[Patch 1.0.0.142: Jayce] General Discussion - Page 93
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Carnivorous Sheep
Baa?21243 Posts
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gtrsrs
United States9109 Posts
he was viable before, just hard to use. they gave him too many QoL changes that are going to make him too easy and foolproof. but again, i'm okay with it, because i think he'll still have bad matchups what i'm saying is, they should have given him no cast-time on void zone first. then if that wasn't enough, change the minion AI. then if that wasn't enough, change something else. rather than all at once | ||
Vaporized
United States1471 Posts
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barbsq
United States5348 Posts
also, I disagree that he was or is particularly difficult to play, but that's kinda subjective. | ||
gtrsrs
United States9109 Posts
On July 14 2012 12:55 barbsq wrote: why would they stagger them? Both were by far the most awkward parts of playing malz by a long shot, and both were necessary. also, I disagree that he was or is particularly difficult to play, but that's kinda subjective. because that is how you make changes in games with 100 different playable characters. instead of remaking 4 champs in one patch, you push out tiny changes and see how they affect the balance. | ||
WaveofShadow
Canada31494 Posts
On July 14 2012 12:55 barbsq wrote: why would they stagger them? Both were by far the most awkward parts of playing malz by a long shot, and both were necessary. also, I disagree that he was or is particularly difficult to play, but that's kinda subjective. How is playing Malz foolproof when arguably one of the strongest parts of his kit is immediately counterable by a single item, forcing you to play around it? | ||
LaNague
Germany9118 Posts
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Ryuu314
United States12679 Posts
On July 14 2012 13:17 LaNague wrote: i was so happy hen they slowed down patches, but now they remake like 4 champions and add another one in a single patch, they learned nothing. to be fair, 2 of those remakes were announced like half a year ago. one of those has been pretty shitty/underplayed for the longest time. where's the fourth remake? malz? that's not a remake; it's more of qol changes. | ||
Seuss
United States10536 Posts
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Dark_Chill
Canada3353 Posts
On July 14 2012 13:17 LaNague wrote: i was so happy hen they slowed down patches, but now they remake like 4 champions and add another one in a single patch, they learned nothing. I'm actually hoping they speed up with patches now. Just less content, more tweaking (gameplay or client or whatever). 101=LoL, so they gotta stop now for a while ![]() What's best is that you can really see Riot making a lot of balance issues now. Minor character buffs/nerfs to put them all into line, so it's a good sign. | ||
barbsq
United States5348 Posts
On July 14 2012 13:06 WaveofShadow wrote: How is playing Malz foolproof when arguably one of the strongest parts of his kit is immediately counterable by a single item, forcing you to play around it? sorry, I don't really get your question, but I didn't mean to give the impression that malz was foolproof in any way, just that he isn't really that hard to play, outside of some of the weird interactions between the w and r animations and minion quirks. | ||
WaveofShadow
Canada31494 Posts
On July 14 2012 13:27 barbsq wrote: sorry, I don't really get your question, but I didn't mean to give the impression that malz was foolproof in any way, just that he isn't really that hard to play, outside of some of the weird interactions between the w and r animations and minion quirks. I think I misquoted by accident...think it was directed towards gtr but now I'm not so sure what I even meant. Fk I'm tired | ||
Xenocide_Knight
Korea (South)2625 Posts
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ManyCookies
1164 Posts
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sylverfyre
United States8298 Posts
On July 14 2012 13:06 WaveofShadow wrote: How is playing Malz foolproof when arguably one of the strongest parts of his kit is immediately counterable by a single item, forcing you to play around it? Two of the strongest parts. It removes the dot as well! | ||
Craton
United States17250 Posts
That said, QSS doesn't "hard counter" Malz. It's just especially annoying. | ||
Ryuu314
United States12679 Posts
On July 14 2012 15:36 Craton wrote: And the silence, so 2.5. That said, QSS doesn't "hard counter" Malz. It's just especially annoying. qss doesn't hard counter him, but it does make his ulti rather less useful. I'd rather have an AP carry that has 4 skills that all will do something in a teamfight rather than an AP carry that only has 3 skills whose ultimate is almost completely countered by a single ~1600 gold item. I mean, Malz ult is still useful after QSS comes into play, but its effectiveness is severely diminished. | ||
sylverfyre
United States8298 Posts
On July 14 2012 15:36 Craton wrote: And the silence, so 2.5. That said, QSS doesn't "hard counter" Malz. It's just especially annoying. I dunno. It removes the channeled ulti damage, gets you out of the pool that he's trying to hold you down in, and removes the E dot. Also allows you to escape the minions nipping at you. Instead of getting full comboed for a rather large chunk of your life (if not all of it if you aren't reasonably tanky or were chunked already), you walk away having taken ~300 damage or so (or rather, turn around and crush him). If you happen to still be silenced, it removes that too. He's still a good pusher, I guess. And making multiple people on the enemy team buy QSS's is prettysignificant too - you can probably scare people in teamfights into using it too just by ulting without the rest of your combo (the CC alone is deadly) and then save the rest of the combo for when it's not going to get lumped into "things that will get nullified by QSS" | ||
IMoperator
4476 Posts
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Carnivorous Sheep
Baa?21243 Posts
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