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On July 14 2012 15:43 IMoperator wrote: Man just got some RP and bought ezreal + a skin. Man ezreal is so fun, but pretty hard to play. His e is really hard to use because it targets the nearest enemy and that usually ends up being a minion. E is only used for damage when you're going balls deep, which usually involves diving straight on them (typically in lane). It'll also find its mark in open river fights and similar. But 99% of fights outside of lane, you want to use E as a reposition/kite/escape tool, not as a nuke.
It's also more reliable if you're jumping on the guy in the lanebrush rather than the one behind the minions.
Just remember, Eing for damage is going ALL IN. If they do not lose the fight, you most likely will.
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On July 14 2012 15:47 sylverfyre wrote:Show nested quote +On July 14 2012 15:43 IMoperator wrote: Man just got some RP and bought ezreal + a skin. Man ezreal is so fun, but pretty hard to play. His e is really hard to use because it targets the nearest enemy and that usually ends up being a minion. E is only used for damage when you're going balls deep, which usually involves diving straight on them (typically in lane). It'll also find its mark in open river fights and similar. But 99% of fights outside of lane, you want to use E as a reposition/kite/escape tool, not as a nuke. It's also more reliable if you're jumping on the guy in the lanebrush rather than the one behind the minions. Just remember, Eing for damage is going ALL IN. If they do not lose the fight, you most likely will. All the guides I've read dont get 'w' til about level 13 or so. Why is this?
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On July 14 2012 15:50 IMoperator wrote:Show nested quote +On July 14 2012 15:47 sylverfyre wrote:On July 14 2012 15:43 IMoperator wrote: Man just got some RP and bought ezreal + a skin. Man ezreal is so fun, but pretty hard to play. His e is really hard to use because it targets the nearest enemy and that usually ends up being a minion. E is only used for damage when you're going balls deep, which usually involves diving straight on them (typically in lane). It'll also find its mark in open river fights and similar. But 99% of fights outside of lane, you want to use E as a reposition/kite/escape tool, not as a nuke. It's also more reliable if you're jumping on the guy in the lanebrush rather than the one behind the minions. Just remember, Eing for damage is going ALL IN. If they do not lose the fight, you most likely will. All the guides I've read dont get 'w' til about level 13 or so. Why is this?
On ezreal? Which guides are you reading? You want W at level 3/4 depending on if you're maxing W first or Q. There's no reason to not get at least a single point in W since it's the best skilll in ezreal's arsenal in a trade. Slowing down the autoattack speed of enemy ADs is paramount to coming out on top in trades.
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On July 14 2012 15:52 Lmui wrote:Show nested quote +On July 14 2012 15:50 IMoperator wrote:On July 14 2012 15:47 sylverfyre wrote:On July 14 2012 15:43 IMoperator wrote: Man just got some RP and bought ezreal + a skin. Man ezreal is so fun, but pretty hard to play. His e is really hard to use because it targets the nearest enemy and that usually ends up being a minion. E is only used for damage when you're going balls deep, which usually involves diving straight on them (typically in lane). It'll also find its mark in open river fights and similar. But 99% of fights outside of lane, you want to use E as a reposition/kite/escape tool, not as a nuke. It's also more reliable if you're jumping on the guy in the lanebrush rather than the one behind the minions. Just remember, Eing for damage is going ALL IN. If they do not lose the fight, you most likely will. All the guides I've read dont get 'w' til about level 13 or so. Why is this? On ezreal? Which guides are you reading? You want W at level 3/4 depending on if you're maxing W first or Q. There's no reason to not get at least a single point in W since it's the best skilll in ezreal's arsenal in a trade. Slowing down the autoattack speed of enemy ADs is paramount to coming out on top in trades. http://solomid.net/guides.php?g=18027 from chaox and http://solomid.net/guides.php?g=838
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Baa?21243 Posts
On July 14 2012 15:53 IMoperator wrote:Show nested quote +On July 14 2012 15:52 Lmui wrote:On July 14 2012 15:50 IMoperator wrote:On July 14 2012 15:47 sylverfyre wrote:On July 14 2012 15:43 IMoperator wrote: Man just got some RP and bought ezreal + a skin. Man ezreal is so fun, but pretty hard to play. His e is really hard to use because it targets the nearest enemy and that usually ends up being a minion. E is only used for damage when you're going balls deep, which usually involves diving straight on them (typically in lane). It'll also find its mark in open river fights and similar. But 99% of fights outside of lane, you want to use E as a reposition/kite/escape tool, not as a nuke. It's also more reliable if you're jumping on the guy in the lanebrush rather than the one behind the minions. Just remember, Eing for damage is going ALL IN. If they do not lose the fight, you most likely will. All the guides I've read dont get 'w' til about level 13 or so. Why is this? On ezreal? Which guides are you reading? You want W at level 3/4 depending on if you're maxing W first or Q. There's no reason to not get at least a single point in W since it's the best skilll in ezreal's arsenal in a trade. Slowing down the autoattack speed of enemy ADs is paramount to coming out on top in trades. http://solomid.net/guides.php?g=18027 from chaox and http://solomid.net/guides.php?g=838
Look at the dates, they're quite old/most likely outdated.
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On the malz thing, I can certainly attest that QSS hard counters him. Today I was a kog vs. a super fed malz ( 9/2/2 ) and got ulted so I immediately QSS,d turned around and killed him.
But that's not all I did today. I played some AP cho mid and I gotta say, I really like it. I did it to counter pick a LeBlanc, and it worked really well. I could totally zone her and what little harrass she did to me I just healed back with my passive. It worked really well this game I think because we had a kennen top, so we still had lots of magic damage. But with a gank fairly early I got an early kill and kinda snowballed. Went RoA, Hat, Sorcs and DFG, was absolutely wrecking. Still pretty tanky, but I did a butt-ton of damage with my combo. With DFG feast and ignite, I could burst down any of them. Ended the game 9/2/6 and we won.
Also, AP trist. I heard they were adding an AP ratio to her E passive? That is giong to be insane! That would be Ahri goes Boom but better. Anyways, she is really good. Like really good. Scary good. A smart AP trist can destroy teams. Just have to know when to go in. Is she actually viable though? Had a few games as her today and I was doing really well. Vs. a morde, one of my worst matchups, I harrassed him out of lane with my great range and Dot. ended 10/2 I think.
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The Chauster guide is incredibly outdated and you probably noticed that the Chaox guide isn't exactly high standard either. People used to think that W sucks for its mana usage (which got reduced) and just maxed Q > E > W. Then people realized that a 40% AS debuff/buff for five seconds is incredibly huge. Also Q scales off damage while W scales off levels.
W can hit enemy champions through minions, Q can't.
As it stands today Q > W > E or W > Q > E are both stronger than getting more levels in E earlier. Ezreal depends a lot on bursting someone to hell and back (especially in lane) and this skill order makes him able to accomplish this easier.
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On July 14 2012 15:58 Juddas wrote:On the malz thing, I can certainly attest that QSS hard counters him. Today I was a kog vs. a super fed malz ( 9/2/2 ) and got ulted so I immediately QSS,d turned around and killed him. But that's not all I did today. I played some AP cho mid and I gotta say, I really like it. I did it to counter pick a LeBlanc, and it worked really well. I could totally zone her and what little harrass she did to me I just healed back with my passive. It worked really well this game I think because we had a kennen top, so we still had lots of magic damage. But with a gank fairly early I got an early kill and kinda snowballed. Went RoA, Hat, Sorcs and DFG, was absolutely wrecking. Still pretty tanky, but I did a butt-ton of damage with my combo. With DFG feast and ignite, I could burst down any of them. Ended the game 9/2/6 and we won. Also, AP trist. I heard they were adding an AP ratio to her E passive? That is giong to be insane! That would be Ahri goes Boom[/url ]but better. Anyways, she is really good. Like really good. Scary good. A smart AP trist can destroy teams. Just have to know when to go in. Is she actually viable though? Had a few games as her today and I was doing really well. Vs. a morde, one of my worst matchups, I harrassed him out of lane with my great range and Dot. ended 10/2 I think. AP trist is one of the scariest things imaginable in the early to mid game. Her burst is absolutely ridiculous. The #1 biggest problem with AP trist is that she falls off so hard it's not even funny. AP Trist's burst requires her to get into melee range, which means you get blown up really freaking fast. Once the enemy team can withstand your burst combo it's all downhill from there. I've never seen an AP trist win in a ranked game regardless of how well they do early.
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On July 14 2012 16:00 Ryuu314 wrote:Show nested quote +On July 14 2012 15:58 Juddas wrote:On the malz thing, I can certainly attest that QSS hard counters him. Today I was a kog vs. a super fed malz ( 9/2/2 ) and got ulted so I immediately QSS,d turned around and killed him. But that's not all I did today. I played some AP cho mid and I gotta say, I really like it. I did it to counter pick a LeBlanc, and it worked really well. I could totally zone her and what little harrass she did to me I just healed back with my passive. It worked really well this game I think because we had a kennen top, so we still had lots of magic damage. But with a gank fairly early I got an early kill and kinda snowballed. Went RoA, Hat, Sorcs and DFG, was absolutely wrecking. Still pretty tanky, but I did a butt-ton of damage with my combo. With DFG feast and ignite, I could burst down any of them. Ended the game 9/2/6 and we won. Also, AP trist. I heard they were adding an AP ratio to her E passive? That is giong to be insane! That would be Ahri goes Boom[/url ]but better. Anyways, she is really good. Like really good. Scary good. A smart AP trist can destroy teams. Just have to know when to go in. Is she actually viable though? Had a few games as her today and I was doing really well. Vs. a morde, one of my worst matchups, I harrassed him out of lane with my great range and Dot. ended 10/2 I think. AP trist is one of the scariest things imaginable in the early to mid game. Her burst is absolutely ridiculous. The #1 biggest problem with AP trist is that she falls off so hard it's not even funny. AP Trist's burst requires her to get into melee range, which means you get blown up really freaking fast. Once the enemy team can withstand your burst combo it's all downhill from there. I've never seen an AP trist win in a ranked game regardless of how well they do early.
Well I definitely experienced that to some degree today, but there were ways around it. I had an amumu on my team for example. Also, maybe zhonias as a 2nd item? I feel like as long as she doesn't initiate, and is really smart, she can carry
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I was wondering, is the 10% exp gain mastery even good? I think hp regen in the defence tree would be better wouldn't you? I don't think a support leveling up that tiny little bit quicker would be of much help and it's something that's going to happen anyway so why invest points into something that you get for free.
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On July 14 2012 16:00 r.Evo wrote: The Chauster guide is incredibly outdated and you probably noticed that the Chaox guide isn't exactly high standard either. People used to think that W sucks for its mana usage (which got reduced) and just maxed Q > E > W. Then people realized that a 40% AS debuff/buff for five seconds is incredibly huge. Also Q scales off damage while W scales off levels.
W can hit enemy champions through minions, Q can't.
As it stands today Q > W > E or W > Q > E are both stronger than getting more levels in E earlier. Ezreal depends a lot on bursting someone to hell and back (especially in lane) and this skill order makes him able to accomplish this easier. kk thanks is there any good recent guide that would help? that'd be great
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On July 14 2012 16:05 Juddas wrote:Show nested quote +On July 14 2012 16:00 Ryuu314 wrote:On July 14 2012 15:58 Juddas wrote:On the malz thing, I can certainly attest that QSS hard counters him. Today I was a kog vs. a super fed malz ( 9/2/2 ) and got ulted so I immediately QSS,d turned around and killed him. But that's not all I did today. I played some AP cho mid and I gotta say, I really like it. I did it to counter pick a LeBlanc, and it worked really well. I could totally zone her and what little harrass she did to me I just healed back with my passive. It worked really well this game I think because we had a kennen top, so we still had lots of magic damage. But with a gank fairly early I got an early kill and kinda snowballed. Went RoA, Hat, Sorcs and DFG, was absolutely wrecking. Still pretty tanky, but I did a butt-ton of damage with my combo. With DFG feast and ignite, I could burst down any of them. Ended the game 9/2/6 and we won. Also, AP trist. I heard they were adding an AP ratio to her E passive? That is giong to be insane! That would be Ahri goes Boom[/url ]but better. Anyways, she is really good. Like really good. Scary good. A smart AP trist can destroy teams. Just have to know when to go in. Is she actually viable though? Had a few games as her today and I was doing really well. Vs. a morde, one of my worst matchups, I harrassed him out of lane with my great range and Dot. ended 10/2 I think. AP trist is one of the scariest things imaginable in the early to mid game. Her burst is absolutely ridiculous. The #1 biggest problem with AP trist is that she falls off so hard it's not even funny. AP Trist's burst requires her to get into melee range, which means you get blown up really freaking fast. Once the enemy team can withstand your burst combo it's all downhill from there. I've never seen an AP trist win in a ranked game regardless of how well they do early. Well I definitely experienced that to some degree today, but there were ways around it. I had an amumu on my team for example. Also, maybe zhonias as a 2nd item? I feel like as long as she doesn't initiate, and is really smart, she can carry Iunno. I mean, one time I was playing AP kog against AP trist. Their trist stomped me so hard it wasn't even funny. She ended up something like 12-2 by 30~ minutes. But the problem was once I got Rylais/BV she absolutely couldn't do jack shit except jump in and die or don't jump in and do no damage.
AP Trist ends up being an assassin similar to Kat and Akali. She absolutely needs to kill a target with her initial burst combo to get the reset on her W so she can keep jumping around and killing shit. If she can't get that W reset, she's a sitting duck that's squishy as hell and has no damage since her cooldowns are all quite high. In contrast, Kat and Akali have low cd nukes and some form of survivability. Trist has neither.
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On July 14 2012 16:09 IMoperator wrote:Show nested quote +On July 14 2012 16:00 r.Evo wrote: The Chauster guide is incredibly outdated and you probably noticed that the Chaox guide isn't exactly high standard either. People used to think that W sucks for its mana usage (which got reduced) and just maxed Q > E > W. Then people realized that a 40% AS debuff/buff for five seconds is incredibly huge. Also Q scales off damage while W scales off levels.
W can hit enemy champions through minions, Q can't.
As it stands today Q > W > E or W > Q > E are both stronger than getting more levels in E earlier. Ezreal depends a lot on bursting someone to hell and back (especially in lane) and this skill order makes him able to accomplish this easier. kk thanks is there any good recent guide that would help? that'd be great 
Gameplay hasn't changed dramatically in the last few months, just the skilling order. You're still going to be going either AD carry items with IE/BT-> trinity>LW or IE/BT > PD>LW
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On July 14 2012 16:09 IMoperator wrote:Show nested quote +On July 14 2012 16:00 r.Evo wrote: The Chauster guide is incredibly outdated and you probably noticed that the Chaox guide isn't exactly high standard either. People used to think that W sucks for its mana usage (which got reduced) and just maxed Q > E > W. Then people realized that a 40% AS debuff/buff for five seconds is incredibly huge. Also Q scales off damage while W scales off levels.
W can hit enemy champions through minions, Q can't.
As it stands today Q > W > E or W > Q > E are both stronger than getting more levels in E earlier. Ezreal depends a lot on bursting someone to hell and back (especially in lane) and this skill order makes him able to accomplish this easier. kk thanks is there any good recent guide that would help? that'd be great 
http://solomid.net/guides.php?g=18712 ... this one looks solid from skipping over it real quick
From my experience guides which are either featured but NOT by some pro or guides which are approved with tons and tons of views tend to be way better than the "pro featured" guides.
e.g. compare Westrices Akali guide with the one from PhoenixKami. The lesser known people tend to put way more effort into their guides including solid advice for different matchups or some weird but practical ideas in some scenarios (Kamis gp10 Akali build or his runepages against Garen are e.g. pretty hilarious).
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On July 14 2012 05:05 SoulSever wrote: Does anyone else feel that TL LoL has a disproportionate number of lurkers compared to posters mainly due to the fact that people are scared to say something that may incur the wrath of the "TL LoL gods"?
Being aware of the things you don't know is one of the hardest things there is. Easy to get paranoid and think you have nothing to contribute. Honestly though, any would-be poster cognizant enough to think that far ahead is probably not going to bring the drama in the first place, so whatever. I'm new to LoL myself.
RE HoG nerfs: I think I'm just going to start going double dorans on Lulu, fuck it. Philo stone first? Def need the wards at the start of the game, but should I finish the stone before going dorans deep? I'll have to test.
Yes I'm like 10 pages behind.
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I lurk mostly because I'm trying to figure out whats going on in LoL atm. Stop paying attention for a month and everything changes.
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On July 14 2012 16:35 nmbr wrote:Show nested quote +On July 14 2012 05:05 SoulSever wrote: Does anyone else feel that TL LoL has a disproportionate number of lurkers compared to posters mainly due to the fact that people are scared to say something that may incur the wrath of the "TL LoL gods"? Being aware of the things you don't know is one of the hardest things there is. Easy to get paranoid and think you have nothing to contribute. Honestly though, any would-be poster cognizant enough to think that far ahead is probably not going to bring the drama in the first place, so whatever. I'm new to LoL myself. RE HoG nerfs: I think I'm just going to start going double dorans on Lulu, fuck it. Philo stone first? Def need the wards at the start of the game, but should I finish the stone before going dorans deep? I'll have to test. Yes I'm like 10 pages behind. May as well get a faster kindlegem now over hog. Not sure what to do on junglers tho, HoG makes you quite tanky early on and even let's you towerdive but not sure if I want a kindle on them.
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On July 14 2012 16:59 stink123 wrote: I lurk mostly because I'm trying to figure out whats going on in LoL atm. Stop paying attention for a month and everything changes.
LoL this xD
I've quit twice now. First time was for 3 months and it really wasn't that bad getting back into it. After a month I was solid. But this last time was only for 6 weeks and when I came back everything was different and it's evolving so fast.
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On July 14 2012 16:09 IMoperator wrote:Show nested quote +On July 14 2012 16:00 r.Evo wrote: The Chauster guide is incredibly outdated and you probably noticed that the Chaox guide isn't exactly high standard either. People used to think that W sucks for its mana usage (which got reduced) and just maxed Q > E > W. Then people realized that a 40% AS debuff/buff for five seconds is incredibly huge. Also Q scales off damage while W scales off levels.
W can hit enemy champions through minions, Q can't.
As it stands today Q > W > E or W > Q > E are both stronger than getting more levels in E earlier. Ezreal depends a lot on bursting someone to hell and back (especially in lane) and this skill order makes him able to accomplish this easier. kk thanks is there any good recent guide that would help? that'd be great  I always max W in lane, it's laughable how hard you win even the most unlikely trades with the -40% aspd debuff, also hitting Q is quite rare in lane because most people can dodge it, however W spam is much more difficult to dodge and you basically guarantee hitting it while the enemy is lasthitting. At like lvl 7 you just need around 3 Ws and they're at half hp and you can start harrassing much more aggressively with autos.
Ezreal just isn't as strong vs spell-based ADs like Graves and Corki because they aren't as highly affected by the debuff, but he still shouldn't lose any lanes.
I see both Doublelift and Chaox rush trinity force and I find it to be the best item to get early as well, I'd definitely advice it over IE rush. Much stronger. Normally after Trinity I go IE -> LW -> BT but I guess it's up to you.
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On July 14 2012 17:22 Shikyo wrote:Show nested quote +On July 14 2012 16:09 IMoperator wrote:On July 14 2012 16:00 r.Evo wrote: The Chauster guide is incredibly outdated and you probably noticed that the Chaox guide isn't exactly high standard either. People used to think that W sucks for its mana usage (which got reduced) and just maxed Q > E > W. Then people realized that a 40% AS debuff/buff for five seconds is incredibly huge. Also Q scales off damage while W scales off levels.
W can hit enemy champions through minions, Q can't.
As it stands today Q > W > E or W > Q > E are both stronger than getting more levels in E earlier. Ezreal depends a lot on bursting someone to hell and back (especially in lane) and this skill order makes him able to accomplish this easier. kk thanks is there any good recent guide that would help? that'd be great  I always max W in lane, it's laughable how hard you win even the most unlikely trades with the -40% aspd debuff, also hitting Q is quite rare in lane because most people can dodge it, however W spam is much more difficult to dodge and you basically guarantee hitting it while the enemy is lasthitting. At like lvl 7 you just need around 3 Ws and they're at half hp and you can start harrassing much more aggressively with autos. Ezreal just isn't as strong vs spell-based ADs like Graves and Corki because they aren't as highly affected by the debuff, but he still shouldn't lose any lanes. I see both Doublelift and Chaox rush trinity force and I find it to be the best item to get early as well, I'd definitely advice it over IE rush. Much stronger. Normally after Trinity I go IE -> LW -> BT but I guess it's up to you. Ok thanks a lot, the last game I played with your tips I went 11/7 which was pretty decent considering nobody else on my team had a positive kdr that game.
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