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Heimer in his godmode state was the only hero I remember that guaranteed a win. As long as he wasn't intetionally feeding or afk you WON.
Also, unspoiler to see PrinceXizor's profile. + Show Spoiler + Dat blitz swag. Am I wrong or did you say you peaked at 1800? I would never call someone out on their Elo like this but you're an obviously troll but don't get banned because mods are too busy banning people that use memes and you defend yourself by being a martyr, so fuck off.
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On July 12 2012 12:47 Bladeorade wrote:Show nested quote +On July 12 2012 12:37 Cloud9157 wrote:On July 12 2012 12:35 Bladeorade wrote:On July 12 2012 12:33 Cloud9157 wrote:On July 12 2012 12:29 Bladeorade wrote:On July 12 2012 12:26 Cloud9157 wrote:On July 12 2012 12:23 arb wrote:On July 12 2012 12:21 Cloud9157 wrote:On July 12 2012 12:05 gtrsrs wrote:On July 12 2012 11:43 UniversalSnip wrote: shut up.
buffing heimer entrenches the game into turret defense, which stifles aggressive and innovative play But Morgana gets to have the retarded kit that she has? Can't gank her, built in sustain, blue buff, and w make her the most boring champion to lane against unless you actively go out out of your way to harass her. I like when people cry about ganking Morgana mid you try to tell them blackshield isnt balanced and they're like LOL NO UR NOOB U GANK free hp and it negates cc? yeah real fun I don't really care when they yell at me about that, considering all the Morg is doing is shoving. Now if they die and yell at me, I respond by asking how they died to a Morgana. No way you can die to her unless you get caught out playing too aggressive on her or if she gets a gank. Ah...Morgana Flash ult WQ ignite is pretty high burst In which case theres still nothing jungler can do about you getting bursted in 3 seconds unless you happen to be around mid at the time. I also hate how long her tether range is. They neuter Noc's tether range on e when they nerfed flash range, but didn't touch her ult's range in the slightest. Of course, you can make the argument that its an ult and shouldn't be so easily gotten out of, but I really don't understand why they can't shorten it just a little bit. Why should it be shortened? I just don't understand the logic of hitting Noc's range because of flash while leaving hers completely untouched. Maybe I'm just mad. Didn't they nerf flash range shortly after nerfing Noc's fear range? The logic was escaping Nocturne once he used his HUGE gap closer was impossible. So not only could Noc reach you no matter what, you couldn't escape. Whereas Morgana's gap closer is Flash (huge cooldown,) and her "tether" is her ultimate which is also on a long cooldown. Reducing her tether range would be too much of a nerf IMO. The game should be balanced around competitive play and she isnt 1pick 1 ban. Xizor I am not blaming you for derailment, it is everyone else not ignoring your idiotic suggestions. You have consistently posted "stupid shit" not alternate view points on things. You say random shit no one is talking about that 99% of the people here think is obviously retarded and then act like a martyr when people are like "hey this guys retarded." Now no matter what it is you post people are just going to be like oh look its that retarded guy who posts stupid shit. And that's exactly what happens.
Yeah, I had a feeling they were around the same time, the flash+Noc tether nerf that is.
And I guess that makes sense. I just really hate her as a champion because she has few flaws in her kit really.
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On July 12 2012 12:50 HazMat wrote:Heimer in his godmode state was the only hero I remember that guaranteed a win. As long as he wasn't intetionally feeding or afk you WON. Also, unspoiler to see PrinceXizor's profile. + Show Spoiler +Dat blitz swag. Am I wrong or did you say you peaked at 1800? I would never call someone out on their Elo like this but you're an obviously troll but don't get banned because mods are too busy banning people that use memes and you defend yourself by being a martyr, so fuck off. i did, but i said that was season 1, and not this account. 
this account i've stopped trying (as of...early june), my season 1 peak was 1800+ but i felt i played around 1750-1780 range and got to 1800+ from a few good wins in a row and didn't stay long. yeah i've freely admitting this season i haven't done well. but man i've also said my horror stories with my playing blitz at low elo teams don't want to fight people you pull in sometimes that blitz only had 8 games played and they were all near the start of season 2 after i took a year break.
but whatever, you guys don't want me here, fine. but never harrass and abuse others like you did me, you guys don't deserve a better game. enjoy the crap you play now :/
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Thing about Heimer is that his kit simply does so damn much. Like I said earlier, his kit as it is now can easily become OP with too many changes. You don't see Heimer because his kit has been nerfed to the point where in order for him to be strong, you need to build a team around him, which means you need near pro-level coordination and that the opposing team can easily counter your strat. Competitive teams atm tend to favor versatile line-ups that are strong in all or almost all aspects of the game.
Heimer's current iteration probably isn't the best and most balanced iteration of Heimer Riot can make, but if he's to be buffed it needs very very careful tweaking. Even after Heimer lost his god-mode status he still had some really annoying quirks like being able to throw a turret in dragon or baron pit and have the turret stack tons of -armor/mr on them. Come back 1~2 minutes later with dragon/baron at 0 armor or even negative then basically kill it in 2 seconds.
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On July 12 2012 12:46 LoCicero wrote:Show nested quote +On July 12 2012 12:42 Parnage wrote:On July 12 2012 12:36 LoCicero wrote:On July 12 2012 11:30 PrinceXizor wrote:On July 12 2012 11:20 gtrsrs wrote: holy shit why do people want shit champs like evelynn and heimer to be viable? you might not have played back when heimer was first-ban status, but it was soooo stupid. there was nothing you could do to stop his slow, grindy push down mid as he chipped away at your towers with his turrets and grenades. too hard to approach, too static of gameplay. champions like eve, twitch, and heimer, that have had serious gameplay issues that can't be balanced by numbers, were nerfed for a reason. i hate that people want them back. heimer being viable or a character similar to heimer lets push strats exist and be viable also. which is way better for the game than the current nonsense meta. Re: heimers grenade without his ulti his grenade functions like a fireball does in street fighter, controlling all this space. with his ulti, it actually gets easy as hell to hit. I'm going to assume you're relatively new to League of Legends as I haven't seen you start posting until recently. Push strategies with old Heimer and blue buff were about as fun to play against as towerdodging Jax in beta and about as fun to spectate as watching paint dry. The strategy involved getting heimer 3rd blue buff after he gets deathcap and 2 doran rings and then proceeding to win the game, quite literally. When you know a team's strategy and still cannot stop it, something is very, very wrong. Your only way to beat it was to fight 5v5 before heimer could set up his turrets, which was nearly impossible because he could drop turrets faster than your team could realistically group. If you tried to split push against it you would lose your tower too quickly 5v4, and if you global ult back and engage, congrats, it's now 5v5 in heimer's clusterfuck zone. In addition Heimer's turrets gave absurd baron and dragon killing power (and still do). Heimer could also place turrets ABOVE baron and do baron from purple jungle simply with a vision ward, BY HIMSELF. Push strategies are still viable thanks to champs like nidalee/lux/morgana/xerath/anvia/kog and are still legitimate strategies, the only difference being those champions are actually beatable. The closest champ nowadays that came close to the stupidity of old heimerdinger was pre-nerf AP kog. So unless you actually enjoyed watching AP kog slowly put the enemy team to half life while his team takes their turret, you would not enjoy watching old heimerdinger. In my opinion the metagame right now is a lot more interesting than it has ever been. Conversely, Heimer is no longer played outside of the odd freeweek picks so to say the revered inventor is fine is his current state is suspect, I am not sure how or what I would do to improve his current lackluster state but I am leaning on the side that he could use a few tweaks. Please note that while I agree with you that I think the game is much more interesting then it was just because what a champion used to be able to do should be no reason to see no ones doing anything with him now. In short, they need to buff Heimer, and you know I am fairly certain it can be done without giving some people night terrors of the old heimer. Did you watch IPL3? Dan played Heimer for EG and crushed TSM with it. Like it wasn't close. That was with post-nerf Heimer. He is still viable, you just actually have to build a team fight him like any other champion. Old heimer you didn't have to do shit to your teamcomp and you could still have a poke team simply because he was on it. Which pre-nerf Heimer was that? I recall him doing it when shreds still worked on dragon and baron, but also being largely unsuccessful after that changed.
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Damn, I've been holding out on buying stealth heroes for so long now... might have to purchase them...
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On July 12 2012 12:46 LoCicero wrote:Show nested quote +On July 12 2012 12:42 Parnage wrote:On July 12 2012 12:36 LoCicero wrote:On July 12 2012 11:30 PrinceXizor wrote:On July 12 2012 11:20 gtrsrs wrote: holy shit why do people want shit champs like evelynn and heimer to be viable? you might not have played back when heimer was first-ban status, but it was soooo stupid. there was nothing you could do to stop his slow, grindy push down mid as he chipped away at your towers with his turrets and grenades. too hard to approach, too static of gameplay. champions like eve, twitch, and heimer, that have had serious gameplay issues that can't be balanced by numbers, were nerfed for a reason. i hate that people want them back. heimer being viable or a character similar to heimer lets push strats exist and be viable also. which is way better for the game than the current nonsense meta. Re: heimers grenade without his ulti his grenade functions like a fireball does in street fighter, controlling all this space. with his ulti, it actually gets easy as hell to hit. I'm going to assume you're relatively new to League of Legends as I haven't seen you start posting until recently. Push strategies with old Heimer and blue buff were about as fun to play against as towerdodging Jax in beta and about as fun to spectate as watching paint dry. The strategy involved getting heimer 3rd blue buff after he gets deathcap and 2 doran rings and then proceeding to win the game, quite literally. When you know a team's strategy and still cannot stop it, something is very, very wrong. Your only way to beat it was to fight 5v5 before heimer could set up his turrets, which was nearly impossible because he could drop turrets faster than your team could realistically group. If you tried to split push against it you would lose your tower too quickly 5v4, and if you global ult back and engage, congrats, it's now 5v5 in heimer's clusterfuck zone. In addition Heimer's turrets gave absurd baron and dragon killing power (and still do). Heimer could also place turrets ABOVE baron and do baron from purple jungle simply with a vision ward, BY HIMSELF. Push strategies are still viable thanks to champs like nidalee/lux/morgana/xerath/anvia/kog and are still legitimate strategies, the only difference being those champions are actually beatable. The closest champ nowadays that came close to the stupidity of old heimerdinger was pre-nerf AP kog. So unless you actually enjoyed watching AP kog slowly put the enemy team to half life while his team takes their turret, you would not enjoy watching old heimerdinger. In my opinion the metagame right now is a lot more interesting than it has ever been. Conversely, Heimer is no longer played outside of the odd freeweek picks so to say the revered inventor is fine is his current state is suspect, I am not sure how or what I would do to improve his current lackluster state but I am leaning on the side that he could use a few tweaks. Please note that while I agree with you that I think the game is much more interesting then it was just because what a champion used to be able to do should be no reason to see no ones doing anything with him now. In short, they need to buff Heimer, and you know I am fairly certain it can be done without giving some people night terrors of the old heimer. Did you watch IPL3? Dan played Heimer for EG and crushed TSM with it. Like it wasn't close. That was with post-nerf Heimer. He is still viable, you just actually have to build a team fight him like any other champion. Old heimer you didn't have to do shit to your teamcomp and you could still have a poke team simply because he was on it.
I did see that, and yes that one example showed he was able to do something and do it well so long as a team was built around it and executed well. That's not a good case of him being fine and dandy perfectly viable pick.
I am not saying to return old heimer, I don't think any sane person is. What I am saying is he's underplayed and he isn't what I would consider a "standard pick" he fringes on the line of what is and what is not acceptable viability and it'd be nice to see him improved to make him something that you'd actually see again. I could care less about Old heimer, he's gone. Dead and nerfed it's time to move on and look at Heimer now. He's at best in a niche spot.
Dan's Heimer game in IPL3 I am 90% certain before they removed armour shredding of Baron/dragon
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On July 12 2012 12:59 wussleeQ wrote:Show nested quote +On July 12 2012 12:50 HazMat wrote:Also, unspoiler to see PrinceXizor's profile. + Show Spoiler +Dat blitz swag. Am I wrong or did you say you peaked at 1800? I would never call someone out on their Elo like this but you're an obviously troll but don't get banned because mods are too busy banning people that use memes and you defend yourself by being a martyr, so fuck off. edited. Apparently this account happens to be his friends. GG us. Back to derailing.
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On July 12 2012 12:59 Parnage wrote:Show nested quote +On July 12 2012 12:46 LoCicero wrote:On July 12 2012 12:42 Parnage wrote:On July 12 2012 12:36 LoCicero wrote:On July 12 2012 11:30 PrinceXizor wrote:On July 12 2012 11:20 gtrsrs wrote: holy shit why do people want shit champs like evelynn and heimer to be viable? you might not have played back when heimer was first-ban status, but it was soooo stupid. there was nothing you could do to stop his slow, grindy push down mid as he chipped away at your towers with his turrets and grenades. too hard to approach, too static of gameplay. champions like eve, twitch, and heimer, that have had serious gameplay issues that can't be balanced by numbers, were nerfed for a reason. i hate that people want them back. heimer being viable or a character similar to heimer lets push strats exist and be viable also. which is way better for the game than the current nonsense meta. Re: heimers grenade without his ulti his grenade functions like a fireball does in street fighter, controlling all this space. with his ulti, it actually gets easy as hell to hit. I'm going to assume you're relatively new to League of Legends as I haven't seen you start posting until recently. Push strategies with old Heimer and blue buff were about as fun to play against as towerdodging Jax in beta and about as fun to spectate as watching paint dry. The strategy involved getting heimer 3rd blue buff after he gets deathcap and 2 doran rings and then proceeding to win the game, quite literally. When you know a team's strategy and still cannot stop it, something is very, very wrong. Your only way to beat it was to fight 5v5 before heimer could set up his turrets, which was nearly impossible because he could drop turrets faster than your team could realistically group. If you tried to split push against it you would lose your tower too quickly 5v4, and if you global ult back and engage, congrats, it's now 5v5 in heimer's clusterfuck zone. In addition Heimer's turrets gave absurd baron and dragon killing power (and still do). Heimer could also place turrets ABOVE baron and do baron from purple jungle simply with a vision ward, BY HIMSELF. Push strategies are still viable thanks to champs like nidalee/lux/morgana/xerath/anvia/kog and are still legitimate strategies, the only difference being those champions are actually beatable. The closest champ nowadays that came close to the stupidity of old heimerdinger was pre-nerf AP kog. So unless you actually enjoyed watching AP kog slowly put the enemy team to half life while his team takes their turret, you would not enjoy watching old heimerdinger. In my opinion the metagame right now is a lot more interesting than it has ever been. Conversely, Heimer is no longer played outside of the odd freeweek picks so to say the revered inventor is fine is his current state is suspect, I am not sure how or what I would do to improve his current lackluster state but I am leaning on the side that he could use a few tweaks. Please note that while I agree with you that I think the game is much more interesting then it was just because what a champion used to be able to do should be no reason to see no ones doing anything with him now. In short, they need to buff Heimer, and you know I am fairly certain it can be done without giving some people night terrors of the old heimer. Did you watch IPL3? Dan played Heimer for EG and crushed TSM with it. Like it wasn't close. That was with post-nerf Heimer. He is still viable, you just actually have to build a team fight him like any other champion. Old heimer you didn't have to do shit to your teamcomp and you could still have a poke team simply because he was on it. I did see that, and yes that one example showed he was able to do something and do it well so long as a team was built around it and executed well. That's not a good case of him being fine and dandy perfectly viable pick. I am not saying to return old heimer, I don't think any sane person is. What I am saying is he's underplayed and he isn't what I would consider a "standard pick" he fringes on the line of what is and what is not acceptable viability and it'd be nice to see him improved to make him something that you'd actually see again. I could care less about Old heimer, he's gone. Dead and nerfed it's time to move on and look at Heimer now. He's at best in a niche spot. Dan's Heimer game in IPL3 I am 90% certain before they removed armour shredding of Baron/dragon
Personally I think Heimer is fine the way he is. Not all champions need to be good in solo queue, which is what I assume you are talking about. Heimer can still be played with a specific team and strategy, which is exactly how he should exist simply due to his kit. If he becomes solo queue viable he will most likely be overpowered unless they dramatically change his gameplay. Unless you are advocating for an overhaul on his design, in which case I'm fine with that.
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United States47024 Posts
On July 12 2012 12:56 Craton wrote:Show nested quote +On July 12 2012 12:46 LoCicero wrote:On July 12 2012 12:42 Parnage wrote:On July 12 2012 12:36 LoCicero wrote:On July 12 2012 11:30 PrinceXizor wrote:On July 12 2012 11:20 gtrsrs wrote: holy shit why do people want shit champs like evelynn and heimer to be viable? you might not have played back when heimer was first-ban status, but it was soooo stupid. there was nothing you could do to stop his slow, grindy push down mid as he chipped away at your towers with his turrets and grenades. too hard to approach, too static of gameplay. champions like eve, twitch, and heimer, that have had serious gameplay issues that can't be balanced by numbers, were nerfed for a reason. i hate that people want them back. heimer being viable or a character similar to heimer lets push strats exist and be viable also. which is way better for the game than the current nonsense meta. Re: heimers grenade without his ulti his grenade functions like a fireball does in street fighter, controlling all this space. with his ulti, it actually gets easy as hell to hit. I'm going to assume you're relatively new to League of Legends as I haven't seen you start posting until recently. Push strategies with old Heimer and blue buff were about as fun to play against as towerdodging Jax in beta and about as fun to spectate as watching paint dry. The strategy involved getting heimer 3rd blue buff after he gets deathcap and 2 doran rings and then proceeding to win the game, quite literally. When you know a team's strategy and still cannot stop it, something is very, very wrong. Your only way to beat it was to fight 5v5 before heimer could set up his turrets, which was nearly impossible because he could drop turrets faster than your team could realistically group. If you tried to split push against it you would lose your tower too quickly 5v4, and if you global ult back and engage, congrats, it's now 5v5 in heimer's clusterfuck zone. In addition Heimer's turrets gave absurd baron and dragon killing power (and still do). Heimer could also place turrets ABOVE baron and do baron from purple jungle simply with a vision ward, BY HIMSELF. Push strategies are still viable thanks to champs like nidalee/lux/morgana/xerath/anvia/kog and are still legitimate strategies, the only difference being those champions are actually beatable. The closest champ nowadays that came close to the stupidity of old heimerdinger was pre-nerf AP kog. So unless you actually enjoyed watching AP kog slowly put the enemy team to half life while his team takes their turret, you would not enjoy watching old heimerdinger. In my opinion the metagame right now is a lot more interesting than it has ever been. Conversely, Heimer is no longer played outside of the odd freeweek picks so to say the revered inventor is fine is his current state is suspect, I am not sure how or what I would do to improve his current lackluster state but I am leaning on the side that he could use a few tweaks. Please note that while I agree with you that I think the game is much more interesting then it was just because what a champion used to be able to do should be no reason to see no ones doing anything with him now. In short, they need to buff Heimer, and you know I am fairly certain it can be done without giving some people night terrors of the old heimer. Did you watch IPL3? Dan played Heimer for EG and crushed TSM with it. Like it wasn't close. That was with post-nerf Heimer. He is still viable, you just actually have to build a team fight him like any other champion. Old heimer you didn't have to do shit to your teamcomp and you could still have a poke team simply because he was on it. Which pre-nerf Heimer was that? I recall him doing it when shreds still worked on dragon and baron, but also being largely unsuccessful after that changed. Pre-nerf Heimer as in when Heimer had 3 turrets and his grenade still did damage to towers.
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the best analogy i can make is that heimer is like a reaver. he's slow and squishy, but can do big damage. he can defend a point if in position, but no way in hell is he going to do anything solo. if he's out of position, then tough luck. its also rage inducing when your rockets hit minions instead of almost dead champs just like dud scarabs.
i feel like he's in a decent place right now. i love him and he's a strong champ, but he can't do anything by himself. 1v1 he can hold his own but not really much more than that, so its ends up being really passive. sure you can slow push most champs back towards their tower, but the moment their jungler comes to gank you have to retreat back to your own tower and it basically resets the situation.
his two biggest strengths right now are his ability to outfarm (most of) his opponents w/ his turrets while keeping them at a distance, and the power of his w poke. oh, and turrets giving you xp when nearby minions back (even when you back) is a nice bonus too.
later in the game is hard. heimer is prettybad in solo q because you're always out of position w/ your incommunicado team, but with friends who are willing to get the enemy team into your killzone it can work wonders. heimer also still has pretty good snowball potential imo.
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On July 12 2012 12:56 PrinceXizor wrote: but whatever, you guys don't want me here, fine. but never harrass and abuse others like you did me, you guys don't deserve a better game. enjoy the crap you play now :/
I am an unranked noob who is terrible at this game. People here are pretty nice assuming you:
A) realize you suck at this game B) don't perpetrate shit that no one does as if it's fact and then get defensive when people call you out on it C) make yourself look like a victim as often as possible
All of the above could be simplified into, "be mature." I hope you don't stop posting, obviously you like to think outside of the box. If you just tone down on all of the "I'm awesome, this idea is awesome, stop being mean to me," bullshit then you'd get a lot less flak.
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United States47024 Posts
If there's anything problematic for Heimer at the moment, it's the fact that AP mid is pretty much dominated by APs that have extremely good creep control/AoE clearing ability. Heimer thrives in matchups where he can efficiently take creep control and slowly force his opponent out of lane (good vs Ryze for example), but not against APs with good on-demand AoE clearing (I recall Dan saying a long while ago that Anivia is one of Heimer's nightmare matchups).
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I like the analogy of Heimer as a Reaver except for the concept that it means Dan would be the Kal of League of Legends. I am not sure I am ready for that.
I understand that being bad in solo que does not mean that he's bad overall but it puts him in a subpar place. I am not sure what he needs I am not a designer nor will I claim to be one but rather it's a redesign of his kit as a whole or tweaks to his current kit he needs something. Pehaps better Turret ai, missile targeting, faster grenade movement any one of these could be useful for him. I don't know, but I can't say he's in a decent place right now. Unless by decent place you mean a corner where he's never picked and never played.
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On July 12 2012 13:18 TheYango wrote:Show nested quote +On July 12 2012 12:56 Craton wrote:On July 12 2012 12:46 LoCicero wrote:On July 12 2012 12:42 Parnage wrote:On July 12 2012 12:36 LoCicero wrote:On July 12 2012 11:30 PrinceXizor wrote:On July 12 2012 11:20 gtrsrs wrote: holy shit why do people want shit champs like evelynn and heimer to be viable? you might not have played back when heimer was first-ban status, but it was soooo stupid. there was nothing you could do to stop his slow, grindy push down mid as he chipped away at your towers with his turrets and grenades. too hard to approach, too static of gameplay. champions like eve, twitch, and heimer, that have had serious gameplay issues that can't be balanced by numbers, were nerfed for a reason. i hate that people want them back. heimer being viable or a character similar to heimer lets push strats exist and be viable also. which is way better for the game than the current nonsense meta. Re: heimers grenade without his ulti his grenade functions like a fireball does in street fighter, controlling all this space. with his ulti, it actually gets easy as hell to hit. I'm going to assume you're relatively new to League of Legends as I haven't seen you start posting until recently. Push strategies with old Heimer and blue buff were about as fun to play against as towerdodging Jax in beta and about as fun to spectate as watching paint dry. The strategy involved getting heimer 3rd blue buff after he gets deathcap and 2 doran rings and then proceeding to win the game, quite literally. When you know a team's strategy and still cannot stop it, something is very, very wrong. Your only way to beat it was to fight 5v5 before heimer could set up his turrets, which was nearly impossible because he could drop turrets faster than your team could realistically group. If you tried to split push against it you would lose your tower too quickly 5v4, and if you global ult back and engage, congrats, it's now 5v5 in heimer's clusterfuck zone. In addition Heimer's turrets gave absurd baron and dragon killing power (and still do). Heimer could also place turrets ABOVE baron and do baron from purple jungle simply with a vision ward, BY HIMSELF. Push strategies are still viable thanks to champs like nidalee/lux/morgana/xerath/anvia/kog and are still legitimate strategies, the only difference being those champions are actually beatable. The closest champ nowadays that came close to the stupidity of old heimerdinger was pre-nerf AP kog. So unless you actually enjoyed watching AP kog slowly put the enemy team to half life while his team takes their turret, you would not enjoy watching old heimerdinger. In my opinion the metagame right now is a lot more interesting than it has ever been. Conversely, Heimer is no longer played outside of the odd freeweek picks so to say the revered inventor is fine is his current state is suspect, I am not sure how or what I would do to improve his current lackluster state but I am leaning on the side that he could use a few tweaks. Please note that while I agree with you that I think the game is much more interesting then it was just because what a champion used to be able to do should be no reason to see no ones doing anything with him now. In short, they need to buff Heimer, and you know I am fairly certain it can be done without giving some people night terrors of the old heimer. Did you watch IPL3? Dan played Heimer for EG and crushed TSM with it. Like it wasn't close. That was with post-nerf Heimer. He is still viable, you just actually have to build a team fight him like any other champion. Old heimer you didn't have to do shit to your teamcomp and you could still have a poke team simply because he was on it. Which pre-nerf Heimer was that? I recall him doing it when shreds still worked on dragon and baron, but also being largely unsuccessful after that changed. Pre-nerf Heimer as in when Heimer had 3 turrets and his grenade still did damage to towers. I think he's talking about Dan's Heimer at IPL3, which wasn't that long ago. At IPL3, Heimer was basically the way he is now, except dragon/baron could still get their armor/mr reduced.
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o.o ranked queue disabled for patch in 2 hours. What patch is this? I'm pretty sure it's not Zyra or the Xin/Stealth patch.
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On July 12 2012 13:39 agtemd wrote: o.o ranked queue disabled for patch in 2 hours. What patch is this? I'm pretty sure it's not Zyra or the Xin/Stealth patch. Summoners,
On July 11, 2012, starting at 23:30 PDT, ranked queues will be disabled in preparation for the 1.62 patch. At 01:00 PDT, the servers will be shut down. As this time, all games currently in progress will end in a draw and stats will not be recorded. We estimate that the battlegrounds will be unavailable for approximately 4 hours.
The upcoming changes in the patch are:
• Fixed several bugs with invites • Fixed several bugs with Ranked Teams • Fixed several bugs with chat and status updates • Fixed several bugs with the Custom game flow
Stay tuned to this thread for more updates!
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On July 12 2012 13:38 Parnage wrote: I like the analogy of Heimer as a Reaver except for the concept that it means Dan would be the Kal of League of Legends. I am not sure I am ready for that.
I understand that being bad in solo que does not mean that he's bad overall but it puts him in a subpar place. I am not sure what he needs I am not a designer nor will I claim to be one but rather it's a redesign of his kit as a whole or tweaks to his current kit he needs something. Pehaps better Turret ai, missile targeting, faster grenade movement any one of these could be useful for him. I don't know, but I can't say he's in a decent place right now. Unless by decent place you mean a corner where he's never picked and never played. One big problem with niche picks is that due to how most pros (that I know of, so that excludes the pros from the Asian scene) practice, which is basically solo q and scrims, niche picks will almost never ever get picked up unless someone makes a big impression with them in solo q. This leads to no one playing niche champs like Heimer, which in turn leads to them never showing up anywhere due to being underplayed.
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So, I'm curious, what do people think of Sivir right now as an AD Carry?
I tried her out after watching Aphromoo stream some Sivir play and I've been dunking on people recently, really hard.
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I find he amusingly good for dunking people on my smurf and her ult is still pretty overpowered, but her laning against a lot of current popular ADs is usually mediocre.
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