

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TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
August 10 2012 14:55 GMT
#2441
Why not give everyone true damage spells while were at it hue.
Cackle™
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 10 2012 14:56 GMT
#2442
On August 10 2012 23:55 TheKefka wrote:
Why not give everyone true damage spells while were at it hue.

and a spell that kills the entire enemy team instantly!11!1!!
Artillery spawned from the forges of Hell
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 10 2012 14:59 GMT
#2443
Man, if you think that Diana has such trivial mana costs they might as well not be there, you haven't played her much. Her shield is pretty costly, and her QR are moderately cheap, but designed to be used often - I'd put her mana reliance on par with Skarner. Agree about Darius and Draven though -.-;
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-08-10 15:01:52
August 10 2012 14:59 GMT
#2444
On August 10 2012 23:56 arb wrote:
Show nested quote +
On August 10 2012 23:55 TheKefka wrote:
Why not give everyone true damage spells while were at it hue.

and a spell that kills the entire enemy team instantly!11!1!!

I'm pretty sure something like that exists in dota,I would not be surprised at least.
Cackle™
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 10 2012 15:00 GMT
#2445
On August 10 2012 23:59 sylverfyre wrote:
Man, if you think that Diana has such trivial mana costs they might as well not be there, you haven't played her much. Her shield is pretty costly, and her QR are moderately cheap, but designed to be used often - I'd put her mana reliance on par with Skarner. Agree about Darius and Draven though -.-;


i've played her a ton and never run out of mana x_x
her shield might have a realistic mana cost, but i don't use it a ton. her other 3 skills are just like zzzzfree
i play ... hearthstone =\^.^/= Winterfox
Perplex
Profile Joined March 2011
United States1693 Posts
August 10 2012 15:05 GMT
#2446
On August 10 2012 23:52 gtrsrs wrote:
they should just do away with mana at this point
with so many manaless champions (including diana, darius, draven, all new releases have such trivial mana costs they might as well not be there) it just really gimps mana-using champions
if you want some champs to be bullshit why not just make them all bullshit /dotaapproach


If we make every champion op, none of them are op!
http://www.lolking.net/summoner/na/24238059
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2012-08-10 15:06:02
August 10 2012 15:05 GMT
#2447
On August 11 2012 00:05 Perplex wrote:
Show nested quote +
On August 10 2012 23:52 gtrsrs wrote:
they should just do away with mana at this point
with so many manaless champions (including diana, darius, draven, all new releases have such trivial mana costs they might as well not be there) it just really gimps mana-using champions
if you want some champs to be bullshit why not just make them all bullshit /dotaapproach


If we make every champion op, none of them are op!

Except Lee Sin. That guy always OP.
It's your boy Guzma!
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-08-10 15:06:31
August 10 2012 15:06 GMT
#2448
I dunno i felt at least in the jungle, she's moderately blue reliant but once you pick up a mana item or two (glacial and/or sheen) she stops caring terribly much. I feel the same way on skarner - things are expensive early, but buy bigger mana pool and your costs are low enough to stop caring. Dorans rings could probably also suffice for Diana, but nothing at all would be too expensive unless you want to ONLY auto in jungle (I prefer using at least a q on each camp, even when I stop Wing for camps, and I'm fond of QRing over walls to get to camps faster.)
Arekan
Profile Joined February 2011
United States248 Posts
August 10 2012 15:06 GMT
#2449
I've never really had problems with mana in realistic scenarios either. The only time I did run out of mana was a game on PBE where I just ran around killing people since I was fed so much, spamming everything.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 10 2012 15:12 GMT
#2450
Speaking of Diana, would anyone like to open a discussion with me about Kage's on her? I've just been kind of getting it on the principle of "I'm jungling, I need a gp10 to be effective later on". However, I feel like a lot of her power lies in her mid game, and while 25 AP is nothing to scoff at on her, I think getting Kage is delaying her power timing.

For instance, I tried a game of going boots3 -> Kage -> Fiendish -> Grail. While I felt amazingly strong once I got an early Grail (we still lost, can't stop bot from feeding Graves apparently), I thought that I could have got it a lot earlier and taken advantage of it if I didn't dump 765g into Kage, waiting for it to pay off later on.

I think this has to do with me not quite fully understanding the cost effectiveness of Kage on her as a standalone item. It, of course, increases all of her abilities save E, but I still felt that I'd have been much more dangerous in the early/mid game by skipping it and getting actual items faster.

It's obviously a no-brainer when you can't gank (all lanes pushed, ungankable lanes like Lee/WotA Vlad/Kass/etc) and need to just rely on it pushing you into the late game, but in a normal game where you're actually fighting and engaging, would it be worth skipping and going for an actual item?
It's your boy Guzma!
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-08-10 15:17:02
August 10 2012 15:15 GMT
#2451
Just do the saintvicious and buy 3 gp/10 on everything that's not mundo lol.
Run around and yell "IM RICH MANG".
Cackle™
TheYango
Profile Joined September 2008
United States47024 Posts
August 10 2012 15:19 GMT
#2452
On August 11 2012 00:12 Requizen wrote:
Speaking of Diana, would anyone like to open a discussion with me about Kage's on her? I've just been kind of getting it on the principle of "I'm jungling, I need a gp10 to be effective later on". However, I feel like a lot of her power lies in her mid game, and while 25 AP is nothing to scoff at on her, I think getting Kage is delaying her power timing.

What kind of basis is there for that principle at all?

Even if you sit on a gp10 item for 20 minutes, it only generates 600 gold. Accounting for the inherent cost-ineffectiveness of gp10 items, that's only going to be ~300 or 400 surplus over baseline items. It's significant, but a cloth armor's worth of gold isn't going to be the difference between being effective and not.
Moderator
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 10 2012 15:28 GMT
#2453
I get Kage's because it's a nice AP bump early game for a jungler. The bonus gold is nice too but I can usually farm up a Kage by 6~7 minutes if not earlier, so I think it's worth it. If you're trying to gank a lot or aren't farming well you could just skip it. I go boots kage chalice 'cause if you're going to give up blue you need some kind of mana regen and chalice covers that well.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-08-10 15:30:46
August 10 2012 15:29 GMT
#2454
On August 11 2012 00:19 TheYango wrote:
Show nested quote +
On August 11 2012 00:12 Requizen wrote:
Speaking of Diana, would anyone like to open a discussion with me about Kage's on her? I've just been kind of getting it on the principle of "I'm jungling, I need a gp10 to be effective later on". However, I feel like a lot of her power lies in her mid game, and while 25 AP is nothing to scoff at on her, I think getting Kage is delaying her power timing.

What kind of basis is there for that principle at all?

Even if you sit on a gp10 item for 20 minutes, it only generates 600 gold. Accounting for the inherent cost-ineffectiveness of gp10 items, that's only going to be ~300 or 400 surplus over baseline items. It's significant, but a cloth armor's worth of gold isn't going to be the difference between being effective and not.

300-400 x 3 items~ = 1200.
that's sort of a lot, considering jungles rarely peak above 9k, without um.

as far as gp10 goes for junglers this is my rule of thumb.
get 1 at least.
get 2 if before 12-15min mark.
liftlift > tsm
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
August 10 2012 15:29 GMT
#2455
On August 11 2012 00:12 Requizen wrote:
Speaking of Diana, would anyone like to open a discussion with me about Kage's on her? I've just been kind of getting it on the principle of "I'm jungling, I need a gp10 to be effective later on". However, I feel like a lot of her power lies in her mid game, and while 25 AP is nothing to scoff at on her, I think getting Kage is delaying her power timing.

For instance, I tried a game of going boots3 -> Kage -> Fiendish -> Grail. While I felt amazingly strong once I got an early Grail (we still lost, can't stop bot from feeding Graves apparently), I thought that I could have got it a lot earlier and taken advantage of it if I didn't dump 765g into Kage, waiting for it to pay off later on.

I think this has to do with me not quite fully understanding the cost effectiveness of Kage on her as a standalone item. It, of course, increases all of her abilities save E, but I still felt that I'd have been much more dangerous in the early/mid game by skipping it and getting actual items faster.

It's obviously a no-brainer when you can't gank (all lanes pushed, ungankable lanes like Lee/WotA Vlad/Kass/etc) and need to just rely on it pushing you into the late game, but in a normal game where you're actually fighting and engaging, would it be worth skipping and going for an actual item?


I dunno. I've been getting it because it seems to make sense, and since I feel like sometimes, to be effective with ganks, I have to do a lot of sitting around and waiting. Maybe I'm overestimating (read: almost certainly) how much kages keeps my gold relevant when I'm not actively farming, but it feels good for some reason. What would the alternative be? Straight for Codex then Grail? That does sounds pretty nice.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
gtrsrs
Profile Joined June 2010
United States9109 Posts
Last Edited: 2012-08-10 15:33:39
August 10 2012 15:32 GMT
#2456
here's what i've seen from diana

if you're jungling, you're an AS-based champion, not an AP champion. that means wit's end rush/early, and tanky. it also means you don't spam skills on camps (i use Q or W once, depending on which benefits me more -> W for golem camps, Q for smaller camps) because you tear them apart with your passive instead

if you're laning, you're a diving mage that can poke. this means you poke with your Q (no mana cost) until you all-in (which does deplete your mana pool, but for a kill IT IS WORTH IT). in this scenario you build AP and sometimes mana (in the form of glacial).


i definitely don't think the QR to camps is worth it in the jungle, considering you will be building less AP anyway. if you have blue though, no holds barred, i spam everything on every camp.

philo is a good item on her too, as are d-rings. i get philo every game. that makes you able to spam a bit more than you already could. i wouldn't get sheen ever on her unless i was hella fed from the jungle.

still building philo, wit's, aegis, FH, abyssal from the jungle with AS runes/spec
and philo rylai abyssal aegis deathcap in lane with mpen/ap runes/spec


and i agree with yango
now that you can see how much gold you're (not) earning with gp10 items, i never build more than philo on anyone unless i get them obscenely early (like, firstblood at 4 minutes and i back with 1500g). simply not worth it considering how bad they all are in terms of cost-effectiveness (philo excluded ofc)
i play ... hearthstone =\^.^/= Winterfox
TheYango
Profile Joined September 2008
United States47024 Posts
August 10 2012 15:33 GMT
#2457
On August 11 2012 00:29 wei2coolman wrote:
300-400 x 3 items~ = 1200.
that's sort of a lot, considering jungles rarely peak above 9k, without um.

as far as gp10 goes for junglers this is my rule of thumb.
get 1 at least.
get 2 if before 12-15min mark.

My rule of thumb for gp10 on anyone:
- Get Philo if I'm getting Shurelya's
- Rest are all handicaps if I want to make the game harder for myself
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-08-10 15:35:02
August 10 2012 15:33 GMT
#2458
On August 11 2012 00:33 TheYango wrote:
Show nested quote +
On August 11 2012 00:29 wei2coolman wrote:
300-400 x 3 items~ = 1200.
that's sort of a lot, considering jungles rarely peak above 9k, without um.

as far as gp10 goes for junglers this is my rule of thumb.
get 1 at least.
get 2 if before 12-15min mark.

My rule of thumb for gp10 on anyone:
- Get Philo if I'm getting Shurelya's
- Rest are all handicaps if I want to make the game harder for myself

randuins, real handicap.*

*i'm still butthurt about hog nerf.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
August 10 2012 15:34 GMT
#2459
On August 11 2012 00:33 wei2coolman wrote:
Show nested quote +
On August 11 2012 00:33 TheYango wrote:
On August 11 2012 00:29 wei2coolman wrote:
300-400 x 3 items~ = 1200.
that's sort of a lot, considering jungles rarely peak above 9k, without um.

as far as gp10 goes for junglers this is my rule of thumb.
get 1 at least.
get 2 if before 12-15min mark.

My rule of thumb for gp10 on anyone:
- Get Philo if I'm getting Shurelya's
- Rest are all handicaps if I want to make the game harder for myself

randuins, real handicap.

Last I checked, Randuin's is not a gp10 item.

HoG is, but there's no rule that you have to buy HoG first. Warden's is a way stronger item anyway.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 10 2012 15:36 GMT
#2460
On August 11 2012 00:34 TheYango wrote:
Show nested quote +
On August 11 2012 00:33 wei2coolman wrote:
On August 11 2012 00:33 TheYango wrote:
On August 11 2012 00:29 wei2coolman wrote:
300-400 x 3 items~ = 1200.
that's sort of a lot, considering jungles rarely peak above 9k, without um.

as far as gp10 goes for junglers this is my rule of thumb.
get 1 at least.
get 2 if before 12-15min mark.

My rule of thumb for gp10 on anyone:
- Get Philo if I'm getting Shurelya's
- Rest are all handicaps if I want to make the game harder for myself

randuins, real handicap.

Last I checked, Randuin's is not a gp10 item.

HoG is, but there's no rule that you have to buy HoG first. Warden's is a way stronger item anyway.

I don't think you can really compare wardens to hog, especially considering the significant cost difference~ and different powercurve.

flat health is much stronger early on, than resistances.
liftlift > tsm
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