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On August 10 2012 00:21 AsmodeusXI wrote:Show nested quote +On August 10 2012 00:17 Gorsameth wrote:On August 10 2012 00:13 TheLink wrote: How is no-one talking about Diana's login music? Thought I might sneak in a game or 2 before bed but I've spent 10 minutes listening to this on repeat now. Your about 50 pages late. I'll still talk about how awesome it is. I got your back. (it is 50 pages back tho)  Also, on the subject of other unimportant things, is anyone else sad there's no weird Leona/Diana interaction buff/message or whatever? I assume one would have been found already if there were, and I know at least from personal experience that having them on opposing teams doesn't seem to do anything.
It is kinda sad yes especially considering there is already the case of Zilian and Volibear but then again Nasus and Renekton would also be a case but isnt.
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On August 10 2012 00:05 Seuss wrote:Show nested quote +On August 09 2012 23:05 Requizen wrote: More random thoughts on Diana (jungle).
I concede defeat on the build front. Tanky AP isn't her thing, she's really all damage and needs more and more AP to continue being useful and scary. Of course, on a non-fed jungle salary that's somewhat limiting. Guise is great, Sheen works really well. I built Chalice and, while I could spam stuff in the jungle with impunity, I really felt the lack of damage. Glacial would probably still be my favored Armor item, but I think I'm going to just eschew focusing on defenses altogether. DRings are my next focus, 1 or 2 before any mid or late game items. Only "tanky" (if you can call it that) item that I'll be getting will be Merc's, because CC demolishes her like any other melee dps/assassin.
I've been running 9/21, but I think I'll be switching to 21/9 since my build will also be focusing more on damage than defense. Once you hit level 2~3, you don't even need defenses anyway because you clear so bloody fast. I'm still up in the air between mpen and AS marks, but I think AS is better overall, especially since I like Guise and Abyssal as items, get the mpen out of Offense tree, and with the AS marks you can pretty much clear/push with nothing but autos.
As far as later items go, I don't like AS items though. In my mind, for AS to be effective, you need sticking power so you can constantly auto. With only the one slow (Moonfall) and her teleport, anyone with a slow, sprint, or CC will make it very hard for her to stick, even with Red. Following that line of thought, and somewhat related to my "more damage less tanky items" conclusion, I've been considering Rylai. Yes, it's somewhat tanky because of the health, but it has a lot of AP, decent build items (grabbing Belt or Blasting Rod is nice even without the full item), and she needs the sticking power. Only issue is that all of her abilities only proc the 15% slow except her ult. It requires some testing, I think, but also not an item I'd rush.
Similarly, I want to test out Revolver a bit. I know I originally ignored it because spell vamp doesn't scale with her shield, but I'm focusing less on her shield's innate tankiness and more on her damage now, so a pure AP item that gives a bit of sustain (especially landing Moonfall -> W+Q for big AoE healing) may not be amiss. It's also nice to get into WotA if you want a double WotA comp but have an AD bruiser or straight tank top.
My issue with her is that I kept thinking of her and playing her like Skarner or Udyr, thinking as a bruiser and what not. But she's more like Shaco/Xin/Jax, a damage jungler, which I realize now. I think the reason is that, when I first saw her shield and that she was designed as a counterpart to Leona, I was thinking of her defenses. But her shield is more used for the damage on it, and it's not a tank ability by a long shot. She needs damage to be effective, and she needs to act like an assassin more than a fighter. She might be a bit tankier than someone like Shaco or Fizz or something thanks to W, but it by no means brings her up to a Skarner or Shen level.
Anyway, thoughts during my drive and breakfast. Sorry for the random wall of text. Cross reference your current thoughts with the discussion of why melee AD carries do not work. The problem that faces a pure AP Diana is the same problem that faces a melee AD or any melee range champion who does not build defenses, by definition you're in range to eat everything the enemy team has to offer. The "damage junglers" you referenced all address this issue by building defenses. Shaco has enough problems late-game without adding to them by forsaking defenses. Xin and Jax, despite having defensive steroids, can't afford to build pure damage because they'd get murdered in team fights. If Diana had consistent escape mechanism, ala LeBlanc or Kassadin, she might have been able to circumvent this issue. She doesn't, and for that reason I think completely eschewing defenses is a mistake. That said, I recognize you're probably at the Elo where a Xin Zhao can rush a Black Cleaver and just demolish teams because there's no coordination or focus. That being the case you're probably correct to take advantage of that and focus on damage. You're correct in that it's scary to jump into melee as Diana with no defenses, but then again, that's what she is.
The difference between her and Jax/Xin is that they can both be pretty scary with a single damage item and the rest defensive or hybrid defense/damage. Either one with just TF followed by Randuin/Maw/Wit's/GA/any combination is going to be a damage terror.
Unless it's like, a 15 minute DC, Diana with just one AP item and then the rest defensive isn't going to be scary damage. For her mid to late game to be scary, she needs more AP. That can take the form of some hybrid items (Abyssal, for instance, is still very good for her), but things like Chalice for MR, FH for Armor, or big ticket defense items like GA aren't really her thing.
(Note: Athene's Grail is a great item on her, but she can't sit on Chalice. I'd rather go Codex -> Athenes than Chalice -> Athenes.)
So when I say "eschew defenses", that doesn't rule out Abyssal, Rylai or the like, but I really would feel pained to buy a straight tank item on her, except maybe GA as a final slot late late game. She needs a bit to survive diving, but her shield helps with that, and she should be able to burst down/zone out the big damage dealers on the other team. Her job is to kill things, and she does that by exploding them rather than acting like Xin or Jax and sticking with autos.
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On August 09 2012 23:43 Slusher wrote: The problem with Diana ultimate is there is virtually no punishment for casting it naked, should be at least 60 seconds. Should we give akalis ult the same cooldown? since they're ya know the same thing
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United States15536 Posts
On August 10 2012 00:24 NEOtheONE wrote:Show nested quote +On August 10 2012 00:15 AsmodeusXI wrote:On August 10 2012 00:08 NEOtheONE wrote:On August 10 2012 00:02 AsmodeusXI wrote:On August 09 2012 23:16 NEOtheONE wrote:On August 09 2012 18:52 ThE)ShoWTimE wrote:On August 09 2012 11:15 ticklishmusic wrote: Taric ulti is a little OP in my opinion. It gives him 70ad/70ap, which turns him into a decent bruiser/burst. It also gives his team a free BF sword/blasting wand. 60 second CD, 36 if max CDR, 10 second duration. That's a huge advantage during a fight.
Broke my 9loss streak. Awwwww yeaaaah. I'm not complaining. Sorry man I would never call an ulti like this broken while there are much worse ultis in the game, like Karthus ulti can easely rack you 3 or more kills just by pressing a single button on your keyboard, which in my really honest opinion requires zero skill.. and i'm quite a Karthus player myself so... Taric's ult was broken, back in Beta/early days of LoL. Back when it gave you and your team a 60% damage increase. My friend tells me all kinds of fun OP stories from back in the Beta days. Honestly Karthus ult isn't that broken. His passive making it unabled to be cancelled is the broken part. But it still has a 3 second channel time so popping a potion, getting healed, spell shield, jumping on stick, troll pool, Kayle ult, Zilean ult, well timed shaco ult, BV all negate or minimize the damage. Karthus is far easier to deal with than say a Darius who is in your face and ults you because if he kills you he'll likely go on to kill everyone else on your team nearby. I just find refresh on kill ults to be broken in general though. On August 09 2012 23:05 Requizen wrote: More random thoughts on Diana (jungle).
I concede defeat on the build front. Tanky AP isn't her thing, she's really all damage and needs more and more AP to continue being useful and scary. Of course, on a non-fed jungle salary that's somewhat limiting. Guise is great, Sheen works really well. I built Chalice and, while I could spam stuff in the jungle with impunity, I really felt the lack of damage. Glacial would probably still be my favored Armor item, but I think I'm going to just eschew focusing on defenses altogether. DRings are my next focus, 1 or 2 before any mid or late game items. Only "tanky" (if you can call it that) item that I'll be getting will be Merc's, because CC demolishes her like any other melee dps/assassin.
I've been running 9/21, but I think I'll be switching to 21/9 since my build will also be focusing more on damage than defense. Once you hit level 2~3, you don't even need defenses anyway because you clear so bloody fast. I'm still up in the air between mpen and AS marks, but I think AS is better overall, especially since I like Guise and Abyssal as items, get the mpen out of Offense tree, and with the AS marks you can pretty much clear/push with nothing but autos.
As far as later items go, I don't like AS items though. In my mind, for AS to be effective, you need sticking power so you can constantly auto. With only the one slow (Moonfall) and her teleport, anyone with a slow, sprint, or CC will make it very hard for her to stick, even with Red. Following that line of thought, and somewhat related to my "more damage less tanky items" conclusion, I've been considering Rylai. Yes, it's somewhat tanky because of the health, but it has a lot of AP, decent build items (grabbing Belt or Blasting Rod is nice even without the full item), and she needs the sticking power. Only issue is that all of her abilities only proc the 15% slow except her ult. It requires some testing, I think, but also not an item I'd rush.
Similarly, I want to test out Revolver a bit. I know I originally ignored it because spell vamp doesn't scale with her shield, but I'm focusing less on her shield's innate tankiness and more on her damage now, so a pure AP item that gives a bit of sustain (especially landing Moonfall -> W+Q for big AoE healing) may not be amiss. It's also nice to get into WotA if you want a double WotA comp but have an AD bruiser or straight tank top.
My issue with her is that I kept thinking of her and playing her like Skarner or Udyr, thinking as a bruiser and what not. But she's more like Shaco/Xin/Jax, a damage jungler, which I realize now. I think the reason is that, when I first saw her shield and that she was designed as a counterpart to Leona, I was thinking of her defenses. But her shield is more used for the damage on it, and it's not a tank ability by a long shot. She needs damage to be effective, and she needs to act like an assassin more than a fighter. She might be a bit tankier than someone like Shaco or Fizz or something thanks to W, but it by no means brings her up to a Skarner or Shen level.
Anyway, thoughts during my drive and breakfast. Sorry for the random wall of text. Correct she's not meant to be played tanky. Currently I am running armor pen marks on her because I don't have AS ones and because I like dealing true damage to jungle mobs. I get sorc boots if the enemy team isn't CC heavy otherwise I go Merc treads. Considering her spell damage is AoE (with the exception of her Ult possibly), I find Revolver to be a bit of a lost cause on her. Rylai's is pretty good on her. I honestly build her like I would a mid if I am getting kills/assists/decent CS. She's tanky enough to solo both dragon and baron. I've soloed dragon around level 9-10 and came out with like half health. For baron you will want to get 40% CDR, grab blue before or have Grail, and then just spam QWR, QR, QWR and finish with a smite. This is funny because the tanky build has been working pretty well for me, while the AP heavy one didn't as much at first. Would you just forget about Kage's altogether and go for DRings for your start (post-boots)? I guess my experience has been to be fed most of the time, so ANY build would work (including my tanky one). I suppose now that I think about it, I haven't been feeling particularly effective super late game, but I kinda assumed it was because I'm not that good. Maybe I'll just build her like a mid, then take Glacial if I really need to be tankier. I try to avoid D rings, but that's just me. I do like kage's pick a lot, and I almost always pick up fiendish codex on her at some point. Frozen Heart is pretty good on her, but usually someone else beats me to building it. Any build will work on her early, but you really need the damage for later game to remain useful. My best game so far with her was a 8/3/29 game where I helped all the right people on my team get fed, but I still did enough damage to get kills. I run a lot of base MR and Armor so I start off pretty tanky, which decreases the need to get a lot of tanky items until late game. So then you still have defensive masteries to avoid early jungle damage, but run very AP heavy runes and just build AP items? Like Kage -> Guise -> Abyssal/Rylais -> DCap etc? Yeah I run 12/17/1 masteries so I get the MPen in offense and all the nice defensive ones, and improved recall because I could. I run ~26 flat AP in runes, with armor seals, and armor pen marks so I get better damage on jungle mobs. I keep meaning to try haunting guise, but I never remember to build it. I've actually been building RoA fairly often, I just like the heal and mana regen on level up. I get Rylai's fairly often and I almost always get a Deathcap. Grail is pretty nice on her because you should get a lot of assists/kills and the CDR is always a plus. I occasionally toy with a Nashor's just cause all of the stats are nice for her, but it is a bit expensive.
Okay, because that's pretty similar to my starting build, but I've been running MS Quints and AS reds. However, I've been going Kages -> Chalice -> Blasting, but then Glacial, upgrades to Abyssal and FH, then up to Athene's. I've never gotten further than that. Maybe instead I'll go Abyssal then MOAR DAMAGE and also probably ignore the Chalice?
On August 10 2012 00:26 Gorsameth wrote:Show nested quote +On August 10 2012 00:21 AsmodeusXI wrote:On August 10 2012 00:17 Gorsameth wrote:On August 10 2012 00:13 TheLink wrote: How is no-one talking about Diana's login music? Thought I might sneak in a game or 2 before bed but I've spent 10 minutes listening to this on repeat now. Your about 50 pages late. I'll still talk about how awesome it is. I got your back. (it is 50 pages back tho)  Also, on the subject of other unimportant things, is anyone else sad there's no weird Leona/Diana interaction buff/message or whatever? I assume one would have been found already if there were, and I know at least from personal experience that having them on opposing teams doesn't seem to do anything. It is kinda sad yes especially considering there is already the case of Zilian and Volibear but then again Nasus and Renekton would also be a case but isnt.
I DEMAND MOAR ATTENTION TO LORE IN GAMEPLAY. That's probably a TL first, right?
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On August 10 2012 00:29 AsmodeusXI wrote:Show nested quote +On August 10 2012 00:24 NEOtheONE wrote:On August 10 2012 00:15 AsmodeusXI wrote:On August 10 2012 00:08 NEOtheONE wrote:On August 10 2012 00:02 AsmodeusXI wrote:On August 09 2012 23:16 NEOtheONE wrote:On August 09 2012 18:52 ThE)ShoWTimE wrote:On August 09 2012 11:15 ticklishmusic wrote: Taric ulti is a little OP in my opinion. It gives him 70ad/70ap, which turns him into a decent bruiser/burst. It also gives his team a free BF sword/blasting wand. 60 second CD, 36 if max CDR, 10 second duration. That's a huge advantage during a fight.
Broke my 9loss streak. Awwwww yeaaaah. I'm not complaining. Sorry man I would never call an ulti like this broken while there are much worse ultis in the game, like Karthus ulti can easely rack you 3 or more kills just by pressing a single button on your keyboard, which in my really honest opinion requires zero skill.. and i'm quite a Karthus player myself so... Taric's ult was broken, back in Beta/early days of LoL. Back when it gave you and your team a 60% damage increase. My friend tells me all kinds of fun OP stories from back in the Beta days. Honestly Karthus ult isn't that broken. His passive making it unabled to be cancelled is the broken part. But it still has a 3 second channel time so popping a potion, getting healed, spell shield, jumping on stick, troll pool, Kayle ult, Zilean ult, well timed shaco ult, BV all negate or minimize the damage. Karthus is far easier to deal with than say a Darius who is in your face and ults you because if he kills you he'll likely go on to kill everyone else on your team nearby. I just find refresh on kill ults to be broken in general though. On August 09 2012 23:05 Requizen wrote: More random thoughts on Diana (jungle).
I concede defeat on the build front. Tanky AP isn't her thing, she's really all damage and needs more and more AP to continue being useful and scary. Of course, on a non-fed jungle salary that's somewhat limiting. Guise is great, Sheen works really well. I built Chalice and, while I could spam stuff in the jungle with impunity, I really felt the lack of damage. Glacial would probably still be my favored Armor item, but I think I'm going to just eschew focusing on defenses altogether. DRings are my next focus, 1 or 2 before any mid or late game items. Only "tanky" (if you can call it that) item that I'll be getting will be Merc's, because CC demolishes her like any other melee dps/assassin.
I've been running 9/21, but I think I'll be switching to 21/9 since my build will also be focusing more on damage than defense. Once you hit level 2~3, you don't even need defenses anyway because you clear so bloody fast. I'm still up in the air between mpen and AS marks, but I think AS is better overall, especially since I like Guise and Abyssal as items, get the mpen out of Offense tree, and with the AS marks you can pretty much clear/push with nothing but autos.
As far as later items go, I don't like AS items though. In my mind, for AS to be effective, you need sticking power so you can constantly auto. With only the one slow (Moonfall) and her teleport, anyone with a slow, sprint, or CC will make it very hard for her to stick, even with Red. Following that line of thought, and somewhat related to my "more damage less tanky items" conclusion, I've been considering Rylai. Yes, it's somewhat tanky because of the health, but it has a lot of AP, decent build items (grabbing Belt or Blasting Rod is nice even without the full item), and she needs the sticking power. Only issue is that all of her abilities only proc the 15% slow except her ult. It requires some testing, I think, but also not an item I'd rush.
Similarly, I want to test out Revolver a bit. I know I originally ignored it because spell vamp doesn't scale with her shield, but I'm focusing less on her shield's innate tankiness and more on her damage now, so a pure AP item that gives a bit of sustain (especially landing Moonfall -> W+Q for big AoE healing) may not be amiss. It's also nice to get into WotA if you want a double WotA comp but have an AD bruiser or straight tank top.
My issue with her is that I kept thinking of her and playing her like Skarner or Udyr, thinking as a bruiser and what not. But she's more like Shaco/Xin/Jax, a damage jungler, which I realize now. I think the reason is that, when I first saw her shield and that she was designed as a counterpart to Leona, I was thinking of her defenses. But her shield is more used for the damage on it, and it's not a tank ability by a long shot. She needs damage to be effective, and she needs to act like an assassin more than a fighter. She might be a bit tankier than someone like Shaco or Fizz or something thanks to W, but it by no means brings her up to a Skarner or Shen level.
Anyway, thoughts during my drive and breakfast. Sorry for the random wall of text. Correct she's not meant to be played tanky. Currently I am running armor pen marks on her because I don't have AS ones and because I like dealing true damage to jungle mobs. I get sorc boots if the enemy team isn't CC heavy otherwise I go Merc treads. Considering her spell damage is AoE (with the exception of her Ult possibly), I find Revolver to be a bit of a lost cause on her. Rylai's is pretty good on her. I honestly build her like I would a mid if I am getting kills/assists/decent CS. She's tanky enough to solo both dragon and baron. I've soloed dragon around level 9-10 and came out with like half health. For baron you will want to get 40% CDR, grab blue before or have Grail, and then just spam QWR, QR, QWR and finish with a smite. This is funny because the tanky build has been working pretty well for me, while the AP heavy one didn't as much at first. Would you just forget about Kage's altogether and go for DRings for your start (post-boots)? I guess my experience has been to be fed most of the time, so ANY build would work (including my tanky one). I suppose now that I think about it, I haven't been feeling particularly effective super late game, but I kinda assumed it was because I'm not that good. Maybe I'll just build her like a mid, then take Glacial if I really need to be tankier. I try to avoid D rings, but that's just me. I do like kage's pick a lot, and I almost always pick up fiendish codex on her at some point. Frozen Heart is pretty good on her, but usually someone else beats me to building it. Any build will work on her early, but you really need the damage for later game to remain useful. My best game so far with her was a 8/3/29 game where I helped all the right people on my team get fed, but I still did enough damage to get kills. I run a lot of base MR and Armor so I start off pretty tanky, which decreases the need to get a lot of tanky items until late game. So then you still have defensive masteries to avoid early jungle damage, but run very AP heavy runes and just build AP items? Like Kage -> Guise -> Abyssal/Rylais -> DCap etc? Yeah I run 12/17/1 masteries so I get the MPen in offense and all the nice defensive ones, and improved recall because I could. I run ~26 flat AP in runes, with armor seals, and armor pen marks so I get better damage on jungle mobs. I keep meaning to try haunting guise, but I never remember to build it. I've actually been building RoA fairly often, I just like the heal and mana regen on level up. I get Rylai's fairly often and I almost always get a Deathcap. Grail is pretty nice on her because you should get a lot of assists/kills and the CDR is always a plus. I occasionally toy with a Nashor's just cause all of the stats are nice for her, but it is a bit expensive. Okay, because that's pretty similar to my starting build, but I've been running MS Quints and AS reds. However, I've been going Kages -> Chalice -> Blasting, but then Glacial, upgrades to Abyssal and FH, then up to Athene's. I've never gotten further than that. Maybe instead I'll go Abyssal then MOAR DAMAGE and also probably ignore the Chalice? Show nested quote +On August 10 2012 00:26 Gorsameth wrote:On August 10 2012 00:21 AsmodeusXI wrote:On August 10 2012 00:17 Gorsameth wrote:On August 10 2012 00:13 TheLink wrote: How is no-one talking about Diana's login music? Thought I might sneak in a game or 2 before bed but I've spent 10 minutes listening to this on repeat now. Your about 50 pages late. I'll still talk about how awesome it is. I got your back. (it is 50 pages back tho)  Also, on the subject of other unimportant things, is anyone else sad there's no weird Leona/Diana interaction buff/message or whatever? I assume one would have been found already if there were, and I know at least from personal experience that having them on opposing teams doesn't seem to do anything. It is kinda sad yes especially considering there is already the case of Zilian and Volibear but then again Nasus and Renekton would also be a case but isnt. I DEMAND MOAR ATTENTION TO LORE IN GAMEPLAY. That's probably a TL first, right?
I find myself agreeing with Requizen in that you will want Grail, but you should grab the codex and not sit on the chalice. 90 AP 40 MR 15% CDR and the mana regen is just too good to pass up, at least I think so.
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Taric support is broken. Thank you cowistar bans.
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On August 10 2012 00:36 Cloud9157 wrote: Taric support is broken. Thank you cowistar bans.
Cloud9157. The correct judge of champion strength. He has friends in high places.
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Aren't Cloud and Cloud9157 two different posters?
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On August 10 2012 00:27 arb wrote:Show nested quote +On August 09 2012 23:43 Slusher wrote: The problem with Diana ultimate is there is virtually no punishment for casting it naked, should be at least 60 seconds. Should we give akalis ult the same cooldown? since they're ya know the same thing
completely different, it would reward the Q>R interactivity, and then you would be more incline to be sure that naked R was enough to finish the job. Main issue is currently you can gank x lane, miss q but r naked and walk directly to the next lane and still have R available, I'm just saying if I was going to balance her (and don't kid yourself the changes will come) I'd increase the naked cd on R by ALOT, I'd also tone down how much w shields for, it's a little much. I play diana mid mind you but she has a very Sion esqe lane phase hard to stop her, insta gib both wraith camps (even wolves if you have blue) and can't really be threatened.
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Yes we are.
And yes I do. Everyone at Riot told me to play Taric because everyone bans cow now.
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The same ones who said Shen wasn't gonna be good after his buffs?
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Are you ever going to let that go? zzzz
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On August 10 2012 00:41 Zdrastochye wrote:Show nested quote +On August 10 2012 00:36 Cloud9157 wrote: Taric support is broken. Thank you cowistar bans. Cloud9157. The correct judge of champion strength. He has friends in high places. Shhhh, 1500 Elo guys coming for ya! Seriously though, Taric is far from overpowered. He's good in lane, awful in teamfights, pretty balanced imo. Post 15 minutes, I'd probably rather have every other support over him.
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On August 10 2012 00:52 Shiv. wrote:Show nested quote +On August 10 2012 00:41 Zdrastochye wrote:On August 10 2012 00:36 Cloud9157 wrote: Taric support is broken. Thank you cowistar bans. Cloud9157. The correct judge of champion strength. He has friends in high places. Shhhh, 1500 Elo guys coming for ya! Seriously though, Taric is far from overpowered. He's good in lane, awful in teamfights, pretty balanced imo. Post 15 minutes, I'd probably rather have every other support over him.
Well Taric is one of the more fun supports, so that counts for something. And he's not awful in teamfights if he gets off a good ult.
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On August 10 2012 00:47 Zdrastochye wrote: The same ones who said Shen wasn't gonna be good after his buffs?
The very ones.
But yeah, he isn't broken. Just find it interesting how much more of a viable pick he is with everyone banning cow now. Guess it makes sense though, considering playing aggressive on cow is a very good way to end up dead.
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United States15536 Posts
On August 10 2012 00:52 Shiv. wrote:Show nested quote +On August 10 2012 00:41 Zdrastochye wrote:On August 10 2012 00:36 Cloud9157 wrote: Taric support is broken. Thank you cowistar bans. Cloud9157. The correct judge of champion strength. He has friends in high places. Shhhh, 1500 Elo guys coming for ya! Seriously though, Taric is far from overpowered. He's good in lane, awful in teamfights, pretty balanced imo. Post 15 minutes, I'd probably rather have every other support over him.
When playing support and faced with the choice of playing Taric, I almost always have the following thought process:
"Heal? Why not play Soraka? Stun? How about Leona? Protection and other miscellany? Janna or above. Guess I'm not playing Taric."
Does anyone else think this? Why are people afraid of Taric? I'm ELow, so I'm curious.
Note that I also think playing Taric is boring as shit. I'd ALMOST rather play Soraka. Almost.
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On August 10 2012 00:55 AsmodeusXI wrote:Show nested quote +On August 10 2012 00:52 Shiv. wrote:On August 10 2012 00:41 Zdrastochye wrote:On August 10 2012 00:36 Cloud9157 wrote: Taric support is broken. Thank you cowistar bans. Cloud9157. The correct judge of champion strength. He has friends in high places. Shhhh, 1500 Elo guys coming for ya! Seriously though, Taric is far from overpowered. He's good in lane, awful in teamfights, pretty balanced imo. Post 15 minutes, I'd probably rather have every other support over him. When playing support and faced with the choice of playing Taric, I almost always have the following thought process: "Heal? Why not play Soraka? Stun? How about Leona? Protection and other miscellany? Janna or above. Guess I'm not playing Taric." Does anyone else think this? Why are people afraid of Taric? I'm ELow, so I'm curious. His stun is point and click (so flashing it won't do shit), his armor aura is convenient for trades, he clicks really well with the FotM AD carries (Corki, Graves, Ez), he's averagely tanky. I play him myself because I still think that the sentiment of win lane win game is true, especially if you manage to snowball your AD.
Also, yeah NEO, his ult is okay, but then again, I'd prefer Janna/Sona/Leona ult over his any day of the week. Probably Sorakas too. So yeah, I think in comparison he IS awful in teamfights.
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Just from my observation of high elo games, he is a beast in lane. point+click stun, heal, and armor/burst. Max w honestly provides some good armor, and does decent damage. He works so well with Graves+Corki, since both of them are heavy burst ADs.
But yeah, team fighting, he is just an aura knight. A lot of supports have him outclassed in a team fight, but hes still ok in one.
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His heal is neglible. Don't play Taric for his heal. Play him for pro-frags in lane, without the risk Leona brings with her. Also, he has an aura, and I immediately suck the dick of everything that even has a remote resemblance of an aura.
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"ELow". I like that word hehe. It's cute.
Taric is a very easy support to play. I think that's also something that should be stated. Like, if you get someone random playing Taric, for the most part they probably know what they need to do and can at least play him. With someone like Janna or Leona, there's a lot of things they can do wrong that will screw the lane over. With Taric, it's all point and click. No skillshots, no difficult decision you need to think heavily about, and no need to memorise what your burst is every few levels. Oh, and he has a heal (if minimal).
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