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[Patch 1.0.0.142: Jayce] General Discussion - Page 72

Forum Index > LoL General
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Alaric
Profile Joined November 2009
France45622 Posts
July 12 2012 15:01 GMT
#1421
So you'd say it's more about abusing Malph's E cd, you bait it, and instead of running from him when he Qs you you draw him away from his minions and start attacking him as soon as the AS debuff ends?
In my experience Malph abuses his passive and base damage to be more sturdy than Jax from level 1, and pushes a little to build a bigger creep wave, to Jax can't face him straight up in aa exchanges, and then harasses from here.
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-07-12 15:06:34
July 12 2012 15:06 GMT
#1422
You're calling pushing at level 1 as a viable strategy when junglers exist?

I can't elaborate on it because laning is a very complicated thing and I haven't played it enough to give you a good breakdown of how it works and who's stronger when.
Alaric
Profile Joined November 2009
France45622 Posts
July 12 2012 15:11 GMT
#1423
Well, soloQ here, so obviously "call for ganks" is always a viable decision, but I like to look at lane match-ups through the 1v1 prism because of that. And also because I'd rather become as good as I can at not relying on my jungler to free him up whenever possible—not wanting to be a liability, that kind of stuff.
Cant take LMS hipsters serious.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
July 12 2012 15:13 GMT
#1424
On July 12 2012 18:44 Sufficiency wrote:
Show nested quote +
On July 12 2012 18:33 JackDino wrote:
On July 12 2012 18:27 Sufficiency wrote:
On July 12 2012 18:17 wussleeQ wrote:
On July 12 2012 18:12 AsnSensation wrote:
On July 12 2012 16:16 IMoperator wrote:
God, why do some champs have to be super easy compared to others? Playing Lux mid vs. morgana or karthus makes me want to smash my monitor.


Giggled when u claimed that karthus is easy

To be honest though, Lux feels easier than karthus and a slightly harder than morg to me lol.


I find Karthus pretty easy. Karthus's laning phase consist of farming with Q from maximum range. plus due to his ultimate, he does not need to win the lane nor roam to get fed. He just sit in mid and farm farm farm. The hard thing about Karthus is disengaging from a fight against a dangerous opponent (say Ahri).

The difference between a roaming karthus and a karthus never leaving his lane is actually huge. Orb got so far ahead in a game yesterday because their karth was roaming.


Perhaps. But I always feel that as Karthus it's easier and safer to just stay in lane. Then again, it might be just me as I tend to play fairly passive in mid while I sit back and farm unless I am playing some specific champion who has very strong roam (something like Ahri, LeBlanc, and Lux come to mind).


I have always found ganking side lanes pretty easy as Karthus... hit a wall of pain and if your teammates are close enough, almost a guranteed kill if the enemies don't have flash up. If their mid didn't follow you, there's fairly minimal risk too. You can sit back and play passive, but if their AP backs, no reason to not clear the wave and gank a side lane.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 12 2012 15:14 GMT
#1425
On July 12 2012 23:05 Ryuu314 wrote:
Show nested quote +
On July 12 2012 22:46 Chiharu Harukaze wrote:
On July 12 2012 22:06 Ryuu314 wrote:
On July 12 2012 21:55 Chiharu Harukaze wrote:
@haflo: Shyvana, Sejuani, Nautilus, Alistar

I definitely would not categorize Sejuani under "decent clear speed."

We shall have to agree to disagree. I find her clear speed is decent to good (a bit slower than Shyvana I've found) depending on how you run her and her lvl 2-3 ganks are surprisingly potent although require a little planning. Then again, I am biased on several levels.

Don't get me wrong, I love Sejuani. I just find that her level 1-2 W does absolutely no damage whatsoever. Clearing wolves->blue->wolves->wraiths is just so goddam slow. By the time you finish blue the other jungler has plenty of time to go into your jungle, jack wraiths and red and take a dump on your bot lane if it's like Lee Sin or smth. Once Sej gets like level 4~5 she can clear pretty darn well, but she's just so vulnerable early on I don't think it's worth it.

That said, if she gets rolling her ganks and teamfight is just ridiculous. Practically a guaranteed kill if your ulti is up and you can easily burn summoners without it too.


If the enemy jungler can literally take two buffs and a small camp in the time it takes you to kill one buff the problem isn't Sejuani, it's you and your team. I personally don't like Sejuani as a jungler, but her speed isn't her weak point.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
July 12 2012 15:16 GMT
#1426
Playing against a Malphite as Jax is probably the most unfun experience I've ever had in League of Legends.

To put it in perspective, I've gotten pretty good at League of Legends, but I'm still terrified of Ranked play, so I play only Normals usually. Rough statistic, I win my lane probably about 85% of the games I play. Doesn't matter if I get counterpicked, doesn't really matter if I get camped by jungler.

I picked Jax in a game of Normal Draft, I think I was like 3rd pick. I got counterpicked by Malphite.

The guy had a Runepage/Mastery set specifically for getting a pair of Doran's Rings and literally spamming his Q on me. I got bullied out of lane. HARD.

I have literally never felt so helpless in almost 800 games of League of Legends. It was horrible. I honestly haven't picked Jax since.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Dgiese
Profile Joined July 2010
United States2687 Posts
July 12 2012 15:16 GMT
#1427
Has anyone seen/tried jungle teemo before? I just saw it in ranked... well i was in champ select and my first pick locked it in, so i dodged. But yeah, I'm assuming it's god awful, in terms of clear speed and ganks, just wondering if anyone has actually ever had to experience it.
Miiike
Profile Joined July 2010
United States141 Posts
July 12 2012 15:22 GMT
#1428
On July 12 2012 21:23 Shadowpostin wrote:
Hm,that Ryze spell cancel trick to stack your tear is quite neat I never actually thought of that.

What's this "trick"? I can't see anything about it in recent posts..
gdoOso.448 | LoL NA: Osogrande | DotA 2: GDO.Oso
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-07-12 15:51:12
July 12 2012 15:25 GMT
#1429
On July 13 2012 00:14 Seuss wrote:
Show nested quote +
On July 12 2012 23:05 Ryuu314 wrote:
On July 12 2012 22:46 Chiharu Harukaze wrote:
On July 12 2012 22:06 Ryuu314 wrote:
On July 12 2012 21:55 Chiharu Harukaze wrote:
@haflo: Shyvana, Sejuani, Nautilus, Alistar

I definitely would not categorize Sejuani under "decent clear speed."

We shall have to agree to disagree. I find her clear speed is decent to good (a bit slower than Shyvana I've found) depending on how you run her and her lvl 2-3 ganks are surprisingly potent although require a little planning. Then again, I am biased on several levels.

Don't get me wrong, I love Sejuani. I just find that her level 1-2 W does absolutely no damage whatsoever. Clearing wolves->blue->wolves->wraiths is just so goddam slow. By the time you finish blue the other jungler has plenty of time to go into your jungle, jack wraiths and red and take a dump on your bot lane if it's like Lee Sin or smth. Once Sej gets like level 4~5 she can clear pretty darn well, but she's just so vulnerable early on I don't think it's worth it.

That said, if she gets rolling her ganks and teamfight is just ridiculous. Practically a guaranteed kill if your ulti is up and you can easily burn summoners without it too.


If the enemy jungler can literally take two buffs and a small camp in the time it takes you to kill one buff the problem isn't Sejuani, it's you and your team. I personally don't like Sejuani as a jungler, but her speed isn't her weak point.

No it's most definitely Sejuani. Speed is, imo, her ONLY weak point. Her level 1 W does 60+5% of max health, so it'll come out to about 70~100 damage total. That's basically 1.5~2 extra autoattacks, which is practically nothing. (For reference, Shyvana's level 1 W does 175 damage total and Mundo's does 35 damage a second, which is almost twice as much dps as Sej's). As Sejuani you basically have to kill blue buff with nothing but autoattacks and w/e leash you get from your team. And while you're taking blue, your team can't afford to sit in your jungle keeping watch over your red. With a strong early game counterjungler like Lee Sin it's incredibly easy for him to jack your red after taking his blue. Sure you can just argue that your team needs to leash it really well, but what's stopping the enemy team from leashing as well as your team?

If you don't think Sej's weak point is her speed then what is it? Lack of sustain isn't a problem in new jungle. Her ganks are monstrous as is her teamfight. Sejuani's mid-late game damage isn't anything to scoff at either since her W scales really well in the later levels; getting wit's and/or triforce lets her autoattacks hit for a decent amount as well.
nmbr
Profile Joined September 2010
United States79 Posts
Last Edited: 2012-07-12 15:33:26
July 12 2012 15:28 GMT
#1430
I too dodged a jungle Teemo yesterday.

On the topic of junglers, whats the consensus on the ole' Cho'Gath? I've been avoiding the jungle role because of how boring my Mundo/Amumu games have been, and Alistar is always banned or picked before I get a chance. Is the pick dependant entirely on how well you land your Qs? I'd like to have more fun in the jungle without buying more champs if possible.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 12 2012 15:35 GMT
#1431
On July 13 2012 00:28 nmbr wrote:
I too dodged a jungle Teemo yesterday.

On the topic of junglers, whats the consensus on the ole' Cho'Gath? I've been avoiding the jungle role because of how boring my Mundo/Amumu games have been (AP Amu is fun but never what my team needs - I think I just don't know how to play tanky champs). Is the pick dependant entirely on how well you land your Qs?

AP Amumu is what every team needs.
mogwaismusings.wordpress.com
Feartheguru
Profile Joined August 2011
Canada1334 Posts
July 12 2012 15:39 GMT
#1432
The team that wins 2/3 or 3/3 lanes win like 80% of games. I think that's pretty hard to deny so win lane win game is a pretty good mentality to have.
Don't sweat the petty stuff, don't pet the sweaty stuff.
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2012-07-12 15:44:57
July 12 2012 15:42 GMT
#1433
Quoting from the DotA 2 thread:
On July 12 2012 23:38 NB wrote:
So news going around the block: WCG pick up DotA2 for the first time in history, Dota2 replacing LoL since WCG and Riot didnt come to an agreement. Russian DotA2 WCG qual already dated etc....

Need some legit news source to confirm all these.


No LoL in the WCG?


Edit:
On July 13 2012 00:16 NB wrote:
the first news source was a random chinese article but it was pretty sketchy... then getfrags post their 'confirmation' on some sort of russian qualifier...
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Gorsameth
Profile Joined April 2010
Netherlands22065 Posts
July 12 2012 15:46 GMT
#1434
Considering the amount of big LoL tournaments and the overal crappy status of WCG in recent times I wouldnt be to worried about it not carrying LoL
It ignores such insignificant forces as time, entropy, and death
TheLink
Profile Joined January 2011
Australia2725 Posts
July 12 2012 15:50 GMT
#1435
Jungle Cho has fast clear and strong late game but Q is stupidly difficult to hit. Basically its "make an opponent walk sideways for 0.5 seconds" rather than lift them. If Q didn't give any visual indication at all it would be one of the most difficult skill shots in the game, with the marker its straight up impossible.

~2 dozen jungle cho games. Won maybe three of them, 24% overall win-rate on cho (who I mained for ages after reading ZERGRUSSIAN's guide).

And the Ryze trick is Q'ing the minion as your last hit is about to hit. If you time it right the minion dies during animation, you aren't charged any mana/cooldown but tear still ticks up. Dunno how difficult it is but Dan Dinh didn't seem to have any trouble with it.
Only the weak link is strong enough to break the chain.
Sermokala
Profile Blog Joined November 2010
United States14081 Posts
July 12 2012 15:51 GMT
#1436
Idk if thats even a bad thing. WCG is always a horribly run event and they had all those problems last year with different nation qualifiers. a ton of teams have to break up instantly because you can't have cross nation teams and you end up with no hype teams that you'll never hear from again
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-07-12 15:53:54
July 12 2012 15:51 GMT
#1437
On July 13 2012 00:39 Feartheguru wrote:
The team that wins 2/3 or 3/3 lanes win like 80% of games. I think that's pretty hard to deny so win lane win game is a pretty good mentality to have.

"Don't lose lanes, coordinate teamfights" works quite well in ranked teams tho, when you know you're putting more thought than your opponents into your picks and are more confident in your synergy. Now I just need them to listen when I say "drake soon, so lemme gank bot instead of top".

To give more examples of what I meant, it's kinda like "fuck their Soraka+Sivir+top and jungler with shields/heals, I can counterpick their mid with Karthus" or "fuck their Trist+Janna botlane, my Kennen fear no knockbacks if I can counterpick their top".
Cant take LMS hipsters serious.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 12 2012 15:56 GMT
#1438
My understanding is the WCG source is not the most reliable.

That being said, I dont particularly like Dota or LoL for WCG- team games just dont work well when they are separated by country. It sets the quality of games back a TON.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-07-12 16:22:48
July 12 2012 16:16 GMT
#1439
On July 13 2012 00:25 Ryuu314 wrote:
Show nested quote +
On July 13 2012 00:14 Seuss wrote:
On July 12 2012 23:05 Ryuu314 wrote:
On July 12 2012 22:46 Chiharu Harukaze wrote:
On July 12 2012 22:06 Ryuu314 wrote:
On July 12 2012 21:55 Chiharu Harukaze wrote:
@haflo: Shyvana, Sejuani, Nautilus, Alistar

I definitely would not categorize Sejuani under "decent clear speed."

We shall have to agree to disagree. I find her clear speed is decent to good (a bit slower than Shyvana I've found) depending on how you run her and her lvl 2-3 ganks are surprisingly potent although require a little planning. Then again, I am biased on several levels.

Don't get me wrong, I love Sejuani. I just find that her level 1-2 W does absolutely no damage whatsoever. Clearing wolves->blue->wolves->wraiths is just so goddam slow. By the time you finish blue the other jungler has plenty of time to go into your jungle, jack wraiths and red and take a dump on your bot lane if it's like Lee Sin or smth. Once Sej gets like level 4~5 she can clear pretty darn well, but she's just so vulnerable early on I don't think it's worth it.

That said, if she gets rolling her ganks and teamfight is just ridiculous. Practically a guaranteed kill if your ulti is up and you can easily burn summoners without it too.


If the enemy jungler can literally take two buffs and a small camp in the time it takes you to kill one buff the problem isn't Sejuani, it's you and your team. I personally don't like Sejuani as a jungler, but her speed isn't her weak point.

No it's most definitely Sejuani. Speed is, imo, her ONLY weak point. Her level 1 W does 60+5% of max health, so it'll come out to about 70~90 damage total. That's basically 1.5~2 extra autoattacks, which is practically nothing. (For reference, Shyvana's level 1 W does 175 damage total and Mundo's does 35 damage a second, which is over twice as much dps as Sej's). As Sejuani you basically have to kill blue buff with nothing but autoattacks and w/e leash you get from your team. And while you're taking blue, your team can't afford to sit in your jungle keeping watch over your red. With a strong early game counterjungler like Lee Sin it's incredibly easy for him to jack your red after taking his blue. Sure you can just argue that your team needs to leash it really well, but what's stopping the enemy team from leashing as well as your team?

If you don't think Sej's weak point is her speed then what is it? Lack of sustain isn't a problem in new jungle. Her ganks are monstrous as is her teamfight. Sejuani's mid-late game damage isn't anything to scoff at either since her W scales really well in the later levels; getting wit's and/or triforce lets her autoattacks hit for a decent amount as well.


Sejuani's W does 130 damage to its principal target due to its health scaling and interaction with her passive. Ultimately the difference between Sejuani's W and Shyvana's W at rank 1 isn't very large against a single target, Shyvana's W has a longer cooldown which brings the two closer into parity.

The reason why Lee Sin can jack your Red has nothing to do with Sejuani's speed and everything to do with your route. You're clearing Wolves -> Blue -> Wraiths -> Wolves -> Red. This is a sound route for leveling quickly and efficiently, but it leaves your Red wide open for being stolen. If you do not check Red before and after clearing Wraiths it is easy for the vast majority of junglers to steal it.

Sejuani's weaknesses are her lack of sustain, lack of defensive steroids, and lack of early hard-cc.
  • Lack of sustain is still an issue in the current jungle, particularly during a jungler's first clear. Competitive junglers are able to finish their first clear with enough health to gank, typically using items such as boots to do so. Sejuani's lack of sustain makes this very difficult for her.
  • Because Sejuani does not have a defensive steroid her ganks carry greater personal risk, and she can not be as tanky as many of her peers. This also is a factor in Sejuani's difficulties with sustain while clearing.
  • Sejuani's early ganks are significantly weaker than other competitive junglers because her pre-6 CC consists entirely of slows, all of which are predicated on Sejuani reaching her opponents. She's essentially in the same boat as Malphite in terms of ganking power, though it can be argued she has a slight advantage.

To clarify Sejuani is not fast on her first clear, but her speed is average, not poor. I don't count that as a weakness, as many competitive junglers clear at similar speeds.

However, the summation of all those attributes is why I don't like jungling Sejuani. I find having a strong early-game is critical for most junglers, but I can understand why she appeals to Not Moonbear.

On July 13 2012 00:28 nmbr wrote:
I too dodged a jungle Teemo yesterday.

On the topic of junglers, whats the consensus on the ole' Cho'Gath? I've been avoiding the jungle role because of how boring my Mundo/Amumu games have been, and Alistar is always banned or picked before I get a chance. Is the pick dependant entirely on how well you land your Qs? I'd like to have more fun in the jungle without buying more champs if possible.


He'd be a lot better if the jungle was still about farming forever and then controlling the mid-game. Jungle Cho'gath can clear stupidly fast if you max E, and rushing Wit's End on him was hilarious. However, in the current jungle he's not particularly competitive unless you're an ace with Ruptures.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-07-12 16:19:18
July 12 2012 16:18 GMT
#1440
On July 13 2012 00:25 Ryuu314 wrote:
No it's most definitely Sejuani. Speed is, imo, her ONLY weak point. Her level 1 W does 60+5% of max health, so it'll come out to about 70~100 damage total. That's basically 1.5~2 extra autoattacks, which is practically nothing. (For reference, Shyvana's level 1 W does 175 damage total and Mundo's does 35 damage a second, which is almost twice as much dps as Sej's). As Sejuani you basically have to kill blue buff with nothing but autoattacks and w/e leash you get from your team. And while you're taking blue, your team can't afford to sit in your jungle keeping watch over your red. With a strong early game counterjungler like Lee Sin it's incredibly easy for him to jack your red after taking his blue. Sure you can just argue that your team needs to leash it really well, but what's stopping the enemy team from leashing as well as your team?

If you don't think Sej's weak point is her speed then what is it? Lack of sustain isn't a problem in new jungle. Her ganks are monstrous as is her teamfight. Sejuani's mid-late game damage isn't anything to scoff at either since her W scales really well in the later levels; getting wit's and/or triforce lets her autoattacks hit for a decent amount as well.

Speed is Sejuani's problem, but you're arguing about it from the wrong time point. Practically speaking, speed doesn't come into play on your first buff camp. In competitive games, every jungler should be getting enough help on their first buff that the only thing they have to do is smite it when the laners leave. It makes zero difference how fast they are.

Where Sejuani loses a lot of time is on her small camps. W doesn't do enough damage at the lower ranks to clear Wraiths or Wolves in 1 cast, and there's a 2-3 second gap in uptime between when W falls off and when it comes off CD again and you're just autoattacking the creeps individually to finish them off (whereas Shyv/Mundo/Udyr/etc. get enough uptime on their AoEs for the AoEs to just clear the small creeps)--this means that you're taking 4-5 seconds longer to clear Wolves/Wraiths than pretty much every other jungler. Over many camps, this adds up VERY quickly. By the time you've rounded back to Wraiths/Wolves a second time, you're potentially 20-30 seconds behind the enemy jungler.
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