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[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page 2

Forum Index > LoL General
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Ryuu314
Profile Joined October 2009
United States12679 Posts
July 19 2012 01:38 GMT
#21
i find it interesting that eve received no stat buffs.
GARO
Profile Blog Joined November 2010
United States2255 Posts
July 19 2012 01:40 GMT
#22

Tristana
Explosive Shot
Fixed: Passive damage no longer activates from spell damage
Fixed: Tooltip now reflects the Ability Power ratio


I just found out today that the explosions on a large amount of creeps can instagib champs...jesus that was ridiculous.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-07-19 01:49:48
July 19 2012 01:42 GMT
#23
On July 19 2012 10:40 GARO wrote:
Show nested quote +

Tristana
Explosive Shot
Fixed: Passive damage no longer activates from spell damage
Fixed: Tooltip now reflects the Ability Power ratio


I just found out today that the explosions on a large amount of creeps can instagib champs...jesus that was ridiculous.

pretty sure that was unintentional. You were never supposed to be able to proc your explosive shot with anything but your autos, in my experience anyways. It was a recent patch that stealth changed that.

oh and am I the only one who's kinda disappointed that Malz's Q does all the damage in 1 strike instead of 2 now? Having it deal damage in 2 strikes meant that you could cast it through banshee's veil. If it does damage in 1 strike then it's always blocked completely by BV, but the damage is more consistent. I guess since no one really builds BV anymore it's not that big a deal but...
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-07-19 01:54:11
July 19 2012 01:51 GMT
#24
I actually like the urgot changes. They completely reinforce the idea of building a cdr-semitank sort of setup, which is refreshingly different for most 'ad carry' type champs (ie, pd, bt, lw, gg). Base damages on acid hunter are also quite nice, although I guess it remains to be seen how much of a difference 300 range makes.

edit: actually, urgot's lvl 1-4 just got a hell of a lot more dangerous looking at acid hunter's damage adjustments.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 19 2012 01:53 GMT
#25
300 range nerf just means you'll actually expose yourself to counterplay if you try to get 2 or 3 hunters off, instead of being able to shoot from base all the way to dragon with no counterplay
i play ... hearthstone =\^.^/= Winterfox
barbsq
Profile Joined November 2009
United States5348 Posts
July 19 2012 01:55 GMT
#26
On July 19 2012 10:53 gtrsrs wrote:
300 range nerf just means you'll actually expose yourself to counterplay if you try to get 2 or 3 hunters off, instead of being able to shoot from base all the way to dragon with no counterplay


i suppose, but I think there's already plenty of counterplay in it since you do have to hit grenade first anyways, which also took a cdr and range hit
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 19 2012 01:59 GMT
#27
edit: actually, urgot's lvl 1-4 just got a hell of a lot more dangerous looking at acid hunter's damage adjustments.

No it didn't.
If anything the reduced range just nerfed him all around.
Have a look at some Reddit math:

assume level 1 urgot with +16 bonus AD and 51.6 base AD

damage pre-change: 10 + .85 * (51.6 + 16) = 67.46

damage post change: 50 + 1.2 * 16 = 69.2

assume level 18 urgot with +120 bonus AD and 112.8 base AD

damage pre-change: 130 + .85 * ( 120 + 112.8) = 327.88

damage post-change: 170 + 1.2 * 120 = 314

if you build him glass it's more damage late game, if you build him tanky it's less damage.

the main nerfs are the range nerfs on 3 of his abilities. Reminds me of the orianna nerf, they reduced her ball range by like 100 then she went from FOTM to never played.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
cLutZ
Profile Joined November 2010
United States19574 Posts
July 19 2012 02:02 GMT
#28
So, my thoughts:

1. Kassadin lvl 6 ganks too strong?
2. Malz/Eve/Twitch/Xin get long-needed retooling... are any going to be viable now?
3. Urgot nerfs were needed, but, I still don't like him. An ult still = a kill at any time so long as the Urgot is not an idiot.
4. Still don't like the support GP5 nerfs. Support meta is not going to change (it will never change without a significant retooling), only, being able to carry as a support gets even harder.

Freeeeeeedom
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 19 2012 02:04 GMT
#29
Maybe xin will be strong again, cant wait for this
Artillery spawned from the forges of Hell
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2012-07-19 02:14:26
July 19 2012 02:10 GMT
#30
On July 19 2012 10:42 Ryuu314 wrote:
Show nested quote +
On July 19 2012 10:40 GARO wrote:

Tristana
Explosive Shot
Fixed: Passive damage no longer activates from spell damage
Fixed: Tooltip now reflects the Ability Power ratio


I just found out today that the explosions on a large amount of creeps can instagib champs...jesus that was ridiculous.

pretty sure that was unintentional. You were never supposed to be able to proc your explosive shot with anything but your autos, in my experience anyways. It was a recent patch that stealth changed that.

oh and am I the only one who's kinda disappointed that Malz's Q does all the damage in 1 strike instead of 2 now? Having it deal damage in 2 strikes meant that you could cast it through banshee's veil. If it does damage in 1 strike then it's always blocked completely by BV, but the damage is more consistent. I guess since no one really builds BV anymore it's not that big a deal but...

but they fixed malz pets man! im not sure what to think abuot the q change, ill have to try it tomorrow. malz is one of my top 3 favorite champs in the game, i cant wait!

i mained malz a few months ago, ad or ap, and i recently picked him back up. he is strong as it stands now with buggy pet ai. i think he will be ridiculous tomorrow when this patch hits. the w change is an amazing quality of life change. it should make getting that combo off a lot smoother. and having an effective 1000 ad late game with ad malz should be actually as useful as that sounds with smarter pets. im dreading the day when ad malz is nerfed.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-07-19 02:12:51
July 19 2012 02:11 GMT
#31
On July 19 2012 11:02 cLutZ wrote:
So, my thoughts:

1. Kassadin lvl 6 ganks too strong?
2. Malz/Eve/Twitch/Xin get long-needed retooling... are any going to be viable now?
3. Urgot nerfs were needed, but, I still don't like him. An ult still = a kill at any time so long as the Urgot is not an idiot.
4. Still don't like the support GP5 nerfs. Support meta is not going to change (it will never change without a significant retooling), only, being able to carry as a support gets even harder.


1. It's a change that doesn't really do shit. You never use your R to damage in 75%+ of scenarios and when you do use it the damage shouldn't be very different from what it used to be.

2. Malz probably won't see much difference in play; if he does get popular the changes won't be the #1 reason why. Xin got crazy buffed; I personally think he'll get nerfed a bit. Eve still has shitty base stats but the new skill set might make up for it if she can jungle effectively. I don't play Twitch.

4. I feel like they wanted to circumvent the whole everyone buy gp10 no matter what from coming back, which was starting to happen. Honestly though, I felt like the HoG nerf was really stupid and unnecessary.

On July 19 2012 11:10 Vaporized wrote:
Show nested quote +
On July 19 2012 10:42 Ryuu314 wrote:
On July 19 2012 10:40 GARO wrote:

Tristana
Explosive Shot
Fixed: Passive damage no longer activates from spell damage
Fixed: Tooltip now reflects the Ability Power ratio


I just found out today that the explosions on a large amount of creeps can instagib champs...jesus that was ridiculous.

pretty sure that was unintentional. You were never supposed to be able to proc your explosive shot with anything but your autos, in my experience anyways. It was a recent patch that stealth changed that.

oh and am I the only one who's kinda disappointed that Malz's Q does all the damage in 1 strike instead of 2 now? Having it deal damage in 2 strikes meant that you could cast it through banshee's veil. If it does damage in 1 strike then it's always blocked completely by BV, but the damage is more consistent. I guess since no one really builds BV anymore it's not that big a deal but...

but they fixed malz pets man! im not sure what to think abuot the q change, ill have to try it tomorrow. malz is one of my top 3 favorite champs in the game, i cant wait!

The voidling AI fix is nice and will definitely help his total dps, but Malz's problem was never his damage. The Q change is probably a net buff since you're now guaranteed the full damage if you hit it (before it was possible to hit for only half the damage since it was split into 2 strikes). The only downside is you can no longer cast it through BV, which probably isn't much of an issue since no one but Ryze even considers getting BV in the vast majority of cases now.
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2012-07-19 02:20:20
July 19 2012 02:18 GMT
#32
On July 19 2012 11:11 Ryuu314 wrote:
Show nested quote +
On July 19 2012 11:02 cLutZ wrote:
So, my thoughts:

1. Kassadin lvl 6 ganks too strong?
2. Malz/Eve/Twitch/Xin get long-needed retooling... are any going to be viable now?
3. Urgot nerfs were needed, but, I still don't like him. An ult still = a kill at any time so long as the Urgot is not an idiot.
4. Still don't like the support GP5 nerfs. Support meta is not going to change (it will never change without a significant retooling), only, being able to carry as a support gets even harder.


1. It's a change that doesn't really do shit. You never use your R to damage in 75%+ of scenarios and when you do use it the damage shouldn't be very different from what it used to be.

2. Malz probably won't see much difference in play; if he does get popular the changes won't be the #1 reason why. Xin got crazy buffed; I personally think he'll get nerfed a bit. Eve still has shitty base stats but the new skill set might make up for it if she can jungle effectively. I don't play Twitch.

4. I feel like they wanted to circumvent the whole everyone buy gp10 no matter what from coming back, which was starting to happen. Honestly though, I felt like the HoG nerf was really stupid and unnecessary.

Show nested quote +
On July 19 2012 11:10 Vaporized wrote:
On July 19 2012 10:42 Ryuu314 wrote:
On July 19 2012 10:40 GARO wrote:

Tristana
Explosive Shot
Fixed: Passive damage no longer activates from spell damage
Fixed: Tooltip now reflects the Ability Power ratio


I just found out today that the explosions on a large amount of creeps can instagib champs...jesus that was ridiculous.

pretty sure that was unintentional. You were never supposed to be able to proc your explosive shot with anything but your autos, in my experience anyways. It was a recent patch that stealth changed that.

oh and am I the only one who's kinda disappointed that Malz's Q does all the damage in 1 strike instead of 2 now? Having it deal damage in 2 strikes meant that you could cast it through banshee's veil. If it does damage in 1 strike then it's always blocked completely by BV, but the damage is more consistent. I guess since no one really builds BV anymore it's not that big a deal but...

but they fixed malz pets man! im not sure what to think abuot the q change, ill have to try it tomorrow. malz is one of my top 3 favorite champs in the game, i cant wait!

The voidling AI fix is nice and will definitely help his total dps, but Malz's problem was never his damage. The Q change is probably a net buff since you're now guaranteed the full damage if you hit it (before it was possible to hit for only half the damage since it was split into 2 strikes). The only downside is you can no longer cast it through BV, which probably isn't much of an issue since no one but Ryze even considers getting BV in the vast majority of cases now.


what are his other problems? im curious as ive been playing him again since the changes were announced and ive been doing really good with him. he just seems real snowballish to me, moreso then a lot of other ap's. a good early game with a kill or two and you can just dominate, but if you die to ganks a few times you really drop off. most champs are snowballey like that, but the difference on malz is like night and day.

i guess qss is one downside to malz. but if you are forcing the enemy carries to get qss youve already affected the game in a positive way, and his other skills do good damage too.
Juddas
Profile Joined January 2011
768 Posts
July 19 2012 02:43 GMT
#33
AD sona. they are just telling us to do it now
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2012-07-19 02:48:01
July 19 2012 02:47 GMT
#34
I really like the Malz changes in the sense that I might just buy him and pick him up. His long casting animations always annoyed me, so this is a really big change for me. Now you can easily W->R. Before that people would just always walk out of the pool before your animation finished.

I really hate the Malz changes in the sense that I find playing against him is so annoying. He is like the Teemo of APs-
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 19 2012 03:01 GMT
#35
On July 19 2012 09:53 OutlaW- wrote:
Show nested quote +
On July 19 2012 09:51 Archas wrote:
I posted this in the other thread right before it got locked:

I know pretty nothing about League of Legends, but I noticed that there's an experience-gain system tied to player accounts. Surprisingly, I can't find any website or video that explains why there's a need for experience. What benefits does one receive from leveling up their account?

You can only play ranked games (games to tryhard in, pro players play on them also) once you reach the max level (30), you get stuff like summoner spells and masteries with levels, and low levels play other low levels. Basically it's so that bad people start off by playing bad people (if why Riot implemented this feature was your question)

Compare this to in HoN, where new players start off seeded at 1500 normal-game Elo. And if you play with friends who have played before but are under 1500 Elo, you don't even lose much Elo from the loss (because of how their formula does Elo change when you are significantly higher rating than your team) making it rather frustrating to normalize to an Elo where you encounter other proper noobs.
ketchup
Profile Joined August 2010
14521 Posts
July 19 2012 03:04 GMT
#36
I'm pretty excited about this patch. It has some amazing changes, and I'm really interested in seeing what happens with the new Eve and Twitch. Going to be a very funny few weeks.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 19 2012 03:16 GMT
#37
On July 19 2012 11:18 Vaporized wrote:
Show nested quote +
On July 19 2012 11:11 Ryuu314 wrote:
On July 19 2012 11:02 cLutZ wrote:
So, my thoughts:

1. Kassadin lvl 6 ganks too strong?
2. Malz/Eve/Twitch/Xin get long-needed retooling... are any going to be viable now?
3. Urgot nerfs were needed, but, I still don't like him. An ult still = a kill at any time so long as the Urgot is not an idiot.
4. Still don't like the support GP5 nerfs. Support meta is not going to change (it will never change without a significant retooling), only, being able to carry as a support gets even harder.


1. It's a change that doesn't really do shit. You never use your R to damage in 75%+ of scenarios and when you do use it the damage shouldn't be very different from what it used to be.

2. Malz probably won't see much difference in play; if he does get popular the changes won't be the #1 reason why. Xin got crazy buffed; I personally think he'll get nerfed a bit. Eve still has shitty base stats but the new skill set might make up for it if she can jungle effectively. I don't play Twitch.

4. I feel like they wanted to circumvent the whole everyone buy gp10 no matter what from coming back, which was starting to happen. Honestly though, I felt like the HoG nerf was really stupid and unnecessary.

On July 19 2012 11:10 Vaporized wrote:
On July 19 2012 10:42 Ryuu314 wrote:
On July 19 2012 10:40 GARO wrote:

Tristana
Explosive Shot
Fixed: Passive damage no longer activates from spell damage
Fixed: Tooltip now reflects the Ability Power ratio


I just found out today that the explosions on a large amount of creeps can instagib champs...jesus that was ridiculous.

pretty sure that was unintentional. You were never supposed to be able to proc your explosive shot with anything but your autos, in my experience anyways. It was a recent patch that stealth changed that.

oh and am I the only one who's kinda disappointed that Malz's Q does all the damage in 1 strike instead of 2 now? Having it deal damage in 2 strikes meant that you could cast it through banshee's veil. If it does damage in 1 strike then it's always blocked completely by BV, but the damage is more consistent. I guess since no one really builds BV anymore it's not that big a deal but...

but they fixed malz pets man! im not sure what to think abuot the q change, ill have to try it tomorrow. malz is one of my top 3 favorite champs in the game, i cant wait!

The voidling AI fix is nice and will definitely help his total dps, but Malz's problem was never his damage. The Q change is probably a net buff since you're now guaranteed the full damage if you hit it (before it was possible to hit for only half the damage since it was split into 2 strikes). The only downside is you can no longer cast it through BV, which probably isn't much of an issue since no one but Ryze even considers getting BV in the vast majority of cases now.


what are his other problems? im curious as ive been playing him again since the changes were announced and ive been doing really good with him. he just seems real snowballish to me, moreso then a lot of other ap's. a good early game with a kill or two and you can just dominate, but if you die to ganks a few times you really drop off. most champs are snowballey like that, but the difference on malz is like night and day.

i guess qss is one downside to malz. but if you are forcing the enemy carries to get qss youve already affected the game in a positive way, and his other skills do good damage too.

Malz essentially only has 3 skills past laning phase. Any competent team will get QSS on their carries if they're against a Malz. Not only that, but he fell out of popularity because champions that had good matchups against him became more popular.

That said, I wouldn't be surprised if Malz became popular again. He has really powerful aoe damage and good lane control with Q+E. His Q is an insane 3 second aoe silence if you're good at hitting it. Using his R becomes harder to do as people grab QSS, but it can still be useful if you hold on to it until the right moment.
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-07-19 03:34:51
July 19 2012 03:32 GMT
#38
On July 19 2012 10:59 WaveofShadow wrote:
Show nested quote +
edit: actually, urgot's lvl 1-4 just got a hell of a lot more dangerous looking at acid hunter's damage adjustments.

No it didn't.
If anything the reduced range just nerfed him all around.
Have a look at some Reddit math:
Show nested quote +

assume level 1 urgot with +16 bonus AD and 51.6 base AD

damage pre-change: 10 + .85 * (51.6 + 16) = 67.46

damage post change: 50 + 1.2 * 16 = 69.2

assume level 18 urgot with +120 bonus AD and 112.8 base AD

damage pre-change: 130 + .85 * ( 120 + 112.8) = 327.88

damage post-change: 170 + 1.2 * 120 = 314

if you build him glass it's more damage late game, if you build him tanky it's less damage.

the main nerfs are the range nerfs on 3 of his abilities. Reminds me of the orianna nerf, they reduced her ball range by like 100 then she went from FOTM to never played.


ohhhhhh

they completely changed the scaling. wow. fuck that shit.

I completely rescind my earlier comment about liking the urgot changes. Now I hate them.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
dae
Profile Joined June 2010
Canada1600 Posts
July 19 2012 04:05 GMT
#39
Riot needs to revert the que dodge penalty.

Currently as it stands at 2k elo in order to play one game you have to go through 3-5 picks and bans since someone ALWAYS dodges since 30 min penalty really means nothing to most people.

It is getting extremely frustrating to get a great team comp, great communication between players, and then just get dodged since someone didnt like the teams.
icemanzdoinwork
Profile Joined August 2010
447 Posts
July 19 2012 04:40 GMT
#40
On July 19 2012 13:05 dae wrote:
Riot needs to revert the que dodge penalty.

Currently as it stands at 2k elo in order to play one game you have to go through 3-5 picks and bans since someone ALWAYS dodges since 30 min penalty really means nothing to most people.

It is getting extremely frustrating to get a great team comp, great communication between players, and then just get dodged since someone didnt like the teams.


I'm pretty sure this happens at all Elo. I have 2 accounts at 1k and 1600 and it's the same. Get "op" Shen or malph and dodge. Hard counter mid or top... Dodge. The new system is very bad. It seems when teams troll no one dodges. I don't dodge because a 20 minute surrender is qucker -_-
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