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[Patch 1.0.0.142: Jayce] General Discussion - Page 86

Forum Index > LoL General
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Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 13 2012 18:02 GMT
#1701
On July 14 2012 02:55 TheYango wrote:
Show nested quote +
On July 14 2012 02:54 Requizen wrote:
On July 14 2012 02:52 TheYango wrote:
On July 14 2012 02:50 epoc wrote:
Hog nerf? What?

Yeah that one makes absolutely zero sense to me, lol.

Where do you see that one? Only notes I see are just champs.

http://summonermatch.com/patchnotes.php

Scroll down to the bottom, between "Orianna" and "Skins".

Oh, lol, missed it on there.

Eh, seems dumb to me. It looks like they don't want supports/tanky Gp10 starters to get as much from Philo/HoG, but I dunno why. Maybe they want to encourage other items to open with, but I think most supports are still going to want the Gp10.
It's your boy Guzma!
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 13 2012 18:03 GMT
#1702
why did they nerf gp5 items? man, now playing support is going to be harder-er.
(╯°□°)╯︵ ┻━┻
TheYango
Profile Joined September 2008
United States47024 Posts
July 13 2012 18:04 GMT
#1703
On July 14 2012 03:01 MooMooMugi wrote:
GP5 stats were a little too good for being basically free after 20mins~ so the nerfs to philo + HoG made them more in line, I guess

I disagree with that. Philo maybe, but that's because the buildup from Philo to Shurelya's is much smoother than HoG->Randuins. At this point, when I'm buying Randuin's I'll be going Warden's first. The gold generation from HoG isn't going to be worth how far behind the curve its stats are.
Moderator
gtrsrs
Profile Joined June 2010
United States9109 Posts
July 13 2012 18:04 GMT
#1704
gp10 nerfs just going to push junglers and bruisers further into irrelevance, while AD carries run even more rampant
wouldn't surprise me if they changed Last Whisper back to how it used to be next
i play ... hearthstone =\^.^/= Winterfox
Offhand
Profile Joined June 2010
United States1869 Posts
July 13 2012 18:06 GMT
#1705
On July 14 2012 03:04 TheYango wrote:
Show nested quote +
On July 14 2012 03:01 MooMooMugi wrote:
GP5 stats were a little too good for being basically free after 20mins~ so the nerfs to philo + HoG made them more in line, I guess

I disagree with that. Philo maybe, but that's because the buildup from Philo to Shurelya's is much smoother than HoG->Randuins. At this point, when I'm buying Randuin's I'll be going Warden's first. The gold generation from HoG isn't going to be worth how far behind the curve its stats are.


Probably had more to do with GP5 becoming increasingly popular on everyone except AD carries.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-13 18:09:35
July 13 2012 18:07 GMT
#1706
On July 14 2012 03:02 Requizen wrote:
Eh, seems dumb to me. It looks like they don't want supports/tanky Gp10 starters to get as much from Philo/HoG, but I dunno why. Maybe they want to encourage other items to open with, but I think most supports are still going to want the Gp10.

I've said this for ages, but the only reason support gp10 feels necessary is because people don't take enough gold from creeps on supports. In the scheme of your team's gold, the gp10 from HoG is pretty much inconsequential, and you can easily make up the gold difference by taking a few creeps here and there from lanes/jungle. The gold gen doesn't outweigh the fact that a) it has shit immediate cost-efficiency, and b) in the hands of a support, it's effectively a dead-end item because supports by and large won't build Randuin's.

Honestly I see no reason why a support would buy HoG anymore. Get Kindlegem, have Shurelya's in time for teamfights in the 15-20 minute range, rather than needing to wait till 20-25 mins.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 13 2012 18:16 GMT
#1707
On July 14 2012 03:06 Offhand wrote:
Show nested quote +
On July 14 2012 03:04 TheYango wrote:
On July 14 2012 03:01 MooMooMugi wrote:
GP5 stats were a little too good for being basically free after 20mins~ so the nerfs to philo + HoG made them more in line, I guess

I disagree with that. Philo maybe, but that's because the buildup from Philo to Shurelya's is much smoother than HoG->Randuins. At this point, when I'm buying Randuin's I'll be going Warden's first. The gold generation from HoG isn't going to be worth how far behind the curve its stats are.


Probably had more to do with GP5 becoming increasingly popular on everyone except AD carries.

hahahahaha, my friend who only plays ad carries, started doing gp10 ad carries. it's so fucking funny. We just force the lane into a farmlane stalemate, and my friend superior last hitting abilities + gp10 = buying IE and triforce in one go.
liftlift > tsm
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 13 2012 18:18 GMT
#1708
On July 14 2012 03:07 TheYango wrote:
Show nested quote +
On July 14 2012 03:02 Requizen wrote:
Eh, seems dumb to me. It looks like they don't want supports/tanky Gp10 starters to get as much from Philo/HoG, but I dunno why. Maybe they want to encourage other items to open with, but I think most supports are still going to want the Gp10.

I've said this for ages, but the only reason support gp10 feels necessary is because people don't take enough gold from creeps on supports. In the scheme of your team's gold, the gp10 from HoG is pretty much inconsequential, and you can easily make up the gold difference by taking a few creeps here and there from lanes/jungle. The gold gen doesn't outweigh the fact that a) it has shit immediate cost-efficiency, and b) in the hands of a support, it's effectively a dead-end item because supports by and large won't build Randuin's.

Honestly I see no reason why a support would buy HoG anymore. Get Kindlegem, have Shurelya's in time for teamfights in the 15-20 minute range, rather than needing to wait till 20-25 mins.


I tend to build my support health heavy, HoG+kindlegem is always nice. Not to mention HoG builds into locket of iron solari (which pretty undervalued item). Also, I don't like rushing Shurelya's, the unique active is one of the best in the game, but often in midgame skirmishes are usually 3v3, and are rarely as positionally important as 5's.
liftlift > tsm
Perplex
Profile Joined March 2011
United States1693 Posts
July 13 2012 18:21 GMT
#1709
On July 14 2012 03:01 Ryuu314 wrote:
malphite got bitch slapped lol


I hope that doesn't go live but it probably will :\
http://www.lolking.net/summoner/na/24238059
koreasilver
Profile Blog Joined June 2008
9109 Posts
July 13 2012 18:23 GMT
#1710
What happened to that new aoe ult for Eve? I guess it got scrapped.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
July 13 2012 18:24 GMT
#1711
FUCK YOU RIOT WHY ARE U TAKING MY MONEY, Damn this alistar skin
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 13 2012 18:27 GMT
#1712
On July 14 2012 03:21 Perplex wrote:
Show nested quote +
On July 14 2012 03:01 Ryuu314 wrote:
malphite got bitch slapped lol


I hope that doesn't go live but it probably will :\

malph was in a very strong place. i'm not surprised he got nerfed, but a 40% decrease in damage is a bit much imo
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-13 18:30:22
July 13 2012 18:28 GMT
#1713
On July 14 2012 03:18 wei2coolman wrote:
I tend to build my support health heavy, HoG+kindlegem is always nice. Not to mention HoG builds into locket of iron solari (which pretty undervalued item). Also, I don't like rushing Shurelya's, the unique active is one of the best in the game, but often in midgame skirmishes are usually 3v3, and are rarely as positionally important as 5's.

Then buy a Giant's Belt or Aegis components. It takes 10+ minutes for HoG to break even with Giant's Belt now--and with support gold generally getting you HoG at around the 15 minute mark, there's too much shit that happens in the 15-25 minute range for that 10 minute buildup to being even breakeven to be acceptable.

On July 14 2012 03:27 Ryuu314 wrote:
Show nested quote +
On July 14 2012 03:21 Perplex wrote:
On July 14 2012 03:01 Ryuu314 wrote:
malphite got bitch slapped lol


I hope that doesn't go live but it probably will :\

malph was in a very strong place. i'm not surprised he got nerfed, but a 40% decrease in damage is a bit much imo

Not really a 40% decrease in damage. E's damage largely comes from the base damage for a very LONG time. Even when you're at 200+ armor, E's base damage comprises the majority of the damage, not the scaling.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 13 2012 18:33 GMT
#1714
On July 14 2012 03:23 koreasilver wrote:
What happened to that new aoe ult for Eve? I guess it got scrapped.

It's still in, and it's kind of insane from what I hear. You do AoE damage based on % health and get shield (I think 300 at max rank) per person hit, so 1500 health shield at max rank if you hit all 5.
It's your boy Guzma!
Perplex
Profile Joined March 2011
United States1693 Posts
July 13 2012 18:41 GMT
#1715
On July 14 2012 03:27 Ryuu314 wrote:
Show nested quote +
On July 14 2012 03:21 Perplex wrote:
On July 14 2012 03:01 Ryuu314 wrote:
malphite got bitch slapped lol


I hope that doesn't go live but it probably will :\

malph was in a very strong place. i'm not surprised he got nerfed, but a 40% decrease in damage is a bit much imo


Yeah he probably needed to be tweaked a little, but I feel like this is Riot overreacting to his recent surge in popularity. They're butchering him here..
http://www.lolking.net/summoner/na/24238059
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 13 2012 18:45 GMT
#1716
On July 14 2012 03:41 Perplex wrote:
Show nested quote +
On July 14 2012 03:27 Ryuu314 wrote:
On July 14 2012 03:21 Perplex wrote:
On July 14 2012 03:01 Ryuu314 wrote:
malphite got bitch slapped lol


I hope that doesn't go live but it probably will :\

malph was in a very strong place. i'm not surprised he got nerfed, but a 40% decrease in damage is a bit much imo


Yeah he probably needed to be tweaked a little, but I feel like this is Riot overreacting to his recent surge in popularity. They're butchering him here..

i mean, Yango has a good point in that the base damage on E accounts for a lot of the total damage output. But still, 50 to 30% is a pretty huge decrease.
ManyCookies
Profile Joined December 2010
1164 Posts
July 13 2012 18:45 GMT
#1717
Malz changes: http://na.leagueoflegends.com/board/showthread.php?t=2351653.

Gonna go test these on the PBE.

Arisen
Profile Blog Joined October 2010
United States2382 Posts
July 13 2012 18:48 GMT
#1718
So, this is more in general than relating to the jayce patch, but its probably too small to warrent a thread of its own.

When do you want to push your lane? I read in guides all the time that you want to either push or let the wave push against certain champions and I just dont know why. I always try to freeze the lane right in front of my tower and last hit because it's easier to avoid jungle ganks, and I never know when I SHOULD be pushing. So in general;

What are the reasons for pushing a wave earlier than when you're planning to take a tower
When do you make the decision to go for the tower?
"If you're not angry, you're not paying attention"
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 13 2012 18:49 GMT
#1719
On July 14 2012 03:45 ManyCookies wrote:
Malz changes: http://na.leagueoflegends.com/board/showthread.php?t=2351653.

Gonna go test these on the PBE.


While that's nice and all, I don't think the minion AI was what was holding him back from being top pick. It'll help, but exactly how much remains to be seen.
It's your boy Guzma!
Vaporized
Profile Joined July 2010
United States1471 Posts
July 13 2012 18:50 GMT
#1720
On July 14 2012 03:45 ManyCookies wrote:
Malz changes: http://na.leagueoflegends.com/board/showthread.php?t=2351653.

Gonna go test these on the PBE.


o man ad malz is back. when you have some items and the pets actually do what you tell them you do insane damage.
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