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[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page 85

Forum Index > LoL General
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wei2coolman
Profile Joined November 2010
United States60033 Posts
July 26 2012 21:41 GMT
#1681
The reason the old meta of gp10 stacking of hog/philo was op'd, was because you got gold. not only were they cost effective, the built into lategame essentially, due to gp10. The same reason it was "op'd' back then, is similar to why gp10 meta started back up recently. What i'm sayign is just have a dead end midgame item.
liftlift > tsm
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2012-07-26 21:50:58
July 26 2012 21:42 GMT
#1682
On July 27 2012 06:18 JokerSan wrote:
What was the most OP item at any time in LoL's history? I would have to go with either the Innervating Locket or HoG as the most OP items ever.

no love for old last whisper?
40% AS + 40% arpen and some AD for less than it costs now

sunfires were stupidly strong cause they stacked so well together
banshees
current shurelyas
Schwopzi
Profile Joined August 2010
Netherlands954 Posts
July 26 2012 21:42 GMT
#1683
On July 27 2012 06:33 Slusher wrote:
I've fallen in love with the -60 mr build, I have a hard time not doing it. Buffing Guise even slightly I think would be a mistake.

Ye I've been doing it on more and more champs, straight up if I feel they can get away with it or with 1/2 dorans or chalice.
Only the dead have seen the end of war
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2012-07-26 21:50:23
July 26 2012 21:46 GMT
#1684
On July 27 2012 06:42 Frolossus wrote:
Show nested quote +
On July 27 2012 06:18 JokerSan wrote:
What was the most OP item at any time in LoL's history? I would have to go with either the Innervating Locket or HoG as the most OP items ever.

no love for old last whisper?
40% AS + 40% arpen and some AD for less than it costs now

Aegis was the best item ever.

Also Catalyst
GA
Spell vamp haunting guise
were all very good

Honestly, RoA and IE are amazing currently almost as good as former aegis.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Gorsameth
Profile Joined April 2010
Netherlands22584 Posts
July 26 2012 21:56 GMT
#1685
For LoL to have better itemization I do agree that you need to change up pricing a lot and add a bigger range to it

But then you also need to increase gold gain across the board cause the speed with which you gain items shouldnt really go down.
It ignores such insignificant forces as time, entropy, and death
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2012-07-26 21:59:29
July 26 2012 21:57 GMT
#1686
On July 27 2012 06:41 wei2coolman wrote:
The reason the old meta of gp10 stacking of hog/philo was op'd, was because you got gold. not only were they cost effective, the built into lategame essentially, due to gp10. The same reason it was "op'd' back then, is similar to why gp10 meta started back up recently. What i'm sayign is just have a dead end midgame item.

And here you are ignoring Revolver and Wriggle's. Again, the 3rd, 4th and 5th Revolver don't build into anything. They don't give gold/10. Yet people were stacking at least 4 of them until the vamp became unique, and then they still got one every single game until it got some extra nerfs.
In the end it doesn't matter if an item becomes cost efficient through stats or gold/10. It's just different ways of building a gold advantage: passively or actively.

The amount of cost efficiency you are suggesting has been shown to be bad for the game. Period.


Increasing the price of lategame items is something I kinda support. It widens the window where earlygame items shine. However this must not be coupled with even greater efficiency on these lategame items.

Nah, don't increase the average gold gain. That would just keep the window for midgame items small. In the end it wouldn't change anything.
If you have a good reason to disagree with the above, please tell me. Thank you.
Zenithal
Profile Joined August 2011
United States142 Posts
July 26 2012 22:01 GMT
#1687
What would you guys think if Riot didn't release a champion for like, a month and a half, but instead did a major update to all items?

I mean, I know it's probably fine right now, but honestly, this thread constantly has discussions about items every week or so. Plus, it gets boring seeing the same items every game pretty much no matter what.
Whatevs
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-26 22:03:03
July 26 2012 22:02 GMT
#1688
On July 27 2012 06:57 spinesheath wrote:
The amount of cost efficiency you are suggesting has been shown to be bad for the game. Period.

I don't think you can say it's case closed just like that.

But I do agree that to make such items reasonable in the context of LoL's design, you'd need a radical paradigm shift in item design across the board. You'd pretty much have to revamp every item in the game, spread out the cost of items up to ~5k gold or higher, and possibly even adjust starting gold/gold gain values.

It would be a very different game, and it would take a LONG time for the dust to settle for us to know if it was better or worse.

On July 27 2012 07:01 Zenithal wrote:
What would you guys think if Riot didn't release a champion for like, a month and a half, but instead did a major update to all items?

I mean, I know it's probably fine right now, but honestly, this thread constantly has discussions about items every week or so. Plus, it gets boring seeing the same items every game pretty much no matter what.

It would have to be after end of season 2. Any overhaul that has such potentially radical repercussions for competitive play needs to be put off until the end of the competitive season.
Moderator
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 26 2012 22:12 GMT
#1689
On July 27 2012 06:20 Parnage wrote:
Show nested quote +
On July 27 2012 06:18 JokerSan wrote:
What was the most OP item at any time in LoL's history? I would have to go with either the Innervating Locket or HoG as the most OP items ever.


Zhonyas ring perhaps? I mean an item you had to split into two items seems pretty strong to me. Also philo stone because stacked philo stones was amazingly funny for anyone who liked to run around and not be caught by the enemy due to all the regen going on.

dodge boots
Artillery spawned from the forges of Hell
HazMat
Profile Blog Joined October 2009
United States17077 Posts
July 26 2012 22:17 GMT
#1690
On July 27 2012 07:12 arb wrote:
Show nested quote +
On July 27 2012 06:20 Parnage wrote:
On July 27 2012 06:18 JokerSan wrote:
What was the most OP item at any time in LoL's history? I would have to go with either the Innervating Locket or HoG as the most OP items ever.


Zhonyas ring perhaps? I mean an item you had to split into two items seems pretty strong to me. Also philo stone because stacked philo stones was amazingly funny for anyone who liked to run around and not be caught by the enemy due to all the regen going on.

dodge boots

There were like 2 heroes in the game that bought dodge boots. What are you talking about? I'd say HoG when it gave armor and hp and stacked. Zhonyas ring was insane too. Lots of items were.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Juddas
Profile Joined January 2011
768 Posts
July 26 2012 22:18 GMT
#1691
Has anyone tried maxing W on Zyra? I feel like that would be very good because having capped CDR (with masteries and blue) at level 9 helps all your spells, and they have some great utility. I have been dabbling with E Q W W E R then R>W>E>Q

And as for the Drings in her build, how are her ganks? On all my ganking mids, Fizz, LeBlanc, Annie, Kass, etc., I go Sorcs and Drings, but for the teamfighters and farmer, Karthus, Veigar, I skip the Drings and go into my big items ASAP and only leave lane to B and help with dragons or whatnot.

So basically, what I am asking is, is she a ganky mid, or is she a AOE burst rape teamfighty mid?
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
July 26 2012 22:26 GMT
#1692
On July 27 2012 07:18 Juddas wrote:
Has anyone tried maxing W on Zyra? I feel like that would be very good because having capped CDR (with masteries and blue) at level 9 helps all your spells, and they have some great utility. I have been dabbling with E Q W W E R then R>W>E>Q

And as for the Drings in her build, how are her ganks? On all my ganking mids, Fizz, LeBlanc, Annie, Kass, etc., I go Sorcs and Drings, but for the teamfighters and farmer, Karthus, Veigar, I skip the Drings and go into my big items ASAP and only leave lane to B and help with dragons or whatnot.

So basically, what I am asking is, is she a ganky mid, or is she a AOE burst rape teamfighty mid?


She's everything. The range on her E is stupid - I forsee it being reduced.

As for maxing W, *shrug* I don't think it's that good. Sure you can spam spells, but that early you'll go oom fast-ish and not do that much damage for it imo.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-07-26 22:53:14
July 26 2012 22:27 GMT
#1693
Mpen does fall off in effectiveness, but for most of the game, I feel like it's the same strong at killing champs as getting more AP is. AP and Mpen are both pretty shitty stats as the game gets longer in terms of scaling. They scale multiplicatively off each other so having 1000 AP and 0 mpen deals the same damage to a 50 mr (base+runes+masteries) target as having say 670 ap and 50 mpen (Using veigar's Q as a baseline).

A similar analogy is how attack speed is a bad stat the longer the game goes because of how champs get attack speed naturally from levels, and abilities. But early on dagger has the best %increase in dps ratio of itself, pickaxe, and brawlers (not sure about brutalizer). Even though attack speed gets worse the more you have, it's still a good stat to get.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
GreenManalishi
Profile Joined July 2009
Canada834 Posts
July 26 2012 22:29 GMT
#1694
On July 27 2012 06:42 Schwopzi wrote:
Show nested quote +
On July 27 2012 06:33 Slusher wrote:
I've fallen in love with the -60 mr build, I have a hard time not doing it. Buffing Guise even slightly I think would be a mistake.

Ye I've been doing it on more and more champs, straight up if I feel they can get away with it or with 1/2 dorans or chalice.

I remember back when AD always went mid I would go Ghostblade + Brutalizer on Ez. Start with a rune page of arPen marks and quint, but back then everyone used full rune pages of arPen.

Hmm, I think I might try that old build out again. It's funny that since Ghostblade's active doesn't refresh on ranged attacks people just assume it is bad on ranged heroes.
Alaric
Profile Joined November 2009
France45622 Posts
July 26 2012 22:33 GMT
#1695
What about the plants? By level 9 they do 80 + 0.2 AP damage per attack, sure it's physical damage but since your opponent will most likely not have much more armor than MR at that level (esp. with MR runes) that's still 140 + 0.35 AP damage per hit if both plants attack the same champ, so you would most likely easily make up for the lack of burst if you can fuck up your opponent like that.

Also rylai working on her plants is so freaking damn dumb.
Cant take LMS hipsters serious.
Juddas
Profile Joined January 2011
768 Posts
July 26 2012 22:37 GMT
#1696
On July 27 2012 07:33 Alaric wrote:
What about the plants? By level 9 they do 80 + 0.2 AP damage per attack, sure it's physical damage but since your opponent will most likely not have much more armor than MR at that level (esp. with MR runes) that's still 140 + 0.35 AP damage per hit if both plants attack the same champ, so you would most likely easily make up for the lack of burst if you can fuck up your opponent like that.

Also rylai working on her plants is so freaking damn dumb.


It's magical damage, at least that's what the wiki says. http://leagueoflegends.wikia.com/wiki/Zyra

obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-07-26 22:54:43
July 26 2012 22:49 GMT
#1697
On July 27 2012 07:29 GreenManalishi wrote:
Show nested quote +
On July 27 2012 06:42 Schwopzi wrote:
On July 27 2012 06:33 Slusher wrote:
I've fallen in love with the -60 mr build, I have a hard time not doing it. Buffing Guise even slightly I think would be a mistake.

Ye I've been doing it on more and more champs, straight up if I feel they can get away with it or with 1/2 dorans or chalice.

I remember back when AD always went mid I would go Ghostblade + Brutalizer on Ez. Start with a rune page of arPen marks and quint, but back then everyone used full rune pages of arPen.

Hmm, I think I might try that old build out again. It's funny that since Ghostblade's active doesn't refresh on ranged attacks people just assume it is bad on ranged heroes.

I remember running numbers on different AD builds back when stark's fervor was still in the game.
There's also malady as part of the shredder build though it relies more on AS.
SotD was removed from the game.

The shredder build really wasn't that special though in theory. I think that for most armor ranges IE PD was straight up better. And you didn't really want to be focusing prenerf thornmail rammus anyways. Before I got to try the AD shredder build, riot introduced zekes herald and dickhead's unholy grail.

The problem with AD shred is that you have to choose between multiplicative scaling off crit, or more AD, or more armor pen. There aren't enough slots. So items like black cleaver often don't get built.
I still think arpen is a better red rune to get than AD. I find arpen much harder to itemize and there are always retards who don't run armor runes. They follow the builds online that advocate "ability power yellows, blues, reds, and purples" that phreak and colbycheeze put up. (The mentality here is go big or go home. You want to have 20 bad games to have one good game where matchmaker gives you an easy lane opponent, you snowball off them easier with your extra AP, and carry a game). I think AD's should either go back to arpen reds for the early game or crit strike chance/crit damage runes for the mid->late game. They shouldn't rely so much on their bad mechanics to have an easier time last hitting under tower before they get their first doran's.


I've always wanted to look at a collection of my replays, perhaps selecting some close games, and analyzing how much MR and how much armor my enemy team had at any given point. I think I'd find fairly low values for both, with one person on the enemy team having 400 armor and 60 mr.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 26 2012 22:53 GMT
#1698
On July 27 2012 06:18 JokerSan wrote:
What was the most OP item at any time in LoL's history? I would have to go with either the Innervating Locket or HoG as the most OP items ever.

27 Armor, 250 HP HoG, for sure. That shit was just.... lol, wtf were they thinking.
mogwaismusings.wordpress.com
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-07-26 22:58:19
July 26 2012 22:58 GMT
#1699
On July 27 2012 06:18 JokerSan wrote:
What was the most OP item at any time in LoL's history? I would have to go with either the Innervating Locket or HoG as the most OP items ever.


Nothing is close to locket or hog since I started playing... old zhonya's was significantly worse than the broken first version of deathcap so it's disqualified automatically. Yeah you bought it automatically an APs but there wasn't anything else TO buy, the fact that it was the only good AP item was why AP carries sucked so badly late game until the split.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 26 2012 23:04 GMT
#1700
On July 27 2012 07:49 obesechicken13 wrote:
Show nested quote +
On July 27 2012 07:29 GreenManalishi wrote:
On July 27 2012 06:42 Schwopzi wrote:
On July 27 2012 06:33 Slusher wrote:
I've fallen in love with the -60 mr build, I have a hard time not doing it. Buffing Guise even slightly I think would be a mistake.

Ye I've been doing it on more and more champs, straight up if I feel they can get away with it or with 1/2 dorans or chalice.

I remember back when AD always went mid I would go Ghostblade + Brutalizer on Ez. Start with a rune page of arPen marks and quint, but back then everyone used full rune pages of arPen.

Hmm, I think I might try that old build out again. It's funny that since Ghostblade's active doesn't refresh on ranged attacks people just assume it is bad on ranged heroes.

I remember running numbers on different AD builds back when stark's fervor was still in the game.
There's also malady as part of the shredder build though it relies more on AS.
SotD was removed from the game.

The shredder build really wasn't that special though in theory. I think that for most armor ranges IE PD was straight up better. And you didn't really want to be focusing prenerf thornmail rammus anyways. Before I got to try the AD shredder build, riot introduced zekes herald and dickhead's unholy grail.

The problem with AD shred is that you have to choose between multiplicative scaling off crit, or more AD, or more armor pen. There aren't enough slots. So items like black cleaver often don't get built.
I still think arpen is a better red rune to get than AD. I find arpen much harder to itemize and there are always retards who don't run armor runes. They follow the builds online that advocate "ability power yellows, blues, reds, and purples" that phreak and colbycheeze put up. (The mentality here is go big or go home. You want to have 20 bad games to have one good game where matchmaker gives you an easy lane opponent, you snowball off them easier with your extra AP, and carry a game). I think AD's should either go back to arpen reds for the early game or crit strike chance/crit damage runes for the mid->late game. They shouldn't rely so much on their bad mechanics to have an easier time last hitting under tower before they get their first doran's.


I've always wanted to look at a collection of my replays, perhaps selecting some close games, and analyzing how much MR and how much armor my enemy team had at any given point. I think I'd find fairly low values for both, with one person on the enemy team having 400 armor and 60 mr.


it's different for ad because even early game your auto attacks are scaling mostly from items. for an AP, you scale a lot harder off of base damage, if you blow all of your money on ArP your ad suffers, I still get rank 5 of my main nuke by 9.
Carrilord has arrived.
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