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[Patch 1.0.0.144: Diana] General Discussion - Page 101

Forum Index > LoL General
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obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-08-09 03:07:27
August 09 2012 03:05 GMT
#2001
On August 09 2012 11:56 Ryuu314 wrote:
Show nested quote +
On August 09 2012 11:46 obesechicken13 wrote:
Diana's pale cascade looks kind similar in numbers to sion's shield
(Active): Diana creates three orbiting spheres that last up to 4 seconds and detonate on contact, dealing magic damage to all nearby enemies. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
Cooldown: 10 seconds
AoE radius of sphere damage: 200 (estimate)
Cost: 60 / 70 / 80 / 90 / 100 mana
Shield Strength: 55 / 80 / 105 / 130 / 155 (+0.4 per ability power)

Magic Damage per Orb: 20 / 36 / 52 / 68 / 84 (+0.2 per ability power)

Maximum Magic Damage: 60 / 108 / 156 / 204 / 252 (+0.6 per ability power)



(Active): Sion surrounds himself with a shield which absorbs damage for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed.
Cooldown: 8 seconds after shield expires
Explosion area: 550
Cost: 70 / 80 / 90 / 100 / 110 mana
Shield Strength/Magic Damage: 100 / 150 / 200 / 250 / 300 (+0.9 per ability power)


If the shield goes down but all 3 orbs hits, then diana basically gets as much shield as sion does. I mean sion has his stun shield combo which diana can't mimic till level 6 but that alone. Shouldn't that make her a lane bully? At least against melees and people who can't push?

Also her passive seems to do more damage than jax's ult passive in an AoE.

You really can't compare the two.

Sion's shield has a pretty big aoe and only does damage if it's not popped. The ratio is 0.9 with a high base damage/shield strength.

Diana's shield is considerably lower base values and the aoe of your orbs isn't nearly as large as Sion's shield explosion. The damage ratio is also only 0.6 compared to 0.9; that's a 50% difference. Add on to the fact that it's unlikely you'll have the initial shield completely depleted before all 3 orbs detonate and refresh the shield, you're realistically only looking at a 0.6~0.7 AP ratio shield rather than the full 0.8. Detonating the orbs causes Diana's shield to refresh the whole thing, it doesn't stack the shields.

But they both have shields and do AoE damage, and by the looks of it, the numbers are enough to instaclear waves. Doesn't that also make Diana a lane bully? I don't know as I haven't played Diana.

I'm not saying the two skills are exactly the same, just that they have similar functions: to absorb damage and to deal large AoE damage. I don't really know if the radius is large enough or if she can safely draw the minons around her/has enough mana to draw them with her E then use her W.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
August 09 2012 03:06 GMT
#2002
that totally answers my question, plz teach me moar of ur high level thinking
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 09 2012 03:09 GMT
#2003
On August 09 2012 12:05 obesechicken13 wrote:
Show nested quote +
On August 09 2012 11:56 Ryuu314 wrote:
On August 09 2012 11:46 obesechicken13 wrote:
Diana's pale cascade looks kind similar in numbers to sion's shield
(Active): Diana creates three orbiting spheres that last up to 4 seconds and detonate on contact, dealing magic damage to all nearby enemies. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
Cooldown: 10 seconds
AoE radius of sphere damage: 200 (estimate)
Cost: 60 / 70 / 80 / 90 / 100 mana
Shield Strength: 55 / 80 / 105 / 130 / 155 (+0.4 per ability power)

Magic Damage per Orb: 20 / 36 / 52 / 68 / 84 (+0.2 per ability power)

Maximum Magic Damage: 60 / 108 / 156 / 204 / 252 (+0.6 per ability power)



(Active): Sion surrounds himself with a shield which absorbs damage for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed.
Cooldown: 8 seconds after shield expires
Explosion area: 550
Cost: 70 / 80 / 90 / 100 / 110 mana
Shield Strength/Magic Damage: 100 / 150 / 200 / 250 / 300 (+0.9 per ability power)


If the shield goes down but all 3 orbs hits, then diana basically gets as much shield as sion does. I mean sion has his stun shield combo which diana can't mimic till level 6 but that alone. Shouldn't that make her a lane bully? At least against melees and people who can't push?

Also her passive seems to do more damage than jax's ult passive in an AoE.

You really can't compare the two.

Sion's shield has a pretty big aoe and only does damage if it's not popped. The ratio is 0.9 with a high base damage/shield strength.

Diana's shield is considerably lower base values and the aoe of your orbs isn't nearly as large as Sion's shield explosion. The damage ratio is also only 0.6 compared to 0.9; that's a 50% difference. Add on to the fact that it's unlikely you'll have the initial shield completely depleted before all 3 orbs detonate and refresh the shield, you're realistically only looking at a 0.6~0.7 AP ratio shield rather than the full 0.8. Detonating the orbs causes Diana's shield to refresh the whole thing, it doesn't stack the shields.

But they both have shields and do AoE damage, and by the looks of it, the numbers are enough to instaclear waves. Doesn't that also make Diana a lane bully? I don't know as I haven't played Diana.

Diana's shield isn't enough to insta-clear waves by itself until you get a lot of levels and AP into it. You're also probably going to be maxing Q over W in lane since the decreased cooldown on Q is really important as it'll let you have insta-refresh ultis more often. Sion's shield also will insta-clear a wave pretty much no matter what. Diana's shield is such small aoe that you'll only insta-clear a wave with just the shield if you have the creeps more or less bunched up around you.

She can be a lane bully in the sense that Q is a lot of damage and is pretty good harass. It's a skillshot that's deceptively hard to hit/easy to dodge though.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-08-09 03:10:39
August 09 2012 03:09 GMT
#2004
Diana is so much fun. I love zooping over walls to kill things with my ult after Qing them. Also get her max CDR and she's retardedly broken: ult on 7.5ish second CD and Q on 3.6ish second CD. Excuse me while I jump from enemy team member to enemy team member until I run out of mana or they all die.
Abstracts, the too long didn't read of the educated world.
Dgiese
Profile Joined July 2010
United States2687 Posts
August 09 2012 03:09 GMT
#2005
On August 09 2012 12:06 zulu_nation8 wrote:
that totally answers my question, plz teach me moar of ur high level thinking

I could teach you, but I'd have to charge.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 09 2012 03:14 GMT
#2006
I need to work on landing her Q, it's pretty difficult to hit consistently.
It's your boy Guzma!
olabaz
Profile Blog Joined April 2009
United States298 Posts
August 09 2012 03:15 GMT
#2007
How do you dodge Diana's Q if you have a slow champion like Ashe? or am I just bad?
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-08-09 03:20:16
August 09 2012 03:16 GMT
#2008
On August 09 2012 12:14 Requizen wrote:
I need to work on landing her Q, it's pretty difficult to hit consistently.


Agreed. It's rather tricky but at least it's not as bad as the Xerath Q...dodged it. Poor Xerath. But the CD is short enough that you get multiple chances in a teamfight to land the Q and Ult as Diana.
On August 09 2012 12:15 olabaz wrote:
How do you dodge Diana's Q if you have a slow champion like Ashe? or am I just bad?


Because it's a curve you are best off stepping toward Diana. Dianas will tend to assume you will take a step back and have it set up so stepping back will still cause a hit. Least that's what I've seen and done so far. Alternatively you can try walking sideways away from Diana on a slight diagonal.

Abstracts, the too long didn't read of the educated world.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-08-09 03:20:04
August 09 2012 03:19 GMT
#2009
On August 09 2012 12:15 olabaz wrote:
How do you dodge Diana's Q if you have a slow champion like Ashe? or am I just bad?

u jus bad. lol just kidding x]

it's actually not that hard to dodge it. Diana's Q will always travel from the same curved path and there's a somewhat significant cast and travel time. In lane/poke wars I'd stand to the side on her left. You can also dodge it by anticipating the curve and standing near where the projectile curves. It's hard to explain via words :[ During full blown teamfights it's trickier to dodge and you're better off just staying far back and hoping your team can peel well.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
August 09 2012 03:26 GMT
#2010
On August 09 2012 12:06 zulu_nation8 wrote:
that totally answers my question, plz teach me moar of ur high level thinking


Stop that, we don't want people posting like idiots here.
Moderator<:3-/-<
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2012-08-09 03:34:18
August 09 2012 03:30 GMT
#2011
On August 09 2012 12:14 Requizen wrote:
I need to work on landing her Q, it's pretty difficult to hit consistently.


Me too... it's a bit rough, especially because that circle at the end of the targeting element suggests it hits everything in the area thereof, and I'm pretty sure it doesn't. Maybe I'm just NARROWLY missing, but that's how it seems. That being said, I think it has some of the coolest applications because of its speed and shape; no one else has an attack exactly like it, so dodging it requires more thought than the regular "get out of way of line." Then again, this could definitely be because no one knows how to play against her yet.

Edit: I also do that thing where I try to aim it right in front of me and miss retreating people. =( Dumb.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 09 2012 03:37 GMT
#2012
I have mostly been aiming it like it was a galio Q (smartcasting it) and wildly guessing the path it takes to get there (well, I have a reasonable feel for it now) and with moderate success. It's worth noting that it always curves counterclockwise, by about 250 units to the side.
chalice
Profile Joined September 2010
United States1945 Posts
August 09 2012 03:40 GMT
#2013
use the curve near the end of its trajectory to get a wider radius on what you want to hit, by aiming a bit to the left you have a chance to either go through or land on them.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2012-08-09 04:34:52
August 09 2012 04:13 GMT
#2014
Hehehe... Shake on Salce's stream. GLGL

Edit: Good lord, dat Varus.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Vaporized
Profile Joined July 2010
United States1471 Posts
August 09 2012 04:32 GMT
#2015
HUE FROZEN MALLET HUE LOL

User was warned for this post
Decelea
Profile Joined January 2011
Australia92 Posts
August 09 2012 05:11 GMT
#2016
On August 09 2012 11:51 bmn wrote:
Show nested quote +
On August 09 2012 11:27 Cloud9157 wrote:
What do people think about Volibear?

Been really looking for a new top, and thinking about getting him. He seems pretty strong, and his passive can easily swing a fight in his favor, or at least until they ignite you.


I thought the same thing, but I was really disappointed after trying him top. I might just be particularly bad at laning him, but even after just three or so games top it seemed like his bad matchups are really bad, and he has a fair number of them.

Anything with a ranged poke and mobility (to avoid your Q) will make you suffer. Volibear vs Teemo was painful enough to make me stick to jungle.


On the contrary I find Volibear top to be very strong. He crushes almost any bruiser pretty hard, and does well against most other top lane champions as well. I don't think he has many bad match-ups in top lane at all honestly (not including AD carries or some mid lane champs that do well against him but you're not likely to find top lane). Off the top of my head Teemo, Kayle and Rumble can be difficult. Even still, they have to play very cautiously because one mistake from them, or a gank by your jungler and they will be dead or on 40% health at best. Nonetheless if it's those match-ups that you find too troubling, then just use Volibear as a counterpick to an enemy bruiser where his strengths are more obvious.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-09 05:20:20
August 09 2012 05:15 GMT
#2017
On August 09 2012 11:59 zulu_nation8 wrote:
Show nested quote +
On August 09 2012 11:52 101toss wrote:
On August 09 2012 11:48 zulu_nation8 wrote:
On August 09 2012 11:25 De4ngus wrote:
On August 09 2012 11:20 zulu_nation8 wrote:
On August 09 2012 11:15 101toss wrote:
On August 09 2012 11:10 zulu_nation8 wrote:
zionspartan says irelia is really strong and only loses to jax, kinda confirmed what i thought

Irelia dies to nunu


you can never die but you cant kill him either after certain levels, they have different roles but i think irelia is generally more useful. I don't think you can really run nunu top in a tourney game unless it's a specific strat since he doesnt scale and doesnt do damage which is bad if you're a solo taking farm.

u underestimate nunu he is not lane cheese


where does your damage come from then if you run nunu top

Early game the combination of iceball and yeti punches

Mid game iceball and ult

Late game bb ad carry, iceball and ult


im talking about team damage

A team doesn't need 3 people's worth of damage if you pick accordingly and allocate farm appropriately (obviously don't give Nunu more and more farm midgame if he's not doing anything with it). A properly picked team can easily function with only AP and AD as primary damage sources, and even a single primary damage source from a 4-protects-1 hypercarry can work if you pick the team-comp for it properly. Nunu naturally sets up a lot of those team-comps with his kit.

There's no requirement that the top laner needs to be a mid-lategame damage source, and in a lot of cases they SHOULDN'T be.

Honestly speaking, top Nunu's damage potential shouldn't be that different from Malphite's (Malphite gets it naturally off armor, while Nunu gets it from his minor AP itemization). Both also provide powerful attack speed slows to disrupt the enemy's carry. It's just that Nunu has peeling power and steroids, while Malphite has a stronger initiation.
Moderator
ExoFun
Profile Joined August 2010
Netherlands2041 Posts
Last Edited: 2012-08-09 05:41:18
August 09 2012 05:17 GMT
#2018
On August 09 2012 11:40 cLutZ wrote:
Show nested quote +
On August 09 2012 11:35 BlackMagister wrote:
Saint tweeting about his Diana jungle guide. Apparently Phreak not only one who thinks you should go Dcap.
Basically I have decided that Dianna is kassadin that can jungle and should be played like such. Wait for fights to break out and pick off squishies.

http://www.lolpro.com/guides/diana/366-diana-build-guide-jungle-by-saintvicious#c24


Didn't someone post about that Saint didn't even write that?

liquidcity or whatever the old support from the team. Who now is the manager just ask questions and put that into a basic template.
bmn
Profile Joined August 2010
886 Posts
August 09 2012 06:08 GMT
#2019
On August 09 2012 14:11 Sickshakes wrote:
Show nested quote +
On August 09 2012 11:51 bmn wrote:
On August 09 2012 11:27 Cloud9157 wrote:
What do people think about Volibear?

Been really looking for a new top, and thinking about getting him. He seems pretty strong, and his passive can easily swing a fight in his favor, or at least until they ignite you.


I thought the same thing, but I was really disappointed after trying him top. I might just be particularly bad at laning him, but even after just three or so games top it seemed like his bad matchups are really bad, and he has a fair number of them.

Anything with a ranged poke and mobility (to avoid your Q) will make you suffer. Volibear vs Teemo was painful enough to make me stick to jungle.


On the contrary I find Volibear top to be very strong. He crushes almost any bruiser pretty hard, and does well against most other top lane champions as well. I don't think he has many bad match-ups in top lane at all honestly (not including AD carries or some mid lane champs that do well against him but you're not likely to find top lane). Off the top of my head Teemo, Kayle and Rumble can be difficult. Even still, they have to play very cautiously because one mistake from them, or a gank by your jungler and they will be dead or on 40% health at best. Nonetheless if it's those match-ups that you find too troubling, then just use Volibear as a counterpick to an enemy bruiser where his strengths are more obvious.


He crushes almost any bruiser? How so?

His skills all look pretty weak to me compared to most steroids other common top bruisers have (Jax, Fiora, Xin, etc.). And how does a purely melee character without any instant gap closer do well against most other top champions? I'm happy to lane against your volibear to see how you do it, I'm genuinely curious.

I don't see how a mistake from Teemo could possibly give you a kill that easily, blind really hurts Volibear. If he's at 40% health, he can still kill you without letting you get in range, at least that's what it felt like to me. And people like Jayce will just zone you all day, as far as I can tell...

I'd really like to make Voli work, but I just don't see what he brings to the table that others don't that would allow him to compete. I realize that E has great creep control, but I haven't been able to exploit that enough. What am I doing wrong?

I also tried a few games in Dominion just to get an idea what his 1v1 strength feels like against similarly rich champs, and I was really not particularly impressed.

His ganks are pretty cool, and I've had fun in the jungle with him, though even there he seems to fall off really hard. Late-game team fights I almost never seem to survive if I don't run away immediately after landing one Q (which isn't exactly bringing much to a fight).
101toss
Profile Blog Joined April 2010
3232 Posts
August 09 2012 06:28 GMT
#2020
Volibear also dies to nunu
Math doesn't kill champions and neither do wards
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