
[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page 45
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wei2coolman
United States60033 Posts
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h3r1n6
Iceland2039 Posts
On July 24 2012 03:20 wei2coolman wrote: The best is when you have an amumu jungle on your team, (ergo enemy team going to invade super hard), you just camp the mid lane bush, and just ambush them ![]() Gotta try that. Amumu jungle with like Alistar support and Shen top. Pulverize into taunt into level 1 ace. Also Vayne free week: "Welcome to summoners rPURGED WITH SILVER!" | ||
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BlackMagister
United States5834 Posts
Edit: Nvm it's game requests and it prevents him fromm queuing up. | ||
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Requizen
United States33802 Posts
On July 24 2012 03:45 BlackMagister wrote: Hmmm a new way to harass streamers? TheOddone is getting spamed with friend invites by a bot that crashes his client. Tried switching to other servers and it spammed him there too, has to play on a secret account. This community is the best community -_- Not to say this shit doesn't happen in SC2 or others, but seems really popular to do in LoL for some reason. | ||
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BlackMagister
United States5834 Posts
Edit: never mind loses challenge at lvl 2 hits something to enter his character info. | ||
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Alaric
France45622 Posts
On July 24 2012 03:35 h3r1n6 wrote: Gotta try that. Amumu jungle with like Alistar support and Shen top. Pulverize into taunt into level 1 ace. Also Vayne free week: "Welcome to summoners rPURGED WITH SILVER!" With the ranked team we decided to run Amumu with Orianna. First two games, 2 invades. 3-0 and 3-1 in our favour. The first team saw the ball but thought it couldn't see them (vision range), we were waiting for them. The second one knew, but tried to be sneaky by another way. I just ran at them when we got the initiate so they'd stick around. They got first blood but paid a high price for it. > ![]() | ||
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WaveofShadow
Canada31495 Posts
On July 24 2012 03:46 Requizen wrote: This community is the best community -_- Not to say this shit doesn't happen in SC2 or others, but seems really popular to do in LoL for some reason. # of griefers is proportional to size of the community. That's pretty much it. LoL >> SC2 so more DDoS and shit. | ||
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clickrush
Switzerland3257 Posts
On July 24 2012 03:58 WaveofShadow wrote: # of griefers is proportional to size of the community. That's pretty much it. LoL >> SC2 so more DDoS and shit. I'am not sure about that. Just because SC2 is a 1v1 game there is alot less tension between the players while in LoL we have the whole team dynamics that tend to let ppl believe that they are better than they really are and begin behaving like assholes. Allthough those ppl are less than it seems. | ||
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ticklishmusic
United States15977 Posts
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VirgilSC2
United States6151 Posts
I know maybe not for farming champions, but I'm really looking at buying like a 3 day IP Boost to farm runes this weekend just grinding games. | ||
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JackDino
Gabon6219 Posts
On July 24 2012 04:27 VirgilSC2 wrote: Are IP boosts worth it? I know maybe not for farming champions, but I'm really looking at buying like a 3 day IP Boost to farm runes this weekend just grinding games. If you don't mind spending the money and you can play a lot during them then they're def worth it imo. | ||
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Alzadar
Canada5009 Posts
What if Phage proc was changed to work similarly to Ashe passive? That is, reduce the base chance to say 20%, but then you get +1% chance to slow for every second you don't attack, or whatever numbers are balanced. The idea is to make Phage a stronger option on supports (they could make full usage of the scaling %), without making much of a difference for the junglers, top laners and AD carries that currently buy the item. | ||
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Requizen
United States33802 Posts
On July 24 2012 04:27 VirgilSC2 wrote: Are IP boosts worth it? I know maybe not for farming champions, but I'm really looking at buying like a 3 day IP Boost to farm runes this weekend just grinding games. I saw math somewhere (Reddit, maybe?) that they're really efficient if you're just grinding the fuck out of games nonstop for the money they cost. Dominion also makes them really good, since it's better IP/hour (don't quote me on that one again, can't find the post about it). | ||
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Requizen
United States33802 Posts
On July 24 2012 04:29 Alzadar wrote: A thought I had to diversify support itemization a bit: What if Phage proc was changed to work similarly to Ashe passive? That is, reduce the base chance to say 20%, but then you get +1% chance to slow for every second you don't attack, or whatever numbers are balanced. The idea is to make Phage a stronger option on supports (they could make full usage of the scaling %), without making much of a difference for the junglers, top laners and AD carries that currently buy the item. The real question I'd have on this is, what would you be going for with it on a support? Generally Supports want items that help the team via auras or uses. While the slow would be nice, the AD is useless (more or less, I guess Taric and Sona might like it for their burst), and health is nothing you can't get from other items. And you wouldn't go TF or FMallet on support, either. Not to mention that really the only support that doesn't already have a CC or slow is Soraka, so most other supports it would feel superfluous on in my opinion. | ||
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barbsq
United States5348 Posts
On July 24 2012 04:29 Alzadar wrote: A thought I had to diversify support itemization a bit: What if Phage proc was changed to work similarly to Ashe passive? That is, reduce the base chance to say 20%, but then you get +1% chance to slow for every second you don't attack, or whatever numbers are balanced. The idea is to make Phage a stronger option on supports (they could make full usage of the scaling %), without making much of a difference for the junglers, top laners and AD carries that currently buy the item. The idea of ashe passive for procs is kind of intriguing, but I don't think supports will go for phage, regardless. For one, a chunk of its cost goes into buying AD, which is thoroughly useless on the majority of supports. Not to mention, I think regardless of the passive increase chance part, any onhit item is going to significantly favor champions either with built-in attack speed and/or one that itemizes in it, and would be a real challenge to justify on a champion that's doing very limited autoattacking. In this example, for instance, this is a short slow that you're prob going to get maybe 2 procs off in any given engagement, so it has to really be worth it gold-wise, which could easily make it too gold-efficient on champs who already get phage. IMO, if support itemization is to be diversified, it's going to be in cheap, midgame active or aura items. | ||
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Alzadar
Canada5009 Posts
On July 24 2012 04:34 Requizen wrote: The real question I'd have on this is, what would you be going for with it on a support? Generally Supports want items that help the team via auras or uses. While the slow would be nice, the AD is useless (more or less, I guess Taric and Sona might like it for their burst), and health is nothing you can't get from other items. And you wouldn't go TF or FMallet on support, either. Not to mention that really the only support that doesn't already have a CC or slow is Soraka, so most other supports it would feel superfluous on in my opinion. You don't have to go for anything with it. You get Phage for the Phage. Slot efficiency is rarely an issue on supports. Supports want items that provide utility. Phage is a utility item that also provides a bit of damage (nice in lane). The modified Phage would be very strong in lane on many supports. You aren't being very imaginative if you think it would feel superfluous. Certainly it would not offer the same mid-late game utility that Reverie or Aegis give, but it would be a very powerful option in lane. e.g. Taric would now throw E, walk up, Shatter and then auto attack to slow right as the stun ends. Great synergy. Same story for Alistar, Blitzcrank, Janna, Sona... they can all work the slowing auto attack into their combos in interesting ways. | ||
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Requizen
United States33802 Posts
On July 24 2012 04:50 Alzadar wrote: You don't have to go for anything with it. You get Phage for the Phage. Slot efficiency is rarely an issue on supports. Supports want items that provide utility. Phage is a utility item that also provides a bit of damage (nice in lane). The modified Phage would be very strong in lane on many supports. You aren't being very imaginative if you think it would feel superfluous. e.g. Taric would now throw E, walk up, Shatter and then auto attack to slow right as the stun ends. Great synergy. Same story for Alistar, Blitzcrank, Janna, Sona... they can all work the slowing auto attack into their combos in interesting ways. Eh... I suppose. I still don't think it would be a good choice, even with that in mind, though. I can't really see any situations where a 2.5 second slow would be worth buying over a MS aura use, Armor/MR/AD aura, or AS/Lifesteal aura. Especially later on, where a short slow from the support won't exactly make or break most fights. If your team's chasing power hinges on your support getting a Phage proc off, there's probably something wrong in the first place. Don't get me wrong. I'm all for diversifying supports and introducing fun and new items, but I don't really think making Phage support-viable is the way to go about it. Edit: Just so I don't seem like a Negative Nick, I'll throw my own hat into the ring. An item made out of Haunting Guise and Kage's that has: 1) MPen/AP aura OR 2) Spellvamp aura OR 3) Wards | ||
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Deleted User 101379
4849 Posts
On July 24 2012 04:27 VirgilSC2 wrote: Are IP boosts worth it? I know maybe not for farming champions, but I'm really looking at buying like a 3 day IP Boost to farm runes this weekend just grinding games. I feel like for champions they aren't really worth it but if it's runes you are after, they can really speed up the grind. | ||
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Sufficiency
Canada23833 Posts
On July 24 2012 04:59 Requizen wrote: Eh... I suppose. I still don't think it would be a good choice, even with that in mind, though. I can't really see any situations where a 2.5 second slow would be worth buying over a MS aura use, Armor/MR/AD aura, or AS/Lifesteal aura. Especially later on, where a short slow from the support won't exactly make or break most fights. If your team's chasing power hinges on your support getting a Phage proc off, there's probably something wrong in the first place. Don't get me wrong. I'm all for diversifying supports and introducing fun and new items, but I don't really think making Phage support-viable is the way to go about it. Edit: Just so I don't seem like a Negative Nick, I'll throw my own hat into the ring. An item made out of Haunting Guise and Kage's that has: 1) MPen/AP aura OR 2) Spellvamp aura OR 3) Wards MPen Aura = Abysal AP/Spellvamp Aura = WotA I think they planned to make that MR-shred per spell thing, but RiotNasus leaked it so they cancelled it. | ||
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Requizen
United States33802 Posts
On July 24 2012 05:09 Sufficiency wrote: MPen Aura = Abysal AP/Spellvamp Aura = WotA I think they planned to make that MR-shred per spell thing, but RiotNasus leaked it so they cancelled it. The idea was more that, when do supports ever really get to build either of those items? But on reflection, you'll almost always have a WotA from mid or some tops, and Abyssal isn't all that rare. I just want Kage's to be worthwhile on supports T.T A Health/AP/Aura item seemed like a good choice, but eh. | ||
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