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On July 13 2012 00:56 Two_DoWn wrote: My understanding is the WCG source is not the most reliable.
That being said, I dont particularly like Dota or LoL for WCG- team games just dont work well when they are separated by country. It sets the quality of games back a TON.
I find it incredibly fun because of exactly that factor. It's kind of like watching all-star teams in other sports and seeing how much they hinder each other. =D
But, yeah, quality is pretty bad usually.
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If anyone here is very familiar with Jungling, I have a few questions for you, because I'm pretty bad at it.
My go to pick for jungling is either Maokai or Shyvana. Maokai I've pretty much gotten down, I know his first clear path, build Gp5s and gank the shit out of lanes.
Shyvana, as I've come to understand is a counterjungler. I sort of understand counterjungling, and I've given myself the mantra "If you go in their jungle without wards, you're gonna have a bad time" What I don't really understand is really WHEN to counterjungle. I mean I do a fairly good job warding and timing their buff camps, etc. and I'm pretty good at going in and stealing wraiths on a fairly consistent basis. However, I've sort of hit a snag when it comes to facing either really fast clear time junglers (like Mundo/Udyr) who also have more gank presence than I do.
When I see them getting ready to go for a gank, is it better to try for the countergank or to go into their jungle and try to divest it of as many camps as possible?
My current "path" on Shyvana is usually something like:
Wraiths > Red > Golems > Wraiths > Wolves > Our Blue to Mid:
If enemy jungler starts Blue, go check/ward Red now, if Red is there try to steal if not > Their Wraiths > Pressure Mid (Almost never get a kill here because lolshyvanaganks) Then:
Wraiths > DGolems > look for gank top > Back > Wraiths > Ward their blue > Wolves > Look for gank bot
Of course, I suffer from the problem of really not having very effective ganks, so I only really do it so my lanes don't bitch at me.
I've thought about trying to pick up a jungler that's a better duelist than Shyvana because I tend to bump into their jungler a lot and either:
a) Get away unscathed while yelling at my screen "THX FOR THE WRAITHS KBYE" b) Try to trade, get forced back c) Die
Very rarely do I get a kill in their jungle, it's usually something like a really stomp game I played last weekend where they invade my blue with a jungler like Naut, we hold the invade, maybe get a kill, I go to steal their blue, flash in smite steal and then get a Red-Buffed Q off on Naut and laugh as he dies.
I think part of it comes from the fact that I might be playing Shyvana completely wrong.
tl;dr Help me not suck at jungling please.
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Not sure I believe that WCG an event notorious for putting in popular games and anything they can to generate revenue(Cell phone games, Guitar hero) would shrug and say they don't want LoL. It'd be just too unlike them. If it's true I'd find it pretty funny all things considered.
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United States47024 Posts
On July 13 2012 01:16 Seuss wrote: Sejuani's W does 130 damage to its principal target due to its health scaling and interaction with her passive. Ultimately the difference between Sejuani's W and Shyvana's W at rank 1 isn't very large against a single target, Shyvana's W has a longer cooldown which brings the two closer into parity.
The cooldown issue is irrelevant because the issue is AoE clearing camps. Shyvana's W clears the camp in the first cast, so while it has a longer cooldown, you don't care because it will be up for the next camp and you don't need it on the current camp.
By contrast, Sejuani's W leaves Wraiths with a chunk of HP left on each, meaning you either have to wait for W to cool down again, or you auto-attack each one individually--either way you're set back 3-5 seconds every time.
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On July 13 2012 01:24 TheYango wrote:Show nested quote +On July 13 2012 01:16 Seuss wrote: Sejuani's W does 130 damage to its principal target due to its health scaling and interaction with her passive. Ultimately the difference between Sejuani's W and Shyvana's W at rank 1 isn't very large against a single target, Shyvana's W has a longer cooldown which brings the two closer into parity.
The cooldown issue is irrelevant because the issue is AoE clearing camps. Shyvana's W clears the camp in the first cast, so while it has a longer cooldown, you don't care because it will be up for the next camp and you don't need it on the current camp. By contrast, Sejuani's W leaves Wraiths with a chunk of HP left on each, meaning you either have to wait for W to cool down again, or you auto-attack each one individually--either way you're set back 3-5 seconds every time.
Not to mention Sejuani's W costs mana and Shyvana's W doubles as a gap closer.
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On July 13 2012 00:51 Sermokala wrote: Idk if thats even a bad thing. WCG is always a horribly run event and they had all those problems last year with different nation qualifiers. a ton of teams have to break up instantly because you can't have cross nation teams and you end up with no hype teams that you'll never hear from again
Yeah, but it means that we could possibly see CDE again :o
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United States47024 Posts
On July 13 2012 00:51 Sermokala wrote: Idk if thats even a bad thing. WCG is always a horribly run event and they had all those problems last year with different nation qualifiers. a ton of teams have to break up instantly because you can't have cross nation teams and you end up with no hype teams that you'll never hear from again To be fair, I thought the cross nation team issues were a Riot E-sports department call, not WCG administration.
On July 13 2012 01:27 Sufficiency wrote:Show nested quote +On July 13 2012 01:24 TheYango wrote:On July 13 2012 01:16 Seuss wrote: Sejuani's W does 130 damage to its principal target due to its health scaling and interaction with her passive. Ultimately the difference between Sejuani's W and Shyvana's W at rank 1 isn't very large against a single target, Shyvana's W has a longer cooldown which brings the two closer into parity.
The cooldown issue is irrelevant because the issue is AoE clearing camps. Shyvana's W clears the camp in the first cast, so while it has a longer cooldown, you don't care because it will be up for the next camp and you don't need it on the current camp. By contrast, Sejuani's W leaves Wraiths with a chunk of HP left on each, meaning you either have to wait for W to cool down again, or you auto-attack each one individually--either way you're set back 3-5 seconds every time. Not to mention Sejuani's W costs mana and Shyvana's W doubles as a gap closer. The discussion has to do with first clear jungling speed. Neither of those two matter for the purpose of this discussion where blue buff is in play and you're not ganking yet.
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On July 13 2012 00:16 VirgilSC2 wrote: Playing against a Malphite as Jax is probably the most unfun experience I've ever had in League of Legends.
To put it in perspective, I've gotten pretty good at League of Legends, but I'm still terrified of Ranked play, so I play only Normals usually. Rough statistic, I win my lane probably about 85% of the games I play. Doesn't matter if I get counterpicked, doesn't really matter if I get camped by jungler.
I picked Jax in a game of Normal Draft, I think I was like 3rd pick. I got counterpicked by Malphite.
The guy had a Runepage/Mastery set specifically for getting a pair of Doran's Rings and literally spamming his Q on me. I got bullied out of lane. HARD.
I have literally never felt so helpless in almost 800 games of League of Legends. It was horrible. I honestly haven't picked Jax since.
Try laning against a Nunu. It's worse.
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On July 13 2012 01:20 VirgilSC2 wrote: If anyone here is very familiar with Jungling, I have a few questions for you, because I'm pretty bad at it.
My go to pick for jungling is either Maokai or Shyvana. Maokai I've pretty much gotten down, I know his first clear path, build Gp5s and gank the shit out of lanes.
Shyvana, as I've come to understand is a counterjungler. I sort of understand counterjungling, and I've given myself the mantra "If you go in their jungle without wards, you're gonna have a bad time" What I don't really understand is really WHEN to counterjungle. I mean I do a fairly good job warding and timing their buff camps, etc. and I'm pretty good at going in and stealing wraiths on a fairly consistent basis. However, I've sort of hit a snag when it comes to facing either really fast clear time junglers (like Mundo/Udyr) who also have more gank presence than I do.
When I see them getting ready to go for a gank, is it better to try for the countergank or to go into their jungle and try to divest it of as many camps as possible?
My current "path" on Shyvana is usually something like:
Wraiths > Red > Golems > Wraiths > Wolves > Our Blue to Mid:
If enemy jungler starts Blue, go check/ward Red now, if Red is there try to steal if not > Their Wraiths > Pressure Mid (Almost never get a kill here because lolshyvanaganks) Then:
Wraiths > DGolems > look for gank top > Back > Wraiths > Ward their blue > Wolves > Look for gank bot
Of course, I suffer from the problem of really not having very effective ganks, so I only really do it so my lanes don't bitch at me.
I've thought about trying to pick up a jungler that's a better duelist than Shyvana because I tend to bump into their jungler a lot and either:
a) Get away unscathed while yelling at my screen "THX FOR THE WRAITHS KBYE" b) Try to trade, get forced back c) Die
Very rarely do I get a kill in their jungle, it's usually something like a really stomp game I played last weekend where they invade my blue with a jungler like Naut, we hold the invade, maybe get a kill, I go to steal their blue, flash in smite steal and then get a Red-Buffed Q off on Naut and laugh as he dies.
I think part of it comes from the fact that I might be playing Shyvana completely wrong.
tl;dr Help me not suck at jungling please.
Just some basic semi-advanced jungling tips. 1) the second you see the enemy jungler on the minimap, a) you're usually pretty safe to go to their jungle, and steal the big creep, out of a camp. b) safe to gank another lane, without fear of counter gank. 2)if you're queuing with competent ap mid player/lanes a) you can force the counter jungle, by simply having your AP mid back you up. b) you can force plays at enemy blue/red buffs, if you have the corresponding lanes follow up, or after a play.
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On July 13 2012 00:50 TheLink wrote: Jungle Cho has fast clear and strong late game but Q is stupidly difficult to hit. Basically its "make an opponent walk sideways for 0.5 seconds" rather than lift them. If Q didn't give any visual indication at all it would be one of the most difficult skill shots in the game, with the marker its straight up impossible.
~2 dozen jungle cho games. Won maybe three of them, 24% overall win-rate on cho (who I mained for ages after reading ZERGRUSSIAN's guide). If you can't hit Q in teamfights, you're doing it wrong. You just target people who are slowed already. There's loads of them in teamfights.
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On July 13 2012 01:32 spinesheath wrote:Show nested quote +On July 13 2012 00:50 TheLink wrote: Jungle Cho has fast clear and strong late game but Q is stupidly difficult to hit. Basically its "make an opponent walk sideways for 0.5 seconds" rather than lift them. If Q didn't give any visual indication at all it would be one of the most difficult skill shots in the game, with the marker its straight up impossible.
~2 dozen jungle cho games. Won maybe three of them, 24% overall win-rate on cho (who I mained for ages after reading ZERGRUSSIAN's guide). If you can't hit Q in teamfights, you're doing it wrong. You just target people who are slowed already. There's loads of them in teamfights.
Pretty much. It's a great followup but rarely a great initiation.
If you win 3/24 games on jungle cho it's not the champions fault.
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not to sound creepy or anything, but anyone else think that zyra's art is freaking sexy as hell? 
Also, not sure if I want to spend RP on new Zyra release, or on foxfire ahri
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Well, as far as jungle cho is concerned, he's very powerful. but the knockup should be the least of your concerns. It only become problematic that you miss the knock up if you're building him AP. The fact that it can control where the enemy goes is pretty powerful in it self. It can often force a catch 22 decision by enemy players. "Do i walk into the ring of certain death? or into the mouth of chogath? And often you can silence them, preventing them from using any longrange escape mechanics to avoid making the decision (such as ez's arcane shift).
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Okay, so generally I don't frequent the forums on gamefaqs, but I was looking for an old game and I like their database, anyways I decided to check out the League forums there and found this gem :D
OP posts this:
So, I was gonna log in on LoL today, when something new appeared on screen. An invitation to the closed beta for the Brazilian servers. I can't use the same email I use on my NA account and if I participate I get a 10 win IP boost along with Rammus and his bowser skin. I wonder if I can transfer these to my main account...
Anyone else saw this or Riot just knows I'm Brazilian via IP tracking or something? reply:
They look at your percentage of games played compared to percentage of mordekaiser games play.
I have to admit, I was chuckling for a minute there.
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On July 13 2012 01:20 VirgilSC2 wrote: If anyone here is very familiar with Jungling, I have a few questions for you, because I'm pretty bad at it.
My go to pick for jungling is either Maokai or Shyvana. Maokai I've pretty much gotten down, I know his first clear path, build Gp5s and gank the shit out of lanes.
Shyvana, as I've come to understand is a counterjungler. I sort of understand counterjungling, and I've given myself the mantra "If you go in their jungle without wards, you're gonna have a bad time" What I don't really understand is really WHEN to counterjungle. I mean I do a fairly good job warding and timing their buff camps, etc. and I'm pretty good at going in and stealing wraiths on a fairly consistent basis. However, I've sort of hit a snag when it comes to facing either really fast clear time junglers (like Mundo/Udyr) who also have more gank presence than I do.
When I see them getting ready to go for a gank, is it better to try for the countergank or to go into their jungle and try to divest it of as many camps as possible?
My current "path" on Shyvana is usually something like:
Wraiths > Red > Golems > Wraiths > Wolves > Our Blue to Mid:
If enemy jungler starts Blue, go check/ward Red now, if Red is there try to steal if not > Their Wraiths > Pressure Mid (Almost never get a kill here because lolshyvanaganks) Then:
Wraiths > DGolems > look for gank top > Back > Wraiths > Ward their blue > Wolves > Look for gank bot
Of course, I suffer from the problem of really not having very effective ganks, so I only really do it so my lanes don't bitch at me.
I've thought about trying to pick up a jungler that's a better duelist than Shyvana because I tend to bump into their jungler a lot and either:
a) Get away unscathed while yelling at my screen "THX FOR THE WRAITHS KBYE" b) Try to trade, get forced back c) Die
Very rarely do I get a kill in their jungle, it's usually something like a really stomp game I played last weekend where they invade my blue with a jungler like Naut, we hold the invade, maybe get a kill, I go to steal their blue, flash in smite steal and then get a Red-Buffed Q off on Naut and laugh as he dies.
I think part of it comes from the fact that I might be playing Shyvana completely wrong.
tl;dr Help me not suck at jungling please.
In my opinion, Mundo does nearly anything better than shyv, and i would almost always pick him over her. That being said, i really like a blue start ---> Red steal -> level 3 gank with blue + their red on both of them. Tell your team that you want to do this, and that they should help you at blue so you don't have to smite it. Obviously something might prevent that in organized play, but so far it still has not failed once for me in soloqueue. Of course, never walk through bot tribush, instead path around mid. Killing with shyv is often dependent on not using w too early, so you still have it to chase them down. Don't use it too late either, or you might lose the fight. And anyone with flash up will usually escape, but that should be obvious.
And counterjungling really fast junglers like mundo as shyv is not easy, since they are as fast as you are. Which is why i would not necessarily pick Shyvana against those types of jungler. You can still farm up pretty fast, and have a very unpredictable mappresence because you are that fast in the jungle. Then just either gank lanes which overextend hard, or try to countergank. Since you should be able to 1v1 any champ in the game except maybe a mid with good CC, you should be able to win any 2v2 situation with you and their jungler. Shyvanas advantage is that she does a lot of damage for how tanky she is and how fast she moves early on, her disadvantage is that she has absolutely 0 CC. Mundo outscales you, so you really need to make something happen somehow.
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On July 13 2012 01:57 Ziken wrote:Okay, so generally I don't frequent the forums on gamefaqs, but I was looking for an old game and I like their database, anyways I decided to check out the League forums there and found this gem :D OP posts this: Show nested quote +So, I was gonna log in on LoL today, when something new appeared on screen. An invitation to the closed beta for the Brazilian servers. I can't use the same email I use on my NA account and if I participate I get a 10 win IP boost along with Rammus and his bowser skin. I wonder if I can transfer these to my main account...
Anyone else saw this or Riot just knows I'm Brazilian via IP tracking or something? reply: Show nested quote +They look at your percentage of games played compared to percentage of mordekaiser games play. I have to admit, I was chuckling for a minute there. Little known fact, the percentage of games played is 100%. unless you afk I guess.
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On July 13 2012 01:32 spinesheath wrote:Show nested quote +On July 13 2012 00:50 TheLink wrote: Jungle Cho has fast clear and strong late game but Q is stupidly difficult to hit. Basically its "make an opponent walk sideways for 0.5 seconds" rather than lift them. If Q didn't give any visual indication at all it would be one of the most difficult skill shots in the game, with the marker its straight up impossible.
~2 dozen jungle cho games. Won maybe three of them, 24% overall win-rate on cho (who I mained for ages after reading ZERGRUSSIAN's guide). If you can't hit Q in teamfights, you're doing it wrong. You just target people who are slowed already. There's loads of them in teamfights.
Also, hiding in the bushes when you throw down rupture does wonders. Not seeing Barney makes opponents react slower. In addition, rupture's big radius works really well for forcing your opponent to take a sub optimal path, so you can also try to position your rupture for that as well. My favorite tactic is to flash in and roar in their face then bite said face off. They usually immediately try to retreat, so exhaust, rupture, first blood.
You can't expect a 100% hit rate with rupture, but like Blitz's grab, you always seem to hit the ones you need.
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On July 13 2012 01:21 Parnage wrote: Not sure I believe that WCG an event notorious for putting in popular games and anything they can to generate revenue(Cell phone games, Guitar hero) would shrug and say they don't want LoL. It'd be just too unlike them. If it's true I'd find it pretty funny all things considered. IF the source is correct, then my first instinct is to assume that Riot wanted to put measures in place to prevent last year's WCG debacle, and WCG is either stonewalling or perhaps flat out disagreeing. Seeing as how Riot got a ton of flak and a lot of really bad press (i remember a good portion of TL was up in arms for marcou's removal for a period), I wouldn't blame them for trying to control WCG a bit more and keep them more accountable.
100% speculation, but that is what I hope is happening. Ofc, I also have a tendency to assume the best in people.
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On July 13 2012 01:31 Sufficiency wrote:Show nested quote +On July 13 2012 00:16 VirgilSC2 wrote: Playing against a Malphite as Jax is probably the most unfun experience I've ever had in League of Legends.
To put it in perspective, I've gotten pretty good at League of Legends, but I'm still terrified of Ranked play, so I play only Normals usually. Rough statistic, I win my lane probably about 85% of the games I play. Doesn't matter if I get counterpicked, doesn't really matter if I get camped by jungler.
I picked Jax in a game of Normal Draft, I think I was like 3rd pick. I got counterpicked by Malphite.
The guy had a Runepage/Mastery set specifically for getting a pair of Doran's Rings and literally spamming his Q on me. I got bullied out of lane. HARD.
I have literally never felt so helpless in almost 800 games of League of Legends. It was horrible. I honestly haven't picked Jax since. Try laning against a Nunu. It's worse.
Having done Nunu vs Renekton yesterday, he did certainly not enjoy it. Especially once I had tabi, hextech, and chain armor, he didn't even try to cs outside tower range anymore.
(But then the bot lane let enemy vayne go 17/2. The joy of normals.)
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I think Riot just figured that WCG is a sinking ship and there is no point blowing money into that venture when they have other and better run tournaments with higher exposure at their disposal.
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