• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:00
CET 09:00
KST 17:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Data analysis on 70 million replays I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! General RTS Discussion Thread Beyond All Reason Elden Ring Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1556 users

[Patch 1.0.0.143: MidJuly-Zyra] General Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 135 136 137 Next
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 19 2012 01:38 GMT
#21
i find it interesting that eve received no stat buffs.
GARO
Profile Blog Joined November 2010
United States2255 Posts
July 19 2012 01:40 GMT
#22

Tristana
Explosive Shot
Fixed: Passive damage no longer activates from spell damage
Fixed: Tooltip now reflects the Ability Power ratio


I just found out today that the explosions on a large amount of creeps can instagib champs...jesus that was ridiculous.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-07-19 01:49:48
July 19 2012 01:42 GMT
#23
On July 19 2012 10:40 GARO wrote:
Show nested quote +

Tristana
Explosive Shot
Fixed: Passive damage no longer activates from spell damage
Fixed: Tooltip now reflects the Ability Power ratio


I just found out today that the explosions on a large amount of creeps can instagib champs...jesus that was ridiculous.

pretty sure that was unintentional. You were never supposed to be able to proc your explosive shot with anything but your autos, in my experience anyways. It was a recent patch that stealth changed that.

oh and am I the only one who's kinda disappointed that Malz's Q does all the damage in 1 strike instead of 2 now? Having it deal damage in 2 strikes meant that you could cast it through banshee's veil. If it does damage in 1 strike then it's always blocked completely by BV, but the damage is more consistent. I guess since no one really builds BV anymore it's not that big a deal but...
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-07-19 01:54:11
July 19 2012 01:51 GMT
#24
I actually like the urgot changes. They completely reinforce the idea of building a cdr-semitank sort of setup, which is refreshingly different for most 'ad carry' type champs (ie, pd, bt, lw, gg). Base damages on acid hunter are also quite nice, although I guess it remains to be seen how much of a difference 300 range makes.

edit: actually, urgot's lvl 1-4 just got a hell of a lot more dangerous looking at acid hunter's damage adjustments.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 19 2012 01:53 GMT
#25
300 range nerf just means you'll actually expose yourself to counterplay if you try to get 2 or 3 hunters off, instead of being able to shoot from base all the way to dragon with no counterplay
i play ... hearthstone =\^.^/= Winterfox
barbsq
Profile Joined November 2009
United States5348 Posts
July 19 2012 01:55 GMT
#26
On July 19 2012 10:53 gtrsrs wrote:
300 range nerf just means you'll actually expose yourself to counterplay if you try to get 2 or 3 hunters off, instead of being able to shoot from base all the way to dragon with no counterplay


i suppose, but I think there's already plenty of counterplay in it since you do have to hit grenade first anyways, which also took a cdr and range hit
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 19 2012 01:59 GMT
#27
edit: actually, urgot's lvl 1-4 just got a hell of a lot more dangerous looking at acid hunter's damage adjustments.

No it didn't.
If anything the reduced range just nerfed him all around.
Have a look at some Reddit math:

assume level 1 urgot with +16 bonus AD and 51.6 base AD

damage pre-change: 10 + .85 * (51.6 + 16) = 67.46

damage post change: 50 + 1.2 * 16 = 69.2

assume level 18 urgot with +120 bonus AD and 112.8 base AD

damage pre-change: 130 + .85 * ( 120 + 112.8) = 327.88

damage post-change: 170 + 1.2 * 120 = 314

if you build him glass it's more damage late game, if you build him tanky it's less damage.

the main nerfs are the range nerfs on 3 of his abilities. Reminds me of the orianna nerf, they reduced her ball range by like 100 then she went from FOTM to never played.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
cLutZ
Profile Joined November 2010
United States19574 Posts
July 19 2012 02:02 GMT
#28
So, my thoughts:

1. Kassadin lvl 6 ganks too strong?
2. Malz/Eve/Twitch/Xin get long-needed retooling... are any going to be viable now?
3. Urgot nerfs were needed, but, I still don't like him. An ult still = a kill at any time so long as the Urgot is not an idiot.
4. Still don't like the support GP5 nerfs. Support meta is not going to change (it will never change without a significant retooling), only, being able to carry as a support gets even harder.

Freeeeeeedom
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 19 2012 02:04 GMT
#29
Maybe xin will be strong again, cant wait for this
Artillery spawned from the forges of Hell
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2012-07-19 02:14:26
July 19 2012 02:10 GMT
#30
On July 19 2012 10:42 Ryuu314 wrote:
Show nested quote +
On July 19 2012 10:40 GARO wrote:

Tristana
Explosive Shot
Fixed: Passive damage no longer activates from spell damage
Fixed: Tooltip now reflects the Ability Power ratio


I just found out today that the explosions on a large amount of creeps can instagib champs...jesus that was ridiculous.

pretty sure that was unintentional. You were never supposed to be able to proc your explosive shot with anything but your autos, in my experience anyways. It was a recent patch that stealth changed that.

oh and am I the only one who's kinda disappointed that Malz's Q does all the damage in 1 strike instead of 2 now? Having it deal damage in 2 strikes meant that you could cast it through banshee's veil. If it does damage in 1 strike then it's always blocked completely by BV, but the damage is more consistent. I guess since no one really builds BV anymore it's not that big a deal but...

but they fixed malz pets man! im not sure what to think abuot the q change, ill have to try it tomorrow. malz is one of my top 3 favorite champs in the game, i cant wait!

i mained malz a few months ago, ad or ap, and i recently picked him back up. he is strong as it stands now with buggy pet ai. i think he will be ridiculous tomorrow when this patch hits. the w change is an amazing quality of life change. it should make getting that combo off a lot smoother. and having an effective 1000 ad late game with ad malz should be actually as useful as that sounds with smarter pets. im dreading the day when ad malz is nerfed.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-07-19 02:12:51
July 19 2012 02:11 GMT
#31
On July 19 2012 11:02 cLutZ wrote:
So, my thoughts:

1. Kassadin lvl 6 ganks too strong?
2. Malz/Eve/Twitch/Xin get long-needed retooling... are any going to be viable now?
3. Urgot nerfs were needed, but, I still don't like him. An ult still = a kill at any time so long as the Urgot is not an idiot.
4. Still don't like the support GP5 nerfs. Support meta is not going to change (it will never change without a significant retooling), only, being able to carry as a support gets even harder.


1. It's a change that doesn't really do shit. You never use your R to damage in 75%+ of scenarios and when you do use it the damage shouldn't be very different from what it used to be.

2. Malz probably won't see much difference in play; if he does get popular the changes won't be the #1 reason why. Xin got crazy buffed; I personally think he'll get nerfed a bit. Eve still has shitty base stats but the new skill set might make up for it if she can jungle effectively. I don't play Twitch.

4. I feel like they wanted to circumvent the whole everyone buy gp10 no matter what from coming back, which was starting to happen. Honestly though, I felt like the HoG nerf was really stupid and unnecessary.

On July 19 2012 11:10 Vaporized wrote:
Show nested quote +
On July 19 2012 10:42 Ryuu314 wrote:
On July 19 2012 10:40 GARO wrote:

Tristana
Explosive Shot
Fixed: Passive damage no longer activates from spell damage
Fixed: Tooltip now reflects the Ability Power ratio


I just found out today that the explosions on a large amount of creeps can instagib champs...jesus that was ridiculous.

pretty sure that was unintentional. You were never supposed to be able to proc your explosive shot with anything but your autos, in my experience anyways. It was a recent patch that stealth changed that.

oh and am I the only one who's kinda disappointed that Malz's Q does all the damage in 1 strike instead of 2 now? Having it deal damage in 2 strikes meant that you could cast it through banshee's veil. If it does damage in 1 strike then it's always blocked completely by BV, but the damage is more consistent. I guess since no one really builds BV anymore it's not that big a deal but...

but they fixed malz pets man! im not sure what to think abuot the q change, ill have to try it tomorrow. malz is one of my top 3 favorite champs in the game, i cant wait!

The voidling AI fix is nice and will definitely help his total dps, but Malz's problem was never his damage. The Q change is probably a net buff since you're now guaranteed the full damage if you hit it (before it was possible to hit for only half the damage since it was split into 2 strikes). The only downside is you can no longer cast it through BV, which probably isn't much of an issue since no one but Ryze even considers getting BV in the vast majority of cases now.
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2012-07-19 02:20:20
July 19 2012 02:18 GMT
#32
On July 19 2012 11:11 Ryuu314 wrote:
Show nested quote +
On July 19 2012 11:02 cLutZ wrote:
So, my thoughts:

1. Kassadin lvl 6 ganks too strong?
2. Malz/Eve/Twitch/Xin get long-needed retooling... are any going to be viable now?
3. Urgot nerfs were needed, but, I still don't like him. An ult still = a kill at any time so long as the Urgot is not an idiot.
4. Still don't like the support GP5 nerfs. Support meta is not going to change (it will never change without a significant retooling), only, being able to carry as a support gets even harder.


1. It's a change that doesn't really do shit. You never use your R to damage in 75%+ of scenarios and when you do use it the damage shouldn't be very different from what it used to be.

2. Malz probably won't see much difference in play; if he does get popular the changes won't be the #1 reason why. Xin got crazy buffed; I personally think he'll get nerfed a bit. Eve still has shitty base stats but the new skill set might make up for it if she can jungle effectively. I don't play Twitch.

4. I feel like they wanted to circumvent the whole everyone buy gp10 no matter what from coming back, which was starting to happen. Honestly though, I felt like the HoG nerf was really stupid and unnecessary.

Show nested quote +
On July 19 2012 11:10 Vaporized wrote:
On July 19 2012 10:42 Ryuu314 wrote:
On July 19 2012 10:40 GARO wrote:

Tristana
Explosive Shot
Fixed: Passive damage no longer activates from spell damage
Fixed: Tooltip now reflects the Ability Power ratio


I just found out today that the explosions on a large amount of creeps can instagib champs...jesus that was ridiculous.

pretty sure that was unintentional. You were never supposed to be able to proc your explosive shot with anything but your autos, in my experience anyways. It was a recent patch that stealth changed that.

oh and am I the only one who's kinda disappointed that Malz's Q does all the damage in 1 strike instead of 2 now? Having it deal damage in 2 strikes meant that you could cast it through banshee's veil. If it does damage in 1 strike then it's always blocked completely by BV, but the damage is more consistent. I guess since no one really builds BV anymore it's not that big a deal but...

but they fixed malz pets man! im not sure what to think abuot the q change, ill have to try it tomorrow. malz is one of my top 3 favorite champs in the game, i cant wait!

The voidling AI fix is nice and will definitely help his total dps, but Malz's problem was never his damage. The Q change is probably a net buff since you're now guaranteed the full damage if you hit it (before it was possible to hit for only half the damage since it was split into 2 strikes). The only downside is you can no longer cast it through BV, which probably isn't much of an issue since no one but Ryze even considers getting BV in the vast majority of cases now.


what are his other problems? im curious as ive been playing him again since the changes were announced and ive been doing really good with him. he just seems real snowballish to me, moreso then a lot of other ap's. a good early game with a kill or two and you can just dominate, but if you die to ganks a few times you really drop off. most champs are snowballey like that, but the difference on malz is like night and day.

i guess qss is one downside to malz. but if you are forcing the enemy carries to get qss youve already affected the game in a positive way, and his other skills do good damage too.
Juddas
Profile Joined January 2011
768 Posts
July 19 2012 02:43 GMT
#33
AD sona. they are just telling us to do it now
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2012-07-19 02:48:01
July 19 2012 02:47 GMT
#34
I really like the Malz changes in the sense that I might just buy him and pick him up. His long casting animations always annoyed me, so this is a really big change for me. Now you can easily W->R. Before that people would just always walk out of the pool before your animation finished.

I really hate the Malz changes in the sense that I find playing against him is so annoying. He is like the Teemo of APs-
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 19 2012 03:01 GMT
#35
On July 19 2012 09:53 OutlaW- wrote:
Show nested quote +
On July 19 2012 09:51 Archas wrote:
I posted this in the other thread right before it got locked:

I know pretty nothing about League of Legends, but I noticed that there's an experience-gain system tied to player accounts. Surprisingly, I can't find any website or video that explains why there's a need for experience. What benefits does one receive from leveling up their account?

You can only play ranked games (games to tryhard in, pro players play on them also) once you reach the max level (30), you get stuff like summoner spells and masteries with levels, and low levels play other low levels. Basically it's so that bad people start off by playing bad people (if why Riot implemented this feature was your question)

Compare this to in HoN, where new players start off seeded at 1500 normal-game Elo. And if you play with friends who have played before but are under 1500 Elo, you don't even lose much Elo from the loss (because of how their formula does Elo change when you are significantly higher rating than your team) making it rather frustrating to normalize to an Elo where you encounter other proper noobs.
ketchup
Profile Joined August 2010
14521 Posts
July 19 2012 03:04 GMT
#36
I'm pretty excited about this patch. It has some amazing changes, and I'm really interested in seeing what happens with the new Eve and Twitch. Going to be a very funny few weeks.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 19 2012 03:16 GMT
#37
On July 19 2012 11:18 Vaporized wrote:
Show nested quote +
On July 19 2012 11:11 Ryuu314 wrote:
On July 19 2012 11:02 cLutZ wrote:
So, my thoughts:

1. Kassadin lvl 6 ganks too strong?
2. Malz/Eve/Twitch/Xin get long-needed retooling... are any going to be viable now?
3. Urgot nerfs were needed, but, I still don't like him. An ult still = a kill at any time so long as the Urgot is not an idiot.
4. Still don't like the support GP5 nerfs. Support meta is not going to change (it will never change without a significant retooling), only, being able to carry as a support gets even harder.


1. It's a change that doesn't really do shit. You never use your R to damage in 75%+ of scenarios and when you do use it the damage shouldn't be very different from what it used to be.

2. Malz probably won't see much difference in play; if he does get popular the changes won't be the #1 reason why. Xin got crazy buffed; I personally think he'll get nerfed a bit. Eve still has shitty base stats but the new skill set might make up for it if she can jungle effectively. I don't play Twitch.

4. I feel like they wanted to circumvent the whole everyone buy gp10 no matter what from coming back, which was starting to happen. Honestly though, I felt like the HoG nerf was really stupid and unnecessary.

On July 19 2012 11:10 Vaporized wrote:
On July 19 2012 10:42 Ryuu314 wrote:
On July 19 2012 10:40 GARO wrote:

Tristana
Explosive Shot
Fixed: Passive damage no longer activates from spell damage
Fixed: Tooltip now reflects the Ability Power ratio


I just found out today that the explosions on a large amount of creeps can instagib champs...jesus that was ridiculous.

pretty sure that was unintentional. You were never supposed to be able to proc your explosive shot with anything but your autos, in my experience anyways. It was a recent patch that stealth changed that.

oh and am I the only one who's kinda disappointed that Malz's Q does all the damage in 1 strike instead of 2 now? Having it deal damage in 2 strikes meant that you could cast it through banshee's veil. If it does damage in 1 strike then it's always blocked completely by BV, but the damage is more consistent. I guess since no one really builds BV anymore it's not that big a deal but...

but they fixed malz pets man! im not sure what to think abuot the q change, ill have to try it tomorrow. malz is one of my top 3 favorite champs in the game, i cant wait!

The voidling AI fix is nice and will definitely help his total dps, but Malz's problem was never his damage. The Q change is probably a net buff since you're now guaranteed the full damage if you hit it (before it was possible to hit for only half the damage since it was split into 2 strikes). The only downside is you can no longer cast it through BV, which probably isn't much of an issue since no one but Ryze even considers getting BV in the vast majority of cases now.


what are his other problems? im curious as ive been playing him again since the changes were announced and ive been doing really good with him. he just seems real snowballish to me, moreso then a lot of other ap's. a good early game with a kill or two and you can just dominate, but if you die to ganks a few times you really drop off. most champs are snowballey like that, but the difference on malz is like night and day.

i guess qss is one downside to malz. but if you are forcing the enemy carries to get qss youve already affected the game in a positive way, and his other skills do good damage too.

Malz essentially only has 3 skills past laning phase. Any competent team will get QSS on their carries if they're against a Malz. Not only that, but he fell out of popularity because champions that had good matchups against him became more popular.

That said, I wouldn't be surprised if Malz became popular again. He has really powerful aoe damage and good lane control with Q+E. His Q is an insane 3 second aoe silence if you're good at hitting it. Using his R becomes harder to do as people grab QSS, but it can still be useful if you hold on to it until the right moment.
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-07-19 03:34:51
July 19 2012 03:32 GMT
#38
On July 19 2012 10:59 WaveofShadow wrote:
Show nested quote +
edit: actually, urgot's lvl 1-4 just got a hell of a lot more dangerous looking at acid hunter's damage adjustments.

No it didn't.
If anything the reduced range just nerfed him all around.
Have a look at some Reddit math:
Show nested quote +

assume level 1 urgot with +16 bonus AD and 51.6 base AD

damage pre-change: 10 + .85 * (51.6 + 16) = 67.46

damage post change: 50 + 1.2 * 16 = 69.2

assume level 18 urgot with +120 bonus AD and 112.8 base AD

damage pre-change: 130 + .85 * ( 120 + 112.8) = 327.88

damage post-change: 170 + 1.2 * 120 = 314

if you build him glass it's more damage late game, if you build him tanky it's less damage.

the main nerfs are the range nerfs on 3 of his abilities. Reminds me of the orianna nerf, they reduced her ball range by like 100 then she went from FOTM to never played.


ohhhhhh

they completely changed the scaling. wow. fuck that shit.

I completely rescind my earlier comment about liking the urgot changes. Now I hate them.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
dae
Profile Joined June 2010
Canada1600 Posts
July 19 2012 04:05 GMT
#39
Riot needs to revert the que dodge penalty.

Currently as it stands at 2k elo in order to play one game you have to go through 3-5 picks and bans since someone ALWAYS dodges since 30 min penalty really means nothing to most people.

It is getting extremely frustrating to get a great team comp, great communication between players, and then just get dodged since someone didnt like the teams.
icemanzdoinwork
Profile Joined August 2010
447 Posts
July 19 2012 04:40 GMT
#40
On July 19 2012 13:05 dae wrote:
Riot needs to revert the que dodge penalty.

Currently as it stands at 2k elo in order to play one game you have to go through 3-5 picks and bans since someone ALWAYS dodges since 30 min penalty really means nothing to most people.

It is getting extremely frustrating to get a great team comp, great communication between players, and then just get dodged since someone didnt like the teams.


I'm pretty sure this happens at all Elo. I have 2 accounts at 1k and 1600 and it's the same. Get "op" Shen or malph and dodge. Hard counter mid or top... Dodge. The new system is very bad. It seems when teams troll no one dodges. I don't dodge because a 20 minute surrender is qucker -_-
Prev 1 2 3 4 5 135 136 137 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 82
StarCraft: Brood War
Stork 465
Hyuk 353
Zeus 204
Larva 149
Shuttle 72
ZergMaN 29
Sharp 25
NotJumperer 24
JulyZerg 17
Nal_rA 15
[ Show more ]
soO 13
Bale 9
Dota 2
XaKoH 607
League of Legends
JimRising 683
C9.Mang0603
Counter-Strike
shoxiejesuss76
Heroes of the Storm
NeuroSwarm104
Other Games
summit1g10203
singsing1050
Happy159
RuFF_SC2103
Mew2King56
Organizations
Other Games
gamesdonequick27258
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• iopq 0
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt520
• HappyZerGling112
Upcoming Events
Replay Cast
1h
Wardi Open
4h
RotterdaM Event
9h 30m
Patches Events
12h
PiGosaur Cup
17h
OSC
1d 4h
SOOP
1d 20h
OSC
2 days
OSC
3 days
SOOP
4 days
[ Show More ]
The PondCast
5 days
Sparkling Tuna Cup
6 days
IPSL
6 days
DragOn vs Sziky
Liquipedia Results

Completed

BSL Season 21
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.